Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-06-09 1 Unknown GetPointer 0fd4eda7 PC 08816090 LR 08816098
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-06-09 1 Unknown GetPointerWrite 00000000 PC 08816090 LR 08816098
Resistance: Retribution™ v1.18.1 2025-06-09 1 Unknown GetPointerWrite 01970688 PC 08d09d20 LR 08cd6754
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 781461c2
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 Jump to invalid address: 0a654074
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 7aa60aaa
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 Jump in likely branch delay slot with link at 0894a0a4
God of War®: Ghost of Sparta v1.18.1 2025-06-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
God of War®: Ghost of Sparta v1.18.1 2025-06-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
PES 2014 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 007e0041
PES 2014 v1.18.1 2025-06-08 1 Jump to invalid address: 074acb80
PES 2014 v1.18.1 2025-06-08 1 Jump to invalid address: 0745be00
PES 2014 v1.18.1 2025-06-08 1 Jump to invalid address: 074ac4c0
PES 2014 v1.18.1 2025-06-08 1 Jump to invalid address: 074ad240
PES 2014 v1.18.1 2025-06-08 1 Jump to invalid address: 074abe00
MLB 10 The Show ™ v1.18.1 2025-06-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (54764027), bad data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-08 1 00000000=sceUtilityScreenshotInitStart(09d4e768)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-08 1 00000000=sceUtilityScreenshotInitStart(09d4e7a8)
FAT PRINCESS: FISTFUL OF CAKE v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=04000000, src=09808e20, size=557056): overlapping read
WWE SmackDown vs. RAW 2008 v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=041882f0, src=095ba0f0, size=65552): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=09610800, src=08400000, size=72384): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-06-08 2 00000000=sceUtilityScreenshotInitStart(09a82468)
FIFA 13 - Fr v1.18.1 2025-06-08 1 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ab3858
Kenka Bancho: Badass Rumble v1.18.1 2025-06-08 1 00000000=sceUtilityScreenshotInitStart(09418440)
Tomb Raider: Anniversary™ v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=041b9400, src=098e5c10, size=5120): overlapping read
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfbd84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfbd84, 4, 00000000, 0)
eFootball Chelito 19 v1.18.1 2025-07-05 5 Jump to invalid address: 0af5d650
eFootball PES 2021 By GABRIEL v1.18.1 2025-06-08 2 Unknown GetPointer 0000c100 PC 0881c410 LR 0881c420
eFootball Chelito 19 v1.18.1 2025-06-08 1 Unknown GetPointer 00fff0e7 PC 0884d7b4 LR 0884d7d4
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000cf6): duplicate handler
FRONTIER GATE Boost+ v1.18.1 2025-06-09 2 Branch in Jump delay slot at 09621d78 in block starting at 096206e0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-06-08 1 Unknown GetPointer 2dfa8b50 PC 08816090 LR 08816098
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2025-06-19 2 sceDmacMemcpy(dest=096817a0, src=0967f7a0, size=8192): overlapping read
eFootball By TM ARTS v1.18.1 2025-06-08 1 MFIC instruction hit (70020024) at 08992870
Syphon Filter®: Logan's Shadow v1.18.1 2025-06-08 1 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b776e0
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Jump to invalid address: 02bab950 PC 09fdd668 LR 0888d330
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Branch in RSRTComp delay slot at 09fdd668 in block starting at 09fdd660
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Branch in Jump delay slot at 09fdd664 in block starting at 09fdd660
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Jump to invalid address: 02babae0 PC 09fdd660 LR 0888d330
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Jump to invalid address: 05c04180 PC 09fdd664 LR 0888d330
Grand Theft Auto: Vice City Stories v1.18.1 2025-06-08 1 ReadFromHardware: Invalid address 00014000 near PC 000113a0 LR 000113a0
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 46460038
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 430dfc00
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 437c5600
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 46482148
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 463e9dda
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 46506400
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 000000f7
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 000001b7
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 446405b8
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 000013f8
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00000401
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 463c6350
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 4462f547
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00008c7b
EA-Sports FC PC-V v1.18.1 2025-06-08 1 ReadFromHardware: Invalid address 00a58148 near PC 08b8aaf0 LR 00000000
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00008c7a
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 43d50700
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 46520283
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 000088fe
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 43b3c700
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 464ccc78
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 4647b1f0
EA-Sports FC PC-V v1.6.3 2025-11-30 3 MIPSCompileOp: Invalid instruction 00000101
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 4648fc60
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00020dff
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00008c7e
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00000e1e
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 4649f03d
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 43ac9200
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 45a82536
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(f83392b, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec
Prince of Persia The Forgotten Sands™ v1.18.1 2025-06-08 1 800200d2=scePsmfPlayerSetPsmf(09421718, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(70de1ca, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=09957840, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(700251d, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec
Mortal Kombat: Unchained v1.18.1 2026-07-09 3 ReadFromHardware: Invalid address 0000002c near PC 08a2bb80 LR 08914ab0
Mortal Kombat: Unchained v1.18.1 2026-07-09 3 ReadFromHardware: Invalid address 00000030 near PC 08a2bb80 LR 08914ab0
eFootball Chelito 19 v1.18.1 2026-04-09 2 Unknown GetPointerWrite 00001b12 PC 08872bb4 LR 08872c1c
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(b671b03, 94:e7:35:33:e3:5e, 20000000, 0) at 0897eeec
Mortal Kombat: Unchained v1.18.1 2025-06-14 3 __KernelStopThread: thread 1128 does not exist (helper deleted)
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00000f15
eFootball Chelito 19 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 45410000
eFootball Chelito 19 v1.18.1 2025-06-08 1 WriteToHardware: Invalid address deae1ee3 near PC 081684f4 LR 0001beef
eFootball Chelito 19 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 76049bb7
eFootball Chelito 19 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00001677
eFootball Chelito 19 v1.18.1 2025-06-08 1 Jump to invalid address: 07f68800
eFootball Chelito 19 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction cfd00000
eFootball Chelito 19 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 00024545
Tomb Raider: Legend™ v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=041a9800, src=099a9480, size=5120): overlapping read
Silent Hill: Shattered Memories v1.18.1 2025-06-08 2 __KernelStopThread: thread 556 does not exist (helper deleted)
God of War™: Ghost of Sparta v1.18.1 2025-06-08 1 ReadFromHardware: Invalid address 000001cc near PC 000001cc LR 08b86848
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-09-15 4 __KernelStopThread: thread 657 does not exist (ApctlThread stopped)
討鬼伝 極 v1.18.1 2025-06-08 1 WriteToHardware: Invalid address 00000004 near PC 088f4ddc LR 088f4d34
Avatar: The Last Airbender v1.18.1 2025-06-08 1 sceDmacMemcpy(dest=0419a000, src=08f63e70, size=512): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000b02): duplicate handler
e football pes 2025 v1.18.1 2025-06-08 1 Unknown GetPointer 00001b3f PC 0881c428 LR 0881c438
EA-Sports FC PC-V v1.18.1 2025-11-19 2 ReadFromHardware: Invalid address bf800000 near PC bf800000 LR 0880da70
eFootball CESAR - PATCH v1.18.1 2025-06-27 4 MIPSCompileOp: Invalid instruction 46800499

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