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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
4 |
MIPSCompileOp: Invalid instruction 40e56039 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 7e797979 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 7e0b1174 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 797e7e7e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 7e797974 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
Branch in RSZeroComp delay slot at 040e0ca4 in block starting at 040e0ca0 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 4a195b28 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 07cf0082 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 4ccc0000 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 07cf007e |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 07cf00b0 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 9e088554 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 07cf0036 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 000005bd |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 0000278e |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 000015fd |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 00001c3d |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
2 |
MIPSCompileOp: Invalid instruction 00001328 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 0000154e |
| PES Ultimate Patch 2021 |
v1.7.5 |
2024-08-17 |
3 |
MIPSCompileOp: Invalid instruction 00000005 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 000027f8 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 0000014e |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 000000fe |
| PES Ultimate Patch 2021 |
v1.11.3 |
2023-09-16 |
1 |
MIPSCompileOp: Invalid instruction 0000007b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
1 |
WriteToHardware: Invalid address ac31a344 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-16 |
1 |
WriteToHardware: Invalid address ac317804 near PC 0880dcc8 LR 0880dcc8 |
| eFootball RH12 SEASON 6 |
v1.17.1 |
2024-10-18 |
30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War: Ragnarok |
v1.9.4 |
2026-10-05 |
31 |
Rendering to framebuffer offset: 04161800 +64x0 |
| God of War: Ragnarok |
v1.11.3 |
2023-09-16 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| God of War: Ragnarok |
v1.11.3 |
2023-09-16 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34444:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| ナルティメットアクセル3 体験版 |
v1.11.3 |
2023-09-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
| ナルティメットアクセル3 体験版 |
v1.11.3 |
2023-09-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-09-16 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
|
| FIFA 22 - Es |
v1.11.3 |
2023-09-16 |
1 |
WriteToHardware: Invalid address 00000059 near PC 08b502e4 LR 08b502e4 |
| FIFA 22 - Es |
v1.11.3 |
2023-09-16 |
1 |
WriteToHardware: Invalid address 00000053 near PC 08b502e4 LR 08b502e4 |
| CODED ARMS |
v1.11.3 |
2023-09-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
| CODED ARMS |
v1.11.3 |
2023-09-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.11.3 |
2023-09-16 |
4 |
__KernelStopThread: thread 412 does not exist |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.11.3 |
2023-09-16 |
2 |
__KernelStopThread: thread 392 does not exist |
| SBK-07 |
v1.11.3 |
2023-09-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09394610): duplicate handler |
| God of War®: Ghost of Sparta |
v1.18.1 |
2026-09-04 |
5 |
MIPSCompileOp: Invalid instruction 000102a8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.8.0 |
2026-06-16 |
16 |
WriteToHardware: Invalid address 00000020 near PC 08869e04 LR 08869e10 |
| TEKKEN 6 |
v1.11.3 |
2023-09-15 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090ec564, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
715 |
sceMp3Init: invalid data: not MPEG v1 |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-09-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1d3d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-09-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1d3d4, 4, 00000000, 0) |
| PES 2014 |
v1.11.3 |
2023-09-15 |
1 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 27748 |
| PES LEGENDS BETA VERSION BY OFFICIAL GAMEPLAY PATCH |
v1.7.5 |
2025-07-10 |
73 |
Savedata version requested on save: 3 |
| SBK®08 Superbike World Championship |
v1.11.3 |
2023-09-15 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095f4000): duplicate handler |
| 絶対迷宮グリム 七つの鍵と楽園の乙女 |
v1.11.3 |
2023-09-14 |
1 |
MIPSCompileOp: Invalid instruction 00000101 |
| 絶対迷宮グリム 七つの鍵と楽園の乙女 |
v1.11.3 |
2023-09-14 |
2 |
MIPSCompileOp: Invalid instruction 00000001 |
| 絶対迷宮グリム 七つの鍵と楽園の乙女 |
v1.11.3 |
2023-09-14 |
1 |
MIPSCompileOp: Invalid instruction 63736964 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-29 |
3 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| Medal of Honor Heroes™ |
v1.11.3 |
2023-09-14 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
1,059 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| Burnout Legends |
v1.11.3 |
2023-09-13 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032 |
| eFootball By TM ARTS |
v1.11.3 |
2023-09-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:1:0 '' is an invalid character.
ERROR: Unexpected end of source found
WARNING: 0:1:0 '' is an invalid character.
1 compilation warnings.
2 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
|
| eFootball PES 2022 By ERYE CHANNEL |
v1.11.3 |
2023-09-13 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| eFootball PES 2022 By ERYE CHANNEL |
v1.11.3 |
2023-09-13 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-18 |
97 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
| SBK®08 Superbike World Championship |
v1.11.3 |
2023-09-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09045070): duplicate handler |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-08-18 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-08-18 |
27 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| 一騎当千 XROSS IMPACT |
v1.11.3 |
2023-09-12 |
1 |
Failed decrypting the PRX (ret = -4, size = 2976788, psp_size = 2977136)! |
| NEED FOR SPEED™ Carbon OTC Remastered |
v1.9.4 |
2025-04-30 |
37 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.11.3 |
2023-09-12 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.11.3 |
2023-09-12 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.11.3 |
2023-09-12 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.11.3 |
2023-09-12 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
| WWE 2K22 |
v1.9.4 |
2026-10-25 |
24 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 05050000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 00780015 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-09-08 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-01-27 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00007108): atracID uses different codec type than data |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.17.1 |
2024-09-15 |
4 |
WriteToHardware: Invalid address 00000004 near PC 08863d64 LR 08856d18 |
| TENNIS: WORLD TOUR LBMODS |
v1.11.3 |
2023-09-11 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-07-27 |
22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| FIFA 14 |
v1.11.3 |
2023-09-10 |
2 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
| FIFA 14 |
v1.11.3 |
2023-09-10 |
1 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
196 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
4,799 |
sceMp3Init: invalid data: not layer 3 |
| Call of Duty : Roads to Victory™ |
v1.11.3 |
2024-08-15 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00050b3c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-09 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00005380): atracID uses different codec type than data |
| SBK-07 |
v1.11.3 |
2023-09-10 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa9ae0): duplicate handler |
| SBK-07 |
v1.11.3 |
2023-09-10 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09328560): duplicate handler |
| SBK-07 |
v1.11.3 |
2023-09-10 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08e94ff0): duplicate handler |
| SBK-07 |
v1.11.3 |
2023-09-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0962e5f0): duplicate handler |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-08-19 |
10 |
MIPSCompileOp: Invalid instruction 0000ffff |
| 実況パワフルプロ野球2013 |
v1.16.6 |
2024-01-23 |
4 |
Failed to truncate file. |
| PES 2014 |
v1.11.3 |
2023-09-09 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): unsupported sample rate: 268479556 |
| PES 2014 |
v1.11.3 |
2023-09-09 |
1 |
80630011=sceAtracSetDataAndGetID(09a25200, 00002000): too small for WAVE chunk at -2080368160 |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.18.1 |
2024-12-09 |
8 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.3 |
2026-05-06 |
124 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-09-09 |
1 |
00000000=sceUtilityScreenshotInitStart(09d39ea8) |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-21 |
23 |
80630007=sceAtracSetData(2, 08d4b180, 0000e1b0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
333,258 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
562,610 |
Savedata version requested on save: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.13.2 |
2024-08-07 |
3 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.11.3 |
2024-01-24 |
2 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.11.3 |
2023-09-09 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |