Recent logs - v1.9.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-10-20 14,382 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-02-06 1,515 Render to texture using CLUT with different strides 512 != 64
DISSIDIA® FINAL FANTASY® v1.8.0 2023-05-06 2 Ignoring possible render to texture at 041a0000 +208x95 / 256x128
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-05-30 6 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's 5xBR v3.5a Shader Copyright (C) 2011 Hyllian/Jararaca - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(16.163, 23.351, 8.4772); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); vec4 df(vec4 A, vec4 B) { return abs(A-B); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h)); } void main(){ bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up; bvec4 nc; // new_color bvec4 fx, fx_left, fx_up; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz; vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz; vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz; vec3 E = texture2D(sampler0, TexCoord_0 ).xyz; vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz; vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz; vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz; vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz; vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz; vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz; vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz; vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz; vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz; vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz; vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz; vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz; vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz; vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz; vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz; vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz; vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw)); vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw)); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E,rgbw)); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec
Call of Duty : Roads to Victory™ v1.18.1-12-g1124be79f8 2026-04-22 11 WriteToHardware: Invalid address 00000148 near PC 08000000 LR 08000000
DISSIDIA® FINAL FANTASY® v1.10.2 2021-12-24 1 Ignoring possible render to texture at 0415a000 +80x40 / 256x128
WWE'12 v1.10.2 2021-12-24 1 sceDmacMemcpy(dest=04147650, src=09426870, size=65552): overlapping read
SpongeBob SquarePants: The Yellow Avenger v1.10.2 2021-12-24 1 Ignoring possible render to texture at 04172000 +0x76 / 128x128
WWE SVR 2020 v1.8.0 2023-12-25 32 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
GTA: Liberty City Stories v1.10.2 2021-12-24 1 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000489, pos=0, access=1, data=2, text=2
Crash™ Tag Team Racing v1.12.3 2022-04-18 2 80630006=sceAtracSetDataAndGetID(09aaa5c0, 00014000): invalid RIFF header
Ys SEVEN v1.10.2 2021-12-23 1 Render to area containing texture at 09dea480 +8x1
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-05-14 3 sceDmacMemcpy(dest=040e4000, src=091bf590, size=13184): overlapping read
TTT XV3 V9 BY LEGENDCRACK Z v1.9.4 2026-01-14 288 0 depal unsupported: shift=5 mask=ff offset=0
WWE'12 v1.10.2 2021-12-23 1 sceDmacMemcpy(dest=04172840, src=094f48d0, size=65552): overlapping read
TTT XV3 V9 BY LEGENDCRACK Z v1.9.4 2026-01-14 263 Render to texture using CLUT with different strides 512 != 64
ASPHALT : URBAN GT 2 v1.13.2 2022-10-17 36 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
MONSTER HUNTER FREEDOM UNITE™ v1.10.2 2021-12-23 2 sceDmacMemcpy(dest=040e4000, src=091bf5d0, size=17152): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.2 2021-12-22 1 sceDmacMemcpy(dest=0414e000, src=09527780, size=221072): overlapping read
WWE CG22 by CRFTER GaAMING v1.10.2 2021-12-22 1 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-12-22 1 WriteToHardware: Invalid address 13acb734 near PC 0880dcc8 LR 0880dcc8
Gran Turismo® v1.17.1 2024-08-01 8 Jump to invalid address: 03309fa0
eFootball Pes 2022 By DTG v1.10.2 2021-12-22 1 Unknown GetPointer 00000080 PC 0884d7a4 LR 0884d7c4
ナルティメットアクセル3 v1.10.2 2021-12-22 1 WriteToHardware: Invalid address 00000082 near PC 088d1090 LR 088d1090
TTT XV3 V9 BY LEGENDCRACK Z v1.9.4 2026-01-14 56,206 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2022 Danilo Gamer v1.10.2 2022-10-30 4 sceMp3Init: invalid data: not 44.1kHz
eFootball 2022 ASEAN v1.9.4 2024-07-25 3,981 Savedata version requested on save: 3
eFootball 2022 ASEAN v1.9.4 2026-03-14 10,828 Savedata version requested: 3
PES EFootball 2022 PPSSPP FINAL VERSIO v1.9.4 2021-12-27 4 Unknown GetPointer eb7aa317 PC 0884d7a4 LR 0884d7c4
Pro Evolution Soccer 2014 v1.9.4 2025-06-08 282 Savedata version requested: 3
Pro Evolution Soccer 2014 v1.9.4 2022-08-08 131 Savedata version requested on save: 3
eFootball PES 2022 Danilo Gamer v1.9.4 2026-03-08 122 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-01 3 Jump to invalid address: 07174080
仮面ライダー クライマックスヒーローズ オーズ v1.10.2 2021-12-21 1 Render to area containing texture at 04044000 +0x43
Def Jam® Fight For NY™: The Takeover v1.10.2 2021-12-21 1 sceDmacMemcpy(dest=09820b80, src=08400000, size=72384): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.2 2021-12-20 1 sceDmacMemcpy(dest=0414e000, src=095e1f80, size=302272): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2026-06-17 566 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): fmt definition too small (0)
WWE 2K21 PSP v1.12.3 2022-04-16 11 80630007=sceAtracSetData(3, 08d4b180, 000106e0): atracID uses different codec type than data
WWE 2K21 PSP v1.14.4 2023-02-04 71 80630007=sceAtracSetData(3, 08d4b180, 00001cd0): atracID uses different codec type than data
Tom Clancy's Splinter Cell® Essentials v1.10.2 2021-12-20 1 sceDmacMemcpy(dest=0874ad40, src=08752d40, size=32768): overlapping read
Daxter v1.10.2 2021-12-20 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee23c0, 4, 00000000, 0)
WWE 2K21 PSP v1.8.0 2022-10-21 48 80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2026-08-08 371 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 0000edb8): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 00008d78): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(3, 08d4b180, 00006dc0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 0000d8f0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 00002018): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 0000a6a0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(3, 08d4b180, 00002130): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 0000d5a8): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 00010168): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 00003fd0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 1 80630006=sceAtracSetData(2, 08d4b180, 00009638): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-12-19 1 Branch in RSRTComp delay slot at 08fffc2c in block starting at 08ff0000
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-12-19 1 Branch in RSRTComp delay slot at 08fffc2c in block starting at 08ff2f60
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-12-19 1 Branch in RSRTComp delay slot at 08fffc2c in block starting at 08ffd10c
Def Jam® Fight For NY™: The Takeover v1.10.2 2021-12-19 1 sceDmacMemcpy(dest=09a5dcc0, src=08400000, size=72384): overlapping read
WWE 2K21 PSP v1.12.3 2022-04-14 8 80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data
WWE 2K21 PSP v1.10.2 2021-12-20 2 80630006=sceAtracSetData(2, 08d13140, 00006ed8): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 2 80630006=sceAtracSetData(2, 08d4b180, 000060a0): invalid RIFF header
WWE SmackDown vs. RAW 2008 v1.10.2 2021-12-19 1 sceDmacMemcpy(dest=04173860, src=094534b0, size=65552): overlapping read
WWE 2K21 PSP v1.12.3 2022-08-06 6 80630007=sceAtracSetData(2, 08d4b180, 0000d8f0): atracID uses different codec type than data
WWE 2K21 PSP v1.9.4 2022-10-17 9 80630007=sceAtracSetData(2, 08d4b180, 00002018): atracID uses different codec type than data
WWE 2K21 PSP v1.9.4 2023-02-10 19 80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data
WWE 2K21 PSP v1.9.4 2022-10-17 8 80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data
WWE 2K21 PSP v1.12.3 2022-04-03 3 80630006=sceAtracSetData(2, 08d4b180, 0000ba50): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-19 1 80630006=sceAtracSetData(3, 08d4b180, 00008e90): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-19 1 80630006=sceAtracSetData(2, 08d4b180, 0000de68): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-18 1 80630006=sceAtracSetData(3, 08d4b180, 00003b70): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-18 1 80630006=sceAtracSetData(3, 08d4b180, 00004cf0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-18 1 80630006=sceAtracSetData(3, 08d4b180, 000034e0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-18 1 80630006=sceAtracSetData(2, 08d4b180, 00009cc8): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-19 2 80630006=sceAtracSetData(2, 08d4b180, 000032b0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-18 1 80630006=sceAtracSetData(2, 08d4b180, 000086e8): invalid RIFF header
DBZINFINITE W: ISO DE 3RTMO BITE v1.9.4 2023-03-02 44 Render to texture using CLUT with different strides 512 != 64
eFootball PES 2022 Danilo Gamer v1.9.2 2025-04-10 17 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball PES By HAROUN TECH v1.9.4 2026-11-05 515 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
WWE SmackDown vs. RAW 2008 v1.10.2 2021-12-18 1 sceDmacMemcpy(dest=04171bb0, src=093b6730, size=65552): overlapping read
eFootball PES 2021 DraycEM "C19" v1.7.4 2025-01-04 12 Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8
WWE SmackDown vs. RAW 2008 v1.10.2 2021-12-18 1 sceDmacMemcpy(dest=041706b0, src=093d5fa0, size=65552): overlapping read
WWE 2K21 PSP v1.10.2 2021-12-19 2 80630006=sceAtracSetData(2, 08d4b180, 0000b938): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-19 3 80630006=sceAtracSetData(2, 08d4b180, 00002130): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-17 1 80630006=sceAtracSetData(2, 08d4b180, 0000f790): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-17 1 80630006=sceAtracSetData(2, 08d4b180, 0000fad8): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-17 1 80630006=sceAtracSetData(2, 08d4b180, 00008fa8): invalid RIFF header
WWE 2K21 PSP v1.9.4 2022-08-01 15 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K21 PSP v1.12.3 2022-08-01 27 80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K21 PSP v1.10.2 2021-12-19 3 80630006=sceAtracSetData(3, 08d4b180, 00001f00): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 2 80630006=sceAtracSetData(2, 08d4b180, 000061b8): invalid RIFF header
WWE 2K21 PSP v1.13.2 2022-09-22 47 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K21 PSP v1.10.2 2021-12-19 2 80630006=sceAtracSetData(2, 08d4b180, 0000cf18): invalid RIFF header
WWE 2K21 PSP v1.12.3 2022-04-03 6 80630006=sceAtracSetData(2, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 2 80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-17 1 80630006=sceAtracSetData(3, 08d4b180, 00007338): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 2 80630006=sceAtracSetData(3, 08d4b180, 00005d58): invalid RIFF header
WWE 2K21 PSP v1.10.2 2021-12-20 2 80630006=sceAtracSetData(2, 08d4b180, 0000da08): invalid RIFF header
WWE 2K21 PSP v1.13.1 2022-10-20 9 80630007=sceAtracSetData(3, 08d4b180, 0000c1f8): atracID uses different codec type than data
WWE 2K21 PSP v1.12.3 2022-04-16 11 80630007=sceAtracSetData(3, 08d4b180, 000028d8): atracID uses different codec type than data
WWE 2K21 PSP v1.12.3 2022-08-06 26 80630007=sceAtracSetData(3, 08d4b180, 00001f00): atracID uses different codec type than data

« Newest   Older »