Recent logs - v1.17.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EAGLE PATCH 2025 PSP v1.17.1 2025-01-20 1 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball v1.17.1 2025-01-20 1 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
SBK®09 Superbike World Championship v1.17.1 2025-01-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098f9a00): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-01-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098f9a10): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-01-20 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098f8840): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-01-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 098fbdc0): duplicate handler
WWE SmackDown vs. RAW 2010 v1.17.1 2025-01-19 1 80630007=sceAtracSetData(2, 08d4b1c0, 00004500): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2025-01-19 1 80630007=sceAtracSetData(2, 08d4b1c0, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2025-01-19 1 80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2025-01-19 2 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.9.0 2026-10-10 202 sceIoAssign(ms0:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Grand Theft Auto: Liberty City Stories v1.9.0 2026-09-02 185 sceIoUnassign(ms0:)
eFootball Chelito 19 v1.9.4 2025-11-21 10 MIPSCompileOp: Invalid instruction 43434343
初音ミク -Project DIVA- v1.17.1 2025-01-19 1 00000000=sceUtilityScreenshotInitStart(094af758)
MLB 10 The Show ™ v1.17.1 2025-01-19 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffbdddfa), bad data
SBK®09 Superbike World Championship v1.17.1 2025-01-19 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09624500): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-01-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1LD, 04:1b:8b:28:38:fc, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.17.1 2025-01-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1Lh, 04:1b:8b:28:38:fc, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.17.1 2025-01-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1Z1l1Zy, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34
SSX On Tour v1.17.1 2025-01-19 1 WriteToHardware: Invalid address 1b904f7b near PC 0897bc2c LR 0897bc2c
SSX On Tour v1.17.1 2025-01-19 1 WriteToHardware: Invalid address 0000000c near PC 0886a374 LR 0886a374
LEGO® Batman™: The Videogame v1.17.1 2025-01-19 1 Unaligned icache invalidation of 086066b8 (086066b8 + 0) at PC=089741fc
初音ミク -Project DIVA- extend v1.17.1 2025-01-19 1 00000000=sceUtilityScreenshotInitStart(09311730)
eFootball 2024 By RH12 Official v1.17.1 2025-01-18 2 Branch in branch delay slot at 087fec3c with different target
eFootball 2024 By RH12 Official v1.17.1 2025-01-18 2 MIPSCompileOp: Invalid instruction b6d31bd9
eFootball 2024 By RH12 Official v1.17.1 2025-01-18 2 MIPSCompileOp: Invalid instruction ef157116
eFootball 2025 v1.18.1 2025-07-04 4 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-01-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7e027a7, 3c:5e:7e:b7:92:73, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-01-18 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(bd9aba3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
SBK®08 Superbike World Championship v1.17.1 2025-01-18 1 sceSasSetADSRMode(08c3e340, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
eFootball 2025 v1.17.1 2025-01-18 1 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-18 1 Jump to invalid address: 04b46740 PC 08a61e30 LR 08a61db8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-18 1 Jump to invalid address: 00180540 PC 08a61e0c LR 08a61db8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-18 1 MIPSCompileOp: Invalid instruction b74300d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-18 1 MIPSCompileOp: Invalid instruction 79e3f6d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-18 1 MIPSCompileOp: Invalid instruction 7c9d96d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-18 1 WriteToHardware: Invalid address 3fef75e0 near PC 0882be4c LR 0882be20
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-18 1 00000000=sceUtilityScreenshotInitStart(095d1700)
eFootball Chelito 19 v1.18.1 2025-04-30 8 MIPSCompileOp: Invalid instruction 043c0308
eFootball Chelito 19 v1.18.1 2025-04-30 8 MIPSCompileOp: Invalid instruction 02286301
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-18 1 00000000=sceUtilityScreenshotInitStart(0965fc60)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-18 1 00000000=sceUtilityScreenshotInitStart(091e35e0)
PES 2014 v1.17.1 2025-01-17 1 Branch in JumpReg delay slot at 0906d904 in block starting at 0906d8dc
Lego Star Wars II: The Original Trilogy v1.17.1 2025-01-17 1 Unaligned icache invalidation of 08707138 (08707138 + 0) at PC=08845668
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-17 1 00000000=sceUtilityScreenshotInitStart(096c8f30)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-17 1 00000000=sceUtilityScreenshotInitStart(09789590)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-17 1 00000000=sceUtilityScreenshotInitStart(09704620)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-17 1 00000000=sceUtilityScreenshotInitStart(096b6070)
MLB 10 The Show ™ v1.17.1 2025-01-17 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0c0032fa), bad data
Tenchu: Shadow Assassins v1.17.1 2025-01-17 1 WriteToHardware: Invalid address 23890750 near PC 089b93dc LR 089b93dc
EA FC25 BY GERTISGAMING FREE VERSION v1.17.1 2025-01-17 1 WriteToHardware: Invalid address 0000cae0 near PC 089e4e20 LR 089e4e48
EA FC25 BY GERTISGAMING FREE VERSION v1.17.1 2025-08-10 2 WriteToHardware: Invalid address 00000000 near PC 089e4e20 LR 089e4e48
ウルトラマン オールスタークロニクル v1.17.1 2025-01-17 1 WriteToHardware: Invalid address 000006e4 near PC 0893f5c4 LR 0893f878
ウルトラマン オールスタークロニクル v1.17.1 2025-01-17 1 WriteToHardware: Invalid address 000006cc near PC 0894c7ac LR 0894c6c4
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-17 1 00000000=sceUtilityScreenshotInitStart(0946a4f0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-16 2 00000000=sceUtilityScreenshotInitStart(09554810)
LEGO® Batman™: The Videogame v1.17.1 2025-01-16 1 Unaligned icache invalidation of 086d43b8 (086d43b8 + 0) at PC=089741fc
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-16 1 00000000=sceUtilityScreenshotInitStart(09cadf88)
eFootball 25 Hend Asean New Season v1.20.4 2026-06-30 151 sceNetAdhocMatchingInit(32768) at 08a71984
DISSIDIA duodecim FINAL FANTASY v1.17.1 2025-01-16 1 sceKernelCreateThread(name=exception): unsupported attributes 00001007
eFootball Chelito 19 v1.17.1 2025-01-16 2 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-01-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000756): duplicate handler
Mortal Kombat: Unchained v1.17.1 2025-06-22 4 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon HD 6300 series Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c44090 PC 09f12960 LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 0268d4f0 PC 09f1295c LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07a1f900 PC 09f12954 LR 0887f014
Family Guy v1.17.1 2025-01-15 1 MIPSCompileOp: Invalid instruction 43b9cbdb
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c4a4b0 PC 09f12930 LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c4a4b0 PC 09f1292c LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c4a490 PC 09f12928 LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c4a490 PC 09f12924 LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c4b130 PC 09f12920 LR 0887f014
Family Guy v1.17.1 2025-01-15 1 Jump to invalid address: 07c4a140 PC 09f1291c LR 0887f014
IWF VS AEW & CZW 2K23 v1.17.1 2025-01-15 1 80630007=sceAtracSetData(2, 08bd5600, 00004860): atracID uses different codec type than data
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-15 1 00000000=sceUtilityScreenshotInitStart(0973d9b0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-15 1 00000000=sceUtilityScreenshotInitStart(09742600)
eFootball PC - V. v1.18.1 2025-05-29 13 MIPSCompileOp: Invalid instruction 00000477
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-15 1 00000000=sceUtilityScreenshotInitStart(094c3bd0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-15 1 00000000=sceUtilityScreenshotInitStart(096bf810)
EA FC25 BY GERTISGAMING FREE VERSION v1.8.0 2026-01-24 2 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-06-07 47 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1-846-gab47c3cb1f 2025-07-27 11 MIPSCompileOp: Invalid instruction 03b303b5
eFootball Chelito 19 v1.18.1-846-gab47c3cb1f 2025-07-27 11 MIPSCompileOp: Invalid instruction 03af03c1
eFootball Chelito 19 v1.18.1-846-gab47c3cb1f 2025-07-27 10 MIPSCompileOp: Invalid instruction 043e043d
The Sims™ 2 v1.17.1 2025-01-15 2 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
IRON MAN v1.17.1 2025-01-14 6 MIPSCompileOp: Invalid instruction 71779938
IRON MAN v1.17.1 2025-01-14 6 MIPSCompileOp: Invalid instruction 717d0548
IRON MAN v1.17.1 2025-01-14 3 MIPSCompileOp: Invalid instruction 71778cac
GOD EATER BURST 通常版 v1.17.1 2025-01-14 1 80630006=sceAtracSetDataAndGetID(08f9d8b0, 0002d734): invalid RIFF header
Burnout Legends v1.17.1 2025-01-14 1 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
God of War: Chains of Olympus v1.17.1 2025-01-14 1 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 1 00000000=sceUtilityScreenshotInitStart(094491b0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 7 00000000=sceUtilityScreenshotInitStart(098917b0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 1 00000000=sceUtilityScreenshotInitStart(0969b0c0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 1 00000000=sceUtilityScreenshotInitStart(09378310)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 1 00000000=sceUtilityScreenshotInitStart(0964fcd0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 1 00000000=sceUtilityScreenshotInitStart(0961e7f0)
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-01-14 1 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2025-01-14 3 00000000=sceUtilityScreenshotInitStart(096641b0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-14 1 MIPSCompileOp: Invalid instruction 05050505

« Newest   Older »