Recent logs - v1.15.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.15.4 2025-02-01 3 MIPSCompileOp: Invalid instruction 9ece9ebd
MONSTER HUNTER PORTABLE 2nd G v1.9.4 2025-05-16 14 80630006=sceAtracSetDataAndGetID(08c74880, 000fe800): invalid RIFF header
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-09-11 11,291 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War™: Ghost of Sparta v1.11.3 2023-07-27 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 07f34444:41400b3d HWX C T N LM Fog Tex Bones:6 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffse
God of War™: Ghost of Sparta v1.11.3 2023-10-25 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 07f34004:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; }
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-04-10 306 MIPSCompileOp: Invalid instruction 00000001
eFootball Chelito 19 v1.11.3 2024-02-06 3 MIPSCompileOp: Invalid instruction 000048e8
eFootball Chelito 19 v1.18.1 2025-02-27 9 MIPSCompileOp: Invalid instruction 041a8280
eFootball Chelito 19 v1.11.3 2024-02-06 2 MIPSCompileOp: Invalid instruction 00012a55
eFootball Chelito 19 v1.11.3 2023-07-27 1 MIPSCompileOp: Invalid instruction 00012b3f
SBK-07 v1.17.1 2024-08-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ec3340): duplicate handler
SBK-07 v1.11.3 2023-07-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095157c0): duplicate handler
MLB 06 The Show v1.11.3 2023-07-27 2 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
MLB 06 The Show v1.11.3 2023-07-27 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
MLB 06 The Show v1.11.3 2023-07-27 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
MLB 06 The Show v1.11.3 2023-07-27 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
MLB 06 The Show v1.11.3 2023-07-27 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball Chelito 19 v1.11.3 2023-07-26 1 MIPSCompileOp: Invalid instruction 79a7010c
eFootball Chelito 19 v1.11.3 2023-07-26 2 MIPSCompileOp: Invalid instruction 79a700cc
eFootball Chelito 19 v1.11.3 2023-07-26 1 MIPSCompileOp: Invalid instruction 79a70a05
WWE SmackDown vs. RAW 2011 v1.9.4 2026-07-31 9 80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1 2026-01-18 8 80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data
eFootball By TM ARTS v1.11.3 2023-07-26 1 Branch in RSZeroComp delay slot at 08000024 in block starting at 08000020
eFootball PES 2023 By Niwan Game v1.11.3 2023-07-25 1 Reader: Unsupported W0 Format 0
eFootball Libertadores 2K23 by lasso y total G v1.4 2025-05-21 528 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES By HAROUN TECH v1.9.4 2026-03-31 2,113 MIPSCompileOp: Invalid instruction 01010101
WWE SmackDown vs. RAW 2011 v1.9.4 2026-05-27 22 80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2026-10-02 20 80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction 42c80000
eFottball Hend Asean v1.11.3 2023-07-25 9 MIPSCompileOp: Invalid instruction 00040101
eFottball Hend Asean v1.11.3 2023-07-25 2 MIPSCompileOp: Invalid instruction 9f569f56
eFottball Hend Asean v1.11.3 2023-07-25 2 MIPSCompileOp: Invalid instruction b54ab54a
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction b5ad8000
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction b5ad8400
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction b0638400
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction b063dd22
eFottball Hend Asean v1.11.3 2023-07-25 2 MIPSCompileOp: Invalid instruction 0001673e
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction 041b8d80
eFottball Hend Asean v1.11.3 2023-07-25 1 MIPSCompileOp: Invalid instruction 00011ca8
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2023-07-25 1 __KernelStopThread: thread 520 does not exist
ドラゴンボールZ 真武道会 v1.14.4 2024-01-18 5 WriteToHardware: Invalid address 401deca0 near PC 08815e00 LR 08815edc
WWE SmackDown vs. RAW 2011 v1.9.4 2026-05-04 9 80630007=sceAtracSetData(2, 08d4b180, 00011dd8): atracID uses different codec type than data
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-09-11 7,028 Savedata version requested on save: 3
LEGO® Batman™: The Videogame v1.11.3 2023-07-24 1 80630006=?(�VZ8!K��): unknown codec type in set context
FIFA STREET 2 v1.13.2 2026-10-20 153 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
FIFA Soccer v1.11.3 2023-07-24 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1049661832
Kenka Bancho: Badass Rumble v1.11.3 2023-07-24 1 00000000=sceUtilityScreenshotInitStart(09595320)
Kenka Bancho: Badass Rumble v1.11.3 2023-07-24 2 00000000=sceUtilityScreenshotInitStart(08fa6630)
Kenka Bancho: Badass Rumble v1.11.3 2023-07-24 5 00000000=sceUtilityScreenshotInitStart(093ce4a0)
Kenka Bancho: Badass Rumble v1.11.3 2023-07-24 1 00000000=sceUtilityScreenshotInitStart(092b85c0)
LEGO® Batman™: The Videogame v1.11.3 2023-07-24 1 80630006=?(w): unknown codec type in set context
WWE SmackDown vs. RAW 2011 v1.9.4 2026-08-14 8 80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.11.3 2024-09-08 5 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1070072165
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1068748748
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1066008707
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1064807449
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1062333180
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032513040
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032508619
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032503965
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032499074
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032493943
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032488568
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032482946
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032477073
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032470947
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032464563
FIFA Soccer v1.11.3 2023-07-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1032457918
God of War: Chains of Olympus v1.11.3 2023-07-23 1 80630011=sceAtracSetData(2, 09bc9000, 00000000): buffer too small
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.16.6 2023-12-04 4 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-07-23 1 WriteToHardware: Invalid address 1c1cd828 near PC 089adbb4 LR 089adbb4
LEGO® Batman™: The Videogame v1.11.3 2023-07-23 1 80630006=?(e���'): unknown codec type in set context
MLB 11 The Show™ v1.18.1 2025-06-29 8 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c4a78bd3), bad data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2025-09-10 21 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
FIFA 22 - Es v1.11.3 2023-07-22 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
FIFA 22 - Es v1.11.3 2023-07-22 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
SBK®09 Superbike World Championship v1.17.1 2024-05-24 12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091394b0): duplicate handler
SBK®09 Superbike World Championship v1.17 2024-03-16 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09255150): duplicate handler
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.13.2 2023-10-28 213 Savedata version requested on save: 3
Spider-Man 2 v1.9.4 2026-08-05 167 80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header
SBK®09 Superbike World Championship v1.15.4 2023-12-13 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922ea60): duplicate handler
SBK®09 Superbike World Championship v1.15.4 2023-08-11 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a6820): duplicate handler
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 1 MIPSCompileOp: Invalid instruction 00003aff
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 1 MIPSCompileOp: Invalid instruction b31bffb5
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 1 MIPSCompileOp: Invalid instruction 469cf900
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 1 MIPSCompileOp: Invalid instruction 00004cff
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 1 MIPSCompileOp: Invalid instruction 9fff8400
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 2 MIPSCompileOp: Invalid instruction 0136adff
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 2 MIPSCompileOp: Invalid instruction cc446f43
eFootball PES By HAROUN TECH v1.11.3 2023-07-20 2 MIPSCompileOp: Invalid instruction 000cffbd
Dragon Ball Z: Tenkaichi Tag Team Demo v1.12.3 2024-04-09 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Dragon Ball Z: Tenkaichi Tag Team Demo v1.11.3 2023-07-20 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
Dragon Ball Z: Tenkaichi Tag Team Demo v1.11.3 2023-07-20 2 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Dragon Ball Z: Tenkaichi Tag Team Demo v1.11.3 2023-07-20 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Dragon Ball Z: Tenkaichi Tag Team Demo v1.11.3 2023-07-20 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Dragon Ball Z: Tenkaichi Tag Team Demo v1.11.3 2023-07-20 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
Dragon Ball Z: Tenkaichi Tag Team Demo v1.11.3 2023-07-20 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Dragon Ball Z: Forever Tenkaichi Tag Team v1.15.4 2023-09-16 12 MIPSCompileOp: Invalid instruction b5bffff8
God of War™: Ghost of Sparta v1.11.3 2024-08-17 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432

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