Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
サモンナイト3 v1.11.3 2026-01-06 3 Failed decrypting the PRX (ret = -4, size = 2885105, psp_size = 2885456)!
SBK-07 v1.11.3 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091720e0): duplicate handler
EA-Sports FC PC-V v1.17.1 2026-10-09 152 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
EA-Sports FC PC-V v1.17.1 2026-10-06 88 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
SBK®09 Superbike World Championship v1.11.3 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f63f0): duplicate handler
God of War™: Ghost of Sparta v1.11.3 2024-05-28 1 Unknown GetPointer 00000000 PC 08a82714 LR 08a82714
eFootball PES 2024 "SN3" v1.11.3 2024-05-28 3 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
eFootball PES 2024 "SN3" v1.11.3 2024-05-28 3 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
eFootball PES 2024 "SN3" v1.11.3 2024-05-28 3 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
eFootball PES 2024 "SN3" v1.11.3 2024-05-28 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
eFootball PES 2024 "SN3" v1.13 2026-04-18 17 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
eFootball PES 2024 "SN3" v1.12.3 2025-10-02 6 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball 2024 By RH12 Official v1.11.3 2024-08-06 2 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
SBK®09 Superbike World Championship v1.11.3 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0941c060): duplicate handler
eFootball PES 2023 "SNE" v1.11.3 2024-05-27 1 Unknown GetPointer 95f5c3f3 PC 0884d5a0 LR 0884d7c4
PES MY 2024 v1.11.3 2025-01-17 2 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball Chelito 19 v1.11.3 2025-11-19 6 Unknown GetPointer 00000000 PC 08863d6c LR 08856d28
PES 2014 v1.11.3 2024-05-27 1 Branch in Jump delay slot at 00010004 in block starting at 00010000
PES 2014 v1.11.3 2024-05-27 1 Branch in RSZeroComp delay slot at 00010000 in block starting at 00010000
PES 2014 v1.11.3 2024-05-27 1 Jump to invalid address: 07753d40
eFootball MP New Season Patch 2024 v1.17.1 2024-11-20 9 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-362-g01b4eb41be 2026-08-29 20 80630006=sceAtracSetData(3, 08d4b180, 00003940): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1-1002-g5fd8fae8b5 2026-09-01 3 80630006=sceAtracSetData(3, 08d4b180, 000028d8): invalid RIFF header
PES MY 2024 v1.9.4 2025-03-14 225 Savedata version requested on save: 3
PES MY 2024 v1.9.4 2026-10-29 7,704 Savedata version requested: 3
Tomb Raider: Anniversary™ v1.11.3 2024-05-27 1 sceDmacMemcpy(dest=041c7400, src=091be310, size=5120): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2024-05-27 32 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
eFootball Chelito 19 v1.13.2 2025-08-19 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
eFootball Chelito 19 v1.13.2 2025-08-19 14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFootball Chelito 19 v1.13.2 2025-08-19 10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
eFootball Chelito 19 v1.11.3 2024-11-01 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
eFootball Chelito 19 v1.13 2026-01-06 20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
eFootball Chelito 19 v1.12.3 2024-12-31 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-09-09 58 80630006=sceAtracSetData(3, 08d4b180, 00007914): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-10-13 73 80630006=sceAtracSetData(2, 08d4b180, 000081e4): invalid RIFF header
PES 2019 VANDAMMEEDITION v1.11.3 2024-05-26 1 ReadFromHardware: Invalid address fffefeff near PC fffefeff LR 08a3c1a4
PES FL 2022 v1.9.4 2026-02-26 317 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War®: Ghost of Sparta v1.11.3 2024-05-26 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34051:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_
God of War®: Ghost of Sparta v1.11.3 2024-05-26 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34051:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRa
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-05-26 1 Jump to invalid address: 03ec9b00
eFootball Chelito 19 v1.11.3 2024-05-26 1 Jump to invalid address: 0fdc02bc
eFootball Chelito 19 v1.11.3 2024-05-26 1 MIPSCompileOp: Invalid instruction 04d40000
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 000006fe
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 000009fe
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 007fecbc
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 7f41df30
eFootball Chelito 19 v1.17.1 2024-08-25 4 MIPSCompileOp: Invalid instruction 06fc0000
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction ef900000
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction cc000000
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 9fb2bf7c
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 0006fc77
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 77ef7777
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 7705fd00
eFootball Chelito 19 v1.11.3 2024-05-26 2 MIPSCompileOp: Invalid instruction 00000bff
eFootball PES 2024 "SN3" v1.9.4 2026-09-23 55 Unknown GetPointer 00000000 PC 08000000 LR 08000000
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-10-29 66 80630006=sceAtracSetData(3, 08d4b180, 0000835c): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-06-24 18 80630006=sceAtracSetData(3, 08d4b180, 000084d4): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-07-06 7 80630006=sceAtracSetData(2, 08d4b180, 0000311c): invalid RIFF header
PES FL 2022 v1.9.4 2025-06-04 788 Savedata version requested on save: 3
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1-1002-g5fd8fae8b5 2026-09-09 26 80630006=sceAtracSetData(2, 08d4b180, 000094fc): invalid RIFF header
E FOOTBALL ASIA 2021 "By TRMD" v1.9.4 2026-07-04 212 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
Pro Evolution Soccer 2012 v1.11.3 2024-05-25 1 Unknown GetPointer 0000fa92 PC 0881c374 LR 0881c384
eFootball 2024 Beta By T. Bendezu v1.11.3 2024-05-25 1 Branch in Jump delay slot at 08b0a970 in block starting at 08b0a970
SBK®09 Superbike World Championship v1.11.3 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096acf30): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e93c0): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929a900): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2024-05-25 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e1320): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09627420): duplicate handler
eFootball PES 2024 By Milad Safaei v1.11.3 2024-05-25 1 sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read
Pro Evolution Soccer 2014 By Bro Game ID Patch v1.11.3 2025-09-20 3 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 244 80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
eFootball PES 2024 "SN3" v1.11.3 2024-05-25 40 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFootball PES 2024 "SN3" v1.11.3 2024-05-25 41 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
eFootball PES 2024 "SN3" v1.9.4 2026-03-20 75 ReadFromHardware: Invalid address bfc3bfc3 near PC bfc3bfc3 LR 088c9688
eFootball Chelito 19 v1.11.3 2024-05-25 1 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
FIFA STREET 4 v1.11.3 2024-05-25 1 80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data
FIFA STREET 4 v1.11.3 2024-05-25 12 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
Tomb Raider: Anniversary™ v1.11.3 2024-05-25 1 sceDmacMemcpy(dest=041f0000, src=09539cc0, size=9216): overlapping read
PES Ultimate Patch 2021 v1.9.4 2024-09-08 8 MIPSCompileOp: Invalid instruction 77b81d99
PES Ultimate Patch 2021 v1.9.4 2024-09-08 8 MIPSCompileOp: Invalid instruction cc9669f7
PES Ultimate Patch 2021 v1.9.4 2024-09-08 6 Unknown GetPointer 1415ee68 PC 0888d3e4 LR 0888d3fc
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-05-24 1 WriteToHardware: Invalid address b89946e8 near PC 0880dcc8 LR 0880dcc8
eFootball NBC24 By Master Pes v1.11.3 2026-10-10 5 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.11.3 2024-05-24 1 ReadFromHardware: Invalid address 7d000000 near PC 7d000000 LR 08a3c17c
EA-Sports FC ATGX v1.9.4 2026-11-07 320 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-07-06 18 Savedata version requested: 3
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.11.3 2024-05-24 2 __KernelStopThread: thread 511 does not exist
FIFA 22 By Tutoriales Bendezu v1.11.3 2024-05-29 2 Unknown GetPointer 00000000 PC 08a0ff84 LR 08a0ff84
LEGO® Indiana Jones™: TOA v1.11.3 2024-05-24 1 Unknown GetPointer 00000000 PC 08967380 LR 08967568
eFootball PC - V. v1.9.4 2026-05-01 7 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
eFootball PC - V. v1.9.4 2026-09-29 74 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball Chelito 19 v1.11.3 2024-05-23 1 Jump to invalid address: 07474080
eFootball Chelito 19 v1.11.3 2024-05-23 1 Jump to invalid address: 073707c0
eFootball Chelito 19 v1.11.3 2024-05-23 1 Jump to invalid address: 07474580
eFootball Chelito 19 v1.11.3 2024-05-23 1 Jump to invalid address: 07370dc0
eFootball PES 2021 By GABRIEL v1.11.3 2024-05-23 1 Unknown GetPointer 00000000 PC 08863d5c LR 08856f20
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-05-23 1 sceDmacMemcpy(dest=098f3180, src=08400000, size=68160): overlapping read
eFootball PES 2024 "SN3" v1.11.3 2024-05-23 1 Branch in RSZeroComp delay slot at 00010034 in block starting at 00010000
eFootball PES 2024 "SN3" v1.11.3 2024-05-23 2 MIPSCompileOp: Invalid instruction 0000007a
eFootball PES 2024 "SN3" v1.11.3 2024-05-23 1 Jump to invalid address: 0ac21400

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