To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointer 0fd4eda7 PC 08816090 LR 08816098 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 00000000 PC 08816090 LR 08816098 |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 01970688 PC 08d09d20 LR 08cd6754 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 781461c2 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
Jump to invalid address: 0a654074 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 7aa60aaa |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
Jump in likely branch delay slot with link at 0894a0a4 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-06-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-06-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 007e0041 |
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 074acb80 |
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 0745be00 |
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 074ac4c0 |
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 074ad240 |
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 074abe00 |
| MLB 10 The Show ™ |
v1.18.1 |
2025-06-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (54764027), bad data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09d4e768) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09d4e7a8) |
| FAT PRINCESS: FISTFUL OF CAKE |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=04000000, src=09808e20, size=557056): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=041882f0, src=095ba0f0, size=65552): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=09610800, src=08400000, size=72384): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-08 |
2 |
00000000=sceUtilityScreenshotInitStart(09a82468) |
| FIFA 13 - Fr |
v1.18.1 |
2025-06-08 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ab3858 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09418440) |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=041b9400, src=098e5c10, size=5120): overlapping read |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfbd84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfbd84, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-05 |
5 |
Jump to invalid address: 0af5d650 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-06-08 |
2 |
Unknown GetPointer 0000c100 PC 0881c410 LR 0881c420 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
Unknown GetPointer 00fff0e7 PC 0884d7b4 LR 0884d7d4 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000cf6): duplicate handler |
| FRONTIER GATE Boost+ |
v1.18.1 |
2025-06-09 |
2 |
Branch in Jump delay slot at 09621d78 in block starting at 096206e0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-06-08 |
1 |
Unknown GetPointer 2dfa8b50 PC 08816090 LR 08816098 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.18.1 |
2025-06-19 |
2 |
sceDmacMemcpy(dest=096817a0, src=0967f7a0, size=8192): overlapping read |
| eFootball By TM ARTS |
v1.18.1 |
2025-06-08 |
1 |
MFIC instruction hit (70020024) at 08992870 |
| Syphon Filter®: Logan's Shadow |
v1.18.1 |
2025-06-08 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b776e0 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 02bab950 PC 09fdd668 LR 0888d330 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Branch in RSRTComp delay slot at 09fdd668 in block starting at 09fdd660 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Branch in Jump delay slot at 09fdd664 in block starting at 09fdd660 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 02babae0 PC 09fdd660 LR 0888d330 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 05c04180 PC 09fdd664 LR 0888d330 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-06-08 |
1 |
ReadFromHardware: Invalid address 00014000 near PC 000113a0 LR 000113a0 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 46460038 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 430dfc00 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 437c5600 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 46482148 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 463e9dda |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 46506400 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 000000f7 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 000001b7 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 446405b8 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 000013f8 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00000401 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 463c6350 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 4462f547 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00008c7b |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
ReadFromHardware: Invalid address 00a58148 near PC 08b8aaf0 LR 00000000 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00008c7a |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 43d50700 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 46520283 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 000088fe |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 43b3c700 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 464ccc78 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 4647b1f0 |
| EA-Sports FC PC-V |
v1.6.3 |
2025-11-30 |
3 |
MIPSCompileOp: Invalid instruction 00000101 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 4648fc60 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00020dff |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00008c7e |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00000e1e |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 4649f03d |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 43ac9200 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 45a82536 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(f83392b, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2025-06-08 |
1 |
800200d2=scePsmfPlayerSetPsmf(09421718, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(70de1ca, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=09957840, src=08400000, size=72384): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(700251d, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-07-09 |
3 |
ReadFromHardware: Invalid address 0000002c near PC 08a2bb80 LR 08914ab0 |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-07-09 |
3 |
ReadFromHardware: Invalid address 00000030 near PC 08a2bb80 LR 08914ab0 |
| eFootball Chelito 19 |
v1.18.1 |
2026-04-09 |
2 |
Unknown GetPointerWrite 00001b12 PC 08872bb4 LR 08872c1c |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(b671b03, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec |
| Mortal Kombat: Unchained |
v1.18.1 |
2025-06-14 |
3 |
__KernelStopThread: thread 1128 does not exist (helper deleted) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00000f15 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 45410000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
WriteToHardware: Invalid address deae1ee3 near PC 081684f4 LR 0001beef |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 76049bb7 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00001677 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 07f68800 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction cfd00000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 00024545 |
| Tomb Raider: Legend™ |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=041a9800, src=099a9480, size=5120): overlapping read |
| Silent Hill: Shattered Memories |
v1.18.1 |
2025-06-08 |
2 |
__KernelStopThread: thread 556 does not exist (helper deleted) |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-06-08 |
1 |
ReadFromHardware: Invalid address 000001cc near PC 000001cc LR 08b86848 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4 |
2026-09-15 |
4 |
__KernelStopThread: thread 657 does not exist (ApctlThread stopped) |
| 討鬼伝 極 |
v1.18.1 |
2025-06-08 |
1 |
WriteToHardware: Invalid address 00000004 near PC 088f4ddc LR 088f4d34 |
| Avatar: The Last Airbender |
v1.18.1 |
2025-06-08 |
1 |
sceDmacMemcpy(dest=0419a000, src=08f63e70, size=512): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000b02): duplicate handler |
| e football pes 2025 |
v1.18.1 |
2025-06-08 |
1 |
Unknown GetPointer 00001b3f PC 0881c428 LR 0881c438 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-11-19 |
2 |
ReadFromHardware: Invalid address bf800000 near PC bf800000 LR 0880da70 |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-06-27 |
4 |
MIPSCompileOp: Invalid instruction 46800499 |