Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Prince of Persia - Revelations v1.17.1 2024-08-07 3 80630006=sceAtracSetDataAndGetID(09803340, 00000800): invalid RIFF header
eFootball PES 2020 "C19" v1.14.4 2023-05-05 3 Replacement rowPitch=512, but w=1800 (level=0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-09 1 Replacement rowPitch=256, but w=4096 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-04-01 2 Replacement rowPitch=128, but w=1200 (level=0)
eFootball 2023 PPSSPP v1.14.4 2023-03-09 1 Replacement rowPitch=1024, but w=3200 (level=0)
サモンナイト5 v1.14.4 2023-04-12 4 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 128x128
Juiced: Eliminator v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 04160000 +0x174 / 512x352
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.14.4 2023-03-29 4 Replacement rowPitch=512, but w=2048 (level=0)
クロヒョウ2 龍が如く 阿修羅編 v1.18.1 2025-05-29 131 00000000=sceUtilityScreenshotInitStart(09072210)
NUSANTARA v1.14.4 2023-03-11 2 Replacement rowPitch=256, but w=1456 (level=0)
James Cameron's AVATAR™: THE GAME v1.14.4 2023-03-09 1 80630006=sceAtracSetData(0, 09367e00, 000004a4): invalid RIFF header
Daxter v1.14.4 2023-03-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e650, 4, 00000000, 0)
Megamind v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 041ea000 +0x44 / 64x64
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-03-09 1 Replacement rowPitch=256, but w=7092 (level=0)
E FOOTBALL ASIA 2021 "By TRMD" v1.14.4 2023-03-09 1 Replacement rowPitch=1024, but w=3416 (level=0)
The Warriors® v1.14.4 2023-03-09 22 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/MEMST.CPK, 09fff000, 00000002)
eFootball 2022 "MG" v1.14.4 2023-03-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
eFootball Chelito 19 v1.14.4 2023-03-09 1 sceNetAdhocMatchingInit(204800) at 08a16e80
SpongeBob SquarePants: The Yellow Avenger v1.14.4 2023-03-09 24 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Midnight Club L.A. Remix v1.14.4 2023-03-09 5 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Midnight Club L.A. Remix v1.14.4 2023-03-09 6 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-05-07 3 Replacement rowPitch=256, but w=2400 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-04-17 2 Replacement rowPitch=256, but w=1200 (level=0)
eFootball 2022 "MG" v1.17.1 2024-05-27 5 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-09 40 sceUtilityOskInitStart: invalid status
Tom Clancy's Ghost Recon® Predator v1.16.6 2024-01-11 47 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Crash™ Tag Team Racing v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(09cb3300, 00014000): invalid RIFF header
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-07-27 4 Replacement rowPitch=512, but w=800 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(09bd9380, 00014000): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(09c24c40, 00000800): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-09 4 80630006=sceAtracSetDataAndGetID(09bd8fc0, 00014000): invalid RIFF header
注文しようぜ!俺たちの世界 v1.18.1 2026-01-23 102 00000400=sceGeEdramSetAddrTranslation(00000000)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-26 7 Replacement rowPitch=512, but w=2880 (level=0)
eFootball PES 2023 By Shan Channel v1.14.4 2023-03-21 2 Replacement rowPitch=512, but w=2560 (level=0)
PES 2013 v1.14.4 2023-03-09 1 Replacement rowPitch=512, but w=1800 (level=0)
PES 2013 v1.14.4 2023-03-09 1 Replacement rowPitch=1024, but w=2000 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(8ea2ff6, ec:e5:e1:66:e1:fe, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(2b29cc7, ec:e5:e1:66:e1:fe, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d0fbc16, ec:e5:e1:66:e1:fe, 20000000, 0) at 0897ed90
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 1 WriteToHardware: Invalid address 000006d4 near PC 088e26ac LR 088e26b4
初音ミク -Project DIVA- extend v1.16.2 2023-09-23 3 Unknown GetPointerWrite 00000000 PC 0880a224 LR 0880a238
Cars: Race-O-Rama v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 09a48340 +0x-32743 / 8x8
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(08c78b40, 000d6800): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(08c78b40, 000ae800): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-09 7 80630006=sceAtracSetDataAndGetID(08b84340, 00154000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(08c37b40, 00008000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(08b72b40, 00011800): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(08c3fb40, 00108000): invalid RIFF header
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.14.4 2023-03-09 1 Replacement rowPitch=512, but w=8192 (level=0)
Miami Vice™ The Game v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(098cbd00, 00000800): invalid RIFF header
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00004500), bad data
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(09614dc0, 00000800): invalid RIFF header
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 1 scePsmfPlayerSetPsmf*: unexpected streamID 6c
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 1 scePsmfPlayerSetPsmf*: unexpected streamID c1
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 1 scePsmfPlayerSetPsmf*: unexpected streamID 2
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 65 scePsmfPlayerSetPsmf*: unexpected streamID 0
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000011), bad data
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(09614cc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(09ae1ec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(0962d3c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-09 1 80630006=sceAtracSetDataAndGetID(099cca00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-09 2 80630006=sceAtracSetDataAndGetID(09852ec0, 00000800): invalid RIFF header
RIDGE RACER® v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 0418c640 +768x188 / 256x272
TTT XV3 V6 Hecha porLegendCrack Z v1.18.1 2025-11-25 359 00000400=sceGeEdramSetAddrTranslation(00000800)
Pro Evolution Soccer 2013 v1.14.4 2023-03-09 1 Replacement rowPitch=512, but w=3712 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-29 4 Replacement rowPitch=256, but w=2800 (level=0)
喧嘩番長5~漢の法則~ v1.14.4 2023-03-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e32d30fc), bad data
Burnout™ Legends v1.14.4 2024-10-16 3 Ignoring possible texturing from framebuffer at 04174000 +0x172 / 64x272
FIFA 2023 BETA VERSION MOD BY NP v1.14.4 2023-03-09 1 Replacement rowPitch=256, but w=1024 (level=0)
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2023-03-16 2 MIPSCompileOp: Invalid instruction 41b00008
Los Simpson™ El Videojuego v1.14.4 2023-03-09 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-17 2 80420014=__sceSasCoreWithMix(08b65a00, 2f113540, 4096, 4096): invalid address
Need for Speed™ Shift v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 04176000 +1536x131 / 512x272
Need for Speed™ Shift v1.14.4 2023-03-09 1 Ignoring possible texturing from framebuffer at 04176000 +1280x88 / 512x272
ダンボール戦機 v1.19.3 2025-07-20 7 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-20 4 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-09 1 sceNetAdhocMatchingInit(32768) at 08a719b8
Grand Theft Auto 5 LBORELLIMODS v1.14.4 2023-03-08 1 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
PES FL 2022C v1.14.4 2023-04-22 2 Replacement rowPitch=256, but w=2800 (level=0)
Pro Evolution Soccer 2013 v1.17.1 2024-08-20 4 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(094a3bd0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09462580)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(094e2200)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(094d09d0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(094e78b0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(094d9990)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(0940e2a0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09477250)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(0941aec0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09426590)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09492ae0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09425e10)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(0945afb0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09341af0)
OJR EDIÇÕES 2020 v1.14.4 2023-04-11 2 Replacement rowPitch=256, but w=2000 (level=0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(0972fa70)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(093a5ea0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(093a6820)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.14.4 2023-03-08 1 00000000=sceUtilityScreenshotInitStart(09384190)

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