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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.14.4 |
2023-04-19 |
1 |
Replacement rowPitch=256, but w=3200 (level=0) |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-19 |
1 |
Ignoring possible texturing from framebuffer at 0953ea80 +0x-4221 / 8x8 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-04-19 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +640x201 / 512x272 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-19 |
1 |
Unknown GE command : 39be6f90 |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-04-19 |
1 |
Replacement rowPitch=128, but w=3788 (level=0) |
| MLB 10 The Show ™ |
v1.18.1 |
2025-05-12 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5b4937a9), bad data |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-04-19 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff3e4d64), bad data |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-04-19 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff126e24), bad data |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-04-19 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4338514d), bad data |
| Mortal Kombat: Unchained |
v1.17.1 |
2024-11-26 |
8 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| Dante's Inferno™ |
v1.14.4 |
2023-04-19 |
3 |
Truncating vertex count from 22506 to 21845 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-18 |
3 |
WriteToHardware: Invalid address 07fffffc near PC 096bfe44 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
4 |
MIPSCompileOp: Invalid instruction b7ffffff |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-07-02 |
5 |
Replacement rowPitch=256, but w=1600 (level=0) |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-04-19 |
1 |
Replacement rowPitch=1024, but w=4320 (level=0) |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-05-12 |
4 |
Replacement rowPitch=128, but w=2000 (level=0) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-04-19 |
1 |
Replacement rowPitch=2048, but w=2560 (level=0) |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-05-03 |
4 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Pro Evolution Soccer 2010 |
v1.17.1 |
2024-07-29 |
2 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=512, but w=4100 (level=0) |
| MotoGP |
v1.14.4 |
2025-10-28 |
3 |
Replacement rowPitch=256, but w=3072 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address 00000194 near PC 08a64028 LR 08a64028 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address 0000009c near PC 08a64028 LR 08a64028 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-04-18 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b3735bcc), bad data |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-18 |
1 |
Error in shader compilation: info: 0:94(2): error: illegal use of reserved word `switch'
0:94(2): error: syntax error, unexpected ERROR_TOK
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 120
#extension GL_EXT_gpu_shader4 : enable
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ld |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-18 |
1 |
Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file
reinterpret
#version 120
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
gl_FragColor = outColor;
}
|
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-18 |
1 |
Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file
reinterpret
#version 120
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
gl_FragColor = outColor;
}
|
| Spider-Man 3 |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=256, but w=2048 (level=0) |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.15.3 |
2023-05-13 |
5 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b52da9aa), bad data |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2023-04-18 |
1 |
00000000=sceUtilityScreenshotInitStart(092f5768) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 00000141 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 42136f4e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
2 |
MIPSCompileOp: Invalid instruction 42136d2e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
4 |
MIPSCompileOp: Invalid instruction b649539c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
2 |
MIPSCompileOp: Invalid instruction b7b02928 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
5 |
MIPSCompileOp: Invalid instruction 41aa3e53 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
8 |
MIPSCompileOp: Invalid instruction 422a3aea |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
5 |
MIPSCompileOp: Invalid instruction 41aa3d2e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
22 |
MIPSCompileOp: Invalid instruction 43b40eb8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-21 |
2 |
MIPSCompileOp: Invalid instruction 00000135 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
2 |
MIPSCompileOp: Invalid instruction 41e4c0cc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
3 |
MIPSCompileOp: Invalid instruction 43c10a8b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
3 |
MIPSCompileOp: Invalid instruction 41e4c018 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
25 |
MIPSCompileOp: Invalid instruction 43ba94a7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction b390bb00 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address f5e40404 near PC 089adbb4 LR 089adbb4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-04-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf8c4, 1c:7a:06:a6:f8:c4, 20000000, 0) at 088e683c |
| eFootball 2022 mxc�� |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-22 |
2 |
Replacement rowPitch=512, but w=1400 (level=0) |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-18 |
1 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-04-20 |
3 |
Replacement rowPitch=512, but w=2036 (level=0) |
| グランナイツヒストリー |
v1.14.4 |
2023-04-18 |
1 |
00000000=sceUtilityScreenshotInitStart(08de1a80) |
| Mortal Kombat: Unchained |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=1024, but w=1160 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address 4210dc58 near PC 0880dcc8 LR 0880dcc8 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +64x-16517 / 64x256 |
| グランナイツヒストリー |
v1.17.1 |
2024-11-06 |
7 |
00000000=sceUtilityScreenshotInitStart(08de35a0) |
| グランナイツヒストリー |
v1.17.1 |
2026-06-06 |
12 |
00000000=sceUtilityScreenshotInitStart(08ded350) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| RIDGE RACER 2 |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 04155080 +768x190 / 256x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-18 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0961e0a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090ef990): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=256, but w=3600 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091fbdd0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0910f220): duplicate handler |
| RIDGE RACER |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +768x237 / 480x272 |
| RIDGE RACER |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +512x218 / 480x272 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=128, but w=2048 (level=0) |
| 初音ミク -Project DIVA- |
v1.17.1 |
2025-05-13 |
3 |
00000000=sceUtilityScreenshotInitStart(093cd010) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-30 |
2 |
Replacement rowPitch=512, but w=6428 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2efdf500, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-05-09 |
2 |
80420014=__sceSasCoreWithMix(08b65a00, 2efdf640, 4096, 4096): invalid address |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address 00000080 near PC 088872e8 LR 088872c0 |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=128, but w=1600 (level=0) |
| WWE'12 |
v1.14.4 |
2023-04-18 |
1 |
Unknown GetPointerWrite 0d6e8154 PC 08bfbde0 LR 08bfbe04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-20 |
2 |
Branch in RSRTComp delay slot at 0964ab90 in block starting at 09645040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-20 |
2 |
Branch in RSRTComp delay slot at 0964ab90 in block starting at 09640000 |
| SBK-07 |
v1.14.4 |
2023-04-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0962df90): duplicate handler |
| RIDGE RACER® |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +256x212 / 256x272 |
| RIDGE RACERS 2 |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 041e9340 +96x83 / 256x272 |
| eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2026-04-24 |
111 |
Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8 |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 0026363e |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 00283841 |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 0025333b |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 0023313a |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
2 |
MIPSCompileOp: Invalid instruction 00223038 |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
3 |
MIPSCompileOp: Invalid instruction 0026343c |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 0011181f |
| Field Commander™ |
v1.14.4 |
2023-04-18 |
1 |
MIPSCompileOp: Invalid instruction 0010171e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address 126d5d0c near PC 0880dcc8 LR 0880dcc8 |
| eFootball PES 2023 Danilo Gamer |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| 戦国BASARA BATTLE HEROES |
v1.14.4 |
2023-04-18 |
1 |
WriteToHardware: Invalid address 00000368 near PC 08988150 LR 08989e34 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-18 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x68 / 480x272 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.14.4 |
2023-04-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.14.4 |
2023-04-18 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.14.4 |
2023-04-18 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.14.4 |
2023-04-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.14.4 |
2023-04-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data |
| MotoGP |
v1.14.4 |
2023-04-18 |
1 |
Replacement rowPitch=512, but w=4000 (level=0) |