Recent logs - v1.20.3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.20.3 2026-09-08 62 sceNetAdhocMatchingInit(32768) at 08a587d0
とある魔術の禁書目録 v1.18.1 2025-07-13 3 Unknown GetPointerWrite 00000000 PC 0891d4c0 LR 0891d4c0
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-05-04 2 80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.8.0 2026-05-30 7 80630007=sceAtracSetData(2, 08d4b180, 00004c34): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-05-18 2 80630007=sceAtracSetData(2, 08d4b180, 00002f24): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-05-17 4 80630007=sceAtracSetData(2, 08d4b180, 0000665c): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-20 4 80630007=sceAtracSetData(2, 08d4b180, 00010168): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-06-28 5 80630007=sceAtracSetData(2, 08d4b180, 00007044): atracID uses different codec type than data
Class of Heroes 2 v1.18.1 2025-02-02 3 sceNetAdhocMatchingInit(32768) at 0881c3bc
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2025-04-18 3 80630007=sceAtracSetData(2, 08d4b180, 000057d4): atracID uses different codec type than data
eFootball TM ARTS King Luxury v1.18.1 2024-11-20 19 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WORLD SOCCER Winning Eleven 2014 蒼き侍の挑戦 v1.9.4 2025-12-29 256 MIPSCompileOp: Invalid instruction 4472a800
LigaPro de SUPER DUPER Gameplays v1.18.1 2025-06-19 63 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
ソウルキャリバー Broken Destiny v1.19.3 2025-10-29 11 UNTESTED sceNetAdhocSetSocketAlert(3, 00000080) at 08938540
eFootball v.2 by Tbose Jama v1.18.1 2026-11-08 77 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Crash® of the Titans v1.18.1 2025-04-30 4 Unknown GetPointerWrite 000058fc PC 08c59c48 LR 08b0d348
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-01-27 2 WriteToHardware: Invalid address 00000038 near PC 0881d1c8 LR 0881d1c8
PES FL 2022 v1.18.1 2025-06-10 21 Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4
eFootball By TM ARTS v1.18.1 2025-06-06 7 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Gran Turismo® v1.19.3 2026-10-14 33 BREAK instruction hit
SBK® Superbike World Championship v1.18.1 2025-04-03 3 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08e981d0): duplicate handler
Beaterator™ v1.18.1 2024-11-30 2 00000800=sceGeEdramSetAddrTranslation(00000800)
eFootball v1.18.1 2026-11-07 1,655 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2025-12-21 2,704 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Crash® Mind Over Mutant v1.18.1 2025-05-11 19 Unknown GetPointerWrite 00000000 PC 08c99778 LR 08baf890
ソウルキャリバー Broken Destiny v1.18.1 2025-05-09 13 UNTESTED sceNetAdhocSetSocketAlert(4, 00000080) at 08937f50
Pro evolution soccer 4 v1.18.1 2025-07-15 7 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES FL 2022 v1.18.1 2025-06-06 27 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
DBZ BUDOKAI TENKAICHI 3 LATINO v1.18.1 2026-07-19 67,634 AT3 header map lacks entry for bpf: 0 channels: 0
WWE 2K24 STANDART EDITION v1.18.1 2024-11-27 5 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K24 STANDART EDITION v1.18.1 2024-11-28 2 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
Need For Speed™ Underground Rivals v1.18.1 2025-05-01 2 WriteToHardware: Invalid address 00002260 near PC 0880dbb0 LR 0896d694
God of War™: Ghost of Sparta v1.18.1 2025-03-16 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnor
God of War™: Ghost of Sparta v1.18.1 2025-03-16 5 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.18.1 2024-12-01 2 WriteToHardware: Invalid address 00000098 near PC 08b59b9c LR 08c87fbc
eFootball Chelito 19 v1.18.1 2024-11-19 2 MIPSCompileOp: Invalid instruction 00012a79
PES FL 2022 v1.18.1 2025-02-27 13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2025-02-14 2 WriteToHardware: Invalid address 0a000000 near PC 0883ad10 LR 0883ad10
EAFC24 BY RAFZZ v1.18.1 2025-01-05 67 sceNetAdhocMatchingInit(32768) at 08a719b8
PES FL 2022 v1.18.1 2024-12-14 6 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 088287f0
eFootball PC - V. v1.6.3 2026-05-29 13 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1-846-gab47c3cb1f 2025-12-21 18,249 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball Chelito 19 v1.18.1 2025-02-10 2 Unknown GetPointerWrite bf7ffc80 PC 0880d03c LR 0880cc58
eFootball Chelito 19 v1.18.1 2025-02-10 2 WriteToHardware: Invalid address 3f800000 near PC 0880ebb8 LR 08825900
eFootball Chelito 19 v1.18.1 2025-02-10 2 WriteToHardware: Invalid address 3f800103 near PC 0880de30 LR 088258ec
WWE 2K24 v1.9.4 2025-10-17 104 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
eFootball 24 Mazdy Projects v1.18.1 2024-12-06 175 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 7b0300cc
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 7b030027
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 02b49001
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 00b49001
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 02e4b501
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 00e4b501
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 002302fc
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 029c4901
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 009c4901
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 7a0200c4
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 7a02001c
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 2 MIPSCompileOp: Invalid instruction 4d0100fc
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-06-03 3 MIPSCompileOp: Invalid instruction 4d01001a
eFootball PC - V. v1.6.3 2026-09-22 16 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball PC - V. v1.18.1-1419-ga68e4292f9 2026-10-23 903 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
WWII Battle Over the Pacific v1.18.1 2025-01-13 391 Bad VAG samples address? 091fd780 / 3145728
Spider-Man 3 v1.18.1 2024-12-04 2 WriteToHardware: Invalid address 00000d40 near PC 08a2ab84 LR 08a2af50
WWE 2K24 v1.9.4 2026-04-04 94 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 575 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 300 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 612 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,042 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 309 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,051 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 942 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 610 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,895 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 v1.20.4 2026-07-24 288 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K24 v1.18.1 2025-06-15 159 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K24 v1.9.4 2026-10-30 4,027 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
PES FL 2022 v1.18.1 2024-12-13 4 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08808448
MLB 11 The Show™ v1.18.1 2025-03-18 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0970c48c), bad data
Resistance: Retribution™ v1.18.1 2025-06-22 2 Unknown GetPointerWrite 261705f8 PC 08d09d20 LR 08cd6754
EA-Sports FC PC-V v1.9.4 2026-10-23 209 sceMp3Init: invalid data: not MPEG v1
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-11-08 235,972 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-02-07 2 MIPSCompileOp: Invalid instruction 00012a55
EA-Sports FC PC-V v1.18.1-945-gb0182ed0e6 2026-10-13 220 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
PES 6009 Apertura Argentina - Joni Chavez y ELTINCHOZZ v1.18.1 2025-06-06 20 sceNetAdhocMatchingInit(131072) at 08996e18
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-02-03 10 00000000=sceUtilityScreenshotInitStart(09a82228)
God of War®: Ghost of Sparta v1.18.1 2025-01-19 2 WriteToHardware: Invalid address 00000029 near PC 08a529b8 LR 08a529d0
WWE 2K24 v1.18.1 2025-02-25 3 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-03-15 2 Unusual bezier/spline vtype: 1256fff8, morph: 5, bones: 4
LEMMINGS v1.18.1 2026-09-20 37 00000400=sceGeEdramSetAddrTranslation(00000400)
EA-Sports FC PC-V v1.9.4 2026-11-04 5,399 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.18.1 2026-01-01 10 Branch in branch delay slot at 09c57cc4 with different target
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-14 2 80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data
PES MY 2024 v1.18.1 2025-01-07 25 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
PETER JACKSON'S KING KONG v1.6.3 2025-12-16 27 sceMpegRingbufferPut(): invalid mpeg data
グランナイツヒストリー v1.18.1-945-gb0182ed0e6 2026-09-19 22,959 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.20.4 2026-11-13 9,736 sceNetAdhocMatchingInit(32768) at 08a719b8
EA-Sports FC PC-V v1.9.4 2026-10-23 1,331 sceMp3Init: invalid data: not layer 3
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-01-12 5 00000000=sceUtilityScreenshotInitStart(09a74768)
eFootball PES 2023 Danilo Gamer v1.18.1 2026-11-04 496 80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): fmt definition too small (16)

« Newest   Older »