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| Game title |
Version |
Latest Report |
Hits |
Message |
| EAGLE PATCH 2025 PSP |
v1.17.1 |
2025-01-20 |
1 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball |
v1.17.1 |
2025-01-20 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098f9a00): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098f9a10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-20 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098f8840): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098fbdc0): duplicate handler |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004500): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004c00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
2 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
| Grand Theft Auto: Liberty City Stories |
v1.9.0 |
2026-10-10 |
202 |
sceIoAssign(ms0:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
| Grand Theft Auto: Liberty City Stories |
v1.9.0 |
2026-09-02 |
185 |
sceIoUnassign(ms0:) |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-21 |
10 |
MIPSCompileOp: Invalid instruction 43434343 |
| 初音ミク -Project DIVA- |
v1.17.1 |
2025-01-19 |
1 |
00000000=sceUtilityScreenshotInitStart(094af758) |
| MLB 10 The Show ™ |
v1.17.1 |
2025-01-19 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffbdddfa), bad data |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-19 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09624500): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-19 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1LD, 04:1b:8b:28:38:fc, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-19 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1Lh, 04:1b:8b:28:38:fc, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-01-19 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(D1Z1l1Zy, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34 |
| SSX On Tour |
v1.17.1 |
2025-01-19 |
1 |
WriteToHardware: Invalid address 1b904f7b near PC 0897bc2c LR 0897bc2c |
| SSX On Tour |
v1.17.1 |
2025-01-19 |
1 |
WriteToHardware: Invalid address 0000000c near PC 0886a374 LR 0886a374 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2025-01-19 |
1 |
Unaligned icache invalidation of 086066b8 (086066b8 + 0) at PC=089741fc |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2025-01-19 |
1 |
00000000=sceUtilityScreenshotInitStart(09311730) |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-01-18 |
2 |
Branch in branch delay slot at 087fec3c with different target |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-01-18 |
2 |
MIPSCompileOp: Invalid instruction b6d31bd9 |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-01-18 |
2 |
MIPSCompileOp: Invalid instruction ef157116 |
| eFootball 2025 |
v1.18.1 |
2025-07-04 |
4 |
Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-01-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7e027a7, 3c:5e:7e:b7:92:73, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-01-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(bd9aba3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| SBK®08 Superbike World Championship |
v1.17.1 |
2025-01-18 |
1 |
sceSasSetADSRMode(08c3e340, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| eFootball 2025 |
v1.17.1 |
2025-01-18 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-18 |
1 |
Jump to invalid address: 04b46740 PC 08a61e30 LR 08a61db8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-18 |
1 |
Jump to invalid address: 00180540 PC 08a61e0c LR 08a61db8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-18 |
1 |
MIPSCompileOp: Invalid instruction b74300d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-18 |
1 |
MIPSCompileOp: Invalid instruction 79e3f6d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-18 |
1 |
MIPSCompileOp: Invalid instruction 7c9d96d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-18 |
1 |
WriteToHardware: Invalid address 3fef75e0 near PC 0882be4c LR 0882be20 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-18 |
1 |
00000000=sceUtilityScreenshotInitStart(095d1700) |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-30 |
8 |
MIPSCompileOp: Invalid instruction 043c0308 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-30 |
8 |
MIPSCompileOp: Invalid instruction 02286301 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-18 |
1 |
00000000=sceUtilityScreenshotInitStart(0965fc60) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-18 |
1 |
00000000=sceUtilityScreenshotInitStart(091e35e0) |
| PES 2014 |
v1.17.1 |
2025-01-17 |
1 |
Branch in JumpReg delay slot at 0906d904 in block starting at 0906d8dc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2025-01-17 |
1 |
Unaligned icache invalidation of 08707138 (08707138 + 0) at PC=08845668 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-17 |
1 |
00000000=sceUtilityScreenshotInitStart(096c8f30) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-17 |
1 |
00000000=sceUtilityScreenshotInitStart(09789590) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-17 |
1 |
00000000=sceUtilityScreenshotInitStart(09704620) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-17 |
1 |
00000000=sceUtilityScreenshotInitStart(096b6070) |
| MLB 10 The Show ™ |
v1.17.1 |
2025-01-17 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0c0032fa), bad data |
| Tenchu: Shadow Assassins |
v1.17.1 |
2025-01-17 |
1 |
WriteToHardware: Invalid address 23890750 near PC 089b93dc LR 089b93dc |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.17.1 |
2025-01-17 |
1 |
WriteToHardware: Invalid address 0000cae0 near PC 089e4e20 LR 089e4e48 |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.17.1 |
2025-08-10 |
2 |
WriteToHardware: Invalid address 00000000 near PC 089e4e20 LR 089e4e48 |
| ウルトラマン オールスタークロニクル |
v1.17.1 |
2025-01-17 |
1 |
WriteToHardware: Invalid address 000006e4 near PC 0893f5c4 LR 0893f878 |
| ウルトラマン オールスタークロニクル |
v1.17.1 |
2025-01-17 |
1 |
WriteToHardware: Invalid address 000006cc near PC 0894c7ac LR 0894c6c4 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-17 |
1 |
00000000=sceUtilityScreenshotInitStart(0946a4f0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-16 |
2 |
00000000=sceUtilityScreenshotInitStart(09554810) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2025-01-16 |
1 |
Unaligned icache invalidation of 086d43b8 (086d43b8 + 0) at PC=089741fc |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-16 |
1 |
00000000=sceUtilityScreenshotInitStart(09cadf88) |
| eFootball 25 Hend Asean New Season |
v1.20.4 |
2026-06-30 |
151 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| DISSIDIA duodecim FINAL FANTASY |
v1.17.1 |
2025-01-16 |
1 |
sceKernelCreateThread(name=exception): unsupported attributes 00001007 |
| eFootball Chelito 19 |
v1.17.1 |
2025-01-16 |
2 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-01-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000756): duplicate handler |
| Mortal Kombat: Unchained |
v1.17.1 |
2025-06-22 |
4 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon HD 6300 series Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c44090 PC 09f12960 LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 0268d4f0 PC 09f1295c LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07a1f900 PC 09f12954 LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
MIPSCompileOp: Invalid instruction 43b9cbdb |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c4a4b0 PC 09f12930 LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c4a4b0 PC 09f1292c LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c4a490 PC 09f12928 LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c4a490 PC 09f12924 LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c4b130 PC 09f12920 LR 0887f014 |
| Family Guy |
v1.17.1 |
2025-01-15 |
1 |
Jump to invalid address: 07c4a140 PC 09f1291c LR 0887f014 |
| IWF VS AEW & CZW 2K23 |
v1.17.1 |
2025-01-15 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004860): atracID uses different codec type than data |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-15 |
1 |
00000000=sceUtilityScreenshotInitStart(0973d9b0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-15 |
1 |
00000000=sceUtilityScreenshotInitStart(09742600) |
| eFootball PC - V. |
v1.18.1 |
2025-05-29 |
13 |
MIPSCompileOp: Invalid instruction 00000477 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-15 |
1 |
00000000=sceUtilityScreenshotInitStart(094c3bd0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-15 |
1 |
00000000=sceUtilityScreenshotInitStart(096bf810) |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.8.0 |
2026-01-24 |
2 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-06-07 |
47 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1-846-gab47c3cb1f |
2025-07-27 |
11 |
MIPSCompileOp: Invalid instruction 03b303b5 |
| eFootball Chelito 19 |
v1.18.1-846-gab47c3cb1f |
2025-07-27 |
11 |
MIPSCompileOp: Invalid instruction 03af03c1 |
| eFootball Chelito 19 |
v1.18.1-846-gab47c3cb1f |
2025-07-27 |
10 |
MIPSCompileOp: Invalid instruction 043e043d |
| The Sims™ 2 |
v1.17.1 |
2025-01-15 |
2 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| IRON MAN |
v1.17.1 |
2025-01-14 |
6 |
MIPSCompileOp: Invalid instruction 71779938 |
| IRON MAN |
v1.17.1 |
2025-01-14 |
6 |
MIPSCompileOp: Invalid instruction 717d0548 |
| IRON MAN |
v1.17.1 |
2025-01-14 |
3 |
MIPSCompileOp: Invalid instruction 71778cac |
| GOD EATER BURST 通常版 |
v1.17.1 |
2025-01-14 |
1 |
80630006=sceAtracSetDataAndGetID(08f9d8b0, 0002d734): invalid RIFF header |
| Burnout Legends |
v1.17.1 |
2025-01-14 |
1 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| God of War: Chains of Olympus |
v1.17.1 |
2025-01-14 |
1 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
1 |
00000000=sceUtilityScreenshotInitStart(094491b0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
7 |
00000000=sceUtilityScreenshotInitStart(098917b0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
1 |
00000000=sceUtilityScreenshotInitStart(0969b0c0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
1 |
00000000=sceUtilityScreenshotInitStart(09378310) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
1 |
00000000=sceUtilityScreenshotInitStart(0964fcd0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
1 |
00000000=sceUtilityScreenshotInitStart(0961e7f0) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-01-14 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2025-01-14 |
3 |
00000000=sceUtilityScreenshotInitStart(096641b0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-01-14 |
1 |
MIPSCompileOp: Invalid instruction 05050505 |