Recent logs - v1.18.1-945-gb0182ed0e6

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2025 STAR PATCH v1.18.1-945-gb0182ed0e6 2026-11-07 5,936 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFottball Hend Asean v1.18.1 2025-02-01 9 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFootball By TM ARTS v1.9.4 2025-02-20 6 80420014=__sceSasCore(08bb3a00, 2d6e8cc0): invalid address
WWE DON'21 v1.9.4 2026-08-16 28 80630007=sceAtracSetData(2, 08d4b180, 00006c00): atracID uses different codec type than data
Traxxpad v1.18.1 2025-05-16 3 sceNetAdhocMatchingInit(32768) at 088fab2c
eFootball Chelito 19 v1.18.1 2026-07-28 15 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball PC - V. v1.9.4 2026-08-29 65 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
Moto3 21 by ARIAN v1.18.1 2025-06-13 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e7baf0): duplicate handler
eFottball Hend Asean v1.18.1 2025-05-09 2 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
eFootball PC - V. v1.18.1 2025-05-02 4 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
eFootball PC - V. v1.9.4 2026-07-19 48 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball PC - V. v1.18.1 2025-07-27 13 MIPSCompileOp: Invalid instruction 71e37030
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-24 2 WriteToHardware: Invalid address fffffb0c near PC 08e220b0 LR 08e22014
GTA: Sindacco Chronicles v1.18.1 2025-04-27 3 Unknown GetPointerWrite 00000001 PC 08aed4ec LR 089620fc
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2026-02-01 3 00000000=sceUtilityScreenshotInitStart(09a82868)
God of War®: Ghost of Sparta v1.18.1 2026-09-03 4 WriteToHardware: Invalid address 00000064 near PC 08a82ccc LR 08a82dac
eFootball 24 Idandroid Official v1.18.1 2025-04-23 6 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
eFootball 24 Idandroid Official v1.18.1 2025-04-26 35 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball 24 Idandroid Official v1.9.3 2025-02-24 11 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball PC - V. v1.18.1-945-gb0182ed0e6 2026-08-29 2,419 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction efa04b9c
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction 4678d634
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction 7ef4edc3
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction 7e8cf1a1
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction ccdfa33a
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction cc815742
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 3 MIPSCompileOp: Invalid instruction b6d52eb0
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 3 MIPSCompileOp: Invalid instruction 6b06030c
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2025-01-09 3 MIPSCompileOp: Invalid instruction b0914cdf
eFootball PC - V. v1.18.1-670-g63c7c73fa0 2026-10-29 2,450 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.18.1-1024-gd5bd7d24aa 2025-05-25 10 MIPSCompileOp: Invalid instruction 0000009f
eFootball Chelito 19 v1.18.1 2025-11-22 2 MIPSCompileOp: Invalid instruction 0000dfff
eFootball Chelito 19 v1.18.1-12-g1124be79f8 2025-09-20 19 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
eFootball PC - V. v1.9.4 2026-03-03 113 80420014=__sceSasCore(08bb3ac0, e4b32d80): invalid address
eFootball PC - V. v1.9.4 2026-03-03 112 80420014=__sceSasCore(08bb3ac0, e4b32980): invalid address
グランナイツヒストリー v1.18.1 2025-01-19 3 00000000=sceUtilityScreenshotInitStart(08de1330)
eFootball PC - V. v1.18.1-607-g82fa82be2c 2026-10-03 1,314 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
eFootball 2025 by MP v1.18.1 2025-07-23 31 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1 2025-07-19 49 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EA SPORTS FC By Charly v1.18.1 2025-01-29 5 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
Crash® of the Titans v1.18.1 2025-04-12 5 Unknown GetPointerWrite 00024414 PC 08c59f1c LR 08b0d61c
FRONTIER GATE Boost+ v1.18.1 2026-01-23 69 Normal projection mapping without normal?
Pes Colombia By Lasso Droid - Yunier Yunier v1.18.1 2026-02-24 57 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball v1.18.1 2025-02-02 65 sceMp3Init: invalid data: not layer 3
eFootball By TM ARTS v1.9.4 2025-09-26 24 80420014=__sceSasCore(08bb3a00, c4cd28c0): invalid address
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-30 4 MIPSCompileOp: Invalid instruction 71145c38
Medal of Honor Heroes™ 2 v1.18.1 2024-12-17 2 WriteToHardware: Invalid address 000004c4 near PC 08a26754 LR 08a26754
Dante's Inferno™ v1.19.3 2025-07-19 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
BURNOUT DOMINATOR v1.18.1 2025-01-16 2 Unknown GetPointerWrite 00000000 PC 08afb998 LR 08afb998
Retail Sampler no.4 v1.18.1 2024-11-28 3 ChDir failed to map device for "host0:Data/PSP/Levels/", failing
Retail Sampler no.4 v1.18.1 2024-11-28 7 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-05-29 5 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
Virtua Tennis 3 v1.18.1 2025-04-25 112 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-09-26 7 Unknown GetPointerWrite 00000000 PC 08824a58 LR 088113dc
METAL SLUG Anthology v1.18.1 2025-03-02 4 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcf4f, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
eFootball v1.18.1 2024-12-24 29 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball By TM ARTS v1.18.1 2025-03-02 4 MIPSCompileOp: Invalid instruction 000000bc
eFootball Chelito 19 v1.9.4 2026-11-08 6,583 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball By TM ARTS v1.18.1 2025-01-24 5 MIPSCompileOp: Invalid instruction 00000014
eFootball By TM ARTS v1.18.1-670-g63c7c73fa0 2025-05-12 118 Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc
Pro Evolution Soccer 2012 v1.9.4 2026-10-25 1,169 MIPSCompileOp: Invalid instruction 44f2af00
eFootball By TM ARTS v1.18.1-670-g63c7c73fa0 2026-04-02 275 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES MY 2024 v1.18.1 2024-12-31 97 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball Chelito 19 v1.18.1 2026-09-08 184 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
eFootball Chelito 19 v1.18.1 2025-12-11 7 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
Dragon Ball TAG VS v1.18.1 2025-04-26 153 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball TAG VS v1.18.1 2025-05-07 430 00000400=sceGeEdramSetAddrTranslation(00000800)
Bomba Patch Nova Era 2024 JP Gameplay's v1.19.3 2026-01-18 19 sceNetAdhocMatchingInit(131072) at 08996e18
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-06 4 MFIC instruction hit (711463e4) at 088cc038
Daxter v1.18.1 2026-10-30 7 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position
eFootball 2025 by MP v1.18.1 2025-08-29 27 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
PES FL 2022 v1.18.1 2024-11-29 2 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
WWE DON'21 v1.9.4 2026-10-30 20 80630007=sceAtracSetData(2, 08d4b180, 0000b400): atracID uses different codec type than data
EA-Sports FC PC-V v1.18.1 2025-09-28 5 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
WWE DON'21 v1.9.4 2026-11-02 231 80630007=sceAtracSetData(2, 08d4b180, 0000cc00): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1-670-g63c7c73fa0 2026-06-24 15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.5.2 2026-05-05 17 WriteToHardware: Invalid address 0000002a near PC 089b7d20 LR 089b8260
eFootball Chelito 19 v1.9.3 2026-08-08 42 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
喧嘩番長4~一年戦争~ v1.18.1 2025-12-15 188 Vertices without position found: (12000060) [12000060] P: ? N: f (16b)
VHBL v1.18.1 2025-06-11 5 Branch in JumpReg delay slot at 09fbfeac in block starting at 09fb0000
VHBL v1.18.1 2025-06-11 5 MIPSCompileOp: Invalid instruction 00000114
eFootball Chelito 19 v1.9.4 2026-11-05 253 sceMp3Init: invalid data: not MPEG v1
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-12-13 4 MIPSCompileOp: Invalid instruction 71145e68
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-12-13 9 MIPSCompileOp: Invalid instruction 711268bc
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.18.1 2025-01-30 8 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.18.1 2025-01-30 8 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
WWE DON'21 v1.9.4 2026-11-03 225 80630007=sceAtracSetData(2, 08d4b180, 0000bc00): atracID uses different codec type than data
WWE DON'21 v1.9.4 2026-11-03 614 80630007=sceAtracSetData(2, 08d4b180, 00009900): atracID uses different codec type than data
WWE DON'21 v1.9.4 2026-11-02 439 80630007=sceAtracSetData(2, 08d4b180, 00003900): atracID uses different codec type than data
WWE DON'21 v1.9.4 2026-11-03 976 80630007=sceAtracSetData(2, 08d4b180, 0000de00): atracID uses different codec type than data
WWE DON'21 v1.9.4 2026-11-03 1,856 80630007=sceAtracSetData(2, 08d4b180, 0000ff00): atracID uses different codec type than data
WWE DON'21 v1.9.4 2026-11-03 1,827 80630007=sceAtracSetData(2, 08d4b180, 00014a00): atracID uses different codec type than data
SplinterCell v1.18.1 2024-11-19 2 Jump to invalid address: 02c56f20 PC 09ffe298 LR 09ffe260
Bomba Patch Nova Era 2024 JP Gameplay's v1.18.1 2025-07-21 20 Unknown GetPointerWrite 00000000 PC 08819720 LR 08819734
eFootball Chelito 19 v1.18.1-138-g129c64c6b8 2026-05-22 74 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
Bomba Patch Nova Era 2024 JP Gameplay's v1.20.3 2026-04-06 40 PSPMsgDialog options not coded : 0xfffffe4c
討鬼伝 v1.18.1 2024-11-13 2 WriteToHardware: Invalid address 0000145e near PC 08000000 LR 08000000
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-12 2 80630007=sceAtracSetData(2, 08d4b180, 00001de8): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1 2026-09-02 38 Unknown GetPointerWrite 00000000 PC 0884bbf8 LR 0884bc14
WWE 2K24 v1.18.1 2025-05-31 2 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data

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