Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK-07 v1.9.4 2025-05-04 273 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f845d0): duplicate handler
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2025-04-06 5 80630006=sceAtracSetDataAndGetID(08c74880, 0007e000): invalid RIFF header
Midnight Club: L.A. Remix® v1.18.1 2025-03-08 3 80630006=sceAtracSetDataAndGetID(08ca5900, 0000364c): invalid RIFF header
WWE'12 REMASTERED VERSION v1.18.1 2025-06-10 40 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-02-16 4 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-02-16 6 80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-02-16 35 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-02-16 34 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-02-16 49 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-06-10 12 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 17 80630007=sceAtracSetData(2, 08bd5600, 00001860): atracID uses different codec type than data
初音ミク -Project DIVA- v1.18.1 2025-02-06 5 00000000=sceUtilityScreenshotInitStart(0916e990)
God of War®:降誕の刻印 v1.18.1 2025-02-17 7 00000800=sceGeEdramSetAddrTranslation(00000800)
龙战士Ⅲ v1.19.3 2026-10-16 1,155 Bad VAG samples address? 09937dd1 / 125269776
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-23 7 80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-23 14 80630007=sceAtracSetData(2, 08bd5600, 00004d00): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 30 80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 13 80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data
METAL SLUG Anthology v1.19.3 2025-10-13 7 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon(TM) HD 7450A Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-23 48 80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 18 80630007=sceAtracSetData(2, 08bd5600, 00001620): atracID uses different codec type than data
Spider-Man 3 v1.18.1 2025-03-17 2 Branch in RSZeroComp delay slot at 040fc788 in block starting at 040fc788
WWE 2K22 BY CRAFTER GAMING MODDER v1.18.1 2025-03-14 2 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
WWE'12 REMASTERED VERSION v1.18.1 2025-06-10 173 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Disney•Pixar Cars 2 v1.18.1 2025-04-22 9 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldn
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-23 25 80630007=sceAtracSetData(2, 08bd5600, 00002160): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 27 80630007=sceAtracSetData(2, 08bd5600, 00002460): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 15 80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 7 80630007=sceAtracSetData(2, 08bd5600, 00002f00): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 72 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 23 80630007=sceAtracSetData(2, 08bd5600, 000028e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 23 80630007=sceAtracSetData(2, 08bd5600, 00003f60): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 16 80630007=sceAtracSetData(2, 08bd5600, 00003360): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 294 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-23 58 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 112 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 35 80630007=sceAtracSetData(2, 08bd5600, 00002520): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 9 80630007=sceAtracSetData(2, 08bd5600, 000034e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 23 80630007=sceAtracSetData(2, 08bd5600, 00001b60): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 21 80630007=sceAtracSetData(2, 08bd5600, 00005520): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 7 MIPSCompileOp: Invalid instruction 41970000
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 10 80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 107 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.20.4 2026-08-27 102 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 485 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-22 798 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-22 4 Branch in branch delay slot at 094fe6c4 with different target
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH v1.18.1 2025-08-27 236 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-29 3 00000000=sceUtilityScreenshotInitStart(09caae68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 6 00000000=sceUtilityScreenshotInitStart(09caae28)
MotorStorm®: Raging Ice v1.20.4 2026-10-25 127 ELF relocation HI16/1(16) pair (instead of LO16) at 089032ec / 089032f0
MotorStorm®: Raging Ice v1.20.4 2026-10-25 126 ELF relocation HI16/1(16) pair (instead of LO16) at 088ff938 / 088ff944
MotorStorm®: Raging Ice v1.20.4 2026-10-25 130 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1cc / 088ee208
MotorStorm®: Raging Ice v1.20.4 2026-10-25 127 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddd8 / 0890dddc
MotorStorm®: Raging Ice v1.20.4 2026-10-25 129 ELF relocation HI16/1(16) pair (instead of LO16) at 0890daec / 0890daf0
MotorStorm®: Raging Ice v1.20.4 2026-10-25 134 ELF relocation HI16/1(16) pair (instead of LO16) at 089092c8 / 089092cc
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-01-26 3 00000000=sceUtilityScreenshotInitStart(09a822d8)
eFootball By TM ARTS v1.7.4 2025-02-07 53 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Midnight Club: L.A. Remix® v1.18.1 2025-05-28 2 80630006=sceAtracSetDataAndGetID(08ca5900, 000022cc): invalid RIFF header
WWE 2K23 by Gamer Modder and Finn v1.18.1 2024-12-30 34 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
忍道 焔 v1.18.1 2024-12-09 3 sceNetAdhocMatchingInit(32768) at 0897699c
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-05-14 59 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.2 2026-11-07 15 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-07-31 42 80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data
White Knight Chronicles™: Origins v1.18.1 2025-12-02 29 00000000=sceUtilityScreenshotInitStart(09c9bb1c)
eFootball Chelito 19 v1.18.1 2026-10-10 1,182 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-11-09 3 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000089b): duplicate handler
WWE SmackDown! vs. RAW 2006. v1.18.1 2025-12-14 19 5551 depal unsupported: shift=7 mask=f8 offset=0
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-10-04 82 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
eFootball By TM ARTS v1.18.1 2026-09-04 1,603 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE SmackDown vs. RAW 2K23 v1.9.2 2026-10-04 54 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.2 2026-01-01 16 80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2025-08-18 12 80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data
アイドルマスターSP ミッシングムーン v1.20.3 2026-05-10 37 ELF relocation HI16/4 pair (instead of LO16) at 08834850 / 0882ae30
アイドルマスターSP ミッシングムーン v1.20.3 2026-05-10 37 ELF relocation HI16/0 pair (instead of LO16) at 08834850 / 0882ae2c
グランナイツヒストリー v1.18.1 2025-06-15 7 00000000=sceUtilityScreenshotInitStart(08de3d30)
eFootball PES 2021 By GABRIEL v1.9.4 2025-06-28 18 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l2 rate 03
eFootball Play-C v1.18.1-968-g41b93c895c 2026-10-09 158 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
eFootball Chelito 19 v1.18.1 2026-03-05 8 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
eFootball Chelito 19 v1.18.1 2025-05-29 10 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
eFootball Chelito 19 v1.9.4 2026-10-03 65 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 8 80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data
PATAPON™ 2 DonChaka♪ v1.18.1 2025-05-04 6 sceNetAdhocMatchingInit(16384) at 089cac54
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2024-11-27 2 80630007=sceAtracSetData(2, 08d4b180, 00001964): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2024-11-27 2 80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data
The Secret Saturdays: Beasts of the Fifth Sun v1.20.4 2026-08-17 257 ELF relocation HI16/1(16) pair (instead of LO16) at 08891bcc / 08891bd0
The Secret Saturdays: Beasts of the Fifth Sun v1.20.4 2026-08-17 253 ELF relocation HI16/1(16) pair (instead of LO16) at 08891a58 / 08891a5c
The Secret Saturdays: Beasts of the Fifth Sun v1.20.3 2026-08-17 256 ELF relocation HI16/1(16) pair (instead of LO16) at 08884424 / 08884428
The Secret Saturdays: Beasts of the Fifth Sun v1.20.4 2026-08-17 253 ELF relocation HI16/1(16) pair (instead of LO16) at 0888414c / 08884150
The Secret Saturdays: Beasts of the Fifth Sun v1.20.4 2026-08-17 256 ELF relocation HI16/1(16) pair (instead of LO16) at 08883fbc / 08883fc0
The Secret Saturdays: Beasts of the Fifth Sun v1.20.4 2026-08-17 268 ELF relocation HI16/1(16) pair (instead of LO16) at 08883f30 / 08883f34
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-10-04 25 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2025-12-04 53 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-17 8 MIPSCompileOp: Invalid instruction 43d10000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-17 8 MIPSCompileOp: Invalid instruction 43c88000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 11 MIPSCompileOp: Invalid instruction 42ee0000
PERSONA2 罰 v1.20.4 2026-10-23 1,125 ELF relocation HI16/0 pair (instead of LO16) at 08825018 / 08804000
PERSONA2 罰 v1.20.4 2026-10-23 564 ELF relocation HI16/0 pair (instead of LO16) at 08889084 / 08804000
God of War®: Chains of Olympus v1.18.1 2025-01-16 2 WriteToHardware: Invalid address 00000493 near PC 089b0590 LR 089b053c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.18.1 2025-05-08 3 Jump to invalid address: 024aa2d0 PC 08000010 LR 08000000

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