Recent logs - v1.8.0

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
(untitled homebrew) v1.8.0 2025-08-18 6 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.12.2 2025-02-23 2 MIPSCompileOp: Invalid instruction 00000037
eFootball 2023 By SanaWEB v1.11.3 2024-06-19 9 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Pro Evolution Soccer 2012 v1.11.3 2024-04-28 1 Unknown GetPointer 0000d0f1 PC 0881c374 LR 0881c384
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2025-02-14 2 WriteToHardware: Invalid address 0a000000 near PC 0883ad10 LR 0883ad10
XV3 v7 by LegendCrack Z SUSCRIBE. v1.11.3 2024-04-28 1 MIPSCompileOp 69540100 failed
WWE SmackDown vs. RAW 2010 v1.11.3 2024-04-28 1 sceDmacMemcpy(dest=0418a590, src=094ed730, size=65552): overlapping read
EA-Sports FC PC-V v1.9.4 2026-11-07 3,986 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
WWE SmackDown vs. RAW 2007 v1.11.3 2024-04-28 1 sceDmacMemcpy(dest=0416c2b0, src=094d1ea0, size=65552): overlapping read
eFootball DATEGAMER v1.11.3 2024-05-08 3 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
WWE 2K24 v1.9.4 2025-10-17 104 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.11.3 2024-05-02 2 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G71 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
WWE 2K24 v1.9.4 2026-04-04 94 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 575 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 300 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 612 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,042 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 309 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,051 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 942 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 610 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,895 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 270 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K24 v1.9.4 2026-10-30 4,027 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
EA-Sports FC PC-V v1.9.4 2026-10-23 209 sceMp3Init: invalid data: not MPEG v1
eFootball 2024 Beta By T. Bendezu v1.11.3 2024-04-26 1 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PES FL 2022 v1.18.1 2025-01-11 24 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-26 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(c06fbd1, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(f4768ea, 1a:fc:96:2d:3c:ee, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-25 1 sceDmacMemcpy(dest=0971cc80, src=08400000, size=104640): overlapping read
EA-Sports FC PC-V v1.9.4 2026-11-04 5,399 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball 2024 By Bendezu v1.11.3 2024-04-25 1 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Play-C v1.9.4 2026-11-06 48 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2024-04-24 1 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2025-03-03 3 80630007=sceAtracSetData(2, 08bd5600, 00001560): atracID uses different codec type than data
eFooTBall Play Cesar Patch v1.11.3 2024-09-10 2 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
EA-Sports FC PC-V v1.9.4 2026-11-07 2,187 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
Pro Evolution Soccer 2012 v1.11.3 2024-05-19 2 Unknown GetPointer 0000da97 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 1 Unknown GetPointer 00006243 PC 0881c374 LR 0881c384
SOCOM: Fireteam Bravo 3 v1.11.3 2024-04-24 1 sceDmacMemcpy(dest=08e2c5a0, src=08e3a5a0, size=8768): overlapping read
EA-Sports FC PC-V v1.9.4 2026-11-03 49 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
Dead to Rights: Reckoning v1.17.4-1 2026-07-12 38 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 1 Unknown GetPointer 00007471 PC 0881c374 LR 0881c384
PES MY 2024 v1.9.4 2025-08-01 23 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 1 Unknown GetPointer 00000d1d PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 1 Unknown GetPointer 00008a95 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 1 Unknown GetPointer 0000f209 PC 0881c374 LR 0881c384
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-24 1 sceDmacMemcpy(dest=09878600, src=08400000, size=641344): overlapping read
EA-Sports FC PC-V v1.9.4 2026-10-23 1,331 sceMp3Init: invalid data: not layer 3
PES FL 2022 v1.18.1 2025-03-15 1,199 Savedata version requested: 3
EAFC24 BY RAFZZ v1.17.1 2024-09-23 28 sceMp3Init: invalid data: not layer 3
eFootball Libertadores 2022 By T. Bendezu. v1.11.3 2024-04-23 1 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
Prince of Persia® Rival Swords v1.11.3 2024-04-23 1 Unknown GE command : d1bcdd6a
eFootball Play-C v1.11.3 2024-04-23 3 sceSasSetVoice: invalid loop mode 202
EA-Sports FC PC-V v1.7.2 2026-11-08 3,017 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Pro Evolution Soccer 2012 v1.11.3 2024-04-23 1 Unknown GetPointer 0000d895 PC 0881c374 LR 0881c384
eFootball PES 2023 Danilo Gamer v1.18.1 2026-11-04 496 80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): fmt definition too small (16)
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2025-03-11 25 80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2026-09-17 3 80630007=sceAtracSetData(2, 08bd5600, 00006a20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2026-09-17 2 80630007=sceAtracSetData(2, 08bd5600, 00005760): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.11.3 2024-04-23 1 Unknown GetPointer 00005edf PC 0881c374 LR 0881c384
God of War™: Ghost of Sparta v1.11.3 2024-04-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= dis
God of War™: Ghost of Sparta v1.11.3 2024-04-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance;
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.12.3 2024-09-21 2 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.11.3 2024-04-22 1 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2
WWE'13 REMASTERED VERSION v1.17.1 2024-09-18 5 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2025-06-19 6 MIPSCompileOp: Invalid instruction 00010001
eFootball Chelito 19 v1.9.4 2025-03-25 5 MIPSCompileOp: Invalid instruction 00000101
WWE'13 REMASTERED VERSION v1.17 2024-06-16 3 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-01-05 2 Unknown GetPointer 00000000 PC 08808430 LR 08808448
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2024-04-22 1 WriteToHardware: Invalid address 00000080 near PC 088639a0 LR 088608e0
eFootball 2024 By RH12 Official v1.9.4 2025-06-14 26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 03040310
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100cc in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 02ecd2e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100c8 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 03146480
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100c4 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 030402e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100c0 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 02eccf90
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100bc in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 0314c080
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100b8 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 030402b0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100b4 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100b0 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 0314bfe0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100ac in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100a8 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 02ecc8f0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100a4 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c100a0 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 03040250
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c1009c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c10098 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 031463e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c10094 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Jump to invalid address: 02ecc250
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 1 Branch in Jump delay slot at 08c1007c in block starting at 08c10000

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