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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES 2013 |
v1.8.0 |
2023-07-26 |
12 |
sceUtilityOskInitStart: invalid status |
| STAR OCEAN: Second Evolution |
v1.8.0 |
2023-07-26 |
1 |
WriteToHardware: Invalid address 0a90d335 near PC 08804564 LR 08804564 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-01-17 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
| eFootball PES By HAROUN TECH |
v1.9.4 |
2026-03-31 |
2,113 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-09-11 |
7,028 |
Savedata version requested on save: 3 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2024-07-16 |
26 |
GL ran out of GPU memory; switching to low memory mode |
| Spider-Man 2 |
v1.9.4 |
2026-08-05 |
167 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.8.0 |
2025-06-13 |
93 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-07-19 |
1 |
Unable to read from install file: DATAINST.BIN~1 |
| eFootball 2023 by YOUNG RSA GAMER YT |
v1.9.3 |
2023-11-20 |
3 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-07-19 |
1 |
MFIC instruction hit (70f1f2e4) at 08a66524 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-07-19 |
1 |
MIPSCompileOp: Invalid instruction 70fb625c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-02-01 |
4 |
WriteToHardware: Invalid address ae7ef7fc near PC 0880dcc8 LR 0880dcc8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-09-26 |
189 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
354,892 |
Savedata version requested on save: 3 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2026-11-07 |
9,699 |
Savedata version requested on save: 3 |
| eFootball PES 2023/24T_X_G |
v1.9.4 |
2023-09-16 |
13 |
Savedata version requested on save: 3 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.8.0 |
2023-07-12 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3b128) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2025-02-14 |
92 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball RH12 SEASON 5 |
v1.9.4 |
2025-04-21 |
111 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War®: Ghost of Sparta |
v1.8.0 |
2023-07-11 |
1 |
BJUMP to illegal address 0aa43b74 - ignoring! data=2b5564 |
| God of War®: Ghost of Sparta |
v1.8.0 |
2023-07-11 |
1 |
Immediate draw: Unexpected primitive 7 at count 28 |
| God of War®: Ghost of Sparta |
v1.8.0 |
2023-07-11 |
1 |
Exceeded immediate draw buffer size. gstate.imm_ap=773647 , prim=5 |
| God of War®: Ghost of Sparta |
v1.8.0 |
2023-07-11 |
1 |
Unknown GE command : b79a0027 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-07-10 |
1 |
WriteToHardware: Invalid address 53366d7c near PC 0880dcc8 LR 0880dcc8 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2026-09-10 |
123 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.8.0 |
2024-08-04 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0001d480): atracID uses different codec type than data |
| eFootball RH12 SEASON 5 |
v1.9.4 |
2025-07-12 |
2,187 |
Savedata version requested on save: 3 |
| eFootball PES PPSSPP Mazdy Official |
v1.9.4 |
2024-11-27 |
3,605 |
Savedata version requested on save: 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2023-07-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000a31): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2023-07-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000107f): duplicate handler |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-04-01 |
12 |
WriteToHardware: Invalid address 00000004 near PC 08863d64 LR 08849a48 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.8.0 |
2026-01-13 |
147 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-07-05 |
1 |
WriteToHardware: Invalid address 3f800040 near PC 089bfd98 LR 089bfd98 |
| Megamind |
v1.8.0 |
2023-07-05 |
1 |
Render to texture with incompatible formats 4 != 2 at 0414a000 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2026-06-21 |
1,811 |
Savedata version requested on save: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-11-02 |
246 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Miami Vice™ The Game |
v1.8.0 |
2025-04-05 |
9 |
80630006=sceAtracSetDataAndGetID(08d73620, 00001000): invalid RIFF header |
| Mega Man Maverick Hunter X |
v1.8.0 |
2023-07-03 |
1 |
Savedata version requested on save: 3 |
| NBA '09 |
v1.8.0 |
2024-03-31 |
4 |
Render to area containing texture at 04162000 +256x0 |
| NBA '09 |
v1.8.0 |
2024-03-31 |
4 |
Rendering to framebuffer offset: 04162000 +256x0 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2025-06-08 |
197 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| eFootball PES By HAROUN TECH |
v1.9.4 |
2026-05-22 |
136 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-21 |
4 |
MIPSCompileOp: Invalid instruction 6b034611 |
| Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-21 |
4 |
MIPSCompileOp: Invalid instruction 6300460e |
| Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-21 |
4 |
MIPSCompileOp: Invalid instruction 6b404612 |
| Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-21 |
4 |
MIPSCompileOp: Invalid instruction 6b42c512 |
| Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-21 |
4 |
MIPSCompileOp: Invalid instruction 001027bd |
| SOCOM: Fireteam Bravo 3 |
v1.8.0 |
2023-07-01 |
1 |
MIPSCompileOp: Invalid instruction 7fffffff |
| SOCOM: Fireteam Bravo 3 |
v1.8.0 |
2023-07-01 |
2 |
MIPSCompileOp: Invalid instruction 0000c8ff |
| NEED FOR SPEED™ HEAT |
v1.9.4 |
2025-01-04 |
2 |
Render to texture using CLUT with different strides 64 != 128 |
| NEED FOR SPEED™ HEAT |
v1.9.4 |
2025-01-04 |
2 |
Render to area containing texture at 040d4000 +0x32 |
| NEED FOR SPEED™ HEAT |
v1.9.4 |
2025-01-04 |
2 |
4 and 8-bit CLUT format not supported for framebuffers |
| NEED FOR SPEED™ HEAT |
v1.9.4 |
2025-01-04 |
2 |
Render to texture with incompatible formats 5 != 0 at 040d4000 |
| Prince of Persia - Revelations |
v1.8.0 |
2023-07-01 |
1 |
80630006=sceAtracSetDataAndGetID(09abee80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.8.0 |
2023-07-01 |
2 |
80630006=sceAtracSetDataAndGetID(09a39c00, 00000800): invalid RIFF header |
| God of War(TM): Chains of Olympus Special Edition Demo |
v1.9.4 |
2025-12-22 |
16 |
Render to area containing texture at 04162000 +256x0 |
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.8.0 |
2024-04-22 |
6 |
WriteToHardware: Invalid address 0a000000 near PC 089bfd98 LR 089bfd98 |
| ナルティメットアクセル3 |
v1.8.0 |
2023-06-28 |
2 |
__KernelStopThread: thread 3013 does not exist |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-26 |
1 |
WriteToHardware: Invalid address 9e51bd74 near PC 0880dcc8 LR 0880dcc8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.8.0 |
2025-12-29 |
188 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14084:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:0 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10484:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-23 |
1 |
00000000=sceUtilityScreenshotInitStart(0934eba8) |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-23 |
3 |
00000000=sceUtilityScreenshotInitStart(0947d0c0) |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-23 |
1 |
00000000=sceUtilityScreenshotInitStart(093577b0) |
| DISSIDIA® FINAL FANTASY® |
v1.8.0 |
2023-06-22 |
1 |
Render to texture with incompatible formats 5 != 1 at 04160000 |
| Field Commander™ |
v1.8.0 |
2025-02-03 |
6 |
MIPSCompileOp: Invalid instruction 00401205 |
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2025-05-24 |
12 |
Render to texture using CLUT with different strides 512 != 64 |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2023-06-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf3114, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2023-06-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf3114, 4, 00000000, 0) |
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2025-05-24 |
340 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE GOD MODE 23 |
v1.9.4 |
2025-05-09 |
479 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.8.0 |
2025-04-05 |
877 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.8.0 |
2025-05-09 |
643 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-05 |
18,712 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| (untitled homebrew) |
v1.8.0 |
2023-06-20 |
1 |
Savedata version requested on save: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-08 |
171,655 |
Savedata version requested on save: 3 |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-19 |
5 |
00000000=sceUtilityScreenshotInitStart(09445fd8) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a7e9b2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 443151fe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a9483a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44324986 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a92ebc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 443265d7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction b7064356 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a95754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a9d44b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 4332e776 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 443259a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 9f5b1776 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a9fd10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
3 |
MIPSCompileOp: Invalid instruction 43a9f89a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44329536 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44334d30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
3 |
MIPSCompileOp: Invalid instruction 4433483d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44331fee |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction b6970e99 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction b62f2868 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 9fde2340 |