Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 16 80630007=sceAtracSetData(2, 08bd5600, 00003360): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 294 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-23 58 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 112 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 35 80630007=sceAtracSetData(2, 08bd5600, 00002520): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 9 80630007=sceAtracSetData(2, 08bd5600, 000034e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 23 80630007=sceAtracSetData(2, 08bd5600, 00001b60): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 21 80630007=sceAtracSetData(2, 08bd5600, 00005520): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 10 80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 107 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.20.4 2026-08-27 102 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-17 485 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2026-01-22 798 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH v1.18.1 2025-08-27 236 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Resistance: Retribution™ v1.16 2023-09-20 3 Unknown GetPointerWrite 251782b8 PC 08ca31e0 LR 08cd6754
Iron Man™ 2 v1.16.5 2023-10-05 6 00000400=sceGeEdramSetAddrTranslation(00000800)
Resistance: Retribution™ v1.16 2023-09-19 1 Unknown GE command : 345d6b6d
eFootball Chelito 19 v1.18.1 2026-10-10 1,182 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.16.6 2023-11-30 39 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball By TM ARTS v1.18.1 2026-09-04 1,603 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Play-C v1.18.1-968-g41b93c895c 2026-10-09 158 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.17.1 2024-02-23 78 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Def Jam® Fight For NY™: The Takeover v1.16 2023-09-17 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d96a787, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
EFOOTBALL 2023 BY TEGA GAMING v1.16 2023-09-17 2 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.17.1 2025-03-07 344 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
El Padrino® v1.16 2023-09-16 2 Unknown GetPointerWrite 6e2be2d8 PC 08a44d24 LR 08a44d2c
LEGO® Indiana Jones™: The Original Adventures v1.16 2023-09-16 1 Unknown GetPointerWrite 3f000000 PC 088b9a78 LR 088b9a84
Resistance: Retribution™ v1.16 2023-09-16 1 Unknown GetPointerWrite 00cca2f0 PC 08000020 LR 08000020
Resistance: Retribution™ v1.16 2023-09-16 1 Unknown GE command : 354e4847
Diabolik: The Original Sin v1.20.4-479-gd82b795f6a 2026-11-08 424 ELF relocation HI16/4 pair (instead of LO16) at 08916310 / 08916320
Diabolik: The Original Sin v1.20.4-479-gd82b795f6a 2026-11-08 432 ELF relocation HI16/1(16) pair (instead of LO16) at 088c8e28 / 088c8e2c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-05-23 5 Unaligned icache invalidation of 086086b8 (086086b8 + 0) at PC=089741fc
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.17.1 2024-04-22 15 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Daxter v1.17.1 2024-06-17 2 00000400=sceGeEdramSetAddrTranslation(00000400)
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 875 ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 867 ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 867 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 000188fc): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 0000ec0c): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 00020000): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 0001379c): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 0001eeb4): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 00018044): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 80630006=sceAtracSetDataAndGetID(0983d9c0, 0000cefc): invalid RIFF header
Snoopy vs. The Red Baron v1.16 2023-09-13 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA STREET 2 v1.16 2023-09-13 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Silent Hill: Shattered Memories v1.16 2023-09-13 1 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 876 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 885 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 877 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 875 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 868 ELF relocation HI16/1(16) pair (instead of LO16) at 0890929c / 089092a0
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 899 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f40 / 08908f44
Dante's Inferno™ v1.16 2023-09-12 79 Normal projection mapping without normal?
Resistance: Retribution™ v1.16 2023-09-12 1 Unknown GE command : 5202061e
Resistance: Retribution™ v1.16 2023-09-12 1 Unknown GE command : 35484443
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.16.5 2023-10-11 19 sceNetAdhocMatchingInit(32768) at 08a71984
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 867 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f814 / 0888f818
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 874 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6a0 / 0888f6a4
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 885 ELF relocation HI16/1(16) pair (instead of LO16) at 0888208c / 08882090
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 887 ELF relocation HI16/1(16) pair (instead of LO16) at 08881db4 / 08881db8
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 886 ELF relocation HI16/1(16) pair (instead of LO16) at 08881c24 / 08881c28
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 947 ELF relocation HI16/1(16) pair (instead of LO16) at 08881b98 / 08881b9c
太鼓の達人ぽ~たぶる v1.17.1 2024-05-05 3 sceNetAdhocMatchingInit(131072) at 0889368c
INFECTED v1.16 2023-09-11 1 Failed to read valid video stream data from header
INFECTED v1.16 2023-09-11 1 UNIMPL sceVaudioSetAlcMode(0)
MotorStorm®: Raging Ice v1.20.4 2026-10-25 138 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eb04 / 0882eb10
MotorStorm®: Raging Ice v1.20.4 2026-10-25 159 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f6c / 08908f70
WWE'12 v1.16 2023-09-12 2 Branch in branch delay slot at 00010800 with different target
SBK®09 Superbike World Championship v1.16 2023-09-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964a0e0): duplicate handler
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-08-12 6 Unaligned icache invalidation of 086c6fb8 (086c6fb8 + 0) at PC=0896f274
Justice League: Heroes™ v1.16 2023-09-11 1 Block transfer invalid: 09ee4480/80 -> 58142f50/0, 128x5x2 (0,0)->(0,0)
無雙OROCHI 蛇魔 v1.16 2023-09-11 3 Unknown GetPointerWrite a4e7524a PC 0881d0b0 LR 0881d0c4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16 2023-09-11 1 Unknown GE command : fee38e00
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 118 ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 122 ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 125 ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc
Assassin's Creed: Bloodlines™ v1.19.2 2025-10-16 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z
eFootball Chelito 19 v1.18.1 2025-11-24 105 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
CARS v1.16 2023-09-10 1 sceFontGetFontInfo(0, 9ffcb08): bad font
Dragon Ball Z Shin Budokai v1.17.1 2024-07-12 2 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
戦国無双3 Z Special v1.16 2023-09-09 1 Unknown GE command : 03565506
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-01 6,728 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.20.4 2026-11-14 25,393 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-08 71,708 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-11-08 333,258 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War: Ragnarok v1.18.1 2025-06-03 244 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.18.1 2025-08-21 362 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2023-12-28 3 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
DRAGON BALL BUDOKAI TENKAICHI 4 v1.9.4 2024-12-15 1,728 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DRAGON BALL BUDOKAI TENKAICHI 4 v1.18.1 2025-05-12 859 00000400=sceGeEdramSetAddrTranslation(00000800)
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.9.4 2026-06-29 2,593 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)

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