Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dante's Inferno™ v1.14.4 2023-01-22 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01710551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot >
Dante's Inferno™ v1.14.4 2023-01-22 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01b15051:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot >
eFootball 2023 By Tutoriales Bendezu v1.9.3 2025-03-21 44 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball 2023 By Tutoriales Bendezu v1.17.1 2025-04-06 183 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Syphon Filter™: Logan's Shadow v1.14.4 2023-01-21 1 Unknown GetPointerWrite 052d7478 PC 08b0c4cc LR 08c501e8
Secret Agent Clank™ v1.14.4 2023-04-09 3 Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272
MX vs ATV™ Reflex v1.14.4 2023-01-21 1 Ignoring possible texturing from framebuffer at 08ed8740 +32x-11733 / 8x8
God of War™: Ghost of Sparta v1.14.4 2023-01-21 1 Utility access thread still running, state: shutting down, dialog=1/1
God of War™: Ghost of Sparta v1.14.4 2023-01-21 1 Utility access thread still running, state: shutting down, dialog=2/1
雨格子の館 PORTABLE 一柳和、最初の受難 v1.18.1 2026-10-12 69 00000400=sceGeEdramSetAddrTranslation(00000000)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-07 19 WriteToHardware: Invalid address 1207f080 near PC 089bfe64 LR 089bfe64
Spider-Man 3 v1.14.4 2023-01-21 1 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
eFootball By TM ARTS v1.18 2025-03-16 45 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
Sega Genesis Collection™ v1.18.1 2025-09-23 11 MIPSCompileOp: Invalid instruction 0100187a
Sega Genesis Collection™ v1.14.4 2023-01-21 1 Branch in branch delay slot at 088579fd with different target
Sega Genesis Collection™ v1.14.4 2023-01-21 1 Branch in branch delay slot at 088579f9 with different target
Need for Speed™ Shift v1.14.4 2023-05-17 5 Ignoring possible texturing from framebuffer at 04176000 +128x251 / 512x272
Disgaea 2: Dark Hero Days v1.18.1 2025-11-01 332 00000400=sceGeEdramSetAddrTranslation(00000000)
IRON MAN v1.14.4 2023-01-21 2 Failed decrypting the PRX (ret = -4, size = 8588520, psp_size = 8588864)!
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-01-21 1 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 4 sceMp3Init: invalid data: not layer 3
God of War®: Ghost of Sparta v1.14.4 2023-01-21 1 WriteToHardware: Invalid address 00000029 near PC 08a9c9ac LR 08a9c9d4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-21 1 Jump to invalid address: 0571e100 PC 096b49dc LR 096b0040
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-21 1 Jump to invalid address: 0571e100 PC 096b49d8 LR 096b0040
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-21 1 Jump to invalid address: 0571e100 PC 096b49d4 LR 096b0040
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-21 1 Jump to invalid address: 0571e100 PC 096b49d0 LR 096b0040
WWE All Stars v1.17.1 2025-08-02 11 00000400=sceGeEdramSetAddrTranslation(00000800)
RESISTANCE® ~報復の刻~ v1.14.4 2023-01-21 1 WriteToHardware: Invalid address 00000010 near PC 08b259f4 LR 08b25a74
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-01-21 1 WriteToHardware: Invalid address 00000000 near PC 0880bf58 LR 0880cae8
PES 2013 v1.14.4 2023-01-22 5 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
God of War®: Ghost of Sparta v1.14.4 2023-01-21 1 WriteToHardware: Invalid address 41e16f44 near PC 08000000 LR 08000000
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-21 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a99ef08, 78:92:0a:e9:b6:98, 20000000, 0) at 0897ed90
God of War: Chains of Olympus v1.20.4-4642-g8664e74bdb 2026-11-08 207 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.18.1 2026-05-01 264 00000400=sceGeEdramSetAddrTranslation(00000800)
RESISTANCE® ~報復の刻~ v1.16.6 2023-12-22 3 Unknown GetPointerWrite 25ffa938 PC 08be51dc LR 08cd6754
LittleBigPlanet™ v1.20.4-4608-gd4e3c7eb2b 2026-11-07 21 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-07-23 14 Unknown GetPointerWrite 00000028 PC 08b47578 LR 088aaff4
SBK® Superbike World Championship v1.14.4 2023-01-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090e4f70): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 091e4780): duplicate handler
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-01-21 1 sceNetAdhocMatchingInit(65536) at 08864640
SBK® Superbike World Championship v1.14.4 2023-01-21 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095d8880): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0933f7c0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-21 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0933f8e0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-21 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093cdae0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-21 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0904f6d0): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-01-21 7 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0960c190): duplicate handler
eFootball PES 2021 T. Bendezu "C19" v1.15.4 2023-11-09 35 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
FAT PRINCESS: FISTFUL OF CAKE v1.18.1 2025-09-09 25 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-01-21 2 MIPSCompileOp: Invalid instruction cfa09720
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-01-21 2 MIPSCompileOp: Invalid instruction eda0b520
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-01-21 2 MIPSCompileOp: Invalid instruction 4f801700
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-01-21 2 MIPSCompileOp: Invalid instruction 007180a9
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-01-21 4 MIPSCompileOp: Invalid instruction 4c010c01
LEGO® Batman™: The Videogame v1.14.4 2023-01-21 1 Unknown GE command : 39e387c0
REZEL CROSS(Chinese Ver) v1.14.4 2023-01-21 1 Failed decrypting the PRX (ret = -4, size = 8588520, psp_size = 8588864)!
eFootball Libertadores 2022 By T. Bendezu. v1.18.1-1101-g4ff642ccc8 2026-01-24 167 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
FIFA STREET 2 v1.17.1 2025-03-26 97 Block transfer invalid: 09e93210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
BURNOUT DOMINATOR v1.14.4 2023-01-21 1 Ignoring possible texturing from framebuffer at 04176000 +768x193 / 512x272
初音ミク -Project DIVA- 2nd v1.14.4 2023-01-21 2 00000000=sceUtilityScreenshotInitStart(0929bd70)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-05-23 2 00000400=sceGeEdramSetAddrTranslation(00001000)
Crash™ Tag Team Racing v1.14.4 2023-01-20 4 80630006=sceAtracSetDataAndGetID(09a662c0, 00014000): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-29 2 80630006=sceAtracSetDataAndGetID(09b56bc0, 00000800): invalid RIFF header
Ratchet v1.14.4 2023-01-20 50 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Crash™ Tag Team Racing v1.14.4 2023-04-15 5 80630006=sceAtracSetDataAndGetID(09242400, 00014000): invalid RIFF header
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2024-10-02 8 Ignoring possible texturing from framebuffer at 04176000 +0x103 / 512x272
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-01-20 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6249cbac), bad data
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-01-20 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (acacacac), bad data
Crash™ Tag Team Racing v1.14.4 2023-03-29 27 80630006=sceAtracSetDataAndGetID(09dd3dc0, 00014000): invalid RIFF header
Daxter v1.14.4 2023-01-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9fe40, 4, 00000000, 0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-26 2 Ignoring possible texturing from framebuffer at 04174000 +512x57 / 480x272
Silent Hill: Shattered Memories v1.14.4 2023-01-21 7 Ignoring possible texturing from framebuffer at 08bb4780 +352x-15738 / 64x256
Driver 76 v1.9.4 2024-01-06 16 Unknown GE command : 342e2db8
Young Thor v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
Young Thor v1.14.4 2023-01-20 25 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-05-07 4 800200d2=scePsmfPlayerSetPsmf(0946fb98, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
eFootball 2023 By Tutoriales Bendezu v1.17.1 2024-04-22 80 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
MotorStorm®: Arctic Edge v1.14.4 2023-01-20 2 Ignoring possible texturing from framebuffer at 0417c000 +1792x217 / 256x272
PES 2013 v1.14.4 2023-01-20 36 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
IL-2 STURMOVIK: BIRDS OF PREY v1.14.4-253-g03f64a021 2024-08-11 25 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 256x128
RESISTANCE® ~報復の刻~ v1.14.4 2023-01-20 1 Unknown GetPointerWrite 26170ed8 PC 08b52814 LR 08cd6754
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(0981da80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(09911540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 3 80630006=sceAtracSetDataAndGetID(099b4040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(0984f540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 2 80630006=sceAtracSetDataAndGetID(09ad5e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(09873880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(09a56100, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(09878f00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 2 80630006=sceAtracSetDataAndGetID(09913fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(09705740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(09aa4b80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-01-20 1 80630006=sceAtracSetDataAndGetID(099b2780, 00000800): invalid RIFF header
eFootball By TM ARTS v1.8.0 2024-06-25 25 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-22 7 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE'12 v1.17.1-973-g169736dff6 2024-10-28 31 00000400=sceGeEdramSetAddrTranslation(00000800)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-20 7 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/DISSINST.DAT, 09fdf5b0, 00000002)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-20 7 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/PARAM.SFO, 09fdf0d0, 00000002)
Silent Hill: Shattered Memories v1.14.4 2023-10-27 7 Ignoring possible texturing from framebuffer at 08bb4780 +96x-14602 / 64x256
God of War: Chains of Olympus v1.14.4 2023-01-20 1 Module linking debug info: IoFileMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=21, nidData=08b072ec, firstSym=08b06bd4, varData=00000000, extra=00000000 �*�ExecForUser ver=2a90, flags=089a, size=5, numVars=0, numFuncs=3, nidData=08b072e0, firstSym=08b06bbc, varData=00000000, extra=00000000 ModuleMgrFor�*� ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08b072c4, firstSym=089a2a90, varData=00000000, extra=00000000 StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b072b8, firstSym=08b06b6c, varData=00000000, extra=00000000 �*�emUserForUser ver=0011, flags=4000, size=144, numVars=42, numFuncs=2202, nidData=08b0729c, firstSym=08b06b34, varData=08b06ee8, extra=40010011
Silent Hill: Shattered Memories v1.14.4 2023-01-20 2 Ignoring possible texturing from framebuffer at 08bb4780 +224x-23389 / 64x256

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