Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.14.4 2023-04-19 1 Replacement rowPitch=256, but w=3200 (level=0)
Cars: Race-O-Rama v1.14.4 2023-04-19 1 Ignoring possible texturing from framebuffer at 0953ea80 +0x-4221 / 8x8
BURNOUT DOMINATOR v1.14.4 2023-04-19 1 Ignoring possible texturing from framebuffer at 04176000 +640x201 / 512x272
LEGO® Batman™: The Videogame v1.14.4 2023-04-19 1 Unknown GE command : 39be6f90
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-04-19 1 Replacement rowPitch=128, but w=3788 (level=0)
MLB 10 The Show ™ v1.18.1 2025-05-12 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5b4937a9), bad data
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-19 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff3e4d64), bad data
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-19 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff126e24), bad data
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-19 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4338514d), bad data
Mortal Kombat: Unchained v1.17.1 2024-11-26 8 00000800=sceGeEdramSetAddrTranslation(00000800)
Dante's Inferno™ v1.14.4 2023-04-19 3 Truncating vertex count from 22506 to 21845
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-18 3 WriteToHardware: Invalid address 07fffffc near PC 096bfe44 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-17 4 MIPSCompileOp: Invalid instruction b7ffffff
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-07-02 5 Replacement rowPitch=256, but w=1600 (level=0)
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-04-19 1 Replacement rowPitch=1024, but w=4320 (level=0)
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-05-12 4 Replacement rowPitch=128, but w=2000 (level=0)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-04-19 1 Replacement rowPitch=2048, but w=2560 (level=0)
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-05-03 4 Replacement rowPitch=512, but w=2048 (level=0)
Pro Evolution Soccer 2010 v1.17.1 2024-07-29 2 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
PES 2019 BY CHELITO 19 v1.14.4 2023-04-18 1 Replacement rowPitch=512, but w=4100 (level=0)
MotoGP v1.14.4 2025-10-28 3 Replacement rowPitch=256, but w=3072 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 WriteToHardware: Invalid address 00000194 near PC 08a64028 LR 08a64028
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 WriteToHardware: Invalid address 0000009c near PC 08a64028 LR 08a64028
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-18 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b3735bcc), bad data
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-18 1 Error in shader compilation: info: 0:94(2): error: illegal use of reserved word `switch' 0:94(2): error: syntax error, unexpected ERROR_TOK 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 120 #extension GL_EXT_gpu_shader4 : enable // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ld
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-18 1 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 val = texture2D(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); gl_FragColor = outColor; }
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-18 1 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); gl_FragColor = outColor; }
Spider-Man 3 v1.14.4 2023-04-18 1 Replacement rowPitch=256, but w=2048 (level=0)
Ben 10 Ultimate Alien Cosmic Destruction v1.15.3 2023-05-13 5 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b52da9aa), bad data
初音ミク -Project DIVA- extend v1.14.4 2023-04-18 1 00000000=sceUtilityScreenshotInitStart(092f5768)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 00000141
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 42136f4e
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 2 MIPSCompileOp: Invalid instruction 42136d2e
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 4 MIPSCompileOp: Invalid instruction b649539c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 2 MIPSCompileOp: Invalid instruction b7b02928
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 5 MIPSCompileOp: Invalid instruction 41aa3e53
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 8 MIPSCompileOp: Invalid instruction 422a3aea
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 5 MIPSCompileOp: Invalid instruction 41aa3d2e
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 22 MIPSCompileOp: Invalid instruction 43b40eb8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-21 2 MIPSCompileOp: Invalid instruction 00000135
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 2 MIPSCompileOp: Invalid instruction 41e4c0cc
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 3 MIPSCompileOp: Invalid instruction 43c10a8b
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 3 MIPSCompileOp: Invalid instruction 41e4c018
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 25 MIPSCompileOp: Invalid instruction 43ba94a7
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction b390bb00
XV3 v7 by LegendCrack Z SUSCRIBE. v1.14.4 2023-04-18 1 WriteToHardware: Invalid address f5e40404 near PC 089adbb4 LR 089adbb4
METAL SLUG Anthology v1.14.4 2023-04-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf8c4, 1c:7a:06:a6:f8:c4, 20000000, 0) at 088e683c
eFootball 2022 mxc�� v1.14.4 2023-04-18 1 Replacement rowPitch=1024, but w=4096 (level=0)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-22 2 Replacement rowPitch=512, but w=1400 (level=0)
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-04-18 1 Replacement rowPitch=512, but w=4096 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-04-18 1 sceNetAdhocMatchingInit(32768) at 08a719b8
eFOOTBALL 2022 by Cris17Gaming v1.14.4 2023-04-20 3 Replacement rowPitch=512, but w=2036 (level=0)
グランナイツヒストリー v1.14.4 2023-04-18 1 00000000=sceUtilityScreenshotInitStart(08de1a80)
Mortal Kombat: Unchained v1.14.4 2023-04-18 1 Replacement rowPitch=512, but w=4096 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-04-18 1 Replacement rowPitch=1024, but w=1160 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 WriteToHardware: Invalid address 4210dc58 near PC 0880dcc8 LR 0880dcc8
Silent Hill: Shattered Memories v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 08bb4780 +64x-16517 / 64x256
グランナイツヒストリー v1.17.1 2024-11-06 7 00000000=sceUtilityScreenshotInitStart(08de35a0)
グランナイツヒストリー v1.17.1 2026-06-06 12 00000000=sceUtilityScreenshotInitStart(08ded350)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-18 1 Replacement rowPitch=1024, but w=2048 (level=0)
RIDGE RACER 2 v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 04155080 +768x190 / 256x272
SBK®09 Superbike World Championship v1.14.4 2023-04-18 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0961e0a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-04-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090ef990): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-18 1 Replacement rowPitch=256, but w=3600 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-04-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091fbdd0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-04-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0910f220): duplicate handler
RIDGE RACER v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 04195140 +768x237 / 480x272
RIDGE RACER v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 04195140 +512x218 / 480x272
eFootball PES 2020 C19 & Nibeck Tv v1.14.4 2023-04-18 1 Replacement rowPitch=128, but w=2048 (level=0)
初音ミク -Project DIVA- v1.17.1 2025-05-13 3 00000000=sceUtilityScreenshotInitStart(093cd010)
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-30 2 Replacement rowPitch=512, but w=6428 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 80420014=__sceSasCoreWithMix(08b65a00, 2efdf500, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2024-05-09 2 80420014=__sceSasCoreWithMix(08b65a00, 2efdf640, 4096, 4096): invalid address
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-04-18 1 WriteToHardware: Invalid address 00000080 near PC 088872e8 LR 088872c0
Pro Evolution Soccer 2011 v1.14.4 2023-04-18 1 Replacement rowPitch=128, but w=1600 (level=0)
WWE'12 v1.14.4 2023-04-18 1 Unknown GetPointerWrite 0d6e8154 PC 08bfbde0 LR 08bfbe04
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-20 2 Branch in RSRTComp delay slot at 0964ab90 in block starting at 09645040
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-20 2 Branch in RSRTComp delay slot at 0964ab90 in block starting at 09640000
SBK-07 v1.14.4 2023-04-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0962df90): duplicate handler
RIDGE RACER® v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 04195140 +256x212 / 256x272
RIDGE RACERS 2 v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 041e9340 +96x83 / 256x272
eFootball PES 2023 Danilo Gamer v1.18.1 2026-04-24 111 Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8
Field Commander™ v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 0026363e
Field Commander™ v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 00283841
Field Commander™ v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 0025333b
Field Commander™ v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 0023313a
Field Commander™ v1.14.4 2023-04-18 2 MIPSCompileOp: Invalid instruction 00223038
Field Commander™ v1.14.4 2023-04-18 3 MIPSCompileOp: Invalid instruction 0026343c
Field Commander™ v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 0011181f
Field Commander™ v1.14.4 2023-04-18 1 MIPSCompileOp: Invalid instruction 0010171e
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-18 1 WriteToHardware: Invalid address 126d5d0c near PC 0880dcc8 LR 0880dcc8
eFootball PES 2023 Danilo Gamer v1.14.4 2023-04-18 1 Replacement rowPitch=2048, but w=7680 (level=0)
戦国BASARA BATTLE HEROES v1.14.4 2023-04-18 1 WriteToHardware: Invalid address 00000368 near PC 08988150 LR 08989e34
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-18 1 Ignoring possible texturing from framebuffer at 04154000 +0x68 / 480x272
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-04-18 1 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-04-18 1 80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-04-18 1 80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-04-18 1 80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-04-18 1 80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data
MotoGP v1.14.4 2023-04-18 1 Replacement rowPitch=512, but w=4000 (level=0)

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