Recent logs - v1.10.2

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2023 by ESTEEM GAMING v1.10.2 2023-05-05 1 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
Dragon Ball Super: Multiverse Break v1.9.4 2026-10-17 404 Render to texture using CLUT with different strides 512 != 64
RESISTANCE® ~報復の刻~ v1.10.2 2023-05-05 1 Unknown GE command : fddffdde
Tomb Raider: Anniversary™ v1.10.2 2023-05-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 03710484:41c00b1c HWX C T N Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cull
Tomb Raider: Anniversary™ v1.10.2 2023-05-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 03f14484:40c00b1c HWX C T N Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clam
ACE COMBAT X v1.10.3 2025-12-02 59 RET: Stack empty!
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 126 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 360 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
eFootball 2023 by MP Official v1.10.2 2023-05-04 4 sceMp3Init: invalid data: not 44.1kHz
SBK®09 Superbike World Championship v1.10.2 2023-06-07 36 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09080fa0): duplicate handler
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 4,306 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 484 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
FIFA 13 v1.10.2 2023-05-04 94 Normal projection mapping without normal?
Efootball 2023 Liga Mx by Hernandez v1.11.3 2025-04-01 7 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
SBK®09 Superbike World Championship v1.10.2 2023-05-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09277130): duplicate handler
SBK®09 Superbike World Championship v1.10.2 2023-05-09 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09082b40): duplicate handler
eFootball PES 2023 "SNE" v1.9.4 2026-09-09 52 Unknown GetPointer 00000010 PC 0884d5a0 LR 0884d7c4
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2025-05-30 22 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
FINAL FANTASY 零式 ディスク1 v1.10.2 2023-05-02 1 sceDmacMemcpy(dest=08545000, src=094dc0c0, size=246288): overlapping read
FINAL FANTASY 零式 ディスク1 v1.10.2 2023-05-02 1 sceDmacMemcpy(dest=08590000, src=094dc0c0, size=223408): overlapping read
Justice League: Heroes™ v1.10.2 2023-05-02 1 sceDmacMemcpy(dest=085247c0, src=09d68a00, size=65536): overlapping read
eFootball Chelito 19 v1.10.2 2023-05-02 1 Unknown GetPointer 00000003 PC 08a019e4 LR 08a01a10
MONSTER HUNTER PORTABLE 2nd G v1.17 2026-01-03 8 sceDmacMemcpy(dest=0414e000, src=095295b0, size=251632): overlapping read
WWE SmackDown vs. RAW 2010 v1.10.2 2023-04-30 1 sceDmacMemcpy(dest=04139020, src=09585b40, size=65552): overlapping read
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.10.3 2023-06-12 12 sceMp3Init: invalid data: not MPEG v1
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.18.1 2026-05-09 219 sceMp3Init: invalid data: not layer 3
eFootball PES 2023 Danilo Gamer v1.8.0 2026-08-06 351 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Tomb Raider: Anniversary™ v1.10.2 2023-04-29 1 sceDmacMemcpy(dest=041e3000, src=0965ccd0, size=6144): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-29 1 sceDmacMemcpy(dest=041dd400, src=09276dd0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-29 1 sceDmacMemcpy(dest=0419c400, src=09540350, size=5120): overlapping read
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
Mega Man Powered Up v1.10.2 2023-04-29 1 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
SBK®09 Superbike World Championship v1.10.2 2023-04-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ead990): duplicate handler
SpongeBob SquarePants: The Yellow Avenger v1.10.2 2023-04-28 1 Ignoring possible render to texture at 04154000 +0x96 / 256x256
Justice League: Heroes™ v1.10.2 2023-04-28 1 sceDmacMemcpy(dest=040cc000, src=086d2300, size=557056): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-29 2 sceDmacMemcpy(dest=041d6000, src=09aa6e20, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-28 1 sceDmacMemcpy(dest=0419c400, src=0978ece0, size=5120): overlapping read
WWE 2K20 REMASTERED VERSION v1.18.1 2025-01-09 126 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.10.2 2023-04-27 1 ReadFromHardware: Invalid address a73c89fb near PC a73c89fb LR 08000018
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2026-11-01 40,592 Savedata version requested: 3
Tomb Raider: Anniversary™ v1.10.2 2023-04-27 2 sceDmacMemcpy(dest=0419c400, src=097a74c0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-27 1 sceDmacMemcpy(dest=041bb000, src=08e44af0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-27 1 sceDmacMemcpy(dest=041c7c00, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-27 1 sceDmacMemcpy(dest=0419c400, src=096fd7d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-27 1 sceDmacMemcpy(dest=041ad400, src=09ae27c0, size=5120): overlapping read
Crash™ Tag Team Racing v1.10.2 2023-04-26 1 80630006=sceAtracSetDataAndGetID(09b508c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.2 2023-04-26 3 80630006=sceAtracSetDataAndGetID(09b3c580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.2 2023-04-26 1 80630006=sceAtracSetDataAndGetID(09b48380, 00014000): invalid RIFF header
Tomb Raider: Anniversary™ v1.10.2 2023-04-26 1 sceDmacMemcpy(dest=041b3000, src=095e8e50, size=5120): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.2 2023-04-26 1 sceDmacMemcpy(dest=041a2600, src=095b1aa0, size=123248): overlapping read
Tomb Raider: Anniversary™ v1.10.2 2023-04-26 1 sceDmacMemcpy(dest=041de000, src=094a0780, size=9216): overlapping read
eFootball PES 2023 "SNE" v1.9.4 2026-09-08 61 GL ran out of GPU memory; switching to low memory mode
Tomb Raider: Anniversary™ v1.10.2 2023-04-26 1 sceDmacMemcpy(dest=041a5000, src=09972db0, size=5120): overlapping read
eFootball Chelito 19 v1.9.4 2026-02-27 3 Unknown GetPointer 00000000 PC 08808448 LR 08808460
Justice League: Heroes™ v1.10.2 2023-04-25 1 sceDmacMemcpy(dest=08574600, src=09d68a00, size=65536): overlapping read
eFootball PES 2023 "SNE" v1.9.4 2026-07-18 193 sceDmacMemcpy(dest=040cc000, src=086ce800, size=1251328): overlapping read
eFootball 2023 by YOUNG RSA GAMER YT v1.10.2 2023-04-25 1 Unknown GetPointer 00000000 PC 08808448 LR 08808460
Tomb Raider: Anniversary™ v1.10.2 2023-04-25 1 sceDmacMemcpy(dest=041cd400, src=0993a9b0, size=17408): overlapping read
eFootball Chelito 19 v1.17.1 2024-08-04 29 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
Tomb Raider: Anniversary™ v1.10.2 2023-04-24 1 sceDmacMemcpy(dest=041b4000, src=09913a10, size=5120): overlapping read
FIFA 23 v1.12.2 2025-03-19 40 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FIFA 23 v1.10.3 2025-03-19 43 Render to texture with incompatible formats 3 != 1 at 04000000
PES 2019 VANDAMMEEDITION v1.10.2 2023-04-24 1 Unknown GetPointer c0c58f13 PC 08849a60 LR 0884a940
Crash™ Tag Team Racing v1.10.2 2023-04-24 3 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
Crash™ Tag Team Racing v1.10.2 2023-04-24 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
SBK®09 Superbike World Championship v1.10.2 2023-04-23 8 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092f2c40): duplicate handler
SBK®09 Superbike World Championship v1.10.2 2023-04-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d64b0): duplicate handler
SBK®09 Superbike World Championship v1.10.2 2023-04-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09032150): duplicate handler
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2026-01-25 252 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES 2019 VANDAMMEEDITION v1.10.2 2023-04-23 1 Unknown GetPointer 35fe030f PC 08849a60 LR 0884a940
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2025-06-15 62 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball PES 2021 By GABRIEL v1.10.2 2023-04-23 1 Unknown GetPointer 5d9d9f5e PC 08849a48 LR 0884a928
AEW fight forever v1.0 v1.10.2 2023-04-23 1 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2026-08-07 1,806 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball ALDAIR KITMAKER v1.10.2 2023-06-22 2 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFootball 2023 By Tutoriales Bendezu v1.10.2 2023-04-22 3 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000f
Justice League: Heroes™ v1.10.2 2023-04-21 1 sceDmacMemcpy(dest=086befc0, src=099a5380, size=65536): overlapping read
eFootball PES 2021 T. Bendezu "C19" v1.10.2 2023-04-21 1 ReadFromHardware: Invalid address b392a260 near PC b392a260 LR 08000018
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.14.4 2023-04-25 6 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
SBK®09 Superbike World Championship v1.14.4 2023-04-23 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09163bf0): duplicate handler
Gran Turismo® v1.15.4 2023-06-28 6 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFooTBall Play Cesar Patch v1.9.4 2026-11-06 1,470 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.17.1 2024-09-13 108 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
EFOOTBALL 2023 PSP OFFICIAL v1.6.3 2023-12-23 2 Jump to invalid address: 02006e5c
eFootball 2023 by ESTEEM GAMING v1.10.2 2023-04-20 2 Unknown GetPointer 00000000 PC 08816130 LR 08816144
Tomb Raider: Anniversary™ v1.10.2 2023-04-18 1 sceDmacMemcpy(dest=041c4400, src=091e1ebc, size=8192): overlapping read
AEW fight forever v1.0 v1.10.2 2023-04-18 1 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
AEW fight forever v1.0 v1.10.2 2023-04-18 1 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
AEW fight forever v1.0 v1.10.2 2023-04-18 1 80630006=sceAtracSetData(3, 08d4b180, 0000516c): invalid RIFF header
AEW fight forever v1.0 v1.10.2 2023-04-18 1 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
AEW fight forever v1.0 v1.12.3 2023-04-30 2 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
AEW fight forever v1.0 v1.10.2 2023-04-18 1 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2025-05-30 31 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball 2023 by ESTEEM GAMING v1.15.2 2023-05-07 12 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
METAL GEAR SOLID PEACE WALKER v1.10.2 2023-04-17 1 Unknown syscall in known module 'sceNp': 0x7e0864df

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