Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7ab36df, d3:c1:77:fa:85:03, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(7ab36df, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(8ab0dfc, d3:c1:77:fa:85:03, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8ab0dfc, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Resistance: Retribution™ v1.11.3 2021-11-01 1 Unknown GE command : 352eeb66
Resistance: Retribution™ v1.11.3 2021-11-01 1 Unknown GE command : 110e3156
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-11-01 1 00000000=sceUtilityScreenshotInitStart(09d3b208)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-11-01 1 00000000=sceUtilityScreenshotInitStart(09d3b1e8)
WWE SmackDown vs. RAW 2010 v1.11.3 2021-11-01 1 WASAPI fallback format was unsupported
e-football PES 2020 v1.11.3 2021-11-04 5 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000e
e-football PES 2020 v1.11.3 2021-11-04 5 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0005
e-football PES 2020 v1.11.3 2021-11-04 5 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f
e-football PES 2020 v1.11.3 2021-11-04 10 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
e-football PES 2020 v1.11.3 2021-11-04 5 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0009
e-football PES 2020 v1.11.3 2021-11-04 35 sceMp3Init: invalid data: not layer 3
METAL SLUG Anthology v1.17.1 2024-07-31 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6b99b2e), bad data
Prince of Persia - Revelations v1.17.1 2024-07-12 2 80630006=sceAtracSetDataAndGetID(099c5380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2021-11-01 1 80630006=sceAtracSetDataAndGetID(09905200, 00000800): invalid RIFF header
X-Men Origins: Wolverine v1.13.2 2025-07-29 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
X-Men Origins: Wolverine v1.13.2 2025-07-29 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
X-Men Origins: Wolverine v1.13.2 2025-07-29 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
X-Men Origins: Wolverine v1.11.3 2021-11-01 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(7bab950, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(c870308, c4:fa:b6:e4:87:3c, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-11-01 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5204a1b, c4:fa:b6:e4:87:3c, 20000000, 0) at 0897eeec
eFootball PES 2020 "C19" v1.11.3 2021-11-01 1 WriteToHardware: Invalid address 0a0b2dc0 near PC 08a28508 LR 08a28508
eFootball PES 2020 "C19" v1.11.3 2021-11-01 1 WriteToHardware: Invalid address 0a0ace00 near PC 08a28508 LR 08a28508
SBK-07 v1.9.4 2026-02-26 137 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09066920): duplicate handler
SBK-07 v1.9.4 2026-02-26 142 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f81b00): duplicate handler
SBK-07 v1.9.4 2026-02-26 160 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fb9de0): duplicate handler
Grand Theft Auto: Liberty City Stories v1.16.5 2026-05-09 626 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
SBK-07 v1.9.4 2025-05-09 22 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9db50): duplicate handler
SBK-07 v1.9.4 2026-02-26 391 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f85b20): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-11-01 1 WriteToHardware: Invalid address 351da228 near PC 0880dcc8 LR 0880dcc8
WWE SmackDown vs. RAW 2007 v1.11.3 2021-11-01 1 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
SBK® Superbike World Championship v1.14.4 2023-05-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08f94420): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093398d0): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09343c80): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092adbf0): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0931f580): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0937add0): duplicate handler
FREE RUNNING v1.11.3 2021-11-01 1 WriteToHardware: Invalid address 0000177c near PC 088c5de4 LR 088cc9dc
SBK®08 Superbike World Championship v1.11.3 2021-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09556c40): duplicate handler
TEKKEN DARK RESURRECTION v1.16.1 2024-01-13 4 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-11-01 2 D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000000000CA00960(139,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\Shader@0x000000000CA00960(139,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = cla
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-11-01 96 D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000000000CA00960(137,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\Shader@0x000000000CA00960(137,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance
Crash™ Tag Team Racing v1.11.3 2021-11-01 5 80630006=sceAtracSetDataAndGetID(09e06280, 00014000): invalid RIFF header
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.11.3 2021-10-31 1 Branch in RSRTComp delay slot at 0922946f in block starting at 0922943f
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-05-23 130 WriteToHardware: Invalid address 8323fdad near PC 089c8294 LR 089c8294
FIFA 14 v1.13.2 2023-03-04 12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
FIFA 14 v1.13.2 2023-03-04 13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
FIFA 14 v1.13.2 2023-02-19 12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720128
FIFA 14 v1.11.3 2021-11-27 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 12845132
FIFA 14 v1.13.2 2023-02-19 12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036
FIFA 14 v1.13.2 2023-12-01 168 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
FIFA 14 v1.12.3 2022-01-28 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167444480
FIFA 14 v1.12.3 2026-06-22 13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145463692
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address ffffa126 near PC 089b040c LR 08852b30
SBK®08 Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0967fb90): duplicate handler
SBK®08 Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090be800): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 3 Jump to invalid address: 0232fa48 PC 0899a0dc LR 08852b30
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 3 Branch in RSRTComp delay slot at 089bfd68 in block starting at 089bfd60
LEGO® Batman™: The Videogame v1.11.3 2021-10-31 1 Unknown GE command : 35114070
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-31 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 00c4f800 near PC 0883c798 LR 0883c798
Gladiator Begins v1.17.1 2025-09-25 7 WriteToHardware: Invalid address 000000af near PC 08000000 LR 08000000
God of War™: Ghost of Sparta v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 00000064 near PC 08a9109c LR 08a9155c
Need For Speed™ Underground Rivals v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 00002260 near PC 0880dbc4 LR 0896d694
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.12.3 2022-05-26 54 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK®09 Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09211ef0): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09710850): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 6de71580 near PC 0880dcc8 LR 0880dcc8
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2021-10-31 5 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1ede3428), bad data
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2021-10-31 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (54ff1e5e), bad data
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2021-10-31 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8ab516ee), bad data
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-31 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32e34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-31 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32e34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-31 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57cb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-31 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57cb4, 4, 00000000, 0)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.11.3 2021-10-31 9 00000000=sceUtilityScreenshotInitStart(09a822d8)
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 2b155ed0 near PC 0880dcc8 LR 0880dcc8
NBA STREET Showdown v1.11.3 2021-10-31 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150237376
鉄拳 DARK RESURRECTION v1.11.3 2021-10-31 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
鉄拳 DARK RESURRECTION v1.11.3 2021-10-31 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
PES 22 BY HAROUN Z v1.12.3 2022-06-25 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
PES 22 BY HAROUN Z v1.13.2 2022-09-27 92 BREAK instruction hit
PES 22 BY HAROUN Z v1.9.0 2022-08-01 13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
SBK® Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0930c2d0): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09316680): duplicate handler
SBK® Superbike World Championship v1.11.3 2021-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09316070): duplicate handler
Kenka Bancho: Badass Rumble v1.11.3 2021-10-31 1 00000000=sceUtilityScreenshotInitStart(091a3380)
Kenka Bancho: Badass Rumble v1.11.3 2021-10-31 1 00000000=sceUtilityScreenshotInitStart(091a2ed0)
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 8c2af78c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 8c2af76c near PC 0880de04 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address 28cc2688 near PC 0880dd48 LR 0880df50
Ghost Rider v1.11.3 2021-10-31 1 Ignoring possible texturing from framebuffer at 04174000 +0x214 / 64x272
Ghost Rider v1.11.3 2021-10-31 1 Attempted set for logic op: f
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-31 1 WriteToHardware: Invalid address e3422fdc near PC 0880dcc8 LR 0880dcc8
PRUEBA CALIDAD Y RESOLUCION v1.12.3 2022-05-29 4 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA 22 - Es v1.12.3-148-g4c5e2068a 2021-11-16 31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628

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