Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Crash™ Tag Team Racing v1.14.4 2023-03-29 7 80630006=sceAtracSetDataAndGetID(09db7d00, 00014000): invalid RIFF header
GOD EATER 2 v1.14.4 2023-03-31 2 Replacement rowPitch=512, but w=2048 (level=0)
SBK® Superbike World Championship v1.14.4 2023-03-29 1 Truncating vertex count from 28809 to 21845
Pursuit Force v1.14.4 2023-03-29 2 Ignoring possible texturing from framebuffer at 04154000 +768x136 / 128x272
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-06 2 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=4268 (level=0)
SOULCALIBUR: Broken Destiny v1.14.4 2023-04-18 6 Replacement rowPitch=512, but w=1024 (level=0)
BEN 10: Protector of Earth v1.14.4 2023-03-29 1 Truncating vertex count from 34539 to 21845
Call of Duty : Roads to Victory™ v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 000003e4 near PC 08ab13b0 LR 089c6cc4
みんなのテニス® ポータブル v1.14.4 2023-03-29 1 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
RIDGE RACER® v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 04193ac0 +256x206 / 256x272
TEKKEN 6 v1.14.4 2023-04-30 2 Replacement rowPitch=512, but w=768 (level=0)
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-03-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6e29268), bad data
TEKKEN 6 v1.14.4 2023-04-30 2 800200d2=scePsmfPlayerSetPsmfCB(090d8964, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-03-29 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b91b3b20), bad data
RIDGE RACER® v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 04195140 +512x151 / 256x272
Spider-Man 3 v1.14.4 2023-03-29 1 Branch in RSZeroComp delay slot at 04107404 in block starting at 04107404
Fate/EXTRA v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 000001c8 near PC 08939c90 LR 08939c90
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=2560 (level=0)
RIDGE RACER® v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 0418c640 +0x177 / 256x272
SBK®09 Superbike World Championship v1.14.4 2023-03-30 4 Unknown GetPointerWrite 0a000000 PC 08817db0 LR 08817c38
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0944f8a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964c6a0): duplicate handler
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-29 1 Ignoring possible texturing from framebuffer at 04154000 +384x82 / 256x128
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094b31c4, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-03-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094b31c4, 4, 00000000, 0)
God of War®: Ghost of Sparta v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 00000029 near PC 08a86ba4 LR 08a86b70
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(41c1e5b, 88:74:a9:12:a0:fa, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(710f249, 88:74:a9:12:a0:fa, 20000000, 0) at 0897eeec
Persona3 PORTABLE v1.14.4 2023-03-29 1 Unknown GetPointerWrite deadbedf PC 08a9b5c8 LR 08a9b5e0
Call of Duty : Roads to Victory™ v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 000003e4 near PC 08979520 LR 08979520
MotoGP™22 | By CahNdutz v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092e3de0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-29 1 WriteToHardware: Invalid address be28eba0 near PC 0880dcc8 LR 0880dcc8
MotoGP™22 | By CahNdutz v1.14.4 2023-03-29 1 Replacement rowPitch=128, but w=2048 (level=0)
Resistance: Retribution™ v1.14.4 2023-03-29 1 Unknown GetPointerWrite 1902cce8 PC 08b52814 LR 08cd6754
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-03-29 1 Unknown GE command : 0dcf2848
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-29 1 WriteToHardware: Invalid address c2e862ce near PC 088a138c LR 088a138c
SBK®09 Superbike World Championship v1.14.4 2023-03-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092822f0): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-29 1 Replacement rowPitch=1024, but w=7200 (level=0)
NCAA® FOOTBALL 10 v1.14.4 2023-03-29 1 Replacement rowPitch=128, but w=7680 (level=0)
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(09bca200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(08f73740, 00000800): invalid RIFF header
RIDGE RACER® v1.14.4 2023-04-06 2 Ignoring possible texturing from framebuffer at 0415b500 +64x129 / 480x272
Prince of Persia - Revelations v1.14.4 2023-03-29 1 80630006=sceAtracSetDataAndGetID(096258c0, 00000800): invalid RIFF header
TEKKEN 6 v1.14.4 2023-04-26 2 Replacement rowPitch=1024, but w=1400 (level=0)
eFootball PES 2022 Danilo Gamer v1.16.6 2023-11-19 3,094 MIPSCompileOp: Invalid instruction 4420a800
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-10-09 3 Replacement rowPitch=1024, but w=2036 (level=0)
PES 2021 LIGA BETPLAY COLOMBIA KALETH MICKEY,YUNIER PB,MASTIV VELASQUEZ v1.17.1 2024-06-28 2 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a3e8b46, b4:c8:d3:16:06:bb, 20000000, 0) at 0897eeec
Pro Evolution Soccer 2012 v1.14.4 2023-03-29 1 Replacement rowPitch=512, but w=2000 (level=0)
eFootball Chelito 19 v1.14.4 2023-03-29 1 Replacement rowPitch=2048, but w=8640 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 1fec4257 near PC 089adc80 LR 089adc80
eFootball PES 2020 C19 & Nibeck Tv v1.14.4 2023-04-06 3 Replacement rowPitch=256, but w=1120 (level=0)
Naruto Shippuden: Kizuna Drive v1.14.4 2023-03-29 1 WriteToHardware: Invalid address 3f800a4e near PC 089eeb18 LR 089eeb18
Iso Super Heroes Tenkaichi V5 Final A.O v1.14.4 2023-03-29 1 Truncating vertex count from 25029 to 21845
Driver 76 v1.14.4 2023-03-29 1 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,960)->(0,896)
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.14.4 2023-04-01 2 Replacement rowPitch=512, but w=2880 (level=0)
Worms Open Warfare 2 v1.14.4 2023-03-28 1 Truncating vertex count from 37179 to 21845
PES VANDAMME EDITION v1.14.4 2023-04-07 28 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
グランナイツヒストリー v1.14.4 2023-03-28 1 00000000=sceUtilityScreenshotInitStart(08d3a3f0)
LEGO® Batman™: The Videogame v1.14.4 2023-03-28 1 Vertices without position found: (0636d201) P: ? T: u8 W: u8 (4x) I: u16 Morph: 6 (size: 54)
LEGO® Batman™: The Videogame v1.14.4 2023-03-28 1 Truncating vertex count from 53504 to 21845
LEGO® Batman™: The Videogame v1.14.4 2023-03-28 1 Vertices without position found: (0736d201) P: ? T: u8 W: u8 (4x) I: u16 Morph: 6 (size: 54)
WARRIORS OF THE LOST EMPIRE v1.18.1-647-ga28103d218 2025-03-05 22 sceNetAdhocMatchingInit(32768) at 08899c50
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09deeee4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09deeee4, 4, 00000000, 0)
WWE SmackDown vs. RAW 2010 v1.15.4 2023-08-24 2 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-28 1 Replacement rowPitch=2048, but w=8000 (level=0)
Resistance: Retribution™ v1.14.4 2023-03-28 1 Branch in branch delay slot at 044e6008 with different target
Resistance: Retribution™ v1.17.1 2024-04-04 4 MIPSCompileOp: Invalid instruction 4c301e19
Resistance: Retribution™ v1.14.4 2023-03-28 1 Branch in branch delay slot at 044dc020 with different target
Resistance: Retribution™ v1.14.4 2023-03-28 1 Branch in branch delay slot at 044dc01c with different target
Resistance: Retribution™ v1.14.4 2023-03-28 1 Branch in RSRTComp delay slot at 044dc014 in block starting at 044dc010
Resistance: Retribution™ v1.14.4 2023-03-28 3 Branch in branch delay slot at 044dc018 with different target
Resistance: Retribution™ v1.14.4 2023-03-28 1 Branch in RSRTComp delay slot at 044dc014 in block starting at 044d93c0
Resistance: Retribution™ v1.14.4 2023-03-28 1 MIPSCompileOp: Invalid instruction 4a6f39ec
Resistance: Retribution™ v1.14.4 2023-03-28 1 MIPSCompileOp: Invalid instruction 6b9777db
Formula One 06 v1.14.4 2023-11-10 5 Replacement rowPitch=256, but w=1024 (level=0)
Aliens vs. Predator™ - Requiem v1.14.4 2023-03-28 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Formula One 06 v1.14.4 2023-04-15 2 Replacement rowPitch=512, but w=1920 (level=0)
WWE 2K20 PSP BY D ARCHITECT 01 v1.14.4 2023-03-28 1 Replacement rowPitch=512, but w=1080 (level=0)
Ben 10 Alien Force: Vilgax Attacks v1.14.4 2023-03-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9a7f39f9), bad data
Formula One 06 v1.14.4 2023-04-15 2 Replacement rowPitch=512, but w=1024 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-03-28 1 Ignoring possible texturing from framebuffer at 08bb4780 +96x-27076 / 64x256
Silent Hill: Shattered Memories v1.14.4 2023-03-28 1 Ignoring possible texturing from framebuffer at 08bb4780 +128x-27060 / 64x256
eFootball By TM ARTS v1.14.4 2023-03-28 1 MFIC instruction hit (70020024) at 08832bd0
Grand Theft Auto: Vice City Stories v1.14.4 2023-03-28 1 Replacement rowPitch=256, but w=2048 (level=0)
ソードアート・オンライン -インフィニティ・モーメント- v1.14.4 2023-04-13 3 Replacement rowPitch=2048, but w=4096 (level=0)
WWE All Stars v1.14.4 2023-03-28 8 MIPSCompileOp: Invalid instruction 00010101
Dragon Ball Z: Tenkaichi Tag Team 2 v1.18.1 2025-04-11 47 00000400=sceGeEdramSetAddrTranslation(00000800)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-28 5 00000000=sceUtilityScreenshotInitStart(096f25c0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9ced4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9ced4, 4, 00000000, 0)
Patapon™3 v1.14.4 2023-03-28 1 Unknown GetPointerWrite 0a00f283 PC 088113f0 LR 088113f8
グランナイツヒストリー v1.14.4 2023-03-28 3 00000000=sceUtilityScreenshotInitStart(08de2f90)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-05-24 7 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
Pro Evolution Soccer 2011 v1.14.4 2023-03-28 1 Replacement rowPitch=256, but w=2880 (level=0)
RIDGE RACER® v1.14.4 2023-03-28 1 Ignoring possible texturing from framebuffer at 04195140 +128x100 / 256x272
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-04 7 Replacement rowPitch=256, but w=800 (level=0)
eFootball Chelito 19 v1.14.4 2023-03-28 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (

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