Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2025 by MP v1.18.1 2025-06-17 25 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-18 2 WriteToHardware: Invalid address 00000000 near PC 08837fc0 LR 08837fb8
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 6 00000000=sceUtilityScreenshotInitStart(091af8a0)
Kenka Bancho: Badass Rumble v1.18.1 2025-01-13 5 00000000=sceUtilityScreenshotInitStart(093c3480)
Resistance: Retribution™ v1.18.1 2025-04-28 3 Unknown GetPointerWrite 287fa938 PC 08d09d20 LR 08cd6754
Gran Turismo® v1.18.1-92-gfe6db07f0d 2025-10-31 71 80630006=sceAtracSetDataAndGetID(08f105c0, 00020000): unsupported sample rate: 48000
Gran Turismo® v1.18.1-92-gfe6db07f0d 2025-10-31 78 80630006=sceAtracSetDataAndGetID(08ee8f40, 00020000): unsupported sample rate: 48000
eFootball 2025 Pre-Temporada By T. Bendezu v1.9.4 2024-12-09 3 Branch in RSRTComp delay slot at 0431e600 in block starting at 0431e600
MLB 08 The Show ™ v1.18.1 2024-11-19 4 800200d2=scePsmfPlayerSetPsmf(09ffd610, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/INTRO_THOMAS.PMF): too many streams in PSMF video, bogus data
Bomba Patch Nova Era 2024 JP Gameplay's v1.18.1 2026-08-14 11 Unknown GetPointerWrite 00000000 PC 0882b118 LR 0882b128
Bomba Patch Nova Era 2024 JP Gameplay's v1.6.2 2025-11-08 17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0)
Bomba Patch Nova Era 2024 JP Gameplay's v1.6.2 2025-11-08 17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-03-06 4 80630007=sceAtracSetData(2, 08d4b180, 00004ac0): atracID uses different codec type than data
Bomba Patch Nova Era 2024 JP Gameplay's v1.18.1 2025-04-28 28 PSPMsgDialog options not coded : 0x80808000
eFootball Chelito 19 v1.9.4 2024-12-24 3 MIPSCompileOp: Invalid instruction 0000000e
SBK®09 Superbike World Championship v1.18.1 2025-06-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f82320): duplicate handler
eFOOTBALL 2020 v1.18.1 2024-11-13 2 MIPSCompileOp: Invalid instruction d1f83053
UFC® Undisputed™ 2010 v1.18.1 2025-02-11 2 Unknown GetPointerWrite 00000000 PC 089fc4a0 LR 089fc4a8
eFootball 2025 by MP v1.19.2 2025-09-30 143 sceNetAdhocMatchingInit(32768) at 08a719b8
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 65,853 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WWE DON'21 v1.18.1 2025-09-13 19 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
eFootball Chelito 19 v1.18.1-846-gab47c3cb1f 2026-11-02 452 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-05-30 7 WriteToHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
eFootball Chelito 19 v1.18.1 2026-02-10 184 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFootball Chelito 19 v1.9.4 2026-11-05 2,187 sceMp3Init: invalid data: not layer 3
真・三國無双6 Special v1.18.1 2025-02-16 2 80630006=sceAtracSetDataAndGetID(08dba1c0, 000073e4): invalid RIFF header
真・三國無双6 Special v1.18.1 2025-02-16 61 80630006=sceAtracSetDataAndGetID(08dba1c0, 00001924): invalid RIFF header
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-21 4 80630007=sceAtracSetData(2, 08d4b180, 000029c4): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-01-23 4 80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data
eFootball 2025 by MP v1.9.4 2026-04-04 2,190 MIPSCompileOp: Invalid instruction 01010101
eFootball Play-C v1.9.4 2026-10-19 7 MIPSCompileOp: Invalid instruction 0000ffff
PES FL 2022 v1.18.1 2025-02-15 27 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.18.1 2026-10-25 1,094 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
EA SPORTS FC By Charly v1.18.1 2025-06-10 22 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-06 2 MFIC instruction hit (70020024) at 08992870
WWE'12 v1.18.1 2024-11-14 3 MIPSCompileOp: Invalid instruction 036bfff8
God of War: Chains of Olympus v1.18.1 2025-01-09 2 MIPSCompileOp: Invalid instruction 00000028
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-25 5 80630007=sceAtracSetData(2, 08bd5600, 00020000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-25 2 80630007=sceAtracSetData(2, 08bd5600, 00013860): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-25 4 80630007=sceAtracSetData(2, 08b9d5c0, 00037f10): atracID uses different codec type than data
CDM FIFA v1.18.1 2025-01-13 2 Unknown GetPointerWrite 0a005406 PC 08df1064 LR 08dfd364
FCRSP97 v1.18.1 2025-06-10 86 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
NARUTO: Ultimate Ninja Heroes 2 v1.18.1 2025-04-12 2 WriteToHardware: Invalid address 0000005c near PC 088232b0 LR 088232c0
WWE 2K24 v1.6.3 2025-05-22 3 80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43e90000
eFootball Chelito 19 v1.18.1 2024-12-30 2 MIPSCompileOp: Invalid instruction 42e0c000
eFootball Chelito 19 v1.18.1 2025-02-24 7 MIPSCompileOp: Invalid instruction 4313a000
eFootball Chelito 19 v1.18.1 2025-02-24 5 MIPSCompileOp: Invalid instruction 43006000
eFootball Chelito 19 v1.18.1 2024-12-30 5 MIPSCompileOp: Invalid instruction 4312a000
eFootball Chelito 19 v1.18.1 2025-02-24 5 MIPSCompileOp: Invalid instruction 42fec000
eFootball Chelito 19 v1.18.1 2025-02-24 4 MIPSCompileOp: Invalid instruction 43907333
eFootball Chelito 19 v1.18.1 2025-02-24 4 MIPSCompileOp: Invalid instruction 43be0ccd
eFootball Chelito 19 v1.18.1 2025-02-24 6 MIPSCompileOp: Invalid instruction 4390f333
eFootball Chelito 19 v1.18.1 2025-02-24 7 MIPSCompileOp: Invalid instruction 4311a000
eFootball Chelito 19 v1.18.1 2025-02-24 5 MIPSCompileOp: Invalid instruction 43bdcccd
eFootball Chelito 19 v1.18.1 2025-02-24 8 MIPSCompileOp: Invalid instruction 42fcc000
eFootball Chelito 19 v1.18.1 2025-02-24 5 MIPSCompileOp: Invalid instruction 4390b333
eFootball Chelito 19 v1.18.1 2025-02-24 8 MIPSCompileOp: Invalid instruction 437c8000
eFootball Chelito 19 v1.18.1 2025-02-24 12 MIPSCompileOp: Invalid instruction 434a0000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 437b8000
eFootball Chelito 19 v1.18.1 2025-02-24 5 MIPSCompileOp: Invalid instruction 43090000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 43490000
eFootball Chelito 19 v1.18.1 2025-02-24 8 MIPSCompileOp: Invalid instruction 41000000
eFootball Chelito 19 v1.18.1 2025-02-24 6 MIPSCompileOp: Invalid instruction 430a0000
eFootball Chelito 19 v1.18.1 2025-02-24 8 MIPSCompileOp: Invalid instruction 41100000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 437a8000
eFootball Chelito 19 v1.18.1 2025-02-24 6 MIPSCompileOp: Invalid instruction 43098000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 43480000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 41080000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43310000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 432b0000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 42c20000
eFootball Chelito 19 v1.18.1 2025-02-24 22 MIPSCompileOp: Invalid instruction 00ffffff
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43880000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43f00000
eFootball Chelito 19 v1.18.1 2024-11-30 2 MIPSCompileOp: Invalid instruction cf500000
eFootball Chelito 19 v1.9.4 2026-10-16 17 MIPSCompileOp: Invalid instruction 00000005
eFootball Chelito 19 v1.18.1-384-g50fd2ea1b7 2026-10-22 82 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
EA-Sports FC PC-V v1.18.1 2025-05-30 6 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
Medal of Honor Heroes™ 2 v1.18.1 2025-07-07 12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
WWE'12 v1.18.1 2025-03-08 4 Branch in branch delay slot at 0890106d with different target
WWE'12 v1.18.1 2025-03-08 4 MIPSCompileOp: Invalid instruction 01004328
WWE'12 v1.18.1 2025-03-08 8 MIPSCompileOp: Invalid instruction 4c2a4100
eFottball Hend Asean v1.18.1 2024-11-30 130 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball Chelito 19 v1.18.1-820-gea36cb7036 2026-08-18 726 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball Chelito 19 v1.20.4 2026-11-13 7,878 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.18.1-945-gb0182ed0e6 2026-11-08 4,994 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.9.4 2026-10-24 134 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFootball Chelito 19 v1.9.4 2026-11-06 69,757 MIPSCompileOp: Invalid instruction 01010101
Rapala® Pro Bass Fishing v1.18.1 2025-04-19 25 80630006=sceAtracSetDataAndGetID(08cb704c, 00010000): invalid RIFF header
eFootball PES 2023 "SNE" v1.18.1 2025-04-28 4 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
Ghost Rider v1.18.1 2024-12-23 2 WriteToHardware: Invalid address 00000dd0 near PC 08a6d9c8 LR 08a6d73c
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.18.1 2025-07-29 7 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/ULUS10466DATAE/TEKKEN6.BIN, 09fd81d0, 00000002)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-20 2 00000000=sceUtilityScreenshotInitStart(09caade8)
ドラゴンボール エヴォリューション v1.18.1 2025-07-09 14 sceNetAdhocMatchingInit(4500) at 08860fd0
Prince of Persia - Revelations v1.18.1 2024-12-31 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-08 33,125 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Gran Turismo® v1.18.1 2025-11-23 6 Branch in branch delay slot at 08922288 with different target
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-30 23 MIPSCompileOp: Invalid instruction 00000001
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.18.1 2024-12-28 2 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data

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