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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-06-25 |
1 |
MIPSCompileOp: Invalid instruction 000019df |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-06-25 |
4 |
MIPSCompileOp: Invalid instruction 000005ff |
| EA FC26 By Official Gameplay |
v1.9.4 |
2026-07-31 |
69 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-25 |
1 |
sceDmacMemcpy(dest=041aec00, src=091e430c, size=8192): overlapping read |
| Bob Esponja: Atrapados en el congelador |
v1.18.1 |
2025-06-24 |
4 |
Failed to truncate file. |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-24 |
1 |
sceDmacMemcpy(dest=041f6c00, src=0977c530, size=9216): overlapping read |
| CARS |
v1.18.1 |
2025-07-29 |
8 |
Failed to truncate file. |
| Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-06-24 |
1 |
sceDmacMemcpy(dest=04000000, src=09524fd0, size=557056): overlapping read |
| RN O BRABO |
v1.18.1 |
2026-06-25 |
21 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000928 HWX C T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found
ERROR: 0:39: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000120 HWX Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_color0.r += 0.000001;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000920 HWX T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_color0.r += 0.000001;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0 |
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| Yu-Gi-Oh! 5D's Tag Force4 |
v1.18.1 |
2025-06-24 |
3 |
__KernelStopThread: thread 2337 does not exist (helper deleted) |
| eFootball PSP 2025 v4 by GASZX PROJECT |
v1.18.1 |
2025-06-24 |
1 |
Unknown GetPointerWrite 0000074a PC 08a02afc LR 08808460 |
| eFootball PC - V. |
v1.18.1 |
2025-06-24 |
1 |
Unknown GetPointer c6596b01 PC 0881c430 LR 0881c438 |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-06-24 |
2 |
MIPSCompileOp: Invalid instruction 0000005e |
| Gladiator Begins |
v1.18.1 |
2025-06-24 |
1 |
__KernelStopThread: thread 2568 does not exist (helper deleted) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-24 |
1 |
WriteToHardware: Invalid address 4fb93e80 near PC 08832b70 LR 08832b70 |
| NHL 2007 |
v1.19.1 |
2025-09-05 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09304eb4, 4, 00000000, 0) |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-06-24 |
2 |
ReadFromHardware: Invalid address 00000008 near PC 08857e30 LR 08857bb8 |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-06-24 |
1 |
WriteToHardware: Invalid address 0000004c near PC 0880fdfc LR 0883eaa8 |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-24 |
2 |
Unknown GetPointerWrite 07efa738 PC 08d09d20 LR 08cd6754 |
| eFootball 2025 |
v1.18.1 |
2025-07-02 |
18 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball PC - V. |
v1.18.1 |
2025-06-25 |
2 |
Unknown GetPointer 00000140 PC 08a02a0c LR 088113dc |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09688e70): duplicate handler |
| Spectral Souls -Resurrection of the Ethereal Empires- |
v1.18.1 |
2025-06-24 |
1 |
sceDmacMemcpy(dest=09305fa0, src=08b2c9f0, size=32768): overlapping read |
| eFootball 2025 by MP |
v1.20.4 |
2026-11-09 |
89 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-24 |
1 |
sceDmacMemcpy(dest=041b6800, src=08e38588, size=6144): overlapping read |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.18.1 |
2025-06-24 |
1 |
ReadFromHardware: Invalid address 2f0ac7cc near PC 089a6c08 LR 089a6f00 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.18.1 |
2026-06-04 |
51 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-24 |
1 |
sceDmacMemcpy(dest=041ea800, src=0953c0b0, size=9216): overlapping read |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964c3f0): duplicate handler |
| Spectral Souls -Resurrection of the Ethereal Empires- |
v1.18.1 |
2026-07-29 |
6 |
sceDmacMemcpy(dest=092f9aa0, src=08b31350, size=32768): overlapping read |
| ASPHALT : URBAN GT 2 |
v1.18.1 |
2025-06-24 |
1 |
__KernelStopThread: thread 375 does not exist (helper deleted) |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-24 |
1 |
sceDmacMemcpy(dest=041c3c00, src=097892a0, size=9216): overlapping read |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.18.1 |
2026-10-20 |
190 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.9.4 |
2026-11-06 |
10,255 |
Savedata version requested: 3 |
| TEKKEN 6 |
v1.18.1 |
2025-06-24 |
1 |
WriteToHardware: Invalid address 00000168 near PC 08971258 LR 08974010 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00212e41 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 001d293a |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
Branch in JumpReg delay slot at 042a62b4 in block starting at 042a62b4 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 0022293a |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00283e4e |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00243041 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 001e2c3d |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00202a39 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00202a3c |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00232735 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00212b3a |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 001e2938 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 001f2b3b |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00273545 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-24 |
1 |
MIPSCompileOp: Invalid instruction 00262d3f |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=0414ddd0, src=09393790, size=65552): overlapping read |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=041d9c00, src=08e45ad0, size=5120): overlapping read |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-23 |
1 |
Unknown GetPointer 00006fff PC 0881c428 LR 0881c438 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=041e7800, src=09727ff0, size=5120): overlapping read |
| Spectral Souls -Resurrection of the Ethereal Empires- |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=092f1da0, src=08b30f50, size=16384): overlapping read |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.18.1 |
2025-06-23 |
196 |
ReadFCR: Unexpected reg 21 |
| Spectral Souls -Resurrection of the Ethereal Empires- |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=092fdea0, src=08b2c9f0, size=32768): overlapping read |
| FIFA 21.BY.DX.GAMEZ007 |
v1.18.1 |
2025-06-23 |
1 |
Unknown GetPointerWrite 004c0050 PC 08dec250 LR 08dec264 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-23 |
1 |
Jump to invalid address: 0af5d6d0 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=041d1800, src=098e8410, size=5120): overlapping read |
| Pursuit Force |
v1.18.1 |
2025-06-30 |
4 |
__KernelStopThread: thread 474 does not exist (helper deleted) |
| Pursuit Force |
v1.18.1 |
2025-06-23 |
2 |
__KernelStopThread: thread 435 does not exist (helper deleted) |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=096922e0, src=096822e0, size=65536): overlapping read |
| eFootball PC - V. |
v1.18.1 |
2025-06-23 |
1 |
ReadFromHardware: Invalid address 13982698 near PC 08863d90 LR 08849a58 |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-06-23 |
1 |
ReadFromHardware: Invalid address 00000008 near PC 08857da8 LR 08857bb8 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=096ca1c0, src=08400000, size=203968): overlapping read |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-23 |
1 |
ReadFromHardware: Invalid address 1397d298 near PC 08849a4c LR 08849a58 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-23 |
1 |
ReadFromHardware: Invalid address 139797b8 near PC 08849a4c LR 08849a58 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-07-13 |
2 |
800200d2=scePsmfPlayerSetPsmf(08fb2e70, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MILESTON.PMF): too many streams in PSMF video, bogus data |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000054f): duplicate handler |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=096ac0a0, src=0969c0a0, size=65536): overlapping read |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.18.1 |
2025-06-23 |
2 |
sceDmacMemcpy(dest=096e7030, src=096e5030, size=8192): overlapping read |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-06-23 |
1 |
Unknown GetPointer 00020516 PC 0884d7cc LR 0884d7d4 |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-23 |
6 |
80630006=sceAtracSetDataAndGetID(09523880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-23 |
2 |
80630006=sceAtracSetDataAndGetID(09537940, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-23 |
3 |
80630006=sceAtracSetDataAndGetID(095238c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-23 |
2 |
80630006=sceAtracSetDataAndGetID(09737340, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-23 |
2 |
80630006=sceAtracSetDataAndGetID(097232c0, 00014000): invalid RIFF header |
| Ultimate Ghosts'n Goblins |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=04155000, src=08e6f0f0, size=4096): overlapping read |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=041e6400, src=09b22910, size=17408): overlapping read |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=041c6400, src=0954e160, size=9216): overlapping read |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-06-23 |
1 |
sceDmacMemcpy(dest=041ebc00, src=09539180, size=9216): overlapping read |
| METAL SLUG Anthology |
v1.18.1 |
2025-06-23 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIb8ba, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-23 |
6 |
Jump to invalid address: 05bbef80 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-07-20 |
6 |
Unknown GetPointer 00000020 PC 08815fcc LR 08815fd4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-22 |
1 |
sceDmacMemcpy(dest=04157780, src=09220760, size=128): overlapping read |
| Tomb Raider : Legend |
v1.19.3-1199-gcf306e9cec |
2026-05-14 |
7 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0. |
| PES 2014 |
v1.18.1 |
2025-06-22 |
1 |
Jump to invalid address: 073923c0 PC 08b0a988 LR 088681cc |
| PES 2014 |
v1.18.1 |
2025-06-22 |
1 |
Jump to invalid address: 07391640 PC 08b0a980 LR 088681cc |
| PES 2014 |
v1.18.1 |
2025-06-22 |
1 |
Jump to invalid address: 07392a80 PC 08b0a98c LR 088681cc |
| PES 2014 |
v1.18.1 |
2025-06-22 |
1 |
Jump to invalid address: 07391d00 PC 08b0a984 LR 088681cc |
| eFootball PC - V. |
v1.9.4 |
2026-09-17 |
12 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856d28 |
| eFootball PC - V. |
v1.9.4 |
2026-09-17 |
12 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| eFootball PC - V. |
v1.18.1 |
2025-06-22 |
1 |
ReadFromHardware: Invalid address 0a21a390 near PC 0886f1f4 LR 0886f220 |