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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.15.4 |
2025-02-01 |
3 |
MIPSCompileOp: Invalid instruction 9ece9ebd |
| MONSTER HUNTER PORTABLE 2nd G |
v1.9.4 |
2025-05-16 |
14 |
80630006=sceAtracSetDataAndGetID(08c74880, 000fe800): invalid RIFF header |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-09-11 |
11,291 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War™: Ghost of Sparta |
v1.11.3 |
2023-07-27 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f34444:41400b3d HWX C T N LM Fog Tex Bones:6 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffse |
| God of War™: Ghost of Sparta |
v1.11.3 |
2023-10-25 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f34004:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
|
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-04-10 |
306 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball Chelito 19 |
v1.11.3 |
2024-02-06 |
3 |
MIPSCompileOp: Invalid instruction 000048e8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-27 |
9 |
MIPSCompileOp: Invalid instruction 041a8280 |
| eFootball Chelito 19 |
v1.11.3 |
2024-02-06 |
2 |
MIPSCompileOp: Invalid instruction 00012a55 |
| eFootball Chelito 19 |
v1.11.3 |
2023-07-27 |
1 |
MIPSCompileOp: Invalid instruction 00012b3f |
| SBK-07 |
v1.17.1 |
2024-08-27 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ec3340): duplicate handler |
| SBK-07 |
v1.11.3 |
2023-07-27 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095157c0): duplicate handler |
| MLB 06 The Show |
v1.11.3 |
2023-07-27 |
2 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| MLB 06 The Show |
v1.11.3 |
2023-07-27 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573 |
| MLB 06 The Show |
v1.11.3 |
2023-07-27 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| MLB 06 The Show |
v1.11.3 |
2023-07-27 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| MLB 06 The Show |
v1.11.3 |
2023-07-27 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| eFootball Chelito 19 |
v1.11.3 |
2023-07-26 |
1 |
MIPSCompileOp: Invalid instruction 79a7010c |
| eFootball Chelito 19 |
v1.11.3 |
2023-07-26 |
2 |
MIPSCompileOp: Invalid instruction 79a700cc |
| eFootball Chelito 19 |
v1.11.3 |
2023-07-26 |
1 |
MIPSCompileOp: Invalid instruction 79a70a05 |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-07-31 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2026-01-18 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data |
| eFootball By TM ARTS |
v1.11.3 |
2023-07-26 |
1 |
Branch in RSZeroComp delay slot at 08000024 in block starting at 08000020 |
| eFootball PES 2023 By Niwan Game |
v1.11.3 |
2023-07-25 |
1 |
Reader: Unsupported W0 Format 0 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.4 |
2025-05-21 |
528 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball PES By HAROUN TECH |
v1.9.4 |
2026-03-31 |
2,113 |
MIPSCompileOp: Invalid instruction 01010101 |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-05-27 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-10-02 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction 42c80000 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
9 |
MIPSCompileOp: Invalid instruction 00040101 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
2 |
MIPSCompileOp: Invalid instruction 9f569f56 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
2 |
MIPSCompileOp: Invalid instruction b54ab54a |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction b5ad8000 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction b5ad8400 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction b0638400 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction b063dd22 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
2 |
MIPSCompileOp: Invalid instruction 0001673e |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction 041b8d80 |
| eFottball Hend Asean |
v1.11.3 |
2023-07-25 |
1 |
MIPSCompileOp: Invalid instruction 00011ca8 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2023-07-25 |
1 |
__KernelStopThread: thread 520 does not exist |
| ドラゴンボールZ 真武道会 |
v1.14.4 |
2024-01-18 |
5 |
WriteToHardware: Invalid address 401deca0 near PC 08815e00 LR 08815edc |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-05-04 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00011dd8): atracID uses different codec type than data |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-09-11 |
7,028 |
Savedata version requested on save: 3 |
| LEGO® Batman™: The Videogame |
v1.11.3 |
2023-07-24 |
1 |
80630006=?(�VZ8!K��): unknown codec type in set context |
| FIFA STREET 2 |
v1.13.2 |
2026-10-20 |
153 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| FIFA Soccer |
v1.11.3 |
2023-07-24 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1049661832 |
| Kenka Bancho: Badass Rumble |
v1.11.3 |
2023-07-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09595320) |
| Kenka Bancho: Badass Rumble |
v1.11.3 |
2023-07-24 |
2 |
00000000=sceUtilityScreenshotInitStart(08fa6630) |
| Kenka Bancho: Badass Rumble |
v1.11.3 |
2023-07-24 |
5 |
00000000=sceUtilityScreenshotInitStart(093ce4a0) |
| Kenka Bancho: Badass Rumble |
v1.11.3 |
2023-07-24 |
1 |
00000000=sceUtilityScreenshotInitStart(092b85c0) |
| LEGO® Batman™: The Videogame |
v1.11.3 |
2023-07-24 |
1 |
80630006=?(w): unknown codec type in set context |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-08-14 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data |
| eFootball PES 2023 "SNE" |
v1.11.3 |
2024-09-08 |
5 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1070072165 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1068748748 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1066008707 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1064807449 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1062333180 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032513040 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032508619 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032503965 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032499074 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032493943 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032488568 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032482946 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032477073 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032470947 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032464563 |
| FIFA Soccer |
v1.11.3 |
2023-07-23 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032457918 |
| God of War: Chains of Olympus |
v1.11.3 |
2023-07-23 |
1 |
80630011=sceAtracSetData(2, 09bc9000, 00000000): buffer too small |
| EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.16.6 |
2023-12-04 |
4 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-07-23 |
1 |
WriteToHardware: Invalid address 1c1cd828 near PC 089adbb4 LR 089adbb4 |
| LEGO® Batman™: The Videogame |
v1.11.3 |
2023-07-23 |
1 |
80630006=?(e���'): unknown codec type in set context |
| MLB 11 The Show™ |
v1.18.1 |
2025-06-29 |
8 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c4a78bd3), bad data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.6.3 |
2025-09-10 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
| FIFA 22 - Es |
v1.11.3 |
2023-07-22 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| FIFA 22 - Es |
v1.11.3 |
2023-07-22 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-24 |
12 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091394b0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17 |
2024-03-16 |
9 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09255150): duplicate handler |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.13.2 |
2023-10-28 |
213 |
Savedata version requested on save: 3 |
| Spider-Man 2 |
v1.9.4 |
2026-08-05 |
167 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.15.4 |
2023-12-13 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922ea60): duplicate handler |
| SBK®09 Superbike World Championship |
v1.15.4 |
2023-08-11 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a6820): duplicate handler |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
1 |
MIPSCompileOp: Invalid instruction 00003aff |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
1 |
MIPSCompileOp: Invalid instruction b31bffb5 |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
1 |
MIPSCompileOp: Invalid instruction 469cf900 |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
1 |
MIPSCompileOp: Invalid instruction 00004cff |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
1 |
MIPSCompileOp: Invalid instruction 9fff8400 |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
2 |
MIPSCompileOp: Invalid instruction 0136adff |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
2 |
MIPSCompileOp: Invalid instruction cc446f43 |
| eFootball PES By HAROUN TECH |
v1.11.3 |
2023-07-20 |
2 |
MIPSCompileOp: Invalid instruction 000cffbd |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.12.3 |
2024-04-09 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.11.3 |
2023-07-20 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.11.3 |
2023-07-20 |
2 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.11.3 |
2023-07-20 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.11.3 |
2023-07-20 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.11.3 |
2023-07-20 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.11.3 |
2023-07-20 |
2 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.15.4 |
2023-09-16 |
12 |
MIPSCompileOp: Invalid instruction b5bffff8 |
| God of War™: Ghost of Sparta |
v1.11.3 |
2024-08-17 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |