Recent logs - v1.13.2-1258-gafe3ba01f

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Xyanide: Resurrection v1.13.2-1258-gafe3ba01f 2022-09-29 sceDmacMemcpy(dest=09d6ddc0, src=09d6c040, size=6016): overlapping read
ARMORED CORE 3 Portable v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: 0:16: S0001: Bitwise operations operands signs must match. 00180000:001ef022 Tex TexAlpha TFuncMod AlphaTest >= ColorTest0 != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G68 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:003ef022 Tex TexAlpha Fog TFuncMod AlphaTest >= ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
RESISTANCE® ~報復の刻~ v1.13.2-1258-gafe3ba01f 2022-09-28 Rendering from framebuf with offset 04000000 -> 04000000+0x0
Xyanide: Resurrection v1.13.2-1258-gafe3ba01f 2022-09-29 sceDmacMemcpy(dest=094c12c0, src=0925a5a4, size=16384): overlapping read
Xyanide: Resurrection v1.13.2-1258-gafe3ba01f 2022-09-28 sceDmacMemcpy(dest=094c12c0, src=092c65bc, size=16384): overlapping read
RIDGE RACER 2 v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: 0:17: S0001: Bitwise operations operands signs must match. 00180000:001e03a2 Tex TexAlpha TClampST TFuncMod ColorTest0 != #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
RIDGE RACER 2 v1.13.2-1258-gafe3ba01f 2022-09-28 Ignoring possible texturing from framebuffer at 04195140 +0x88 / 256x272
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:003e0022 Tex TexAlpha Fog TFuncMod ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:001e0022 Tex TexAlpha TFuncMod ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:003e0002 Tex Fog TFuncMod ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:001fd002 Tex TFuncMod AlphaTest0 > ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) DISCARD; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00190000:003ef022 Tex TexAlpha Fog TFuncMod AlphaTest >= ColorTest0 != TestDiscardToZero #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00190000:003e0002 Tex Fog TFuncMod ColorTest0 != TestDiscardToZero #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:001fd022 Tex TexAlpha TFuncMod AlphaTest0 > ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:003fd022 Tex TexAlpha Fog TFuncMod AlphaTest0 > ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:16: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00190000:003e0022 Tex TexAlpha Fog TFuncMod ColorTest0 != TestDiscardToZero #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00190000:001e0022 Tex TexAlpha TFuncMod ColorTest0 != TestDiscardToZero #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00190000:001e0002 Tex TFuncMod ColorTest0 != TestDiscardToZero #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.13.2-1258-gafe3ba01f 2022-09-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:15: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:001e0002 Tex TFuncMod ColorTest0 != #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
TEKKEN DARK RESURRECTION v1.13.2-2098-g11c1b539e 2022-11-29 Attempting to texture from current render target (src=04044000 / target=04044000 / flags=7), making a copy
MONSTER HUNTER FREEDOM UNITE™ v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: 0:16: S0001: Bitwise operations operands signs must match. 00180000:001e0002 Tex TFuncMod ColorTest0 != #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 MC4 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; }
God of War: Chains of Olympus v1.13.2-2311-g4fd336f5e 2022-12-06 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
MONSTER HUNTER FREEDOM UNITE™ v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: 0:16: S0001: Bitwise operations operands signs must match. 00190000:001e0022 Tex TexAlpha TFuncMod ColorTest0 != TestDiscardToZero #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 MC4 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER FREEDOM UNITE™ v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: 0:17: S0001: Bitwise operations operands signs must match. 00190000:003e0022 Tex TexAlpha Fog TFuncMod ColorTest0 != TestDiscardToZero #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 MC4 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER FREEDOM UNITE™ v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: 0:17: S0001: Bitwise operations operands signs must match. 00190000:003e0002 Tex Fog TFuncMod ColorTest0 != TestDiscardToZero #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 MC4 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER FREEDOM UNITE™ v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: 0:16: S0001: Bitwise operations operands signs must match. 00190000:001e0002 Tex TFuncMod ColorTest0 != TestDiscardToZero #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 MC4 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER FREEDOM UNITE™ v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: 0:17: S0001: Bitwise operations operands signs must match. 00190000:003ef022 Tex TexAlpha Fog TFuncMod AlphaTest >= ColorTest0 != TestDiscardToZero #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G76 MC4 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
Burnout Legends v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: ERROR: 0:17: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:17: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:17: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:451e0382 Tex TClampST StenToAlpha Sten0 TFuncMod ColorTest0 != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 506 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor0.rgb = splat3(1.0); }
Burnout Legends v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: ERROR: 0:17: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:17: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:17: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:401e0382 Tex TClampST TFuncMod ColorTest0 != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 506 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; fragColor0.rgb = splat3(1.0); }
Silent Hill® Origins v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: ERROR: 0:19: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:015a078e Tex TexProj TexOffs TClampST StenToAlpha StenUniform TFuncRepl ColorTest0 == #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 540 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec2 fixedcoord = vec2((clamp((v_texcoord.x / v_texcoord.z), u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp((v_texcoord.y / v_texcoord.z), u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); if (v.r > 0.002 || v.g > 0.002 || v.b > 0.002) DISCARD; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
侍道2ポータブル v1.13.2-1327-g10b226367 2022-10-02 Rendering from framebuf with offset 04000000 -> 04000000+0x0
Need For Speed™ ProStreet v1.13.2-1966-gb4c670694 2022-11-23 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
Need for Speed™ Shift v1.13.2-1258-gafe3ba01f 2022-09-29 Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272
Need for Speed™ Shift v1.13.2-1978-gfd110ef6a 2022-11-21 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
Need for Speed™ Shift v1.13.2-1978-gfd110ef6a 2022-11-21 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
Burnout Legends v1.13.2-997-g143be816c 2022-11-24 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
Midnight Club 3: Dub Edition v1.13.2-2289-ga8939f456 2022-12-05 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Midnight Club 3: Dub Edition v1.13.2-2289-ga8939f456 2022-12-05 Attempting to texture from current render target (src=04178000 / target=04178000 / flags=7), making a copy
Midnight Club 3: Dub Edition v1.13.2-1317-gf12a5101e 2022-10-06 Rendering from framebuf with offset 04000000 -> 04000000+0x0
TEKKEN DARK RESURRECTION v1.13.2-2022-g2e492bf33 2022-11-28 Attempting to texture from current render target (src=04000000 / target=04000000 / flags=7), making a copy
RIDGE RACER 2 v1.13.2-2289-ga8939f456 2022-12-04 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
RIDGE RACER 2 v1.13.2-981-gca2962bea 2022-12-05 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
Dante's Inferno™ v1.13.2-925-g2791ab322 2022-12-07 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
Silent Hill® Origins v1.13.2-925-g2791ab322 2022-11-20 Rendering to framebuffer offset at 04170000 +256x0 (stride 512)
Burnout Legends v1.13.2-953-ge2768b9e0 2022-11-30 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
God of War®: Ghost of Sparta v1.13.2-2197-g7f65ba115 2022-12-05 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War®: Ghost of Sparta v1.13.2-947-g7b47ba802 2022-12-05 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Silent Hill® Origins v1.13.2-925-g2791ab322 2022-12-06 Attempting to texture from current render target (src=04170000 / target=04170000 / flags=7), making a copy
ASPHALT : URBAN GT 2 v1.13.2-908-ga6c954652 2022-12-02 Attempting to texture from current render target (src=04154000 / target=04154000 / flags=7), making a copy
God of War™: Ghost of Sparta v1.13.2-957-g7923e87ba 2022-12-07 Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy
God of War™: Ghost of Sparta v1.13.2-957-g7923e87ba 2022-12-07 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.13.2-925-g2791ab322 2022-12-07 Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy
Dragon Ball Z Shin Budokai v1.13.2-2210-g116bc9d59 2022-12-08 sceNetAdhocMatchingInit(3000) at 088c66f4
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.2-1942-g3f133befa 2022-12-08 sceNetAdhocMatchingInit(3000) at 088f31c0
ARMORED CORE 3 Portable v1.13.2-1258-gafe3ba01f 2022-09-28 __KernelStopThread: thread 305 does not exist
METAL SLUG XX™ v1.13.2-951-g776c65001 2022-12-08 sceNetAdhocMatchingInit(65536) at 08864640
RESISTANCE® ~報復の刻~ v1.13.2-2098-g11c1b539e 2022-12-08 Failed to read valid video stream data from header
GODS EATER BURST v1.13.2-2205-ga349e2b85 2022-12-06 Waiting thread for 20 that was already waiting for 20
FIFA 21 Beta T. Bendezu & Alexander v1.9.4 2022-11-30 Game install with no files / data
FIFA 21 Beta T. Bendezu & Alexander v1.9.4 2022-12-08 Savedata version requested on save: 3
FIFA 21 Beta T. Bendezu & Alexander v1.9.4 2022-12-08 Savedata version requested: 3
God of War™: Ghost of Sparta v1.13.2-957-g7923e87ba 2022-12-08 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.13.2-925-g2791ab322 2022-12-08 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Crash™ Tag Team Racing v1.9.4 2022-12-08 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-12-08 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-12-08 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-12-08 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-12-08 sceKernelCreateThread(name=system): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-12-08 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Burnout Legends v1.9.4 2022-12-08 Attempted set for logic op: f
Midnight Club 3: Dub Edition v1.9.4 2022-12-08 Savedata version requested: 1
Dante's Inferno™ v1.9.4 2022-12-07 sceDmacMemcpy(dest=086000a0, src=08c012f0, size=65536): overlapping read
RESISTANCE® ~報復の刻~ v1.9.4 2022-12-08 Could not setup streams, unexpected stream count: 61637
TEKKEN DARK RESURRECTION v1.9.4 2022-12-08 sceMpegRingbufferPut(): invalid mpeg data
Crash™ Tag Team Racing v1.9.4 2022-12-08 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Dante's Inferno™ v1.9.4 2022-12-08 Video out requested, not supported: mode=0 size=0,0
God of War: Chains of Olympus v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.9.4 2022-12-08 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Aces of War v1.9.4 2022-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Xyanide: Resurrection v1.9.4 2022-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=09ef8dfc, pos=0, access=1, data=2, text=2
Xyanide: Resurrection v1.9.4 2022-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=09ef5cd4, pos=0, access=1, data=2, text=2
METAL GEAR ACID v1.9.4 2022-12-07 sceIoAssign(disc0:, umd0:, isofs:, IOASSIGN_RDONLY, 00000000, 0)
METAL SLUG Anthology v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
侍道2ポータブル v1.9.4 2022-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
ASPHALT : URBAN GT 2 v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ASPHALT : URBAN GT 2 v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Crash™ Tag Team Racing v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Crash™ Tag Team Racing v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
DISSIDIA duodecim prologus FINAL FANTASY v1.9.4 2022-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
Assassin's Creed: Bloodlines™ v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Midnight Club 3: Dub Edition v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Midnight Club 3: Dub Edition v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2