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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES 2022 By ERYE CHANNEL |
v1.14.4 |
2023-11-17 |
25 |
sceMp3Init: invalid data: not layer 3 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(09a17080, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.7.4 |
2023-12-08 |
2 |
80630006=sceAtracSetDataAndGetID(096f8d00, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address 3f49f405 near PC 08a552d0 LR 08a552d0 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-11-07 |
9 |
MIPSCompileOp: Invalid instruction 01069701 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-11-07 |
7 |
MIPSCompileOp: Invalid instruction 00020001 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-11-07 |
4 |
MIPSCompileOp: Invalid instruction 00100005 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc7414, 4, 00000000, 0) |
| グランナイツヒストリー |
v1.14.4 |
2023-01-22 |
1 |
00000000=sceUtilityScreenshotInitStart(08d407c0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-22 |
1 |
sceNetAdhocMatchingInit(32768) at 08930b4c |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-22 |
19 |
80630006=sceAtracSetDataAndGetID(0950ce80, 00014000): invalid RIFF header |
| Daxter |
v1.15.3 |
2023-05-16 |
2 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| 喧嘩番長ポータブル |
v1.16.6-280-g6d063ce3e |
2025-01-12 |
241 |
Vertices without position found: (04000060) P: ? N: f (size: 16) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
Branch in RSRTComp delay slot at 08a75318 in block starting at 08a75304 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction 9e91d810 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b99444, 4, 00000000, 0) |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address 00000010 near PC 0885f8c4 LR 0885f8c4 |
| eFootball PES 2023 By Milad Safaei |
v1.15.4 |
2023-06-02 |
4 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-01-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09253220): duplicate handler |
| WWE'12 |
v1.14.4 |
2023-01-22 |
2 |
Unknown GetPointerWrite 0e7d6aa3 PC 08bfbde0 LR 08bfbe04 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-22 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8bcec950), bad data |
| NBA STREET Showdown |
v1.14.4 |
2023-01-22 |
1 |
Unknown GetPointerWrite 3f800000 PC 08ae6ec8 LR 08b68f9c |
| NBA STREET Showdown |
v1.15.4 |
2024-06-15 |
3 |
WriteToHardware: Invalid address 00000080 near PC 08a65420 LR 08a65420 |
| WWE 2K20 by GamerNafZ™ |
v1.17.1 |
2024-03-15 |
12 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-01-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092d7a90): duplicate handler |
| MotoGP™22 | By CahNdutz |
v1.17.1 |
2024-05-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f1de0): duplicate handler |
| MotorStorm®: Arctic Edge |
v1.14.4 |
2025-05-09 |
9 |
Ignoring possible texturing from framebuffer at 0417c000 +0x161 / 256x272 |
| Gungnir |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address 00000024 near PC 088ae294 LR 088ae294 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +416x-2958 / 64x256 |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.14.4 |
2023-01-22 |
2 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
Hyllian's 5xBR v3.5a Shader
Copyright (C) 2011 Hyllian/Jararaca - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec2 v_texcoord0;
const float coef = 2.0;
const vec3 rgbw = vec3(16.163, 23.351, 8.4772);
const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 );
const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 );
const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 );
const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 );
const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 );
const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 );
vec4 df(vec4 A, vec4 B) {
return abs(A-B);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) {
return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h));
}
void main(){
bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x);
vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz;
// Let's skip the whole scaling if output size smaller than 1.6x of input size
if (upscale) {
bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule
bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up;
bvec4 nc; // new_color
bvec4 fx, fx_left, fx_up; // inequations of straight lines.
vec2 pS = 1.0 / u_texelDelta.xy;
vec2 fp = fract(v_texcoord0.xy*pS.xy);
vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy;
vec2 dx = vec2(u_texelDelta.x,0.0);
vec2 dy = vec2(0.0,u_texelDelta.y);
vec2 y2 = dy + dy; vec2 x2 = dx + dx;
vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz;
vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz;
vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz;
vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz;
vec3 E = texture2D(sampler0, TexCoord_0 ).xyz;
vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz;
vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz;
vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz;
vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz;
vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz;
vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz;
vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz;
vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz;
vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz;
vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz;
vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz;
vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz;
vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz;
vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz;
vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz;
vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz;
vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw));
vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E,rgbw));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec |
| Mortal Kombat: Unchained |
v1.14.4 |
2023-02-19 |
2 |
Unknown GetPointerWrite bcc5e090 PC 088df7c4 LR 088df7dc |
| Patapon 3 - DxD Edition v1.0 |
v1.14.4 |
2023-01-22 |
1 |
Block transfer invalid: 004f8280/0 -> 00000000/0, 1x1x2 (0,0)->(477,755) |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-22 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (20200a3b), bad data |
| NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
1 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
1 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
1 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
| NARUTO: Ultimate Ninja Heroes |
v1.15.4 |
2023-07-16 |
4 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-22 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bfdeabed), bad data |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction 71529d70 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction 05f75d30 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction cfe9e1b0 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction 7e5ff2b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address 006f0066 near PC 089adbb4 LR 089adbb4 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +32x-14904 / 64x256 |
| eFootball Chelito 19 |
v1.14.4 |
2023-06-23 |
2 |
Unknown GetPointerWrite 00000005 PC 08a02db8 LR 08922f74 |
| Untold Legends: Brotherhood of the Blade |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(0953ed40, 00010000): invalid RIFF header |
| Untold Legends: Brotherhood of the Blade |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 04166000 +0x224 / 128x272 |
| Untold Legends: Brotherhood of the Blade |
v1.14.4 |
2023-01-22 |
2 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 04112000 +0x48 / 256x256 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address bb228427 near PC 08a0a038 LR 08a0a00c |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(098c3500, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(0989af40, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address 4280f8f8 near PC 0880dcc8 LR 0880dcc8 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(09ae9340, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
2 |
80630006=sceAtracSetDataAndGetID(09aaf880, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
3 |
80630006=sceAtracSetDataAndGetID(09a0d2c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(09a0d3c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(09a9d300, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
5 |
80630006=sceAtracSetDataAndGetID(09906980, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(09802740, 00000800): invalid RIFF header |
| 喧嘩番長5~漢の法則~ |
v1.14.4 |
2023-01-22 |
1 |
00000000=sceUtilityScreenshotInitStart(092a39f0) |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-02-11 |
2 |
Ignoring possible texturing from framebuffer at 08edf740 +32x-8501 / 8x8 |
| eFootball 2023 By Tutoriales Bendezu |
v1.7.4 |
2023-08-05 |
66 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-04-14 |
3 |
Ignoring possible texturing from framebuffer at 04176000 +768x94 / 512x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +32x-18399 / 64x256 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +192x-22654 / 64x256 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
WriteToHardware: Invalid address 97f96660 near PC 08902d90 LR 08902d90 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-10 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea20b0): duplicate handler |
| DBZ:ISO Latina de Israel Sarango. |
v1.14.4 |
2023-03-16 |
17 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-21 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +224x-14469 / 64x256 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2025-02-28 |
6 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-03-15 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +1152x210 / 512x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-21 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +128x-14084 / 64x256 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-01-21 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1920x138 / 512x272 |
| ダンボール戦機W |
v1.20.4 |
2026-05-29 |
64 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| Justice League: Heroes™ |
v1.14.4 |
2023-01-21 |
1 |
Unknown GE command : 11111100 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-01-21 |
1 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:25: 'v_texcoord' : undeclared identifier
ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:26: 'texSize' : undeclared identifier
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:28: 'fragColor0' : undeclared identifier
ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float'
reinterpret
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 val = texture(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
fragColor0 = outColor;
}
|
| BURNOUT DOMINATOR |
v1.14.4 |
2023-12-06 |
18 |
Ignoring possible texturing from framebuffer at 04176000 +1024x157 / 512x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
WriteToHardware: Invalid address 60810afc near PC 0880dcc8 LR 0880dcc8 |
| Final Fantasy® |
v1.14.4 |
2023-02-22 |
30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Resistance: Retribution™ |
v1.14.4 |
2023-01-21 |
1 |
Unknown GE command : 293197cb |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c708d4, 4, 00000000, 0) |
| Gun™ Showdown |
v1.14.4 |
2023-01-21 |
24 |
80630006=sceAtracSetData(0, 09688340, 00030000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction 7144cae8 |
| LEGO® Indiana Jones™ 2 |
v1.14.4 |
2023-01-21 |
73 |
80630006=sceAtracSetData(0, 09688340, 00030000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction 713241c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
3 |
MIPSCompileOp: Invalid instruction ef220c24 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
3 |
MIPSCompileOp: Invalid instruction 4f237722 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
3 |
MIPSCompileOp: Invalid instruction 4f23bf63 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
3 |
MIPSCompileOp: Invalid instruction cf250bf4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction 713328a8 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c708d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b62e34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b62e34, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
34 |
80111101=sceUtilityLoadModule(deadbeef): invalid module id |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
80111101=sceUtilityLoadModule(08c37b00): invalid module id |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction 4f217ee2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction cda40c0c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction 4f238760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
MIPSCompileOp: Invalid instruction 4f21bf21 |