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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball 2025 |
v1.18.1 |
2025-10-07 |
31 |
Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 01020201 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 03040301 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-03 |
1 |
Branch in branch delay slot at 096deea0 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2026-03-05 |
7 |
WriteToHardware: Invalid address 00000000 near PC 0882bbf4 LR 0882bc04 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-12-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b73a64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-12-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b73a64, 4, 00000000, 0) |
| METAL SLUG Anthology |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI17f7, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 00000000 near PC 0888a488 LR 0888a488 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.18.1 |
2024-12-03 |
1 |
Unknown GetPointerWrite 00000000 PC 089c0938 LR 089c0960 |
| Sega Genesis Collection™ |
v1.18.1 |
2024-12-03 |
1 |
Unknown GetPointerWrite 000000cc PC 08882250 LR 08881dc4 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-02-02 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data |
| eFOOTBALL 2020 |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 9f203053 |
| eFOOTBALL 2020 |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 9fbc0000 |
| eFOOTBALL 2020 |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 9f742862 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-03 |
4 |
Unknown GetPointerWrite 19214078 PC 08d09d20 LR 08cd6754 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 46800410 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.18.1 |
2024-12-03 |
1 |
Vertices without position found: (07000000) [07000000] P: ? (3b) |
| SBK-07 |
v1.18.1 |
2024-12-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092ee9f0): duplicate handler |
| SBK-07 |
v1.18.1 |
2024-12-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 097722f0): duplicate handler |
| Midnight Club 3: DUB Edition |
v1.18.1 |
2024-12-03 |
2 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-05-27 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1-12-g1124be79f8 |
2025-02-25 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000d148): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-01-05 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-06-20 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00002590): atracID uses different codec type than data |
| Prince of Persia - Rival Swords |
v1.18.1 |
2024-12-03 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 259x281x2 (250,332)->(255,313) |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-25 |
51 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(3e089fb, ec:77:bf:6b:d9:91, 20000000, 0) at 0897eeec |
| PATCH SPARTAN11 |
v1.18.1-1723-ge9ac447b86 |
2026-10-16 |
36 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Edith Memories ~Generation of Chaos V~ |
v1.18.1 |
2024-12-03 |
1 |
Failed decrypting the PRX (ret = -1, size = 3907764, psp_size = 3908112)! |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(677ad7f, 3c:1d:54:31:7d:f7, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(677ad7f, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(64fbad0, a4:39:ec:df:ac:2f, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(64fbad0, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-03 |
1 |
00000000=sceUtilityScreenshotInitStart(09cadda8) |
| Pro Evolution Soccer 2014 |
v1.18.1 |
2024-12-03 |
1 |
Unknown GetPointerWrite 00001689 PC 08872ba4 LR 08872c0c |
| Need For Speed™ Underground Rivals |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 00002260 near PC 08827bb0 LR 08827b60 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-17 |
7 |
Branch in branch delay slot at 08000024 with different target |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08abf494 LR 08abf680 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 00000228 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2025-10-19 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 0000d378): atracID uses different codec type than data |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-12-03 |
2 |
00000000=sceUtilityScreenshotInitStart(09320b90) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-12-03 |
1 |
00000000=sceUtilityScreenshotInitStart(09374e60) |
| Shepherd's Crossing 2 |
v1.18.1 |
2024-12-03 |
2 |
00000000=sceUtilityScreenshotInitStart(097a3100) |
| Shepherd's Crossing 2 |
v1.18.1 |
2024-12-03 |
10 |
00000000=sceUtilityScreenshotInitStart(097b0640) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(582cd8c, ac:3a:f3:b4:a8:37, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(582cd8c, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-12-25 |
2 |
Unknown GetPointerWrite 00000000 PC 08a9deac LR 088eabf0 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(caaecc8, 9c:fa:86:26:78:44, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(caaecc8, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2024-12-03 |
1 |
Block transfer invalid: 42d224d0/10 -> 041b0480/10, 16x16x2 (0,0)->(0,0) |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-01 |
3 |
Unknown GetPointerWrite 00000000 PC 08b0e604 LR 08990a5c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
4 |
MIPSCompileOp: Invalid instruction 05050a0a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
Branch in RSRTComp delay slot at 0985cb9c in block starting at 0985c9c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
Branch in branch delay slot at 0984fd80 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction 00007355 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction ee42ae20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction 659aaaad |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
Branch in branch delay slot at 0984fb14 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
4 |
Branch in branch delay slot at 0984faa0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
Branch in branch delay slot at 0984fb34 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
Branch in branch delay slot at 0984faac with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction 45aa8caa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
4 |
MIPSCompileOp: Invalid instruction cdaae51b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction b742b721 |
| GODS EATER BURST |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 712289fc |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2024-12-03 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 00000008 near PC 089023fc LR 089024b0 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 00000000 near PC 089023fc LR 089024b0 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 00000008 near PC 0890247c LR 089026a8 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2024-12-03 |
1 |
MIPSCompileOp: Invalid instruction 00ff4b68 |
| MLB 11 The Show™ |
v1.18.1 |
2024-12-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7adddbc0), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-03 |
1 |
WriteToHardware: Invalid address 3f7debec near PC 0880dcc8 LR 0880dcc8 |
| Mega Man Powered Up |
v1.18.1 |
2024-12-03 |
1 |
Unknown GetPointerWrite 8a000001 PC 08a07820 LR 0893cc04 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-09-15 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2024-12-02 |
1 |
Jump to invalid address: 0332da40 PC 09990778 LR 08813f18 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2024-12-02 |
1 |
Jump to invalid address: 0321b200 PC 0999077c LR 08813f18 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2024-12-02 |
1 |
Jump to invalid address: 0382eb00 PC 09990780 LR 08813f18 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2024-12-02 |
1 |
Jump to invalid address: 0321b200 PC 09990774 LR 08813f18 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2024-12-02 |
1 |
Jump to invalid address: 0332da40 PC 09990770 LR 08813f18 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2024-12-02 |
2 |
MIPSCompileOp: Invalid instruction 40d21d0f |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2024-12-02 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.18.1 |
2024-12-03 |
2 |
Vertices without position found: (12000000) [12000000] P: ? (3b) |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.18.1 |
2024-12-03 |
2 |
Vertices without position found: (04000000) [04000000] P: ? (3b) |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-12-02 |
1 |
WriteToHardware: Invalid address 00001c78 near PC 08a440cc LR 08a440cc |
| Hellboy™: The Science of Evil |
v1.18.1 |
2024-12-02 |
1 |
Unknown GetPointerWrite 368aa5c0 PC 0880ff00 LR 0880fd60 |
| Hellboy™: The Science of Evil |
v1.18.1 |
2024-12-02 |
1 |
Unknown GetPointerWrite 66f395c0 PC 0880ff00 LR 0880fd60 |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-12-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09270700) |
| Disney•Pixar Cars 2 |
v1.18.1 |
2024-12-02 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-02 |
1 |
Unknown GetPointerWrite 27f7d918 PC 08d09d20 LR 08cd6754 |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-08 |
7 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| RIDE 4 |
v1.18.1 |
2024-12-22 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a7ec0): duplicate handler |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-01-12 |
2 |
Unknown GetPointerWrite 00101010 PC 08b0e5ec LR 08a064f0 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6dafa66, 5c:8a:34:02:8a:e0, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(6dafa66, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(0075cf4, 5c:8a:34:02:8a:e0, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(0075cf4, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6222717, 84:9c:80:98:02:06, 20000000, 0) at 0897ed90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-02 |
1 |
WriteToHardware: Invalid address 163be438 near PC 0880dcc8 LR 0880dcc8 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(5a4a910, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |