Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES MY 2024 v1.18.1 2025-08-07 235 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Midnight Club: L.A. Remix® v1.18.1 2025-06-02 5 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000178c): invalid RIFF header
Crash® of the Titans v1.18.1 2025-05-01 5 Unknown GetPointerWrite 000370d0 PC 08c59ff0 LR 08b47bd4
Prince of Persia - Revelations v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(097a0980, 00000800): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-07-20 33 80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-01-04 2 MIPSCompileOp: Invalid instruction 00000514
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-01-14 10 MIPSCompileOp: Invalid instruction 000003e8
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-23 10 MIPSCompileOp: Invalid instruction 00010001
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-01-14 2 MIPSCompileOp: Invalid instruction 00000101
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-01-14 2 MIPSCompileOp: Invalid instruction 00010101
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-01-04 5 MIPSCompileOp: Invalid instruction 4584d000
PES MY 2024 v1.18.1 2024-11-10 68 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
SBK-07 v1.18.1 2025-01-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0920e520): duplicate handler
Midnight Club: L.A. Remix® v1.18.1 2025-05-29 4 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000370c): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-30 3 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000090c): duplicate handler
FOOTBALL 2022 LIGA BETPLAY MASTIV VELASQUEZ Y YUNIER PB v1.18.1 2024-11-29 2 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.9.4 2026-10-23 203 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Crash® of the Titans v1.18.1 2025-03-10 10 Unknown GetPointerWrite 000193fc PC 08c59f1c LR 08b0d61c
Tony Hawk's Underground 2 Remix v1.18.1 2025-06-01 31 Unknown GetPointerWrite 00000000 PC 08a2bda8 LR 0880cd68
Tom Clancy's Splinter Cell® Essentials v1.18.1 2025-10-22 288 MIPSCompileOp: Invalid instruction efefefef
Tom Clancy's Splinter Cell® Essentials v1.18.1 2025-10-22 4 Unknown GetPointerWrite 0a003afc PC 08805d60 LR 08805d68
eFootball PES 2024 "SN3" v1.9.4 2026-10-06 520 sceMp3Init: invalid data: not layer 3
DRAGON BALL SUPER VS DRAGON BALL GT. v1.18.1 2025-06-05 2 Unknown GetPointerWrite 00000000 PC 08996a8c LR 0893cb50
Isle of Minno v1.20.4 2026-09-28 18 sceNetAdhocMatchingInit(32768) at 08809234
Crash® of the Titans v1.18.1 2025-05-23 2 Unknown GetPointerWrite 0000d4f0 PC 08c59c48 LR 08b0d348
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 130 80630006=sceAtracSetData(3, 08d4b180, 00009adc): invalid RIFF header
eFootball PES 2024 "SN3" v1.20.3 2026-08-23 1,494 sceNetAdhocMatchingInit(32768) at 08a71984
DBZ TTT BT4 ISO V8 BY IACG MODS v1.18.1-783-g81015abef7 2026-09-27 78,781 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball v1.18.1 2026-08-06 163 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball PES 2024 "SN3" v1.9.4 2026-10-10 493 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball PES 2024 "SN3" v1.18.1-572-g49a18086e3 2026-10-29 2,221 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-01-09 12 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
Kenka Bancho: Badass Rumble v1.18.1 2025-04-29 2 00000000=sceUtilityScreenshotInitStart(091b40c0)
eFootball v1.18.1 2025-06-17 11 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
Kenka Bancho: Badass Rumble v1.18.1 2026-06-12 11 00000000=sceUtilityScreenshotInitStart(092b88c0)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-24 5 00000000=sceUtilityScreenshotInitStart(092b85a0)
eFootball Play-C v1.9.4 2026-10-19 163 MIPSCompileOp: Invalid instruction 00000001
Resistance: Retribution™ v1.20.3 2026-05-05 10 Imm vertex used fog
PES MY 2024 v1.18.1 2025-07-02 44 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Resistance: Retribution™ v1.18.1 2025-04-15 3 Unknown GetPointerWrite 26171f88 PC 08d09d20 LR 08cd6754
PES MY 2024 v1.18.1 2025-05-05 18 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
MLB 11 The Show™ v1.18.1 2025-04-08 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9e3f5ed2), bad data
MLB 11 The Show™ v1.18.1 2025-05-21 6 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00004249), bad data
PES MY 2024 v1.18.1 2024-12-25 49 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): unsupported sample rate: 48000
SBK-07 v1.18.1 2025-03-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0952cdb0): duplicate handler
Call of Duty : Roads to Victory™ v1.18.1 2025-01-19 2 MIPSCompileOp: Invalid instruction 00232629
MLB 11 The Show™ v1.18.1 2025-05-20 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f7fe4d8a), bad data
PES FL 2022 v1.18.1 2025-05-07 31 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Star Wars: The Force Unleashed v1.18.1 2025-01-01 5 Unknown GetPointerWrite 00000000 PC 08bf8bc0 LR 08b7c79c
PES MY 2024 v1.18.1 2025-02-15 6 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
METAL SLUG Anthology v1.18.1 2025-03-03 5 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4b1b, 40:61:61:65:4b:1b, 20000000, 0) at 088e683c
eFootball PC - V. v1.18.1 2026-10-31 949 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.18.1 2025-04-15 10 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0943dee0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.18.1 2025-04-15 10 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09097d00): duplicate handler
The Fast and the Furious v1.18.1 2024-11-09 3 WriteToHardware: Invalid address ffffe94c near PC 08aec718 LR 08923468
MLB 11 The Show™ v1.18.1 2024-12-14 2 Unknown GetPointerWrite 0a000024 PC 097033e8 LR 097033e0
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-09-14 54 80630006=sceAtracSetData(3, 08d4b180, 00007044): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-09-08 80 80630006=sceAtracSetData(3, 08d4b180, 000052e4): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 1,388 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 378 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 959 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
PES FL 2022 v1.18.1 2025-02-07 8 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
God of War®: Ghost of Sparta v1.18.1 2025-05-17 2 WriteToHardware: Invalid address 0000004c near PC 08a9b96c LR 08a9824c
Crash® of the Titans v1.18.1 2025-09-11 4 Unknown GetPointerWrite 00016954 PC 08c59c48 LR 08b0d348
eFootball Editores De Centroamerica v1.18.1 2025-06-21 132 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
PES FL 2022 v1.18.1 2025-02-10 2 Unknown GetPointerWrite 00000db6 PC 08872ba4 LR 08872c0c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-05-23 8 00000000=sceUtilityScreenshotInitStart(09a824e8)
SplinterCell v1.18.1 2025-10-18 33 WriteToHardware: Invalid address 04800000 near PC 08805d64 LR 08805d64
EA-Sports FC PC-V v1.18.1 2026-03-22 11 Unknown GetPointerWrite 00000080 PC 0882bbf4 LR 088113dc
eFootball PC - V. v1.18.1 2026-02-20 2 WriteToHardware: Invalid address 00000000 near PC 088111e8 LR 0882bc04
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.19.3 2025-11-19 4 sceNetAdhocMatchingInit(32768) at 08812da4
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.18.1 2025-02-10 9 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0942de20): duplicate handler
PES FL 2022 v1.18.1 2025-04-13 10 Unknown GetPointerWrite 00000900 PC 08872ba4 LR 08872c0c
PES MY 2024 v1.18.1 2025-05-16 136 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
SBK®09 Superbike World Championship v1.18.1 2025-06-09 6 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a6ef0): duplicate handler
eFootball Chelito 19 v1.20.3 2026-04-20 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 11 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 11 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 12 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
ドラゴンボール タッグバーサス v1.18.1-986-ga174fdb19e 2026-11-03 118,638 AT3 header map lacks entry for bpf: 0 channels: 0
Crash® of the Titans v1.18.1 2025-06-09 3 Unknown GetPointerWrite 0a2d6bd0 PC 08c59d1c LR 08b47900
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-09-10 5 80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-26 2 80630007=sceAtracSetData(2, 08d4b180, 0001dc28): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-26 2 80630007=sceAtracSetData(2, 08d4b180, 0001aaf0): atracID uses different codec type than data
Prince of Persia - Revelations v1.18.1 2025-08-03 3 80630006=sceAtracSetDataAndGetID(09acb140, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-05 2 80630006=sceAtracSetDataAndGetID(09aefc00, 00000800): invalid RIFF header
eFootball PC - V. v1.9.4 2026-11-03 2,409 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-11-12 8 80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-25 4 80630007=sceAtracSetData(2, 08d13140, 000378f8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-25 9 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9 2025-05-25 5 80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9 2025-05-13 4 80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-10-07 51 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-24 3 80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-26 3 80630007=sceAtracSetData(2, 08d4b180, 0001f320): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.19.3-787-g5aa0856280 2025-11-14 6 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20

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