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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.20.3 |
2026-09-08 |
62 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| とある魔術の禁書目録 |
v1.18.1 |
2025-07-13 |
3 |
Unknown GetPointerWrite 00000000 PC 0891d4c0 LR 0891d4c0 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.18.1 |
2025-05-04 |
2 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.8.0 |
2026-05-30 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 00004c34): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.18.1 |
2025-05-18 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00002f24): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.18.1 |
2025-05-17 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000665c): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-20 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00010168): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-06-28 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00007044): atracID uses different codec type than data |
| Class of Heroes 2 |
v1.18.1 |
2025-02-02 |
3 |
sceNetAdhocMatchingInit(32768) at 0881c3bc |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2025-04-18 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 000057d4): atracID uses different codec type than data |
| eFootball TM ARTS King Luxury |
v1.18.1 |
2024-11-20 |
19 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WORLD SOCCER Winning Eleven 2014 蒼き侍の挑戦 |
v1.9.4 |
2025-12-29 |
256 |
MIPSCompileOp: Invalid instruction 4472a800 |
| LigaPro de SUPER DUPER Gameplays |
v1.18.1 |
2025-06-19 |
63 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| ソウルキャリバー Broken Destiny |
v1.19.3 |
2025-10-29 |
11 |
UNTESTED sceNetAdhocSetSocketAlert(3, 00000080) at 08938540 |
| eFootball v.2 by Tbose Jama |
v1.18.1 |
2026-11-08 |
77 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Crash® of the Titans |
v1.18.1 |
2025-04-30 |
4 |
Unknown GetPointerWrite 000058fc PC 08c59c48 LR 08b0d348 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-01-27 |
2 |
WriteToHardware: Invalid address 00000038 near PC 0881d1c8 LR 0881d1c8 |
| PES FL 2022 |
v1.18.1 |
2025-06-10 |
21 |
Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4 |
| eFootball By TM ARTS |
v1.18.1 |
2025-06-06 |
7 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Gran Turismo® |
v1.19.3 |
2026-10-14 |
33 |
BREAK instruction hit |
| SBK® Superbike World Championship |
v1.18.1 |
2025-04-03 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08e981d0): duplicate handler |
| Beaterator™ |
v1.18.1 |
2024-11-30 |
2 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| eFootball |
v1.18.1 |
2026-11-07 |
1,655 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2025-12-21 |
2,704 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Crash® Mind Over Mutant |
v1.18.1 |
2025-05-11 |
19 |
Unknown GetPointerWrite 00000000 PC 08c99778 LR 08baf890 |
| ソウルキャリバー Broken Destiny |
v1.18.1 |
2025-05-09 |
13 |
UNTESTED sceNetAdhocSetSocketAlert(4, 00000080) at 08937f50 |
| Pro evolution soccer 4 |
v1.18.1 |
2025-07-15 |
7 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES FL 2022 |
v1.18.1 |
2025-06-06 |
27 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2026-07-19 |
67,634 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| WWE 2K24 STANDART EDITION |
v1.18.1 |
2024-11-27 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K24 STANDART EDITION |
v1.18.1 |
2024-11-28 |
2 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| Need For Speed™ Underground Rivals |
v1.18.1 |
2025-05-01 |
2 |
WriteToHardware: Invalid address 00002260 near PC 0880dbb0 LR 0896d694 |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-03-16 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnor |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-03-16 |
5 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.18.1 |
2024-12-01 |
2 |
WriteToHardware: Invalid address 00000098 near PC 08b59b9c LR 08c87fbc |
| eFootball Chelito 19 |
v1.18.1 |
2024-11-19 |
2 |
MIPSCompileOp: Invalid instruction 00012a79 |
| PES FL 2022 |
v1.18.1 |
2025-02-27 |
13 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2025-02-14 |
2 |
WriteToHardware: Invalid address 0a000000 near PC 0883ad10 LR 0883ad10 |
| EAFC24 BY RAFZZ |
v1.18.1 |
2025-01-05 |
67 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| PES FL 2022 |
v1.18.1 |
2024-12-14 |
6 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 088287f0 |
| eFootball PC - V. |
v1.6.3 |
2026-05-29 |
13 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1-846-gab47c3cb1f |
2025-12-21 |
18,249 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-10 |
2 |
Unknown GetPointerWrite bf7ffc80 PC 0880d03c LR 0880cc58 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-10 |
2 |
WriteToHardware: Invalid address 3f800000 near PC 0880ebb8 LR 08825900 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-10 |
2 |
WriteToHardware: Invalid address 3f800103 near PC 0880de30 LR 088258ec |
| WWE 2K24
|
v1.9.4 |
2025-10-17 |
104 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| eFootball 24 Mazdy Projects |
v1.18.1 |
2024-12-06 |
175 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 7b0300cc |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 7b030027 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 02b49001 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 00b49001 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 02e4b501 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 00e4b501 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 002302fc |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 029c4901 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 009c4901 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 7a0200c4 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 7a02001c |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 4d0100fc |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
3 |
MIPSCompileOp: Invalid instruction 4d01001a |
| eFootball PC - V. |
v1.6.3 |
2026-09-22 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball PC - V. |
v1.18.1-1419-ga68e4292f9 |
2026-10-23 |
903 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| WWII Battle Over the Pacific |
v1.18.1 |
2025-01-13 |
391 |
Bad VAG samples address? 091fd780 / 3145728 |
| Spider-Man 3 |
v1.18.1 |
2024-12-04 |
2 |
WriteToHardware: Invalid address 00000d40 near PC 08a2ab84 LR 08a2af50 |
| WWE 2K24
|
v1.9.4 |
2026-04-04 |
94 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
575 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
300 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
612 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,042 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
309 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,051 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
942 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
610 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,895 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K24
|
v1.20.4 |
2026-07-24 |
288 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K24
|
v1.18.1 |
2025-06-15 |
159 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
4,027 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| PES FL 2022 |
v1.18.1 |
2024-12-13 |
4 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08808448 |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-18 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0970c48c), bad data |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-22 |
2 |
Unknown GetPointerWrite 261705f8 PC 08d09d20 LR 08cd6754 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
209 |
sceMp3Init: invalid data: not MPEG v1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2026-11-08 |
235,972 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-02-07 |
2 |
MIPSCompileOp: Invalid instruction 00012a55 |
| EA-Sports FC PC-V |
v1.18.1-945-gb0182ed0e6 |
2026-10-13 |
220 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| PES 6009 Apertura Argentina - Joni Chavez y ELTINCHOZZ |
v1.18.1 |
2025-06-06 |
20 |
sceNetAdhocMatchingInit(131072) at 08996e18 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-02-03 |
10 |
00000000=sceUtilityScreenshotInitStart(09a82228) |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-01-19 |
2 |
WriteToHardware: Invalid address 00000029 near PC 08a529b8 LR 08a529d0 |
| WWE 2K24
|
v1.18.1 |
2025-02-25 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-15 |
2 |
Unusual bezier/spline vtype: 1256fff8, morph: 5, bones: 4 |
| LEMMINGS |
v1.18.1 |
2026-09-20 |
37 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-04 |
5,399 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2026-01-01 |
10 |
Branch in branch delay slot at 09c57cc4 with different target |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2024-12-14 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data |
| PES MY 2024 |
v1.18.1 |
2025-01-07 |
25 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| PETER JACKSON'S KING KONG |
v1.6.3 |
2025-12-16 |
27 |
sceMpegRingbufferPut(): invalid mpeg data |
| グランナイツヒストリー |
v1.18.1-945-gb0182ed0e6 |
2026-09-19 |
22,959 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EA-Sports FC PC-V |
v1.20.4 |
2026-11-13 |
9,736 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
1,331 |
sceMp3Init: invalid data: not layer 3 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-01-12 |
5 |
00000000=sceUtilityScreenshotInitStart(09a74768) |
| eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2026-11-04 |
496 |
80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): fmt definition too small (16) |