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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES MY 2024 |
v1.18.1 |
2025-08-07 |
235 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-06-02 |
5 |
80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000178c): invalid RIFF header |
| Crash® of the Titans |
v1.18.1 |
2025-05-01 |
5 |
Unknown GetPointerWrite 000370d0 PC 08c59ff0 LR 08b47bd4 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-08 |
2 |
80630006=sceAtracSetDataAndGetID(097a0980, 00000800): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-07-20 |
33 |
80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-01-04 |
2 |
MIPSCompileOp: Invalid instruction 00000514 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-01-14 |
10 |
MIPSCompileOp: Invalid instruction 000003e8 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-02-23 |
10 |
MIPSCompileOp: Invalid instruction 00010001 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-01-14 |
2 |
MIPSCompileOp: Invalid instruction 00000101 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-01-14 |
2 |
MIPSCompileOp: Invalid instruction 00010101 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-01-04 |
5 |
MIPSCompileOp: Invalid instruction 4584d000 |
| PES MY 2024 |
v1.18.1 |
2024-11-10 |
68 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| SBK-07 |
v1.18.1 |
2025-01-19 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0920e520): duplicate handler |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-05-29 |
4 |
80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000370c): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-30 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000090c): duplicate handler |
| FOOTBALL 2022 LIGA BETPLAY MASTIV VELASQUEZ Y YUNIER PB |
v1.18.1 |
2024-11-29 |
2 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
203 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| Crash® of the Titans |
v1.18.1 |
2025-03-10 |
10 |
Unknown GetPointerWrite 000193fc PC 08c59f1c LR 08b0d61c |
| Tony Hawk's Underground 2 Remix |
v1.18.1 |
2025-06-01 |
31 |
Unknown GetPointerWrite 00000000 PC 08a2bda8 LR 0880cd68 |
| Tom Clancy's Splinter Cell® Essentials |
v1.18.1 |
2025-10-22 |
288 |
MIPSCompileOp: Invalid instruction efefefef |
| Tom Clancy's Splinter Cell® Essentials |
v1.18.1 |
2025-10-22 |
4 |
Unknown GetPointerWrite 0a003afc PC 08805d60 LR 08805d68 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-06 |
520 |
sceMp3Init: invalid data: not layer 3 |
| DRAGON BALL SUPER VS DRAGON BALL GT. |
v1.18.1 |
2025-06-05 |
2 |
Unknown GetPointerWrite 00000000 PC 08996a8c LR 0893cb50 |
| Isle of Minno |
v1.20.4 |
2026-09-28 |
18 |
sceNetAdhocMatchingInit(32768) at 08809234 |
| Crash® of the Titans |
v1.18.1 |
2025-05-23 |
2 |
Unknown GetPointerWrite 0000d4f0 PC 08c59c48 LR 08b0d348 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
130 |
80630006=sceAtracSetData(3, 08d4b180, 00009adc): invalid RIFF header |
| eFootball PES 2024 "SN3" |
v1.20.3 |
2026-08-23 |
1,494 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.18.1-783-g81015abef7 |
2026-09-27 |
78,781 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| eFootball |
v1.18.1 |
2026-08-06 |
163 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-10 |
493 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball PES 2024 "SN3" |
v1.18.1-572-g49a18086e3 |
2026-10-29 |
2,221 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-01-09 |
12 |
80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-04-29 |
2 |
00000000=sceUtilityScreenshotInitStart(091b40c0) |
| eFootball |
v1.18.1 |
2025-06-17 |
11 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2026-06-12 |
11 |
00000000=sceUtilityScreenshotInitStart(092b88c0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-24 |
5 |
00000000=sceUtilityScreenshotInitStart(092b85a0) |
| eFootball Play-C |
v1.9.4 |
2026-10-19 |
163 |
MIPSCompileOp: Invalid instruction 00000001 |
| Resistance: Retribution™ |
v1.20.3 |
2026-05-05 |
10 |
Imm vertex used fog |
| PES MY 2024 |
v1.18.1 |
2025-07-02 |
44 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-15 |
3 |
Unknown GetPointerWrite 26171f88 PC 08d09d20 LR 08cd6754 |
| PES MY 2024 |
v1.18.1 |
2025-05-05 |
18 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-08 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (9e3f5ed2), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-05-21 |
6 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00004249), bad data |
| PES MY 2024 |
v1.18.1 |
2024-12-25 |
49 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): unsupported sample rate: 48000 |
| SBK-07 |
v1.18.1 |
2025-03-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0952cdb0): duplicate handler |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-01-19 |
2 |
MIPSCompileOp: Invalid instruction 00232629 |
| MLB 11 The Show™ |
v1.18.1 |
2025-05-20 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f7fe4d8a), bad data |
| PES FL 2022 |
v1.18.1 |
2025-05-07 |
31 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-01-01 |
5 |
Unknown GetPointerWrite 00000000 PC 08bf8bc0 LR 08b7c79c |
| PES MY 2024 |
v1.18.1 |
2025-02-15 |
6 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-03 |
5 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4b1b, 40:61:61:65:4b:1b, 20000000, 0) at 088e683c |
| eFootball PC - V. |
v1.18.1 |
2026-10-31 |
949 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz |
v1.18.1 |
2025-04-15 |
10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0943dee0): duplicate handler |
| MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz |
v1.18.1 |
2025-04-15 |
10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09097d00): duplicate handler |
| The Fast and the Furious |
v1.18.1 |
2024-11-09 |
3 |
WriteToHardware: Invalid address ffffe94c near PC 08aec718 LR 08923468 |
| MLB 11 The Show™ |
v1.18.1 |
2024-12-14 |
2 |
Unknown GetPointerWrite 0a000024 PC 097033e8 LR 097033e0 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.6.3 |
2026-09-14 |
54 |
80630006=sceAtracSetData(3, 08d4b180, 00007044): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.6.3 |
2026-09-08 |
80 |
80630006=sceAtracSetData(3, 08d4b180, 000052e4): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
1,388 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
378 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
959 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| PES FL 2022 |
v1.18.1 |
2025-02-07 |
8 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-17 |
2 |
WriteToHardware: Invalid address 0000004c near PC 08a9b96c LR 08a9824c |
| Crash® of the Titans |
v1.18.1 |
2025-09-11 |
4 |
Unknown GetPointerWrite 00016954 PC 08c59c48 LR 08b0d348 |
| eFootball Editores De Centroamerica |
v1.18.1 |
2025-06-21 |
132 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| PES FL 2022 |
v1.18.1 |
2025-02-10 |
2 |
Unknown GetPointerWrite 00000db6 PC 08872ba4 LR 08872c0c |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-23 |
8 |
00000000=sceUtilityScreenshotInitStart(09a824e8) |
| SplinterCell |
v1.18.1 |
2025-10-18 |
33 |
WriteToHardware: Invalid address 04800000 near PC 08805d64 LR 08805d64 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-22 |
11 |
Unknown GetPointerWrite 00000080 PC 0882bbf4 LR 088113dc |
| eFootball PC - V. |
v1.18.1 |
2026-02-20 |
2 |
WriteToHardware: Invalid address 00000000 near PC 088111e8 LR 0882bc04 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.19.3 |
2025-11-19 |
4 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz |
v1.18.1 |
2025-02-10 |
9 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0942de20): duplicate handler |
| PES FL 2022 |
v1.18.1 |
2025-04-13 |
10 |
Unknown GetPointerWrite 00000900 PC 08872ba4 LR 08872c0c |
| PES MY 2024 |
v1.18.1 |
2025-05-16 |
136 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-09 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a6ef0): duplicate handler |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
11 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
11 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
12 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| ドラゴンボール タッグバーサス |
v1.18.1-986-ga174fdb19e |
2026-11-03 |
118,638 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Crash® of the Titans |
v1.18.1 |
2025-06-09 |
3 |
Unknown GetPointerWrite 0a2d6bd0 PC 08c59d1c LR 08b47900 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-09-10 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0001dc28): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0001aaf0): atracID uses different codec type than data |
| Prince of Persia - Revelations |
v1.18.1 |
2025-08-03 |
3 |
80630006=sceAtracSetDataAndGetID(09acb140, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-05 |
2 |
80630006=sceAtracSetDataAndGetID(09aefc00, 00000800): invalid RIFF header |
| eFootball PC - V. |
v1.9.4 |
2026-11-03 |
2,409 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-11-12 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-25 |
4 |
80630007=sceAtracSetData(2, 08d13140, 000378f8): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-25 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9 |
2025-05-25 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9 |
2025-05-13 |
4 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-10-07 |
51 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-02-24 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-26 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0001f320): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.19.3-787-g5aa0856280 |
2025-11-14 |
6 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |