Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Secret Agent Clank™ v1.17.1 2024-10-31 1 MIPSCompileOp: Invalid instruction 411b07da
SBK-07 v1.17.1 2024-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09126700): duplicate handler
Wipeout Pure v1.17.1 2024-10-31 1 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-10-30 1 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game has likely crashed
LEGO® Batman™: The Videogame v1.17.1 2024-10-30 1 Unaligned icache invalidation of 08614bb8 (08614bb8 + 0) at PC=089741fc
eFottball PPSSPP v1.17.1 2024-11-03 7 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-10-30 3 00000000=sceUtilityScreenshotInitStart(09caf608)
LEGO® Batman™: The Videogame v1.17.1 2024-10-30 1 Unaligned icache invalidation of 08607378 (08607378 + 0) at PC=089741fc
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 pro
eFootball Chelito 19 v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 00003cfe
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-30 1 Unknown GetPointerWrite 00000003 PC 08a02afc LR 0887138c
WWE'12 v1.17.1 2024-10-30 2 Unknown GetPointerWrite 7cc83025 PC 08bfbde0 LR 08bfbe04
LEGO® Batman™: The Videogame v1.17.1 2024-11-07 2 Unaligned icache invalidation of 08601538 (08601538 + 0) at PC=089741fc
TTT XV3 V9 BY LEGENDCRACK Z v1.17.1 2024-10-30 1 Branch in branch delay slot at 08a78944 with different target
NASCAR® v1.17.1 2024-10-30 1 Unknown GE command : b7b3bf89
Toy Story 3 v1.17.1 2024-10-30 1 Unknown GetPointerWrite 00000000 PC 08ac5664 LR 08af5bb0
NASCAR® v1.17.1 2024-10-30 1 Unknown GE command : 39cf86ad
NASCAR® v1.17.1 2024-10-30 1 Vertices without position found: (04e1a454) P: ? N: s16 C: 5551 W: u16 (7x) (through) (26b)
FIFA 14 - Por v1.17.1 2024-10-30 1 Block transfer invalid: 09e81e40/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
eFootball Chelito 19 v1.9.4 2026-09-14 95 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
SBK®09 Superbike World Championship v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d9c0): duplicate handler
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8fa04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8fa04, 4, 00000000, 0)
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-30 1 Unaligned icache invalidation of 08606578 (08606578 + 0) at PC=08845668
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c173e4, 4, 00000000, 0)
eFootball v1.17.1 2024-10-30 1 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
LEGO® Batman™: The Videogame v1.17.1 2024-10-30 1 Unaligned icache invalidation of 08611af8 (08611af8 + 0) at PC=089741fc
Payout Poker and Casino v1.18.1 2025-01-11 2 sceNetAdhocMatchingInit(131072) at 08a828a8
eFootball Chelito 19 v1.18.1 2025-04-23 4 Unknown GetPointerWrite 00000024 PC 08872bb4 LR 08872c1c
SBK®09 Superbike World Championship v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6b650): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6d630): duplicate handler
Pro Evolution Soccer 2021 - PES Libertadores V1.0 - PES ECUADOR BY JOEL GAMER VIDEOJUEGOS Y MAS v1.17.1 2024-10-30 1 Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8
ダンボール戦機W v1.17.1 2024-10-30 1 WriteToHardware: Invalid address 00000003 near PC 0880298c LR 08834e44
eFootball 2025 v1.18.1 2025-07-15 203 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
White Knight Chronicles™: Origins v1.17.1 2024-10-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_
LEGO® Indiana Jones™: TOA v1.17.1 2024-10-30 1 Unaligned icache invalidation of 086c6038 (086c6038 + 0) at PC=0896f274
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ad1): duplicate handler
PES 24-25 BY PRAJA 11 v1.17.1 2024-11-29 2 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000082b): duplicate handler
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c67c14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c67c14, 4, 00000000, 0)
SBK-07 v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094e0010): duplicate handler
MLB 10 The Show ™ v1.17.1 2024-10-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (25080101), bad data
MLB 10 The Show ™ v1.17.1 2024-10-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (92b50001), bad data
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 7f3b8db8
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 70bd0470
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 70d41730
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 717ed817
MLB 11 The Show™ v1.17.1 2024-10-30 1 Branch in branch delay slot at 08fac45c with different target
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 70bc9298
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 70d41944
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 01069701
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 00000114
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 000058f9
MLB 11 The Show™ v1.17.1 2024-10-30 6 MIPSCompileOp: Invalid instruction 0000ffff
Resistance: Retribution™ v1.17.1 2024-10-30 1 Unknown GetPointerWrite 13545ca8 PC 08d09d20 LR 08cd6754
MLB 11 The Show™ v1.17.1 2024-10-30 64 MIPSCompileOp: Invalid instruction 000000ff
MLB 11 The Show™ v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 000001f9
SBK-07 v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ffd3f0): duplicate handler
SBK-07 v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09602d90): duplicate handler
LEGO® Indiana Jones™: TOA v1.17.1 2024-10-30 2 Unaligned icache invalidation of 086113f8 (086113f8 + 0) at PC=0896f274
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-10-30 1 00000000=sceUtilityScreenshotInitStart(0989b8e8)
WWE SmackDown vs. RAW 2009 v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08b9d5c0, 000034e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 00001fe0): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 00002ee0): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 000067e0): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 0000ba60): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 00004c20): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 00004260): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd5600, 00004f20): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
SBK®09 Superbike World Championship v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09283e40): duplicate handler
WWE'12 v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd6108, 0000b460): atracID uses different codec type than data
WWE'12 v1.17.1 2024-10-30 1 80630007=sceAtracSetData(2, 08bd6108, 00004920): atracID uses different codec type than data
PES MY 2024 v1.18.1 2025-10-14 181 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
LEGO® Batman™: The Videogame v1.17.1 2024-10-30 1 Unaligned icache invalidation of 086ca7b8 (086ca7b8 + 0) at PC=089741fc
eFootball Chelito 19 v1.17.1 2024-10-30 1 WriteToHardware: Invalid address deadeec3 near PC 0809d078 LR 0000b600
eFootball Chelito 19 v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction ed4f900a
eFootball Chelito 19 v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction ededeeed
eFootball Chelito 19 v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 704f900a
eFootball Chelito 19 v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction cc4f900a
Silent Hill® Origins v1.17.1 2024-10-30 1 Unknown GE command : fef0e522
eFootball Chelito 19 v1.17.1 2024-10-30 1 Branch in branch delay slot at 08151970 with different target
eFootball Chelito 19 v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction efffc100
PES FL 2022 v1.17.1 2024-10-30 5 sceNetAdhocMatchingInit(32768) at 08a71984
God of War®: Ghost of Sparta v1.18.1 2025-04-03 7 sceMpegRingbufferPut(deadbfb3, 32, -2147352470): invalid ringbuffer address
God of War®: Ghost of Sparta v1.17.1 2024-10-30 1 WriteToHardware: Invalid address deadbef7 near PC 08820000 LR 088215bc
판타지 골프 팡야 포터블 v1.17.1 2024-10-30 1 Unknown GetPointerWrite 00000000 PC 08b19058 LR 08adf9a4
판타지 골프 팡야 포터블 v1.17.1 2024-10-30 2 Unknown GetPointerWrite 00000000 PC 08b18f84 LR 08afd5a4
SBK®09 Superbike World Championship v1.17.1 2024-10-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096cea90): duplicate handler
eFootball PC - V. v1.17.1 2024-10-30 1 WriteToHardware: Invalid address a3793a6c near PC 089d217c LR 089d20d8
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1 2024-10-30 1 80630006=sceAtracSetData(2, 08d4b180, 00007624): invalid RIFF header
Resistance: Retribution™ v1.17.1 2024-10-30 7 Unknown GetPointerWrite 03b4cce8 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 7bd49984
eFootball Play-C v1.9.4 2024-12-13 6 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
LEGO® Batman™: The Videogame v1.17.1 2024-10-30 1 Unaligned icache invalidation of 086d98f8 (086d98f8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-30 2 WriteToHardware: Invalid address 93425a8c near PC 0880dcc8 LR 0880dcc8

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