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| Game title |
Version |
Latest Report |
Hits |
Message |
| Secret Agent Clank™ |
v1.17.1 |
2024-10-31 |
1 |
MIPSCompileOp: Invalid instruction 411b07da |
| SBK-07 |
v1.17.1 |
2024-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09126700): duplicate handler |
| Wipeout Pure |
v1.17.1 |
2024-10-31 |
1 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| Yu-Gi-Oh! GX Tag Force |
v1.17.1 |
2024-10-30 |
1 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game has likely crashed |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 08614bb8 (08614bb8 + 0) at PC=089741fc |
| eFottball PPSSPP |
v1.17.1 |
2024-11-03 |
7 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-10-30 |
3 |
00000000=sceUtilityScreenshotInitStart(09caf608) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 08607378 (08607378 + 0) at PC=089741fc |
| Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 pro |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 00003cfe |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 00000003 PC 08a02afc LR 0887138c |
| WWE'12 |
v1.17.1 |
2024-10-30 |
2 |
Unknown GetPointerWrite 7cc83025 PC 08bfbde0 LR 08bfbe04 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-07 |
2 |
Unaligned icache invalidation of 08601538 (08601538 + 0) at PC=089741fc |
| TTT XV3 V9 BY LEGENDCRACK Z |
v1.17.1 |
2024-10-30 |
1 |
Branch in branch delay slot at 08a78944 with different target |
| NASCAR® |
v1.17.1 |
2024-10-30 |
1 |
Unknown GE command : b7b3bf89 |
| Toy Story 3 |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 00000000 PC 08ac5664 LR 08af5bb0 |
| NASCAR® |
v1.17.1 |
2024-10-30 |
1 |
Unknown GE command : 39cf86ad |
| NASCAR® |
v1.17.1 |
2024-10-30 |
1 |
Vertices without position found: (04e1a454) P: ? N: s16 C: 5551 W: u16 (7x) (through) (26b) |
| FIFA 14 - Por |
v1.17.1 |
2024-10-30 |
1 |
Block transfer invalid: 09e81e40/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-14 |
95 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d9c0): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8fa04, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8fa04, 4, 00000000, 0) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 08606578 (08606578 + 0) at PC=08845668 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c173e4, 4, 00000000, 0) |
| eFootball |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 08611af8 (08611af8 + 0) at PC=089741fc |
| Payout Poker and Casino |
v1.18.1 |
2025-01-11 |
2 |
sceNetAdhocMatchingInit(131072) at 08a828a8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-23 |
4 |
Unknown GetPointerWrite 00000024 PC 08872bb4 LR 08872c1c |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6b650): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6d630): duplicate handler |
| Pro Evolution Soccer 2021 - PES Libertadores V1.0 - PES ECUADOR BY JOEL GAMER VIDEOJUEGOS Y MAS |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8 |
| ダンボール戦機W |
v1.17.1 |
2024-10-30 |
1 |
WriteToHardware: Invalid address 00000003 near PC 0880298c LR 08834e44 |
| eFootball 2025 |
v1.18.1 |
2025-07-15 |
203 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| White Knight Chronicles™: Origins |
v1.17.1 |
2024-10-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_ |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 086c6038 (086c6038 + 0) at PC=0896f274 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ad1): duplicate handler |
| PES 24-25 BY PRAJA 11 |
v1.17.1 |
2024-11-29 |
2 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000082b): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c67c14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c67c14, 4, 00000000, 0) |
| SBK-07 |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094e0010): duplicate handler |
| MLB 10 The Show ™ |
v1.17.1 |
2024-10-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (25080101), bad data |
| MLB 10 The Show ™ |
v1.17.1 |
2024-10-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (92b50001), bad data |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 7f3b8db8 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 70bd0470 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 70d41730 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 717ed817 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
Branch in branch delay slot at 08fac45c with different target |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 70bc9298 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 70d41944 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 01069701 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 00000114 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 000058f9 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
6 |
MIPSCompileOp: Invalid instruction 0000ffff |
| Resistance: Retribution™ |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 13545ca8 PC 08d09d20 LR 08cd6754 |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
64 |
MIPSCompileOp: Invalid instruction 000000ff |
| MLB 11 The Show™ |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 000001f9 |
| SBK-07 |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ffd3f0): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09602d90): duplicate handler |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-10-30 |
2 |
Unaligned icache invalidation of 086113f8 (086113f8 + 0) at PC=0896f274 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-10-30 |
1 |
00000000=sceUtilityScreenshotInitStart(0989b8e8) |
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08b9d5c0, 000034e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00001fe0): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00002ee0): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000067e0): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000ba60): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004c20): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004260): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004f20): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09283e40): duplicate handler |
| WWE'12 |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 0000b460): atracID uses different codec type than data |
| WWE'12 |
v1.17.1 |
2024-10-30 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00004920): atracID uses different codec type than data |
| PES MY 2024 |
v1.18.1 |
2025-10-14 |
181 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 086ca7b8 (086ca7b8 + 0) at PC=089741fc |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
WriteToHardware: Invalid address deadeec3 near PC 0809d078 LR 0000b600 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction ed4f900a |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction ededeeed |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 704f900a |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction cc4f900a |
| Silent Hill® Origins |
v1.17.1 |
2024-10-30 |
1 |
Unknown GE command : fef0e522 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
Branch in branch delay slot at 08151970 with different target |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction efffc100 |
| PES FL 2022 |
v1.17.1 |
2024-10-30 |
5 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-04-03 |
7 |
sceMpegRingbufferPut(deadbfb3, 32, -2147352470): invalid ringbuffer address |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-30 |
1 |
WriteToHardware: Invalid address deadbef7 near PC 08820000 LR 088215bc |
| 판타지 골프 팡야 포터블 |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 00000000 PC 08b19058 LR 08adf9a4 |
| 판타지 골프 팡야 포터블 |
v1.17.1 |
2024-10-30 |
2 |
Unknown GetPointerWrite 00000000 PC 08b18f84 LR 08afd5a4 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096cea90): duplicate handler |
| eFootball PC - V. |
v1.17.1 |
2024-10-30 |
1 |
WriteToHardware: Invalid address a3793a6c near PC 089d217c LR 089d20d8 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2024-10-30 |
1 |
80630006=sceAtracSetData(2, 08d4b180, 00007624): invalid RIFF header |
| Resistance: Retribution™ |
v1.17.1 |
2024-10-30 |
7 |
Unknown GetPointerWrite 03b4cce8 PC 08d09d20 LR 08cd6754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 7bd49984 |
| eFootball Play-C |
v1.9.4 |
2024-12-13 |
6 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 086d98f8 (086d98f8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-30 |
2 |
WriteToHardware: Invalid address 93425a8c near PC 0880dcc8 LR 0880dcc8 |