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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball 2025 STAR PATCH |
v1.18.1-945-gb0182ed0e6 |
2026-11-07 |
5,936 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFottball Hend Asean |
v1.18.1 |
2025-02-01 |
9 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| eFootball By TM ARTS |
v1.9.4 |
2025-02-20 |
6 |
80420014=__sceSasCore(08bb3a00, 2d6e8cc0): invalid address |
| WWE DON'21 |
v1.9.4 |
2026-08-16 |
28 |
80630007=sceAtracSetData(2, 08d4b180, 00006c00): atracID uses different codec type than data |
| Traxxpad |
v1.18.1 |
2025-05-16 |
3 |
sceNetAdhocMatchingInit(32768) at 088fab2c |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-28 |
15 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| eFootball PC - V. |
v1.9.4 |
2026-08-29 |
65 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| Moto3 21 by ARIAN |
v1.18.1 |
2025-06-13 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e7baf0): duplicate handler |
| eFottball Hend Asean |
v1.18.1 |
2025-05-09 |
2 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
| eFootball PC - V. |
v1.18.1 |
2025-05-02 |
4 |
Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098 |
| eFootball PC - V. |
v1.9.4 |
2026-07-19 |
48 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball PC - V. |
v1.18.1 |
2025-07-27 |
13 |
MIPSCompileOp: Invalid instruction 71e37030 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-24 |
2 |
WriteToHardware: Invalid address fffffb0c near PC 08e220b0 LR 08e22014 |
| GTA: Sindacco Chronicles |
v1.18.1 |
2025-04-27 |
3 |
Unknown GetPointerWrite 00000001 PC 08aed4ec LR 089620fc |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2026-02-01 |
3 |
00000000=sceUtilityScreenshotInitStart(09a82868) |
| God of War®: Ghost of Sparta |
v1.18.1 |
2026-09-03 |
4 |
WriteToHardware: Invalid address 00000064 near PC 08a82ccc LR 08a82dac |
| eFootball 24 Idandroid Official |
v1.18.1 |
2025-04-23 |
6 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| eFootball 24 Idandroid Official |
v1.18.1 |
2025-04-26 |
35 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball 24 Idandroid Official |
v1.9.3 |
2025-02-24 |
11 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball PC - V. |
v1.18.1-945-gb0182ed0e6 |
2026-08-29 |
2,419 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction efa04b9c |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction 4678d634 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction 7ef4edc3 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction 7e8cf1a1 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction ccdfa33a |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction cc815742 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
3 |
MIPSCompileOp: Invalid instruction b6d52eb0 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
3 |
MIPSCompileOp: Invalid instruction 6b06030c |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2025-01-09 |
3 |
MIPSCompileOp: Invalid instruction b0914cdf |
| eFootball PC - V. |
v1.18.1-670-g63c7c73fa0 |
2026-10-29 |
2,450 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.18.1-1024-gd5bd7d24aa |
2025-05-25 |
10 |
MIPSCompileOp: Invalid instruction 0000009f |
| eFootball Chelito 19 |
v1.18.1 |
2025-11-22 |
2 |
MIPSCompileOp: Invalid instruction 0000dfff |
| eFootball Chelito 19 |
v1.18.1-12-g1124be79f8 |
2025-09-20 |
19 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| eFootball PC - V. |
v1.9.4 |
2026-03-03 |
113 |
80420014=__sceSasCore(08bb3ac0, e4b32d80): invalid address |
| eFootball PC - V. |
v1.9.4 |
2026-03-03 |
112 |
80420014=__sceSasCore(08bb3ac0, e4b32980): invalid address |
| グランナイツヒストリー |
v1.18.1 |
2025-01-19 |
3 |
00000000=sceUtilityScreenshotInitStart(08de1330) |
| eFootball PC - V. |
v1.18.1-607-g82fa82be2c |
2026-10-03 |
1,314 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| eFootball 2025 by MP |
v1.18.1 |
2025-07-23 |
31 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2025-07-19 |
49 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| EA SPORTS FC By Charly |
v1.18.1 |
2025-01-29 |
5 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| Crash® of the Titans |
v1.18.1 |
2025-04-12 |
5 |
Unknown GetPointerWrite 00024414 PC 08c59f1c LR 08b0d61c |
| FRONTIER GATE Boost+ |
v1.18.1 |
2026-01-23 |
69 |
Normal projection mapping without normal? |
| Pes Colombia By Lasso Droid - Yunier Yunier |
v1.18.1 |
2026-02-24 |
57 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball |
v1.18.1 |
2025-02-02 |
65 |
sceMp3Init: invalid data: not layer 3 |
| eFootball By TM ARTS |
v1.9.4 |
2025-09-26 |
24 |
80420014=__sceSasCore(08bb3a00, c4cd28c0): invalid address |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-30 |
4 |
MIPSCompileOp: Invalid instruction 71145c38 |
| Medal of Honor Heroes™ 2 |
v1.18.1 |
2024-12-17 |
2 |
WriteToHardware: Invalid address 000004c4 near PC 08a26754 LR 08a26754 |
| Dante's Inferno™ |
v1.19.3 |
2025-07-19 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| BURNOUT DOMINATOR |
v1.18.1 |
2025-01-16 |
2 |
Unknown GetPointerWrite 00000000 PC 08afb998 LR 08afb998 |
| Retail Sampler no.4 |
v1.18.1 |
2024-11-28 |
3 |
ChDir failed to map device for "host0:Data/PSP/Levels/", failing |
| Retail Sampler no.4 |
v1.18.1 |
2024-11-28 |
7 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-05-29 |
5 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| Virtua Tennis 3 |
v1.18.1 |
2025-04-25 |
112 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-26 |
7 |
Unknown GetPointerWrite 00000000 PC 08824a58 LR 088113dc |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-02 |
4 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcf4f, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| eFootball |
v1.18.1 |
2024-12-24 |
29 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball By TM ARTS |
v1.18.1 |
2025-03-02 |
4 |
MIPSCompileOp: Invalid instruction 000000bc |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
6,583 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball By TM ARTS |
v1.18.1 |
2025-01-24 |
5 |
MIPSCompileOp: Invalid instruction 00000014 |
| eFootball By TM ARTS |
v1.18.1-670-g63c7c73fa0 |
2025-05-12 |
118 |
Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc |
| Pro Evolution Soccer 2012 |
v1.9.4 |
2026-10-25 |
1,169 |
MIPSCompileOp: Invalid instruction 44f2af00 |
| eFootball By TM ARTS |
v1.18.1-670-g63c7c73fa0 |
2026-04-02 |
275 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES MY 2024 |
v1.18.1 |
2024-12-31 |
97 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| eFootball Chelito 19 |
v1.18.1 |
2026-09-08 |
184 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| eFootball Chelito 19 |
v1.18.1 |
2025-12-11 |
7 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03 |
| Dragon Ball TAG VS |
v1.18.1 |
2025-04-26 |
153 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Dragon Ball TAG VS |
v1.18.1 |
2025-05-07 |
430 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.19.3 |
2026-01-18 |
19 |
sceNetAdhocMatchingInit(131072) at 08996e18 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-04-06 |
4 |
MFIC instruction hit (711463e4) at 088cc038 |
| Daxter |
v1.18.1 |
2026-10-30 |
7 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position |
| eFootball 2025 by MP |
v1.18.1 |
2025-08-29 |
27 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| PES FL 2022 |
v1.18.1 |
2024-11-29 |
2 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| WWE DON'21 |
v1.9.4 |
2026-10-30 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 0000b400): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.18.1 |
2025-09-28 |
5 |
Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098 |
| WWE DON'21 |
v1.9.4 |
2026-11-02 |
231 |
80630007=sceAtracSetData(2, 08d4b180, 0000cc00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1-670-g63c7c73fa0 |
2026-06-24 |
15 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.2 |
2026-05-05 |
17 |
WriteToHardware: Invalid address 0000002a near PC 089b7d20 LR 089b8260 |
| eFootball Chelito 19 |
v1.9.3 |
2026-08-08 |
42 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| 喧嘩番長4~一年戦争~ |
v1.18.1 |
2025-12-15 |
188 |
Vertices without position found: (12000060) [12000060] P: ? N: f (16b) |
| VHBL |
v1.18.1 |
2025-06-11 |
5 |
Branch in JumpReg delay slot at 09fbfeac in block starting at 09fb0000 |
| VHBL |
v1.18.1 |
2025-06-11 |
5 |
MIPSCompileOp: Invalid instruction 00000114 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-05 |
253 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-13 |
4 |
MIPSCompileOp: Invalid instruction 71145e68 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-13 |
9 |
MIPSCompileOp: Invalid instruction 711268bc |
| EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.18.1 |
2025-01-30 |
8 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
| EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.18.1 |
2025-01-30 |
8 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| WWE DON'21 |
v1.9.4 |
2026-11-03 |
225 |
80630007=sceAtracSetData(2, 08d4b180, 0000bc00): atracID uses different codec type than data |
| WWE DON'21 |
v1.9.4 |
2026-11-03 |
614 |
80630007=sceAtracSetData(2, 08d4b180, 00009900): atracID uses different codec type than data |
| WWE DON'21 |
v1.9.4 |
2026-11-02 |
439 |
80630007=sceAtracSetData(2, 08d4b180, 00003900): atracID uses different codec type than data |
| WWE DON'21 |
v1.9.4 |
2026-11-03 |
976 |
80630007=sceAtracSetData(2, 08d4b180, 0000de00): atracID uses different codec type than data |
| WWE DON'21 |
v1.9.4 |
2026-11-03 |
1,856 |
80630007=sceAtracSetData(2, 08d4b180, 0000ff00): atracID uses different codec type than data |
| WWE DON'21 |
v1.9.4 |
2026-11-03 |
1,827 |
80630007=sceAtracSetData(2, 08d4b180, 00014a00): atracID uses different codec type than data |
| SplinterCell |
v1.18.1 |
2024-11-19 |
2 |
Jump to invalid address: 02c56f20 PC 09ffe298 LR 09ffe260 |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.18.1 |
2025-07-21 |
20 |
Unknown GetPointerWrite 00000000 PC 08819720 LR 08819734 |
| eFootball Chelito 19 |
v1.18.1-138-g129c64c6b8 |
2026-05-22 |
74 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.20.3 |
2026-04-06 |
40 |
PSPMsgDialog options not coded : 0xfffffe4c |
| 討鬼伝 |
v1.18.1 |
2024-11-13 |
2 |
WriteToHardware: Invalid address 0000145e near PC 08000000 LR 08000000 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-02-12 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00001de8): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1 |
2026-09-02 |
38 |
Unknown GetPointerWrite 00000000 PC 0884bbf8 LR 0884bc14 |
| WWE 2K24
|
v1.18.1 |
2025-05-31 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |