Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-01-11 1 MIPSCompileOp: Invalid instruction b798e5e0
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Midnight Club L.A. Remix v1.10.3 2024-01-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
SBK®09 Superbike World Championship v1.9.4 2026-04-03 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff6db0): duplicate handler
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 Jump to invalid address: 0fc00000 PC 083e7b74 LR 08fcb260
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 Jump to invalid address: 0fc00000 PC 083e7b44 LR 08fcb260
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 Jump to invalid address: 0fc00000 PC 083e7b14 LR 08fcb260
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 4 MIPSCompileOp: Invalid instruction 00ff00ff
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 Jump to invalid address: 0ffc03fc PC 083e7ac0 LR 08fcb260
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 MIPSCompileOp: Invalid instruction 00ffffff
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 MIPSCompileOp: Invalid instruction 00ff0fff
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 6 Trying to compile instruction 00000ff0 that can't be interpreted
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 2 Trying to compile instruction 0000fff0 that can't be interpreted
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-01-11 1 MIPSCompileOp: Invalid instruction 00000fff
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-02-19 3 Jump to invalid address: 0326e294 PC 08fcb25c LR 08fcb22c
FIFA 13 v1.10.3 2024-01-10 21 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
eFootball Asia 2024 Vito v1.9.3 2024-05-09 8 Savedata version requested on save: 3
eFootball Chelito 19 v1.17.1 2025-10-11 5 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 0882bc04
eFootball Chelito 19 v1.10.3 2024-01-09 1 Render to texture with different strides 128 != 32
SBK®09 Superbike World Championship v1.10.3 2024-01-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908fc60): duplicate handler
NEED FOR SPEED™ UNDERCOVER v1.10.3 2024-01-09 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148992984
NEED FOR SPEED™ UNDERCOVER v1.10.3 2024-01-09 2 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 149032320
NEED FOR SPEED™ UNDERCOVER v1.10.3 2024-01-09 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151754240
Crash™ Tag Team Racing v1.10.3 2024-01-08 2 80630006=sceAtracSetDataAndGetID(099a8840, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2024-01-08 4 80630006=sceAtracSetDataAndGetID(09bd0700, 00014000): invalid RIFF header
eFootball v1.9.4 2026-02-24 2,124 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2025-05-02 20 MIPSCompileOp: Invalid instruction cc092c0c
eFootball Chelito 19 v1.10.3 2024-01-07 1 MIPSCompileOp: Invalid instruction 02027f7f
eFootball Chelito 19 v1.7.2 2024-09-13 25 MIPSCompileOp: Invalid instruction 7f7f7f7f
eFootball Chelito 19 v1.10.3 2024-01-07 2 MIPSCompileOp: Invalid instruction 7f7f0202
eFootball Chelito 19 v1.10.3 2024-01-07 14 MIPSCompileOp: Invalid instruction 47474747
eFootball Chelito 19 v1.10.3 2024-01-07 1 MIPSCompileOp: Invalid instruction 47470202
eFootball Chelito 19 v1.10.3 2024-01-07 1 MIPSCompileOp: Invalid instruction 00037777
eFootball Chelito 19 v1.15.3 2026-02-08 3 MIPSCompileOp: Invalid instruction 00007201
eFootball v1.9.4 2026-09-07 180 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
The Godfather® v1.10.3 2024-01-06 1 Render to texture with incompatible formats 0 != 3 at 0414c000
PES FL 2022 v1.8.0 2024-11-30 1,022 Savedata version requested on save: 3
PES FL 2022 v1.9.4 2026-10-13 2,764 Savedata version requested on save: 3
PES FL 2022 v1.17.1 2024-11-25 178 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2026-08-31 75 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-02-11 3 BJUMP to illegal address 0a33a568 - ignoring! data=ca0828
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-05 2 Bad index address 0a5ef9b1!
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2024-01-05 1 00000000=sceUtilityScreenshotInitStart(0989cda8)
God of War™: Ghost of Sparta v1.10.3 2024-01-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u
God of War™: Ghost of Sparta v1.10.3 2024-01-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffus
FIFA 12 v1.10.3 2024-01-04 1 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define
テイルズ オブ ザ ワールド レディアント マイソロジー3 v1.10.3 2024-01-04 1 Jump to invalid address: 02a34550 PC 08d331c0 LR 08d331c0
eFootball PES PPSSPP Mazdy Official v1.10.3 2024-01-04 1 sceMp3Init: invalid data: not layer 3
Fate/EXTRA CCC v1.10.3 2024-01-05 5 Render to area containing texture at 04044000 +0x138
eFootball Chelito 19 v1.7.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 00000075
eFootball Chelito 19 v1.7.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 00000fce
eFootball Chelito 19 v1.7.1 2025-05-22 12 MIPSCompileOp: Invalid instruction 05060502
eFootball Chelito 19 v1.7.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 00000fbc
eFootball Chelito 19 v1.7.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 00000fbb
eFootball Chelito 19 v1.7.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 00000fba
eFootball Chelito 19 v1.7.1 2025-05-22 12 MIPSCompileOp: Invalid instruction 06070502
eFootball Chelito 19 v1.7.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 00000fb9
eFootball Chelito 19 v1.9.2 2025-05-22 4 MIPSCompileOp: Invalid instruction 002b393e
eFootball Chelito 19 v1.8.0 2025-05-22 3 MIPSCompileOp: Invalid instruction 0000313e
eFootball Chelito 19 v1.7.1 2025-05-22 2 MIPSCompileOp: Invalid instruction 00133e3e
eFootball Chelito 19 v1.10.3 2024-01-04 1 MIPSCompileOp: Invalid instruction b6afe23e
eFootball Chelito 19 v1.10.3 2024-01-04 1 MIPSCompileOp: Invalid instruction 434343e2
eFootball Chelito 19 v1.10.3 2024-01-04 1 MIPSCompileOp: Invalid instruction cfeb43af
eFootball Chelito 19 v1.10.3 2024-01-04 1 MIPSCompileOp: Invalid instruction 43af002b
eFootball Chelito 19 v1.7.5 2025-05-22 4 Branch in RSZeroComp delay slot at 0001000c in block starting at 00010000
eFootball Chelito 19 v1.7.5 2025-05-22 4 MIPSCompileOp: Invalid instruction 63163801
WWE 2K16 REMASTERED VERSION v1.10.3 2024-02-25 2 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-09 4 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.10.3 2024-04-19 8 Render to area containing texture at 040cc000 +64x0
Resistance: Retribution™ v1.10.3 2024-01-03 1 80631003=sceAtracSetAA3DataAndGetID(04060004, 10090000, 00000000, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
eFootball Chelito 19 v1.8.0 2025-08-26 47 MIPSCompileOp: Invalid instruction 00ffffff
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-10-31 46 sceMp3Init: invalid data: not 44.1kHz
SBK®08 Superbike World Championship v1.10.3 2024-01-03 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094c8b70): duplicate handler
WWE SmackDown vs. RAW 2K23 v1.9.2 2025-02-26 7 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2024-01-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
eFootball Chelito 19 v1.13.2 2026-04-21 52 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
eFootball Chelito 19 v1.11.3 2024-07-04 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
eFootball Chelito 19 v1.11.3 2024-07-04 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Dragon Ball Z: Budokai Tenkaichi 3 PSP JJake_J v1.10.3 2024-01-02 1 WriteToHardware: Invalid address 0000000c near PC 0880de04 LR 0880de08
Dragon Ball Z: Budokai Tenkaichi 3 PSP JJake_J v1.17.1 2024-08-11 14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Need For Speed™ ProStreet v1.10.3 2024-01-02 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Need For Speed™ ProStreet v1.10.3 2024-01-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
Need For Speed™ ProStreet v1.10.3 2024-01-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
eFootball Chelito 19 v1.9.4 2026-11-06 3,486 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
FIFA 22 By Tutoriales Bendezu v1.10.3 2024-01-01 1 Render to texture with different formats 0 != 3
FIFA 22 By Tutoriales Bendezu v1.10.3 2024-01-01 1 Render to texture with different strides 1024 != 512
EFOOTBALL 2023 PSP OFFICIAL v1.10.3 2023-12-31 1 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header

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