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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.1 |
2026-03-08 |
22 |
Branch in branch delay slot at 08a78944 with different target |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-29 |
1 |
Ignoring possible texturing from framebuffer at 04193b40 +0x213 / 256x272 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-03-29 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-03-29 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
|
| eFootball Trailer 2022 |
v1.14.4 |
2023-03-30 |
2 |
Replacement rowPitch=256, but w=800 (level=0) |
| Pro Evolution Soccer 2018 - PES Libertadores v4.0 - DAEMHVJPB |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=1024, but w=6048 (level=0) |
| PES FL 2022C |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=512, but w=3072 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-06 |
2 |
MIPSCompileOp: Invalid instruction 463082b4 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-06 |
2 |
MIPSCompileOp: Invalid instruction b11583e1 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-06 |
2 |
MIPSCompileOp: Invalid instruction ec628fc9 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-06 |
2 |
MIPSCompileOp: Invalid instruction 7afefe7a |
| FIFA 14 - Es |
v1.14.4 |
2023-03-29 |
1 |
Block transfer invalid: 09ec6ef0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| FIFA 14 - Es |
v1.14.4 |
2023-03-29 |
1 |
Block transfer invalid: 09ec6b10/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| FIFA 14 - Es |
v1.14.4 |
2023-03-29 |
1 |
Block transfer invalid: 09ec1400/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| FIFA 13 |
v1.14.4 |
2024-11-15 |
2 |
Unknown GetPointerWrite 00000100 PC 08b590e4 LR 08b590ec |
| eFootball PES 2022 By ERYE CHANNEL |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=512, but w=1536 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(097d4e00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(097e0580, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(097d7040, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(09a63840, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-29 |
1 |
MIPSCompileOp: Invalid instruction 6bc0cd80 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(09833fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(095644c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(0988e200, 00000800): invalid RIFF header |
| MLB 11 The Show™ |
v1.14.4 |
2023-04-01 |
13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(09a76200, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(09a57b00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(098aae00, 00000800): invalid RIFF header |
| Driver 76 |
v1.14.4 |
2023-03-29 |
1 |
Block transfer invalid: 00000000/0 -> 00fef660/0, 683x980x2 (0,960)->(612,785) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-06-10 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-01-12 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
| eFootball 2023 by MP Official |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-07-29 |
6 |
Replacement rowPitch=256, but w=1600 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-06-24 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-07 |
9 |
Replacement rowPitch=512, but w=2048 (level=0) |
| eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
5 |
Replacement rowPitch=512, but w=4000 (level=0) |
| KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2023-04-19 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +192x246 / 480x272 |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=1024, but w=4800 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb0254, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb0254, 4, 00000000, 0) |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-09-17 |
5 |
Replacement rowPitch=512, but w=1024 (level=0) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-29 |
3 |
MIPSCompileOp: Invalid instruction 00080505 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-29 |
2 |
MIPSCompileOp: Invalid instruction 43886e8a |
| RIDGE RACER® |
v1.14.4 |
2023-03-29 |
1 |
Ignoring possible texturing from framebuffer at 0415b500 +768x244 / 256x272 |
| RIDGE RACER® |
v1.14.4 |
2023-03-29 |
1 |
Ignoring possible texturing from framebuffer at 041d1fc0 +32x176 / 256x272 |
| eFootball PES By HAROUN Z |
v1.14.4 |
2023-06-07 |
2 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095e2ae0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095de080): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09631690): duplicate handler |
| eFootball PES By HAROUN Z |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=1024, but w=2000 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-29 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +64x-4207 / 64x256 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=512, but w=2864 (level=0) |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2023-03-29 |
2 |
00000000=sceUtilityScreenshotInitStart(096142d0) |
| AngryBirds |
v1.14.4 |
2023-03-29 |
1 |
Failed to read valid video stream data from header |
| PES 2021 |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=1024, but w=6552 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(096157c0, 00014000): invalid RIFF header |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2024-07-06 |
7 |
00000000=sceUtilityScreenshotInitStart(096dd110) |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.14.4 |
2023-03-29 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00003123), bad data |
| Scarface™: Money. Power. Respect. |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(09498940, 00008000): invalid RIFF header |
| Silent Hill Zero |
v1.14.4 |
2023-03-29 |
1 |
Truncating vertex count from 23310 to 21845 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b92634, 4, 00000000, 0) |
| UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c022e4, 4, 00000000, 0) |
| Moto2 22 By ARIAN |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=1024, but w=3000 (level=0) |
| Moto2 22 By ARIAN |
v1.14.4 |
2023-03-29 |
1 |
Replacement rowPitch=1024, but w=8192 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09236bf0): duplicate handler |
| Pro Evolution Soccer 2009 |
v1.14.4 |
2023-03-29 |
6 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |
| RIDGE RACER® |
v1.14.4 |
2023-03-29 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +768x244 / 256x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a78e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f8230): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0943aa70): duplicate handler |
| NEED FOR SPEED™ Carbon OTC |
v1.14.4 |
2023-03-29 |
1 |
WriteToHardware: Invalid address 00000460 near PC 08886044 LR 08886044 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(-2147352176, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
2 |
80020190=sceKernelCreateThread(user_main, 0880410c, 00000020, 65536, 80404000, 00000000): out of memory, 00010000 stack requested |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(336, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(335, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(334, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(333, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(332, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(331, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(330, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(329, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(328, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(327, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-29 |
1 |
800200d3=sceKernelStartThread(326, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dc47b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dc47b4, 4, 00000000, 0) |
| WWE All Stars |
v1.14.4 |
2023-03-29 |
1 |
Unknown GetPointerWrite 00000000 PC 08913208 LR 08913250 |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966c1d0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09683380): duplicate handler |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
6 |
80630006=sceAtracSetDataAndGetID(094f7c80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
4 |
80630006=sceAtracSetDataAndGetID(094e2f80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(094e3080, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
2 |
80630006=sceAtracSetDataAndGetID(094e30c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
3 |
80630006=sceAtracSetDataAndGetID(0971c040, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
3 |
80630006=sceAtracSetDataAndGetID(096fff80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
2 |
80630006=sceAtracSetDataAndGetID(09896f80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
1 |
80630006=sceAtracSetDataAndGetID(09882f00, 00014000): invalid RIFF header |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-29 |
1 |
WriteToHardware: Invalid address d3df5d70 near PC 08815e08 LR 08815ec4 |