Recent logs - v1.6.3-432-gfd6c3145d

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2020-09-12 1 Jump to invalid address: 002c7600
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2020-09-12 1 Jump to invalid address: 05195cc0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2020-09-12 1 Jump to invalid address: 0791b620
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2020-09-11 1 Jump to invalid address: 058804c0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2020-09-11 1 00000000=sceAtracLowLevelDecode(0, 09fcde70, deadbeef[invalid], 00000000, 09fce0d4[ffffffff]): invalid pointers
SBK® Superbike World Championship v1.6.3-432-gfd6c3145d 2020-09-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093afba0): duplicate handler
Resistance: Retribution™ v1.6.3-432-gfd6c3145d 2025-05-13 6 VTYPE with morph used: THRU=0 TC=0 COL=1 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=2
Resistance: Retribution™ v1.6.3-432-gfd6c3145d 2021-03-29 2 Unknown GE command : 34050000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2025-03-17 17 Jump to invalid address: 0bfffffc
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ec3b0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ec8c0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66bb0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66ab0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eebb0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eec50
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eced0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ebdb0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66910
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ebf50
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b668e0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 2 Jump to invalid address: 02b3a870
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66d50
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ee870
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66ae0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ee600
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ecc20
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b3a7c0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eee70
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ee990
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026e1c80
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66da0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eca00
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eeb10
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ee7a0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eecd0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 2 Jump to invalid address: 026e18a0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eec90
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eef80
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ee8d0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ebe70
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eea50
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ef0e0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 2 Jump to invalid address: 026e1c60
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 2 Jump to invalid address: 026e18c0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 3 Jump to invalid address: 026e19c0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026ee0a0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 02b66dd0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 1 Jump to invalid address: 026eede0
Spider-Man 3 v1.6.3-432-gfd6c3145d 2020-08-27 2 Jump to invalid address: 02b3a7e0
FIFA 14 v1.8.0 2022-12-07 16 Jump to invalid address: 048e5480
FIFA 14 v1.8.0 2025-12-21 62 Jump to invalid address: 03d237e0
eFootball PES 2020 "C19" v1.6.3-432-gfd6c3145d 2022-09-03 101 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-11-06 978 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.6.3-432-gfd6c3145d 2025-06-22 3 sceDmacMemcpy(dest=0414e000, src=095f39f0, size=257472): overlapping read
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-07-08 1,966 GL ran out of GPU memory; switching to low memory mode
Killzone™: Liberation v1.6.3-432-gfd6c3145d 2020-08-19 9 Garbage libstub address or end
Fast and Furious LBMODS v1.9.4 2023-08-29 4,813 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2020 "C19" v1.9.4 2026-03-25 28,661 Savedata version requested on save: 3
(homebrew) v1.9.4 2022-11-19 1,706 MFIC instruction hit (70020024) at 08a69610
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2026-10-05 3,744 80630006=sceAtracSetDataAndGetID(08e5a220, 00007d54): invalid RIFF header
(homebrew) v1.9.4 2022-08-08 286 MFIC instruction hit (70020024) at 08a6aca0
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-11-06 1,299 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
FIFA 20.BY.DX.GAMEZ007 v1.7.5 2024-04-25 89 Render to texture with incompatible formats 3 != 1 at 00000000
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2026-01-18 60 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2021 By TM ARTS v1.9.4 2024-03-08 3,699 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-10-30 1,664 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2025-03-06 2 WriteToHardware: Invalid address 0a43696c near PC 0880dcc8 LR 0880dcc8
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-11-08 12,847 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-11-06 22,199 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-10-30 2,033 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2023-03-01 10 WriteToHardware: Invalid address 528b82bc near PC 0880dcc8 LR 0880dcc8
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-11-08 185,539 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2026-11-08 835,277 Savedata version requested on save: 3
eFootball PES 2021 By TM ARTS v1.9.4 2026-08-25 3,407 Unknown GetPointer 00000000 PC 08816130 LR 08816144
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-27 1 sceDmacMemcpy(dest=04135640, src=092feac0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-27 1 Error in shader program link: info: error: program lacks a vertex shader fs: 00000000:00015ca2 Tex TexAlpha TexOffs LM TClamp TFuncMod AlphaTest0 == #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a > 0.002) discard; fragColor0 = v; } vs: 01f71000:00000911 HWX T LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-27 1 Error in shader program link: info: error: program lacks a vertex shader fs: 00000000:0680f022 Tex TexAlpha 2x StenToAlphaDual Sten0 TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-27 1 Error in shader program link: info: error: program lacks a vertex shader fs: 00000000:000158a2 Tex TexAlpha LM TClamp TFuncMod AlphaTest0 == #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a > 0.002) discard; fragColor0 = v; } vs: 01f71000:00000911 HWX T LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-27 1 Error in shader program link: info: error: program lacks a vertex shader fs: 00000000:00800ca2 Tex TexAlpha TexOffs LM 2x TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01f71000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-27 1 sceDmacMemcpy(dest=04186610, src=092cb690, size=65552): overlapping read
eFootball PES 2021 By TM ARTS v1.9.4 2026-06-13 3,359 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
WWE SmackDown! vs. RAW 2006. v1.6.3-432-gfd6c3145d 2020-07-25 1 sceDmacMemcpy(dest=04154fd0, src=09406500, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.6.3-432-gfd6c3145d 2020-07-24 1 sceDmacMemcpy(dest=0415e700, src=092e5ca0, size=65552): overlapping read
eFootball PES 2021 By TM ARTS v1.9.4 2026-11-03 439,084 Savedata version requested on save: 3
WWE 2K20 LIQUID BY LEGENT GAMER v1.9.4 2023-07-22 18,221 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Tomb Raider: Anniversary™ v1.6.3-432-gfd6c3145d 2020-07-22 1 sceDmacMemcpy(dest=041cd000, src=08fbf3a0, size=9216): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.6.3-432-gfd6c3145d 2024-08-14 2 sceDmacMemcpy(dest=0414e000, src=095dd9c0, size=282128): overlapping read
Tomb Raider: Anniversary™ v1.6.3-432-gfd6c3145d 2020-07-22 1 sceDmacMemcpy(dest=041ecc00, src=09586660, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3-432-gfd6c3145d 2020-07-22 1 sceDmacMemcpy(dest=041cd800, src=09102870, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3-432-gfd6c3145d 2020-07-21 1 sceDmacMemcpy(dest=041f4400, src=09b48290, size=9216): overlapping read
eFootball PES 2020 "C19" v1.9.4 2025-05-02 11,008 Savedata version requested on save: 3
NBA2K21 v1.9.4 2026-07-15 2,769 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
eFootball PES 2020 C19 & Nibeck Tv v1.7.5 2025-04-30 21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
SBK®09 Superbike World Championship v1.6.3-432-gfd6c3145d 2020-12-06 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a34e0): duplicate handler
(homebrew) v1.6.3-432-gfd6c3145d 2021-04-16 5 MFIC instruction hit (70020024) at 088de944
Resistance: Retribution™ v1.6.3-432-gfd6c3145d 2020-07-15 1 CALL to illegal address 010a8ea0 - ignoring! data=0a8ea0
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 1 Bad segment number 80
SOCOM: Fireteam Bravo 3 v1.9.4 2020-09-18 2 Suspicious address 00101ad8, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.9.4 2025-04-14 5 Bad segment number 32
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 1 Suspicious address 14bed4b0, skipping reloc, type = 4

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