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| Game title |
Version |
Latest Report |
Hits |
Message |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.17.1 |
2025-03-07 |
344 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2024-03-30 |
6 |
Replacement rowPitch=128, but w=2000 (level=0) |
| eFootball Chelito 19 |
v1.15.4 |
2023-09-23 |
2 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| Stateshift |
v1.14.4 |
2023-09-16 |
1 |
Ignoring possible texturing from framebuffer at 04130000 +0x128 / 256x272 |
| WWE'12 |
v1.14.4 |
2023-09-16 |
1 |
Replacement rowPitch=1024, but w=3932 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-29 |
2 |
Replacement rowPitch=512, but w=1200 (level=0) |
| Resistance: Retribution™ |
v1.14.4 |
2023-09-16 |
1 |
Unknown GetPointerWrite 0cffcce8 PC 08cd674c LR 08cd6754 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-11-06 |
4 |
Replacement rowPitch=256, but w=4096 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-01-10 |
20 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.14.4 |
2023-10-18 |
6 |
Replacement rowPitch=1024, but w=3416 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-05-26 |
5 |
Replacement rowPitch=512, but w=2048 (level=0) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.14.4 |
2024-05-26 |
4 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| Midnight Club 3: DUB Edition |
v1.14.4 |
2023-09-15 |
79 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| RIDGE RACERS 2 |
v1.14.4 |
2023-09-15 |
1 |
Ignoring possible texturing from framebuffer at 04195a40 +512x252 / 480x272 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-09-15 |
2 |
Replacement rowPitch=256, but w=3840 (level=0) |
| RIDGE RACERS 2 |
v1.14.4 |
2023-09-15 |
1 |
Ignoring possible texturing from framebuffer at 04155080 +0x214 / 480x272 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.14.4 |
2023-09-15 |
1 |
Replacement rowPitch=128, but w=600 (level=0) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.14.4 |
2024-06-03 |
22 |
Replacement rowPitch=256, but w=512 (level=0) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.14.4 |
2024-07-26 |
39 |
Replacement rowPitch=128, but w=512 (level=0) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2024-01-31 |
7 |
Replacement rowPitch=512, but w=2036 (level=0) |
| Justice League: Heroes™ |
v1.14.4 |
2023-09-14 |
1 |
Block transfer invalid: 1c43ca40/80 -> 02cd5400/80, 128x513x4 (0,0)->(0,0) |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
1,059 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball RH12 SEASON 6 |
v1.14.4 |
2023-09-14 |
1 |
Replacement rowPitch=256, but w=512 (level=0) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-11-01 |
3 |
Replacement rowPitch=512, but w=3072 (level=0) |
| MotoGP |
v1.14.4 |
2023-09-13 |
1 |
WriteToHardware: Invalid address 000000a4 near PC 089654e8 LR 089612b8 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-09-13 |
2 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-09-13 |
2 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-09-13 |
1 |
Replacement rowPitch=256, but w=8192 (level=0) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-09-13 |
1 |
Replacement rowPitch=512, but w=2352 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-09-16 |
23 |
Replacement rowPitch=128, but w=512 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-07-29 |
43 |
Replacement rowPitch=256, but w=512 (level=0) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2024-01-06 |
2 |
Replacement rowPitch=512, but w=2864 (level=0) |
| eFottball Hend Asean |
v1.14.4 |
2024-04-06 |
4 |
Replacement rowPitch=2048, but w=5760 (level=0) |
| Touch Racing Nitro |
v1.16.6 |
2025-05-25 |
2 |
Unknown GetPointerWrite 00000000 PC 089a0720 LR 089a0740 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-11-17 |
2 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-09-12 |
14 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| METAL SLUG Anthology |
v1.14.4 |
2023-09-12 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1bab, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-09-11 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1bab, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-09-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926a900): duplicate handler |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 44706f72 |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 44705f6d |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 736e6f69 |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 7469736f |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 705f7375 |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 72705f6d |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
2 |
MIPSCompileOp: Invalid instruction 4e63696d |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 73656c63 |
| CDM FIFA |
v1.14.4 |
2023-09-11 |
1 |
MIPSCompileOp: Invalid instruction 6b726f77 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-09-11 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
|
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-09-11 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSu |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-09-11 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-28 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0000ab04): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-29 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00005924): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-30 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0000779c): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-05-12 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00008da4): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2025-01-08 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-09-10 |
1 |
MIPSCompileOp: Invalid instruction 000000fa |
| eFootball Chelito 19 |
v1.14.4 |
2023-09-10 |
1 |
MIPSCompileOp: Invalid instruction 00001014 |
| eFootball Chelito 19 |
v1.14.4 |
2023-09-10 |
1 |
MIPSCompileOp: Invalid instruction 000002ba |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
196 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
4,799 |
sceMp3Init: invalid data: not layer 3 |
| WWE'12 |
v1.14.4 |
2023-09-10 |
1 |
Replacement rowPitch=128, but w=664 (level=0) |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-30 |
16 |
80630007=sceAtracSetData(2, 08d4b180, 00006194): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.14.4 |
2023-09-17 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000153ec): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-10 |
1 |
WriteToHardware: Invalid address deae2387 near PC 090ecc50 LR 0887d10c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-10 |
2 |
Branch in branch delay slot at 090ecc58 with different target |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-09-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0945cc00): duplicate handler |
| eFootball Chelito 19 |
v1.18.1 |
2025-11-24 |
105 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-09-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9e360): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-09-21 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09315de0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-09-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09005360): duplicate handler |
| SBK®09 Superbike World Championship |
v1.16.6 |
2024-01-03 |
10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0915d250): duplicate handler |
| Capcom Puzzle World |
v1.18.1 |
2026-01-04 |
7 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| eFootball Chelito 19 |
v1.9.3 |
2026-05-19 |
144 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| Prince of Persia - Revelations |
v1.14.4 |
2023-09-09 |
1 |
80630006=sceAtracSetDataAndGetID(09815680, 00000800): invalid RIFF header |
| WWE'12 |
v1.14.4 |
2023-09-09 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-01 |
6,728 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.9.3 |
2026-05-06 |
124 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball Chelito 19 |
v1.18.1-984-gfd4809490b |
2026-11-07 |
1,772 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball Chelito 19 |
v1.20.4 |
2026-10-26 |
25,392 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-08 |
71,708 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
333,258 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.14.4 |
2023-09-09 |
1 |
Replacement rowPitch=512, but w=1400 (level=0) |
| God of War: Ragnarok |
v1.18.1 |
2025-06-03 |
244 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
MIPSCompileOp: Invalid instruction b7068850 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
Jump to invalid address: 07d701c4 PC 0883e32c LR 0883e31c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
MIPSCompileOp: Invalid instruction 7109a5d1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
MIPSCompileOp: Invalid instruction 7162a215 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-783-g81015abef7 |
2025-04-25 |
170 |
80020191=sceKernelChangeCurrentThreadAttr(deadbeef, deadbeef): invalid attr |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
80020191=sceKernelChangeCurrentThreadAttr(00000000, 09fce790): invalid attr |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
MIPSCompileOp: Invalid instruction 4f18eb50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
MIPSCompileOp: Invalid instruction 71123871 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
MIPSCompileOp: Invalid instruction 7173b085 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-08 |
1 |
WriteToHardware: Invalid address 04f062cc near PC 089aa10c LR 089aa490 |
| eFootball PES 2021 By FAR Channel Indonesia |
v1.14.4 |
2023-09-08 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| eFootball PES 2021 By FAR Channel Indonesia |
v1.14.4 |
2023-09-08 |
1 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| PES 2014 |
v1.14.4 |
2023-09-08 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.16.6 |
2023-12-28 |
3 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-06 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9fb00): duplicate handler |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-09-07 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +192x-16849 / 64x256 |