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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-07 |
1 |
WriteToHardware: Invalid address b7b00340 near PC 0880dcc8 LR 0880dcc8 |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-03-23 |
21 |
00000000=sceUtilityScreenshotInitStart(09905970) |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-09-07 |
2 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| Megamind |
v1.14.4 |
2023-09-07 |
1 |
Ignoring possible texturing from framebuffer at 04138000 +0x38 / 64x64 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-09-06 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +160x-17928 / 64x256 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-09-06 |
1 |
sceNetAdhocMatchingInit(32768) at 08868d68 |
| eFooball PES 2021 PPSSPP Link By Azis Gamer |
v1.14.4 |
2023-09-06 |
1 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-11-22 |
2 |
Replacement rowPitch=512, but w=3072 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-06 |
1 |
Replacement rowPitch=128, but w=1164 (level=0) |
| TEKKEN 6 |
v1.18.1 |
2025-05-13 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090f1924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-06 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f5aa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-06 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f4124, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-06 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090eeea4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-06 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090eafa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.16.6 |
2023-11-01 |
3 |
800200d2=scePsmfPlayerSetPsmfCB(090ed364, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-06 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f5224, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.16.6 |
2023-10-20 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090f3024, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.18.1 |
2025-05-13 |
3 |
800200d2=scePsmfPlayerSetPsmfCB(090effa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-06 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f38a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.16.6 |
2023-10-28 |
5 |
80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d9ca4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d7a24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e6064, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d7724, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f41a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d8924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e45a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d8324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090df864, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f05a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090eec24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dc524, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dc824, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090d8624, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-09-05 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e51a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2024-06-11 |
2 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| Dead to Rights: Reckoning |
v1.14.4 |
2023-09-05 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.9.4 |
2024-12-15 |
1,728 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.18.1 |
2025-05-12 |
859 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-10-02 |
2 |
Replacement rowPitch=128, but w=3072 (level=0) |
| eFootball RH12 SEASON 6 |
v1.18.1 |
2025-05-10 |
654 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-05 |
1 |
Replacement rowPitch=256, but w=4000 (level=0) |
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-09-05 |
1 |
Replacement rowPitch=512, but w=2560 (level=0) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-06-29 |
2,593 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.18.1 |
2025-04-28 |
79 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.18.1 |
2025-06-06 |
109 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-09-04 |
1 |
Replacement rowPitch=256, but w=2112 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-15 |
8 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.14.4 |
2025-04-30 |
3 |
Truncating vertex count from 23049 to 21845 |
| God of War: Ragnarok |
v1.18.1 |
2025-02-26 |
37 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-11-01 |
2,340 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.18.1 |
2026-05-27 |
440 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-09-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093a2020): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-09-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0960c5f0): duplicate handler |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-03 |
1 |
Replacement rowPitch=256, but w=8192 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-09-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e132f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-09-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e132f4, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-09-02 |
1 |
WriteToHardware: Invalid address 015907bf near PC 08a552d0 LR 08a552d0 |
| RIDGE RACER® |
v1.14.4 |
2023-09-02 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +256x210 / 256x272 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-116-g2402eea4b1 |
2025-10-16 |
24 |
MIPSCompileOp: Invalid instruction 00010101 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-02 |
1 |
Replacement rowPitch=512, but w=2808 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-09-01 |
33 |
sceMpegRingbufferPut(): invalid mpeg data |
| Mega Man Maverick Hunter X |
v1.14.4 |
2023-09-01 |
5 |
80630011=sceAtracSetDataAndGetID(088ef500, 00020000): too small for WAVE chunk at 9712344 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-01 |
1 |
Replacement rowPitch=512, but w=2560 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-08-31 |
1 |
Replacement rowPitch=64, but w=4000 (level=0) |
| Silent Hill Origins Bahasa Indonesia By Indra Constantine |
v1.18.1 |
2025-11-27 |
30 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-08 |
3 |
Replacement rowPitch=512, but w=3092 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-07 |
4 |
Replacement rowPitch=128, but w=3072 (level=0) |
| eFootball PES PPSSPP Mazdy Official |
v1.14.4 |
2023-08-30 |
1 |
Replacement rowPitch=512, but w=2036 (level=0) |
| eFootball PES PPSSPP Mazdy Official |
v1.14.4 |
2023-11-24 |
3 |
Replacement rowPitch=256, but w=4320 (level=0) |
| eFootball PES PPSSPP Mazdy Official |
v1.14.4 |
2024-02-28 |
6 |
Replacement rowPitch=128, but w=2048 (level=0) |
| Midnight Club 3: DUB Edition |
v1.14.4 |
2023-08-30 |
1 |
Ignoring possible texturing from framebuffer at 0417c000 +256x251 / 256x272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-30 |
1 |
00000000=sceUtilityScreenshotInitStart(09cabf48) |
| METAL SLUG Anthology |
v1.14.4 |
2023-08-29 |
4 |
Branch in branch delay slot at 08826ca8 with different target |
| eFooTBall Play Cesar Patch |
v1.18.1 |
2025-11-07 |
16 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| DISSIDIA duodecim FINAL FANTASY |
v1.14.4 |
2023-08-29 |
23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2023-10-21 |
2 |
Replacement rowPitch=128, but w=6360 (level=0) |
| Silent Hill |
v1.20.4 |
2026-10-02 |
55 |
Rendering to framebuffer offset at 04170000 +256x0 (stride 512) |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.14.4 |
2025-04-25 |
4 |
Truncating vertex count from 29124 to 21845 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-27 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb0e88) |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-08-27 |
1 |
WriteToHardware: Invalid address 0000015c near PC 08a14410 LR 08a1915c |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-27 |
1 |
00000000=sceUtilityScreenshotInitStart(09cacea8) |
| ときめきメモリアル4 |
v1.17.1-576-g2a3f8af65 |
2025-06-19 |
9 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| Twisted Metal: Head-On |
v1.14.4 |
2026-08-09 |
80 |
sceUtilityOskInitStart: invalid status |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-08-27 |
1 |
WriteToHardware: Invalid address 3f37c56e near PC 08876c98 LR 08876c4c |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-08 |
6 |
00000000=sceUtilityScreenshotInitStart(09caa2c8) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fdea90): duplicate handler |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-03-02 |
7 |
Replacement rowPitch=256, but w=1600 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-12-29 |
3 |
Replacement rowPitch=512, but w=3736 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094c8160): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09025cc0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094c84e0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09535840): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096138f0): duplicate handler |
| FIFA 22 By Tutoriales Bendezu |
v1.17.1 |
2025-01-16 |
21 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-08-26 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-12-09 |
3 |
Replacement rowPitch=128, but w=256 (level=0) |
| JOGRESS V3 |
v1.14.4 |
2023-08-26 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092acfb0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09372360): duplicate handler |