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| Game title |
Version |
Latest Report |
Hits |
Message |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
16 |
80630007=sceAtracSetData(2, 08bd5600, 00003360): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
294 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-23 |
58 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
112 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
35 |
80630007=sceAtracSetData(2, 08bd5600, 00002520): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
9 |
80630007=sceAtracSetData(2, 08bd5600, 000034e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
23 |
80630007=sceAtracSetData(2, 08bd5600, 00001b60): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
21 |
80630007=sceAtracSetData(2, 08bd5600, 00005520): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
10 |
80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
107 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.20.4 |
2026-08-27 |
102 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-17 |
485 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2026-01-22 |
798 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.18.1 |
2025-08-27 |
236 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Resistance: Retribution™ |
v1.16 |
2023-09-20 |
3 |
Unknown GetPointerWrite 251782b8 PC 08ca31e0 LR 08cd6754 |
| Iron Man™ 2 |
v1.16.5 |
2023-10-05 |
6 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Resistance: Retribution™ |
v1.16 |
2023-09-19 |
1 |
Unknown GE command : 345d6b6d |
| eFootball Chelito 19 |
v1.18.1 |
2026-10-10 |
1,182 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.16.6 |
2023-11-30 |
39 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball By TM ARTS |
v1.18.1 |
2026-09-04 |
1,603 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball Play-C |
v1.18.1-968-g41b93c895c |
2026-10-09 |
158 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.17.1 |
2024-02-23 |
78 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Def Jam® Fight For NY™: The Takeover |
v1.16 |
2023-09-17 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d96a787, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.16 |
2023-09-17 |
2 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.17.1 |
2025-03-07 |
344 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| El Padrino® |
v1.16 |
2023-09-16 |
2 |
Unknown GetPointerWrite 6e2be2d8 PC 08a44d24 LR 08a44d2c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.16 |
2023-09-16 |
1 |
Unknown GetPointerWrite 3f000000 PC 088b9a78 LR 088b9a84 |
| Resistance: Retribution™ |
v1.16 |
2023-09-16 |
1 |
Unknown GetPointerWrite 00cca2f0 PC 08000020 LR 08000020 |
| Resistance: Retribution™ |
v1.16 |
2023-09-16 |
1 |
Unknown GE command : 354e4847 |
| Diabolik: The Original Sin |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
424 |
ELF relocation HI16/4 pair (instead of LO16) at 08916310 / 08916320 |
| Diabolik: The Original Sin |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
432 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088c8e28 / 088c8e2c |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-05-23 |
5 |
Unaligned icache invalidation of 086086b8 (086086b8 + 0) at PC=089741fc |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.17.1 |
2024-04-22 |
15 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Daxter |
v1.17.1 |
2024-06-17 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
875 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
867 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
867 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 000188fc): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 0000ec0c): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 00020000): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 0001379c): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 0001eeb4): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 00018044): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
80630006=sceAtracSetDataAndGetID(0983d9c0, 0000cefc): invalid RIFF header |
| Snoopy vs. The Red Baron |
v1.16 |
2023-09-13 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| FIFA STREET 2 |
v1.16 |
2023-09-13 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Silent Hill: Shattered Memories |
v1.16 |
2023-09-13 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
876 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
885 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
877 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
875 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
868 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890929c / 089092a0 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
899 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f40 / 08908f44 |
| Dante's Inferno™ |
v1.16 |
2023-09-12 |
79 |
Normal projection mapping without normal? |
| Resistance: Retribution™ |
v1.16 |
2023-09-12 |
1 |
Unknown GE command : 5202061e |
| Resistance: Retribution™ |
v1.16 |
2023-09-12 |
1 |
Unknown GE command : 35484443 |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.16.5 |
2023-10-11 |
19 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
867 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888f814 / 0888f818 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
874 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6a0 / 0888f6a4 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
885 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888208c / 08882090 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
887 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881db4 / 08881db8 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
886 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881c24 / 08881c28 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
947 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881b98 / 08881b9c |
| 太鼓の達人ぽ~たぶる |
v1.17.1 |
2024-05-05 |
3 |
sceNetAdhocMatchingInit(131072) at 0889368c |
| INFECTED |
v1.16 |
2023-09-11 |
1 |
Failed to read valid video stream data from header |
| INFECTED |
v1.16 |
2023-09-11 |
1 |
UNIMPL sceVaudioSetAlcMode(0) |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
138 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eb04 / 0882eb10 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
159 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f6c / 08908f70 |
| WWE'12 |
v1.16 |
2023-09-12 |
2 |
Branch in branch delay slot at 00010800 with different target |
| SBK®09 Superbike World Championship |
v1.16 |
2023-09-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964a0e0): duplicate handler |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-08-12 |
6 |
Unaligned icache invalidation of 086c6fb8 (086c6fb8 + 0) at PC=0896f274 |
| Justice League: Heroes™ |
v1.16 |
2023-09-11 |
1 |
Block transfer invalid: 09ee4480/80 -> 58142f50/0, 128x5x2 (0,0)->(0,0) |
| 無雙OROCHI 蛇魔 |
v1.16 |
2023-09-11 |
3 |
Unknown GetPointerWrite a4e7524a PC 0881d0b0 LR 0881d0c4 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16 |
2023-09-11 |
1 |
Unknown GE command : fee38e00 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
118 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
122 |
ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
125 |
ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-10-16 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z |
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v1.18.1 |
2025-11-24 |
105 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
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v1.16 |
2023-09-10 |
1 |
sceFontGetFontInfo(0, 9ffcb08): bad font |
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v1.17.1 |
2024-07-12 |
2 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
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v1.16 |
2023-09-09 |
1 |
Unknown GE command : 03565506 |
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v1.18.1-986-ga174fdb19e |
2026-11-01 |
6,728 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.20.4 |
2026-11-14 |
25,393 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
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v1.18.1-986-ga174fdb19e |
2026-11-08 |
71,708 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
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v1.9.4 |
2026-11-08 |
333,258 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War: Ragnarok |
v1.18.1 |
2025-06-03 |
244 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.18.1 |
2025-08-21 |
362 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.16.6 |
2023-12-28 |
3 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
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v1.9.4 |
2024-12-15 |
1,728 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.18.1 |
2025-05-12 |
859 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-06-29 |
2,593 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |