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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball 2025 by MP |
v1.18.1 |
2025-06-17 |
25 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-18 |
2 |
WriteToHardware: Invalid address 00000000 near PC 08837fc0 LR 08837fb8 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
6 |
00000000=sceUtilityScreenshotInitStart(091af8a0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-01-13 |
5 |
00000000=sceUtilityScreenshotInitStart(093c3480) |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-28 |
3 |
Unknown GetPointerWrite 287fa938 PC 08d09d20 LR 08cd6754 |
| Gran Turismo® |
v1.18.1-92-gfe6db07f0d |
2025-10-31 |
71 |
80630006=sceAtracSetDataAndGetID(08f105c0, 00020000): unsupported sample rate: 48000 |
| Gran Turismo® |
v1.18.1-92-gfe6db07f0d |
2025-10-31 |
78 |
80630006=sceAtracSetDataAndGetID(08ee8f40, 00020000): unsupported sample rate: 48000 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.9.4 |
2024-12-09 |
3 |
Branch in RSRTComp delay slot at 0431e600 in block starting at 0431e600 |
| MLB 08 The Show ™ |
v1.18.1 |
2024-11-19 |
4 |
800200d2=scePsmfPlayerSetPsmf(09ffd610, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/INTRO_THOMAS.PMF): too many streams in PSMF video, bogus data |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.18.1 |
2026-08-14 |
11 |
Unknown GetPointerWrite 00000000 PC 0882b118 LR 0882b128 |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.6.2 |
2025-11-08 |
17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0) |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.6.2 |
2025-11-08 |
17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0) |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-03-06 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00004ac0): atracID uses different codec type than data |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.18.1 |
2025-04-28 |
28 |
PSPMsgDialog options not coded : 0x80808000 |
| eFootball Chelito 19 |
v1.9.4 |
2024-12-24 |
3 |
MIPSCompileOp: Invalid instruction 0000000e |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-27 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f82320): duplicate handler |
| eFOOTBALL 2020 |
v1.18.1 |
2024-11-13 |
2 |
MIPSCompileOp: Invalid instruction d1f83053 |
| UFC® Undisputed™ 2010 |
v1.18.1 |
2025-02-11 |
2 |
Unknown GetPointerWrite 00000000 PC 089fc4a0 LR 089fc4a8 |
| eFootball 2025 by MP |
v1.19.2 |
2025-09-30 |
143 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
65,853 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| WWE DON'21 |
v1.18.1 |
2025-09-13 |
19 |
Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038 |
| eFootball Chelito 19 |
v1.18.1-846-gab47c3cb1f |
2026-11-02 |
452 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2025-05-30 |
7 |
WriteToHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20 |
| eFootball Chelito 19 |
v1.18.1 |
2026-02-10 |
184 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-05 |
2,187 |
sceMp3Init: invalid data: not layer 3 |
| 真・三國無双6 Special |
v1.18.1 |
2025-02-16 |
2 |
80630006=sceAtracSetDataAndGetID(08dba1c0, 000073e4): invalid RIFF header |
| 真・三國無双6 Special |
v1.18.1 |
2025-02-16 |
61 |
80630006=sceAtracSetDataAndGetID(08dba1c0, 00001924): invalid RIFF header |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-21 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 000029c4): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-01-23 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data |
| eFootball 2025 by MP |
v1.9.4 |
2026-04-04 |
2,190 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Play-C |
v1.9.4 |
2026-10-19 |
7 |
MIPSCompileOp: Invalid instruction 0000ffff |
| PES FL 2022 |
v1.18.1 |
2025-02-15 |
27 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball Chelito 19 |
v1.18.1 |
2026-10-25 |
1,094 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| EA SPORTS FC By Charly |
v1.18.1 |
2025-06-10 |
22 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-06 |
2 |
MFIC instruction hit (70020024) at 08992870 |
| WWE'12 |
v1.18.1 |
2024-11-14 |
3 |
MIPSCompileOp: Invalid instruction 036bfff8 |
| God of War: Chains of Olympus |
v1.18.1 |
2025-01-09 |
2 |
MIPSCompileOp: Invalid instruction 00000028 |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-01-25 |
5 |
80630007=sceAtracSetData(2, 08bd5600, 00020000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-01-25 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00013860): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-01-25 |
4 |
80630007=sceAtracSetData(2, 08b9d5c0, 00037f10): atracID uses different codec type than data |
| CDM FIFA |
v1.18.1 |
2025-01-13 |
2 |
Unknown GetPointerWrite 0a005406 PC 08df1064 LR 08dfd364 |
| FCRSP97 |
v1.18.1 |
2025-06-10 |
86 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.18.1 |
2025-04-12 |
2 |
WriteToHardware: Invalid address 0000005c near PC 088232b0 LR 088232c0 |
| WWE 2K24
|
v1.6.3 |
2025-05-22 |
3 |
80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43e90000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-30 |
2 |
MIPSCompileOp: Invalid instruction 42e0c000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
7 |
MIPSCompileOp: Invalid instruction 4313a000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
5 |
MIPSCompileOp: Invalid instruction 43006000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-30 |
5 |
MIPSCompileOp: Invalid instruction 4312a000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
5 |
MIPSCompileOp: Invalid instruction 42fec000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
4 |
MIPSCompileOp: Invalid instruction 43907333 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
4 |
MIPSCompileOp: Invalid instruction 43be0ccd |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
6 |
MIPSCompileOp: Invalid instruction 4390f333 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
7 |
MIPSCompileOp: Invalid instruction 4311a000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
5 |
MIPSCompileOp: Invalid instruction 43bdcccd |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
8 |
MIPSCompileOp: Invalid instruction 42fcc000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
5 |
MIPSCompileOp: Invalid instruction 4390b333 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
8 |
MIPSCompileOp: Invalid instruction 437c8000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
12 |
MIPSCompileOp: Invalid instruction 434a0000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 437b8000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
5 |
MIPSCompileOp: Invalid instruction 43090000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 43490000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
8 |
MIPSCompileOp: Invalid instruction 41000000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
6 |
MIPSCompileOp: Invalid instruction 430a0000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
8 |
MIPSCompileOp: Invalid instruction 41100000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 437a8000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
6 |
MIPSCompileOp: Invalid instruction 43098000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 43480000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 41080000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43310000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 432b0000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 42c20000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
22 |
MIPSCompileOp: Invalid instruction 00ffffff |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43880000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43f00000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-11-30 |
2 |
MIPSCompileOp: Invalid instruction cf500000 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
17 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball Chelito 19 |
v1.18.1-384-g50fd2ea1b7 |
2026-10-22 |
82 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-05-30 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
| Medal of Honor Heroes™ 2 |
v1.18.1 |
2025-07-07 |
12 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
| WWE'12 |
v1.18.1 |
2025-03-08 |
4 |
Branch in branch delay slot at 0890106d with different target |
| WWE'12 |
v1.18.1 |
2025-03-08 |
4 |
MIPSCompileOp: Invalid instruction 01004328 |
| WWE'12 |
v1.18.1 |
2025-03-08 |
8 |
MIPSCompileOp: Invalid instruction 4c2a4100 |
| eFottball Hend Asean |
v1.18.1 |
2024-11-30 |
130 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.18.1-820-gea36cb7036 |
2026-08-18 |
726 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball Chelito 19 |
v1.20.4 |
2026-11-13 |
7,878 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2026-11-08 |
4,994 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-24 |
134 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
69,757 |
MIPSCompileOp: Invalid instruction 01010101 |
| Rapala® Pro Bass Fishing |
v1.18.1 |
2025-04-19 |
25 |
80630006=sceAtracSetDataAndGetID(08cb704c, 00010000): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-04-28 |
4 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
| Ghost Rider |
v1.18.1 |
2024-12-23 |
2 |
WriteToHardware: Invalid address 00000dd0 near PC 08a6d9c8 LR 08a6d73c |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.18.1 |
2025-07-29 |
7 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/ULUS10466DATAE/TEKKEN6.BIN, 09fd81d0, 00000002) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-20 |
2 |
00000000=sceUtilityScreenshotInitStart(09caade8) |
| ドラゴンボール エヴォリューション |
v1.18.1 |
2025-07-09 |
14 |
sceNetAdhocMatchingInit(4500) at 08860fd0 |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-31 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange |
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