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| Game title |
Version |
Latest Report |
Hits |
Message |
| SBK-07 |
v1.9.4 |
2025-05-04 |
273 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f845d0): duplicate handler |
| MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2025-04-06 |
5 |
80630006=sceAtracSetDataAndGetID(08c74880, 0007e000): invalid RIFF header |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-03-08 |
3 |
80630006=sceAtracSetDataAndGetID(08ca5900, 0000364c): invalid RIFF header |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-06-10 |
40 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-02-16 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-02-16 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-02-16 |
35 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-02-16 |
34 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-02-16 |
49 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-06-10 |
12 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
17 |
80630007=sceAtracSetData(2, 08bd5600, 00001860): atracID uses different codec type than data |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-02-06 |
5 |
00000000=sceUtilityScreenshotInitStart(0916e990) |
| God of War®:降誕の刻印 |
v1.18.1 |
2025-02-17 |
7 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| 龙战士Ⅲ |
v1.19.3 |
2026-10-16 |
1,155 |
Bad VAG samples address? 09937dd1 / 125269776 |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-23 |
7 |
80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-23 |
14 |
80630007=sceAtracSetData(2, 08bd5600, 00004d00): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-22 |
30 |
80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
13 |
80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data |
| METAL SLUG Anthology |
v1.19.3 |
2025-10-13 |
7 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon(TM) HD 7450A Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-23 |
48 |
80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-22 |
18 |
80630007=sceAtracSetData(2, 08bd5600, 00001620): atracID uses different codec type than data |
| Spider-Man 3 |
v1.18.1 |
2025-03-17 |
2 |
Branch in RSZeroComp delay slot at 040fc788 in block starting at 040fc788 |
| WWE 2K22 BY CRAFTER GAMING MODDER |
v1.18.1 |
2025-03-14 |
2 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| WWE'12 REMASTERED VERSION |
v1.18.1 |
2025-06-10 |
173 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Disney•Pixar Cars 2 |
v1.18.1 |
2025-04-22 |
9 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldn |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-23 |
25 |
80630007=sceAtracSetData(2, 08bd5600, 00002160): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-22 |
27 |
80630007=sceAtracSetData(2, 08bd5600, 00002460): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
15 |
80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
7 |
80630007=sceAtracSetData(2, 08bd5600, 00002f00): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
72 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
23 |
80630007=sceAtracSetData(2, 08bd5600, 000028e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
23 |
80630007=sceAtracSetData(2, 08bd5600, 00003f60): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
16 |
80630007=sceAtracSetData(2, 08bd5600, 00003360): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
294 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-23 |
58 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
112 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
35 |
80630007=sceAtracSetData(2, 08bd5600, 00002520): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
9 |
80630007=sceAtracSetData(2, 08bd5600, 000034e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
23 |
80630007=sceAtracSetData(2, 08bd5600, 00001b60): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
21 |
80630007=sceAtracSetData(2, 08bd5600, 00005520): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
7 |
MIPSCompileOp: Invalid instruction 41970000 |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
10 |
80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
107 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.20.4 |
2026-08-27 |
102 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
485 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-22 |
798 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-22 |
4 |
Branch in branch delay slot at 094fe6c4 with different target |
| EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.18.1 |
2025-08-27 |
236 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-29 |
3 |
00000000=sceUtilityScreenshotInitStart(09caae68) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
6 |
00000000=sceUtilityScreenshotInitStart(09caae28) |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
127 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032ec / 089032f0 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
126 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff938 / 088ff944 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
130 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1cc / 088ee208 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
127 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddd8 / 0890dddc |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
129 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890daec / 0890daf0 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
134 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089092c8 / 089092cc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-01-26 |
3 |
00000000=sceUtilityScreenshotInitStart(09a822d8) |
| eFootball By TM ARTS |
v1.7.4 |
2025-02-07 |
53 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-05-28 |
2 |
80630006=sceAtracSetDataAndGetID(08ca5900, 000022cc): invalid RIFF header |
| WWE 2K23 by Gamer Modder and Finn |
v1.18.1 |
2024-12-30 |
34 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| 忍道 焔 |
v1.18.1 |
2024-12-09 |
3 |
sceNetAdhocMatchingInit(32768) at 0897699c |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-14 |
59 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.2 |
2026-11-07 |
15 |
80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-07-31 |
42 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-12-02 |
29 |
00000000=sceUtilityScreenshotInitStart(09c9bb1c) |
| eFootball Chelito 19 |
v1.18.1 |
2026-10-10 |
1,182 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-09 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000089b): duplicate handler |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-12-14 |
19 |
5551 depal unsupported: shift=7 mask=f8 offset=0 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-10-04 |
82 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| eFootball By TM ARTS |
v1.18.1 |
2026-09-04 |
1,603 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.2 |
2026-10-04 |
54 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.2 |
2026-01-01 |
16 |
80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2025-08-18 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data |
| アイドルマスターSP ミッシングムーン |
v1.20.3 |
2026-05-10 |
37 |
ELF relocation HI16/4 pair (instead of LO16) at 08834850 / 0882ae30 |
| アイドルマスターSP ミッシングムーン |
v1.20.3 |
2026-05-10 |
37 |
ELF relocation HI16/0 pair (instead of LO16) at 08834850 / 0882ae2c |
| グランナイツヒストリー |
v1.18.1 |
2025-06-15 |
7 |
00000000=sceUtilityScreenshotInitStart(08de3d30) |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2025-06-28 |
18 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l2 rate 03 |
| eFootball Play-C |
v1.18.1-968-g41b93c895c |
2026-10-09 |
158 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| eFootball Chelito 19 |
v1.18.1 |
2026-03-05 |
8 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-29 |
10 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-03 |
65 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2025-01-08 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data |
| PATAPON™ 2 DonChaka♪ |
v1.18.1 |
2025-05-04 |
6 |
sceNetAdhocMatchingInit(16384) at 089cac54 |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2024-11-27 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00001964): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2024-11-27 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data |
| The Secret Saturdays: Beasts of the Fifth Sun |
v1.20.4 |
2026-08-17 |
257 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08891bcc / 08891bd0 |
| The Secret Saturdays: Beasts of the Fifth Sun |
v1.20.4 |
2026-08-17 |
253 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08891a58 / 08891a5c |
| The Secret Saturdays: Beasts of the Fifth Sun |
v1.20.3 |
2026-08-17 |
256 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08884424 / 08884428 |
| The Secret Saturdays: Beasts of the Fifth Sun |
v1.20.4 |
2026-08-17 |
253 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888414c / 08884150 |
| The Secret Saturdays: Beasts of the Fifth Sun |
v1.20.4 |
2026-08-17 |
256 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08883fbc / 08883fc0 |
| The Secret Saturdays: Beasts of the Fifth Sun |
v1.20.4 |
2026-08-17 |
268 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08883f30 / 08883f34 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-10-04 |
25 |
80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2025-12-04 |
53 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-17 |
8 |
MIPSCompileOp: Invalid instruction 43d10000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-17 |
8 |
MIPSCompileOp: Invalid instruction 43c88000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
11 |
MIPSCompileOp: Invalid instruction 42ee0000 |
| PERSONA2 罰 |
v1.20.4 |
2026-10-23 |
1,125 |
ELF relocation HI16/0 pair (instead of LO16) at 08825018 / 08804000 |
| PERSONA2 罰 |
v1.20.4 |
2026-10-23 |
564 |
ELF relocation HI16/0 pair (instead of LO16) at 08889084 / 08804000 |
| God of War®: Chains of Olympus |
v1.18.1 |
2025-01-16 |
2 |
WriteToHardware: Invalid address 00000493 near PC 089b0590 LR 089b053c |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2025-05-08 |
3 |
Jump to invalid address: 024aa2d0 PC 08000010 LR 08000000 |