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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dante's Inferno™ |
v1.14.4 |
2023-01-22 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01710551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > |
| Dante's Inferno™ |
v1.14.4 |
2023-01-22 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01b15051:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.3 |
2025-03-21 |
44 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball 2023 By Tutoriales Bendezu |
v1.17.1 |
2025-04-06 |
183 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2023-01-21 |
1 |
Unknown GetPointerWrite 052d7478 PC 08b0c4cc LR 08c501e8 |
| Secret Agent Clank™ |
v1.14.4 |
2023-04-09 |
3 |
Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272 |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-01-21 |
1 |
Ignoring possible texturing from framebuffer at 08ed8740 +32x-11733 / 8x8 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-01-21 |
1 |
Utility access thread still running, state: shutting down, dialog=1/1 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-01-21 |
1 |
Utility access thread still running, state: shutting down, dialog=2/1 |
| 雨格子の館 PORTABLE 一柳和、最初の受難 |
v1.18.1 |
2026-10-12 |
69 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-07 |
19 |
WriteToHardware: Invalid address 1207f080 near PC 089bfe64 LR 089bfe64 |
| Spider-Man 3 |
v1.14.4 |
2023-01-21 |
1 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
| eFootball By TM ARTS |
v1.18 |
2025-03-16 |
45 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
| Sega Genesis Collection™ |
v1.18.1 |
2025-09-23 |
11 |
MIPSCompileOp: Invalid instruction 0100187a |
| Sega Genesis Collection™ |
v1.14.4 |
2023-01-21 |
1 |
Branch in branch delay slot at 088579fd with different target |
| Sega Genesis Collection™ |
v1.14.4 |
2023-01-21 |
1 |
Branch in branch delay slot at 088579f9 with different target |
| Need for Speed™ Shift |
v1.14.4 |
2023-05-17 |
5 |
Ignoring possible texturing from framebuffer at 04176000 +128x251 / 512x272 |
| Disgaea 2: Dark Hero Days |
v1.18.1 |
2025-11-01 |
332 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| IRON MAN |
v1.14.4 |
2023-01-21 |
2 |
Failed decrypting the PRX (ret = -4, size = 8588520, psp_size = 8588864)! |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-21 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
4 |
sceMp3Init: invalid data: not layer 3 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-01-21 |
1 |
WriteToHardware: Invalid address 00000029 near PC 08a9c9ac LR 08a9c9d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
Jump to invalid address: 0571e100 PC 096b49dc LR 096b0040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
Jump to invalid address: 0571e100 PC 096b49d8 LR 096b0040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
Jump to invalid address: 0571e100 PC 096b49d4 LR 096b0040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-21 |
1 |
Jump to invalid address: 0571e100 PC 096b49d0 LR 096b0040 |
| WWE All Stars |
v1.17.1 |
2025-08-02 |
11 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-01-21 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08b259f4 LR 08b25a74 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-01-21 |
1 |
WriteToHardware: Invalid address 00000000 near PC 0880bf58 LR 0880cae8 |
| PES 2013 |
v1.14.4 |
2023-01-22 |
5 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-01-21 |
1 |
WriteToHardware: Invalid address 41e16f44 near PC 08000000 LR 08000000 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-01-21 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(a99ef08, 78:92:0a:e9:b6:98, 20000000, 0) at 0897ed90 |
| God of War: Chains of Olympus |
v1.20.4-4642-g8664e74bdb |
2026-11-08 |
207 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War: Chains of Olympus |
v1.18.1 |
2026-05-01 |
264 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| RESISTANCE® ~報復の刻~ |
v1.16.6 |
2023-12-22 |
3 |
Unknown GetPointerWrite 25ffa938 PC 08be51dc LR 08cd6754 |
| LittleBigPlanet™ |
v1.20.4-4608-gd4e3c7eb2b |
2026-11-07 |
21 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.1 |
2024-07-23 |
14 |
Unknown GetPointerWrite 00000028 PC 08b47578 LR 088aaff4 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090e4f70): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 091e4780): duplicate handler |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-01-21 |
1 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095d8880): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0933f7c0): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0933f8e0): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093cdae0): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0904f6d0): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-21 |
7 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0960c190): duplicate handler |
| eFootball PES 2021 T. Bendezu "C19" |
v1.15.4 |
2023-11-09 |
35 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| FAT PRINCESS: FISTFUL OF CAKE |
v1.18.1 |
2025-09-09 |
25 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-01-21 |
2 |
MIPSCompileOp: Invalid instruction cfa09720 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-01-21 |
2 |
MIPSCompileOp: Invalid instruction eda0b520 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-01-21 |
2 |
MIPSCompileOp: Invalid instruction 4f801700 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-01-21 |
2 |
MIPSCompileOp: Invalid instruction 007180a9 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-01-21 |
4 |
MIPSCompileOp: Invalid instruction 4c010c01 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-01-21 |
1 |
Unknown GE command : 39e387c0 |
| REZEL CROSS(Chinese Ver) |
v1.14.4 |
2023-01-21 |
1 |
Failed decrypting the PRX (ret = -4, size = 8588520, psp_size = 8588864)! |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.18.1-1101-g4ff642ccc8 |
2026-01-24 |
167 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| FIFA STREET 2 |
v1.17.1 |
2025-03-26 |
97 |
Block transfer invalid: 09e93210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-01-21 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +768x193 / 512x272 |
| 初音ミク -Project DIVA- 2nd |
v1.14.4 |
2023-01-21 |
2 |
00000000=sceUtilityScreenshotInitStart(0929bd70) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-05-23 |
2 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-20 |
4 |
80630006=sceAtracSetDataAndGetID(09a662c0, 00014000): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-29 |
2 |
80630006=sceAtracSetDataAndGetID(09b56bc0, 00000800): invalid RIFF header |
| Ratchet |
v1.14.4 |
2023-01-20 |
50 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-15 |
5 |
80630006=sceAtracSetDataAndGetID(09242400, 00014000): invalid RIFF header |
| BURNOUT DOMINATOR |
v1.14.4-617-gfebba1886 |
2024-10-02 |
8 |
Ignoring possible texturing from framebuffer at 04176000 +0x103 / 512x272 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-20 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6249cbac), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-20 |
4 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (acacacac), bad data |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-29 |
27 |
80630006=sceAtracSetDataAndGetID(09dd3dc0, 00014000): invalid RIFF header |
| Daxter |
v1.14.4 |
2023-01-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9fe40, 4, 00000000, 0) |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-02-26 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +512x57 / 480x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-21 |
7 |
Ignoring possible texturing from framebuffer at 08bb4780 +352x-15738 / 64x256 |
| Driver 76 |
v1.9.4 |
2024-01-06 |
16 |
Unknown GE command : 342e2db8 |
| Young Thor |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
| Young Thor |
v1.14.4 |
2023-01-20 |
25 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-05-07 |
4 |
800200d2=scePsmfPlayerSetPsmf(0946fb98, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data |
| eFootball 2023 By Tutoriales Bendezu |
v1.17.1 |
2024-04-22 |
80 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| MotorStorm®: Arctic Edge |
v1.14.4 |
2023-01-20 |
2 |
Ignoring possible texturing from framebuffer at 0417c000 +1792x217 / 256x272 |
| PES 2013 |
v1.14.4 |
2023-01-20 |
36 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
| IL-2 STURMOVIK: BIRDS OF PREY |
v1.14.4-253-g03f64a021 |
2024-08-11 |
25 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 256x128 |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-01-20 |
1 |
Unknown GetPointerWrite 26170ed8 PC 08b52814 LR 08cd6754 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(0981da80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(09911540, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
3 |
80630006=sceAtracSetDataAndGetID(099b4040, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(0984f540, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
2 |
80630006=sceAtracSetDataAndGetID(09ad5e00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(09873880, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(09a56100, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(09878f00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
2 |
80630006=sceAtracSetDataAndGetID(09913fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(09705740, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(09aa4b80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-20 |
1 |
80630006=sceAtracSetDataAndGetID(099b2780, 00000800): invalid RIFF header |
| eFootball By TM ARTS |
v1.8.0 |
2024-06-25 |
25 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-22 |
7 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| WWE'12 |
v1.17.1-973-g169736dff6 |
2024-10-28 |
31 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-01-20 |
7 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/DISSINST.DAT, 09fdf5b0, 00000002) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-01-20 |
7 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/PARAM.SFO, 09fdf0d0, 00000002) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-10-27 |
7 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-14602 / 64x256 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-01-20 |
1 |
Module linking debug info:
IoFileMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=21, nidData=08b072ec, firstSym=08b06bd4, varData=00000000, extra=00000000
�*�ExecForUser ver=2a90, flags=089a, size=5, numVars=0, numFuncs=3, nidData=08b072e0, firstSym=08b06bbc, varData=00000000, extra=00000000
ModuleMgrFor�*� ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08b072c4, firstSym=089a2a90, varData=00000000, extra=00000000
StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b072b8, firstSym=08b06b6c, varData=00000000, extra=00000000
�*�emUserForUser ver=0011, flags=4000, size=144, numVars=42, numFuncs=2202, nidData=08b0729c, firstSym=08b06b34, varData=08b06ee8, extra=40010011
|
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-20 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +224x-23389 / 64x256 |