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| Game title |
Version |
Latest Report |
Hits |
Message |
| サモンナイト3 |
v1.11.3 |
2026-01-06 |
3 |
Failed decrypting the PRX (ret = -4, size = 2885105, psp_size = 2885456)! |
| SBK-07 |
v1.11.3 |
2024-05-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091720e0): duplicate handler |
| EA-Sports FC PC-V |
v1.17.1 |
2026-10-09 |
152 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-10-06 |
88 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f63f0): duplicate handler |
| God of War™: Ghost of Sparta |
v1.11.3 |
2024-05-28 |
1 |
Unknown GetPointer 00000000 PC 08a82714 LR 08a82714 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-28 |
3 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-28 |
3 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-28 |
3 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-28 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
17 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| eFootball PES 2024 "SN3" |
v1.12.3 |
2025-10-02 |
6 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| eFootball 2024 By RH12 Official |
v1.11.3 |
2024-08-06 |
2 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0941c060): duplicate handler |
| eFootball PES 2023 "SNE" |
v1.11.3 |
2024-05-27 |
1 |
Unknown GetPointer 95f5c3f3 PC 0884d5a0 LR 0884d7c4 |
| PES MY 2024 |
v1.11.3 |
2025-01-17 |
2 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| eFootball Chelito 19 |
v1.11.3 |
2025-11-19 |
6 |
Unknown GetPointer 00000000 PC 08863d6c LR 08856d28 |
| PES 2014 |
v1.11.3 |
2024-05-27 |
1 |
Branch in Jump delay slot at 00010004 in block starting at 00010000 |
| PES 2014 |
v1.11.3 |
2024-05-27 |
1 |
Branch in RSZeroComp delay slot at 00010000 in block starting at 00010000 |
| PES 2014 |
v1.11.3 |
2024-05-27 |
1 |
Jump to invalid address: 07753d40 |
| eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-11-20 |
9 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1-362-g01b4eb41be |
2026-08-29 |
20 |
80630006=sceAtracSetData(3, 08d4b180, 00003940): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1-1002-g5fd8fae8b5 |
2026-09-01 |
3 |
80630006=sceAtracSetData(3, 08d4b180, 000028d8): invalid RIFF header |
| PES MY 2024 |
v1.9.4 |
2025-03-14 |
225 |
Savedata version requested on save: 3 |
| PES MY 2024 |
v1.9.4 |
2026-10-29 |
7,704 |
Savedata version requested: 3 |
| Tomb Raider: Anniversary™ |
v1.11.3 |
2024-05-27 |
1 |
sceDmacMemcpy(dest=041c7400, src=091be310, size=5120): overlapping read |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2024-05-27 |
32 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| eFootball Chelito 19 |
v1.13.2 |
2025-08-19 |
8 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
| eFootball Chelito 19 |
v1.13.2 |
2025-08-19 |
14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| eFootball Chelito 19 |
v1.13.2 |
2025-08-19 |
10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
| eFootball Chelito 19 |
v1.11.3 |
2024-11-01 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
| eFootball Chelito 19 |
v1.13 |
2026-01-06 |
20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
| eFootball Chelito 19 |
v1.12.3 |
2024-12-31 |
8 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2026-09-09 |
58 |
80630006=sceAtracSetData(3, 08d4b180, 00007914): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.6.3 |
2026-10-13 |
73 |
80630006=sceAtracSetData(2, 08d4b180, 000081e4): invalid RIFF header |
| PES 2019 VANDAMMEEDITION |
v1.11.3 |
2024-05-26 |
1 |
ReadFromHardware: Invalid address fffefeff near PC fffefeff LR 08a3c1a4 |
| PES FL 2022 |
v1.9.4 |
2026-02-26 |
317 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War®: Ghost of Sparta |
v1.11.3 |
2024-05-26 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34051:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_ |
| God of War®: Ghost of Sparta |
v1.11.3 |
2024-05-26 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34051:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-05-26 |
1 |
Jump to invalid address: 03ec9b00 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
1 |
Jump to invalid address: 0fdc02bc |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
1 |
MIPSCompileOp: Invalid instruction 04d40000 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 000006fe |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 000009fe |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 007fecbc |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 7f41df30 |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-25 |
4 |
MIPSCompileOp: Invalid instruction 06fc0000 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction ef900000 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction cc000000 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 9fb2bf7c |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 0006fc77 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 77ef7777 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 7705fd00 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-26 |
2 |
MIPSCompileOp: Invalid instruction 00000bff |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-09-23 |
55 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.6.3 |
2026-10-29 |
66 |
80630006=sceAtracSetData(3, 08d4b180, 0000835c): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2025-06-24 |
18 |
80630006=sceAtracSetData(3, 08d4b180, 000084d4): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2025-07-06 |
7 |
80630006=sceAtracSetData(2, 08d4b180, 0000311c): invalid RIFF header |
| PES FL 2022 |
v1.9.4 |
2025-06-04 |
788 |
Savedata version requested on save: 3 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1-1002-g5fd8fae8b5 |
2026-09-09 |
26 |
80630006=sceAtracSetData(2, 08d4b180, 000094fc): invalid RIFF header |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.9.4 |
2026-07-04 |
212 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| Pro Evolution Soccer 2012 |
v1.11.3 |
2024-05-25 |
1 |
Unknown GetPointer 0000fa92 PC 0881c374 LR 0881c384 |
| eFootball 2024 Beta By T. Bendezu |
v1.11.3 |
2024-05-25 |
1 |
Branch in Jump delay slot at 08b0a970 in block starting at 08b0a970 |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096acf30): duplicate handler |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e93c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929a900): duplicate handler |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-25 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e1320): duplicate handler |
| SBK®09 Superbike World Championship |
v1.11.3 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09627420): duplicate handler |
| eFootball PES 2024 By Milad Safaei |
v1.11.3 |
2024-05-25 |
1 |
sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read |
| Pro Evolution Soccer 2014 By Bro Game ID Patch |
v1.11.3 |
2025-09-20 |
3 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
244 |
80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-25 |
40 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-25 |
41 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-03-20 |
75 |
ReadFromHardware: Invalid address bfc3bfc3 near PC bfc3bfc3 LR 088c9688 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-25 |
1 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| FIFA STREET 4 |
v1.11.3 |
2024-05-25 |
1 |
80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data |
| FIFA STREET 4 |
v1.11.3 |
2024-05-25 |
12 |
80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data |
| Tomb Raider: Anniversary™ |
v1.11.3 |
2024-05-25 |
1 |
sceDmacMemcpy(dest=041f0000, src=09539cc0, size=9216): overlapping read |
| PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
8 |
MIPSCompileOp: Invalid instruction 77b81d99 |
| PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
8 |
MIPSCompileOp: Invalid instruction cc9669f7 |
| PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
6 |
Unknown GetPointer 1415ee68 PC 0888d3e4 LR 0888d3fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-05-24 |
1 |
WriteToHardware: Invalid address b89946e8 near PC 0880dcc8 LR 0880dcc8 |
| eFootball NBC24 By Master Pes |
v1.11.3 |
2026-10-10 |
5 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-24 |
1 |
ReadFromHardware: Invalid address 7d000000 near PC 7d000000 LR 08a3c17c |
| EA-Sports FC ATGX |
v1.9.4 |
2026-11-07 |
320 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-07-06 |
18 |
Savedata version requested: 3 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3 |
2024-05-24 |
2 |
__KernelStopThread: thread 511 does not exist |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2024-05-29 |
2 |
Unknown GetPointer 00000000 PC 08a0ff84 LR 08a0ff84 |
| LEGO® Indiana Jones™: TOA |
v1.11.3 |
2024-05-24 |
1 |
Unknown GetPointer 00000000 PC 08967380 LR 08967568 |
| eFootball PC - V. |
v1.9.4 |
2026-05-01 |
7 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
| eFootball PC - V. |
v1.9.4 |
2026-09-29 |
74 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-23 |
1 |
Jump to invalid address: 07474080 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-23 |
1 |
Jump to invalid address: 073707c0 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-23 |
1 |
Jump to invalid address: 07474580 |
| eFootball Chelito 19 |
v1.11.3 |
2024-05-23 |
1 |
Jump to invalid address: 07370dc0 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2024-05-23 |
1 |
Unknown GetPointer 00000000 PC 08863d5c LR 08856f20 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2024-05-23 |
1 |
sceDmacMemcpy(dest=098f3180, src=08400000, size=68160): overlapping read |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-23 |
1 |
Branch in RSZeroComp delay slot at 00010034 in block starting at 00010000 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-23 |
2 |
MIPSCompileOp: Invalid instruction 0000007a |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2024-05-23 |
1 |
Jump to invalid address: 0ac21400 |