Recent logs - v1.20.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.20.1 2026-03-08 22 Branch in branch delay slot at 08a78944 with different target
RIDGE RACER 2 v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 04193b40 +0x213 / 256x272
God of War™: Ghost of Sparta v1.14.4 2023-03-29 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0
God of War™: Ghost of Sparta v1.14.4 2023-03-29 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; }
eFootball Trailer 2022 v1.14.4 2023-03-30 2 Replacement rowPitch=256, but w=800 (level=0)
Pro Evolution Soccer 2018 - PES Libertadores v4.0 - DAEMHVJPB v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=6048 (level=0)
PES FL 2022C v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=3072 (level=0)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-06 2 MIPSCompileOp: Invalid instruction 463082b4
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-06 2 MIPSCompileOp: Invalid instruction b11583e1
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-06 2 MIPSCompileOp: Invalid instruction ec628fc9
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-06 2 MIPSCompileOp: Invalid instruction 7afefe7a
FIFA 14 - Es v1.14.4 2023-03-29 1 Block transfer invalid: 09ec6ef0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-03-29 1 Replacement rowPitch=2048, but w=5120 (level=0)
FIFA 14 - Es v1.14.4 2023-03-29 1 Block transfer invalid: 09ec6b10/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
FIFA 14 - Es v1.14.4 2023-03-29 1 Block transfer invalid: 09ec1400/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
FIFA 13 v1.14.4 2024-11-15 2 Unknown GetPointerWrite 00000100 PC 08b590e4 LR 08b590ec
eFootball PES 2022 By ERYE CHANNEL v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=1536 (level=0)
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(097d4e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(097e0580, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(097d7040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09a63840, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-29 1 MIPSCompileOp: Invalid instruction 6bc0cd80
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09833fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(095644c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(0988e200, 00000800): invalid RIFF header
MLB 11 The Show™ v1.14.4 2023-04-01 13 00000400=sceGeEdramSetAddrTranslation(00000800)
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09a76200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09a57b00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(098aae00, 00000800): invalid RIFF header
Driver 76 v1.14.4 2023-03-29 1 Block transfer invalid: 00000000/0 -> 00fef660/0, 683x980x2 (0,960)->(612,785)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-06-10 9 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1 2025-01-12 5 80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data
eFootball 2023 by MP Official v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=800 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-07-29 6 Replacement rowPitch=256, but w=1600 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-06-24 2 80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-07 9 Replacement rowPitch=512, but w=2048 (level=0)
eFootball By Idandroid Official v1.14.4 2023-07-04 5 Replacement rowPitch=512, but w=4000 (level=0)
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.14.4 2023-04-19 2 Ignoring possible texturing from framebuffer at 04174000 +192x246 / 480x272
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=4800 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb0254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb0254, 4, 00000000, 0)
Efootball 2022 Komo Valeri... v1.14.4 2023-09-17 5 Replacement rowPitch=512, but w=1024 (level=0)
God of War: Chains of Olympus v1.14.4 2023-03-29 3 MIPSCompileOp: Invalid instruction 00080505
God of War: Chains of Olympus v1.14.4 2023-03-29 2 MIPSCompileOp: Invalid instruction 43886e8a
RIDGE RACER® v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 0415b500 +768x244 / 256x272
RIDGE RACER® v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 041d1fc0 +32x176 / 256x272
eFootball PES By HAROUN Z v1.14.4 2023-06-07 2 Replacement rowPitch=1024, but w=5120 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095e2ae0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095de080): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09631690): duplicate handler
eFootball PES By HAROUN Z v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=2000 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 08bb4780 +64x-4207 / 64x256
eFootball PES 2020 "C19" v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=2864 (level=0)
初音ミク -Project DIVA- extend v1.14.4 2023-03-29 2 00000000=sceUtilityScreenshotInitStart(096142d0)
AngryBirds v1.14.4 2023-03-29 1 Failed to read valid video stream data from header
PES 2021 v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=6552 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(096157c0, 00014000): invalid RIFF header
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2024-07-06 7 00000000=sceUtilityScreenshotInitStart(096dd110)
ソードアート・オンライン -インフィニティ・モーメント- v1.14.4 2023-03-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00003123), bad data
Scarface™: Money. Power. Respect. v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09498940, 00008000): invalid RIFF header
Silent Hill Zero v1.14.4 2023-03-29 1 Truncating vertex count from 23310 to 21845
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b92634, 4, 00000000, 0)
UFC® Undisputed™ 2010 v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=1024 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c022e4, 4, 00000000, 0)
Moto2 22 By ARIAN v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=3000 (level=0)
Moto2 22 By ARIAN v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=8192 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09236bf0): duplicate handler
Pro Evolution Soccer 2009 v1.14.4 2023-03-29 6 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
RIDGE RACER® v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 04195140 +768x244 / 256x272
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a78e0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f8230): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0943aa70): duplicate handler
NEED FOR SPEED™ Carbon OTC v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 00000460 near PC 08886044 LR 08886044
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(-2147352176, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 2 80020190=sceKernelCreateThread(user_main, 0880410c, 00000020, 65536, 80404000, 00000000): out of memory, 00010000 stack requested
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(336, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(335, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(334, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(333, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(332, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(331, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(330, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(329, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(328, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(327, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Killzone™: Liberation v1.14.4 2023-03-29 1 800200d3=sceKernelStartThread(326, 1056062213, bebed3e6): bad thread argument pointer/length 3ef23b05 / bebed3e6
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dc47b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dc47b4, 4, 00000000, 0)
WWE All Stars v1.14.4 2023-03-29 1 Unknown GetPointerWrite 00000000 PC 08913208 LR 08913250
SBK®08 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966c1d0): duplicate handler
SBK®08 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09683380): duplicate handler
Crash™ Tag Team Racing v1.14.4 2023-03-29 6 80630006=sceAtracSetDataAndGetID(094f7c80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 4 80630006=sceAtracSetDataAndGetID(094e2f80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(094e3080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 2 80630006=sceAtracSetDataAndGetID(094e30c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 3 80630006=sceAtracSetDataAndGetID(0971c040, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 3 80630006=sceAtracSetDataAndGetID(096fff80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 2 80630006=sceAtracSetDataAndGetID(09896f80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09882f00, 00014000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.14.4 2023-03-29 1 WriteToHardware: Invalid address d3df5d70 near PC 08815e08 LR 08815ec4

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