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| Game title |
Version |
Latest Report |
Hits |
Message |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7ab36df, d3:c1:77:fa:85:03, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7ab36df, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(8ab0dfc, d3:c1:77:fa:85:03, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(8ab0dfc, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Resistance: Retribution™ |
v1.11.3 |
2021-11-01 |
1 |
Unknown GE command : 352eeb66 |
| Resistance: Retribution™ |
v1.11.3 |
2021-11-01 |
1 |
Unknown GE command : 110e3156 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2021-11-01 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3b208) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2021-11-01 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3b1e8) |
| WWE SmackDown vs. RAW 2010 |
v1.11.3 |
2021-11-01 |
1 |
WASAPI fallback format was unsupported |
| e-football PES 2020 |
v1.11.3 |
2021-11-04 |
5 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000e |
| e-football PES 2020 |
v1.11.3 |
2021-11-04 |
5 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0005 |
| e-football PES 2020 |
v1.11.3 |
2021-11-04 |
5 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f |
| e-football PES 2020 |
v1.11.3 |
2021-11-04 |
10 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03 |
| e-football PES 2020 |
v1.11.3 |
2021-11-04 |
5 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0009 |
| e-football PES 2020 |
v1.11.3 |
2021-11-04 |
35 |
sceMp3Init: invalid data: not layer 3 |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-31 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6b99b2e), bad data |
| Prince of Persia - Revelations |
v1.17.1 |
2024-07-12 |
2 |
80630006=sceAtracSetDataAndGetID(099c5380, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.11.3 |
2021-11-01 |
1 |
80630006=sceAtracSetDataAndGetID(09905200, 00000800): invalid RIFF header |
| X-Men Origins: Wolverine |
v1.13.2 |
2025-07-29 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
| X-Men Origins: Wolverine |
v1.13.2 |
2025-07-29 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
| X-Men Origins: Wolverine |
v1.13.2 |
2025-07-29 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
| X-Men Origins: Wolverine |
v1.11.3 |
2021-11-01 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7bab950, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(c870308, c4:fa:b6:e4:87:3c, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2021-11-01 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5204a1b, c4:fa:b6:e4:87:3c, 20000000, 0) at 0897eeec |
| eFootball PES 2020 "C19" |
v1.11.3 |
2021-11-01 |
1 |
WriteToHardware: Invalid address 0a0b2dc0 near PC 08a28508 LR 08a28508 |
| eFootball PES 2020 "C19" |
v1.11.3 |
2021-11-01 |
1 |
WriteToHardware: Invalid address 0a0ace00 near PC 08a28508 LR 08a28508 |
| SBK-07 |
v1.9.4 |
2026-02-26 |
137 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09066920): duplicate handler |
| SBK-07 |
v1.9.4 |
2026-02-26 |
142 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f81b00): duplicate handler |
| SBK-07 |
v1.9.4 |
2026-02-26 |
160 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fb9de0): duplicate handler |
| Grand Theft Auto: Liberty City Stories |
v1.16.5 |
2026-05-09 |
626 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| SBK-07 |
v1.9.4 |
2025-05-09 |
22 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9db50): duplicate handler |
| SBK-07 |
v1.9.4 |
2026-02-26 |
391 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f85b20): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-11-01 |
1 |
WriteToHardware: Invalid address 351da228 near PC 0880dcc8 LR 0880dcc8 |
| WWE SmackDown vs. RAW 2007 |
v1.11.3 |
2021-11-01 |
1 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| SBK® Superbike World Championship |
v1.14.4 |
2023-05-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08f94420): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093398d0): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09343c80): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092adbf0): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0931f580): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0937add0): duplicate handler |
| FREE RUNNING |
v1.11.3 |
2021-11-01 |
1 |
WriteToHardware: Invalid address 0000177c near PC 088c5de4 LR 088cc9dc |
| SBK®08 Superbike World Championship |
v1.11.3 |
2021-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09556c40): duplicate handler |
| TEKKEN DARK RESURRECTION |
v1.16.1 |
2024-01-13 |
4 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.11.3 |
2021-11-01 |
2 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000000000CA00960(139,16-55): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000000000CA00960(139,12-69): error X4505: maximum temp register index exceeded
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define ivec2 int2
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) vec3(x, x, x)
#define lowp
#define mediump
#define highp
#pragma warning( disable : 3571 )
mat4 u_proj : register(c0);
vec2 u_fogcoef : register(c18);
vec4 u_matambientalpha : register(c20);
mat3x4 u_world : register(c11);
mat3x4 u_view : register(c8);
vec4 u_uvscaleoffset : register(c17);
vec3 u_lightpos0 : register(c24);
vec3 u_lightatt0 : register(c32);
vec3 u_lightdir0 : register(c28);
vec4 u_lightangle_spotCoef0 : register(c36);
vec3 u_lightambient0 : register(c48);
vec3 u_lightdiffuse0 : register(c40);
vec3 u_lightspecular0 : register(c44);
vec3 u_lightpos1 : register(c25);
vec3 u_lightatt1 : register(c33);
vec3 u_lightdir1 : register(c29);
vec4 u_lightangle_spotCoef1 : register(c37);
vec3 u_lightambient1 : register(c49);
vec3 u_lightdiffuse1 : register(c41);
vec3 u_lightspecular1 : register(c45);
vec3 u_lightpos2 : register(c26);
vec3 u_lightatt2 : register(c34);
vec3 u_lightdir2 : register(c30);
vec4 u_lightangle_spotCoef2 : register(c38);
vec3 u_lightambient2 : register(c50);
vec3 u_lightdiffuse2 : register(c42);
vec3 u_lightspecular2 : register(c46);
vec3 u_lightpos3 : register(c27);
vec3 u_lightatt3 : register(c35);
vec3 u_lightdir3 : register(c31);
vec4 u_lightangle_spotCoef3 : register(c39);
vec3 u_lightambient3 : register(c51);
vec3 u_lightdiffuse3 : register(c43);
vec3 u_lightspecular3 : register(c47);
vec4 u_ambient : register(c19);
vec3 u_matdiffuse : register(c21);
vec4 u_matspecular : register(c22);
vec3 u_matemissive : register(c23);
vec4 u_cullRangeMin : register(c80);
vec4 u_cullRangeMax : register(c81);
struct VS_IN {
vec2 texcoord : TEXCOORD0;
vec3 normal : NORMAL;
vec3 position : POSITION;
};
struct VS_OUT {
vec3 v_texcoord : TEXCOORD0;
vec4 v_color0 : COLOR0;
vec3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
vec4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
vec2 texcoord = In.texcoord;
vec3 normal = In.normal;
vec3 position = In.position;
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = cla |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.11.3 |
2021-11-01 |
96 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000000000CA00960(137,16-55): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000000000CA00960(137,12-69): error X4505: maximum temp register index exceeded
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define ivec2 int2
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) vec3(x, x, x)
#define lowp
#define mediump
#define highp
#pragma warning( disable : 3571 )
mat4 u_proj : register(c0);
vec4 u_matambientalpha : register(c20);
mat3x4 u_world : register(c11);
mat3x4 u_view : register(c8);
vec4 u_uvscaleoffset : register(c17);
vec3 u_lightpos0 : register(c24);
vec3 u_lightatt0 : register(c32);
vec3 u_lightdir0 : register(c28);
vec4 u_lightangle_spotCoef0 : register(c36);
vec3 u_lightambient0 : register(c48);
vec3 u_lightdiffuse0 : register(c40);
vec3 u_lightspecular0 : register(c44);
vec3 u_lightpos1 : register(c25);
vec3 u_lightatt1 : register(c33);
vec3 u_lightdir1 : register(c29);
vec4 u_lightangle_spotCoef1 : register(c37);
vec3 u_lightambient1 : register(c49);
vec3 u_lightdiffuse1 : register(c41);
vec3 u_lightspecular1 : register(c45);
vec3 u_lightpos2 : register(c26);
vec3 u_lightatt2 : register(c34);
vec3 u_lightdir2 : register(c30);
vec4 u_lightangle_spotCoef2 : register(c38);
vec3 u_lightambient2 : register(c50);
vec3 u_lightdiffuse2 : register(c42);
vec3 u_lightspecular2 : register(c46);
vec3 u_lightpos3 : register(c27);
vec3 u_lightatt3 : register(c35);
vec3 u_lightdir3 : register(c31);
vec4 u_lightangle_spotCoef3 : register(c39);
vec3 u_lightambient3 : register(c51);
vec3 u_lightdiffuse3 : register(c43);
vec3 u_lightspecular3 : register(c47);
vec4 u_ambient : register(c19);
vec3 u_matdiffuse : register(c21);
vec4 u_matspecular : register(c22);
vec3 u_matemissive : register(c23);
vec4 u_cullRangeMin : register(c80);
vec4 u_cullRangeMax : register(c81);
struct VS_IN {
vec2 texcoord : TEXCOORD0;
vec3 normal : NORMAL;
vec3 position : POSITION;
};
struct VS_OUT {
vec3 v_texcoord : TEXCOORD0;
vec4 v_color0 : COLOR0;
vec3 v_color1 : COLOR1;
vec4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
vec2 texcoord = In.texcoord;
vec3 normal = In.normal;
vec3 position = In.position;
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance |
| Crash™ Tag Team Racing |
v1.11.3 |
2021-11-01 |
5 |
80630006=sceAtracSetDataAndGetID(09e06280, 00014000): invalid RIFF header |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.11.3 |
2021-10-31 |
1 |
Branch in RSRTComp delay slot at 0922946f in block starting at 0922943f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-05-23 |
130 |
WriteToHardware: Invalid address 8323fdad near PC 089c8294 LR 089c8294 |
| FIFA 14 |
v1.13.2 |
2023-03-04 |
12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036 |
| FIFA 14 |
v1.13.2 |
2023-03-04 |
13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056 |
| FIFA 14 |
v1.13.2 |
2023-02-19 |
12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720128 |
| FIFA 14 |
v1.11.3 |
2021-11-27 |
4 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 12845132 |
| FIFA 14 |
v1.13.2 |
2023-02-19 |
12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036 |
| FIFA 14 |
v1.13.2 |
2023-12-01 |
168 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360 |
| FIFA 14 |
v1.12.3 |
2022-01-28 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167444480 |
| FIFA 14 |
v1.12.3 |
2026-06-22 |
13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145463692 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address ffffa126 near PC 089b040c LR 08852b30 |
| SBK®08 Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0967fb90): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090be800): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
3 |
Jump to invalid address: 0232fa48 PC 0899a0dc LR 08852b30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
3 |
Branch in RSRTComp delay slot at 089bfd68 in block starting at 089bfd60 |
| LEGO® Batman™: The Videogame |
v1.11.3 |
2021-10-31 |
1 |
Unknown GE command : 35114070 |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2021-10-31 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 00c4f800 near PC 0883c798 LR 0883c798 |
| Gladiator Begins |
v1.17.1 |
2025-09-25 |
7 |
WriteToHardware: Invalid address 000000af near PC 08000000 LR 08000000 |
| God of War™: Ghost of Sparta |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 00000064 near PC 08a9109c LR 08a9155c |
| Need For Speed™ Underground Rivals |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 00002260 near PC 0880dbc4 LR 0896d694 |
| PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.12.3 |
2022-05-26 |
54 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK®09 Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09211ef0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09710850): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 6de71580 near PC 0880dcc8 LR 0880dcc8 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.11.3 |
2021-10-31 |
5 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1ede3428), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.11.3 |
2021-10-31 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (54ff1e5e), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.11.3 |
2021-10-31 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8ab516ee), bad data |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2021-10-31 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32e34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2021-10-31 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32e34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2021-10-31 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57cb4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2021-10-31 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57cb4, 4, 00000000, 0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.3 |
2021-10-31 |
9 |
00000000=sceUtilityScreenshotInitStart(09a822d8) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 2b155ed0 near PC 0880dcc8 LR 0880dcc8 |
| NBA STREET Showdown |
v1.11.3 |
2021-10-31 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150237376 |
| 鉄拳 DARK RESURRECTION |
v1.11.3 |
2021-10-31 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| 鉄拳 DARK RESURRECTION |
v1.11.3 |
2021-10-31 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-06-25 |
4 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-09-27 |
92 |
BREAK instruction hit |
| PES 22 BY HAROUN Z |
v1.9.0 |
2022-08-01 |
13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| SBK® Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0930c2d0): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09316680): duplicate handler |
| SBK® Superbike World Championship |
v1.11.3 |
2021-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09316070): duplicate handler |
| Kenka Bancho: Badass Rumble |
v1.11.3 |
2021-10-31 |
1 |
00000000=sceUtilityScreenshotInitStart(091a3380) |
| Kenka Bancho: Badass Rumble |
v1.11.3 |
2021-10-31 |
1 |
00000000=sceUtilityScreenshotInitStart(091a2ed0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 8c2af78c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 8c2af76c near PC 0880de04 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address 28cc2688 near PC 0880dd48 LR 0880df50 |
| Ghost Rider |
v1.11.3 |
2021-10-31 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x214 / 64x272 |
| Ghost Rider |
v1.11.3 |
2021-10-31 |
1 |
Attempted set for logic op: f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-31 |
1 |
WriteToHardware: Invalid address e3422fdc near PC 0880dcc8 LR 0880dcc8 |
| PRUEBA CALIDAD Y RESOLUCION |
v1.12.3 |
2022-05-29 |
4 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| FIFA 22 - Es |
v1.12.3-148-g4c5e2068a |
2021-11-16 |
31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |