Recent logs - v1.17.1-334-g1786a4ddb

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-29 8 Unaligned icache invalidation of 086062f8 (086062f8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-28 3 Unaligned icache invalidation of 0860ce78 (0860ce78 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-31 6 Unaligned icache invalidation of 0860d9b8 (0860d9b8 + 0) at PC=089741fc
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2026-07-15 4 __KernelStopThread: thread 879 does not exist (helper deleted)
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-19 6 Unaligned icache invalidation of 08605238 (08605238 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-04-03 11 Unaligned icache invalidation of 086045b8 (086045b8 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-03 6 Unaligned icache invalidation of 086ca6f8 (086ca6f8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-09-25 3 Unaligned icache invalidation of 086ce478 (086ce478 + 0) at PC=089741fc
FIFA 14 - Por v1.18.1 2025-10-12 19 ReadFromHardware: Invalid address 00000020 near PC 08a1ef38 LR 08a222c4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-09-11 39 Jump to invalid address: 0386c180
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-05-09 24 __KernelStopThread: thread 341 does not exist (ApctlThread deleted)
eFootball Play-C v1.18.1-968-g41b93c895c 2026-11-04 4,533 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Batman™: The Videogame v1.17.1-545-g26ab2b77d 2025-08-20 16 Unaligned icache invalidation of 086c9f78 (086c9f78 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2026-03-01 11 Unaligned icache invalidation of 086c8b78 (086c8b78 + 0) at PC=089741fc
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-06 769 ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828
ARMORED CORE FORMULA FRONT v1.20.4-479-gd82b795f6a 2026-11-06 814 ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-08-08 9 Unaligned icache invalidation of 08704738 (08704738 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-05-12 16 Unaligned icache invalidation of 086081f8 (086081f8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-04 7 Unaligned icache invalidation of 086095b8 (086095b8 + 0) at PC=089741fc
Kenka Bancho: Badass Rumble v1.18.1 2025-07-14 29 00000000=sceUtilityScreenshotInitStart(091ab790)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-05-05 25 Unaligned icache invalidation of 08608678 (08608678 + 0) at PC=089741fc
eFootball Play-C v1.9.4 2026-11-04 20,791 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-11 5 Unaligned icache invalidation of 086c3df8 (086c3df8 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-10 10 Unaligned icache invalidation of 086c81b8 (086c81b8 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-23 7 Unaligned icache invalidation of 086c63b8 (086c63b8 + 0) at PC=0896f274
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1-334-g1786a4ddb 2024-08-13 31 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-19 10 Unaligned icache invalidation of 086c95f8 (086c95f8 + 0) at PC=089741fc
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2025-02-17 22 __KernelStopThread: thread 1208 does not exist (helper deleted)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-35-g0159102a1 2025-01-25 9 Unaligned icache invalidation of 086caff8 (086caff8 + 0) at PC=0896f274
Resistance: Retribution™ v1.18.1 2025-08-08 5 __KernelStopThread: thread 430 does not exist (ApctlThread deleted)
MicroMachines V4 v1.17.1-334-g1786a4ddb 2025-01-02 17 sceNetAdhocMatchingInit(32768) at 088b6514
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-21 9 Unaligned icache invalidation of 0860a1b8 (0860a1b8 + 0) at PC=089741fc
Toy Story 3 v1.18.1 2025-10-07 37 __KernelStopThread: thread 674 does not exist (helper deleted)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-22 4 Unaligned icache invalidation of 086c7238 (086c7238 + 0) at PC=0896f274
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2025-04-27 39 __KernelStopThread: thread 1514 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-05-19 13 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-11-06 75,148 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-24 6 Unaligned icache invalidation of 086c7f38 (086c7f38 + 0) at PC=089741fc
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 9 MIPSCompileOp: Invalid instruction 00000005
Transformers v1.17.1-334-g1786a4ddb 2025-02-01 3 __KernelStopThread: thread 379 does not exist (helper deleted)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-334-g1786a4ddb 2025-06-09 2 00000000=sceUtilityScreenshotInitStart(09cb21a8)
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2026-07-14 6 __KernelStopThread: thread 483 does not exist (helper deleted)
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-11-10 13 Unknown GetPointer 00000001 PC 0884d5b8 LR 0884d7dc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-18 2 Unaligned icache invalidation of 08703778 (08703778 + 0) at PC=088454a0
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-30 12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-06 3 Unaligned icache invalidation of 08604db8 (08604db8 + 0) at PC=0896f274
Spider-Man 2 v1.9.4 2026-08-05 167 80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-20 2 Unaligned icache invalidation of 08605bb8 (08605bb8 + 0) at PC=088454a0
Toy Story 3 v1.20.4 2026-09-11 28 __KernelStopThread: thread 410 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-07 10 Unaligned icache invalidation of 08605978 (08605978 + 0) at PC=089741fc
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-02-10 5 00000400=sceGeEdramSetAddrTranslation(00000400)
Tom Clancy's Ghost Recon® Predator v1.18.1 2026-02-18 13 __KernelStopThread: thread 395 does not exist (helper deleted)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-26 2 00000000=sceUtilityScreenshotInitStart(091b2330)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-27 8 Unaligned icache invalidation of 086c9ab8 (086c9ab8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-28 4 Unaligned icache invalidation of 086c9178 (086c9178 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2026-03-10 16 Unaligned icache invalidation of 08606778 (08606778 + 0) at PC=089741fc
MotorStorm®: Arctic Edge v1.20.4-699-g93bfd41e78 2026-11-07 5,248 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-20 3 Unaligned icache invalidation of 08606238 (08606238 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-03-03 2 Unaligned icache invalidation of 086d06b8 (086d06b8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-27 9 Unaligned icache invalidation of 08704978 (08704978 + 0) at PC=088454a0
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-783-g81015abef7 2026-11-07 908 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2026-03-12 19 sceDmacMemcpy(dest=096956b0, src=096936b0, size=8192): overlapping read
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-20 7 Unaligned icache invalidation of 086cb1f8 (086cb1f8 + 0) at PC=089741fc
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-11-20 11 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
Prince of Persia: The Forgotten Sands™ v1.18.1 2024-12-01 6 __KernelStopThread: thread 574 does not exist (helper deleted)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-957-g52cf10274c 2025-05-27 23 Unaligned icache invalidation of 08609db8 (08609db8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-08-23 8 Unaligned icache invalidation of 086cbaf8 (086cbaf8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-06-13 3 Unaligned icache invalidation of 086d4bb8 (086d4bb8 + 0) at PC=089741fc
eFootball Play-C v1.9.4 2026-11-11 644,137 Savedata version requested: 3
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-02-02 4 Unaligned icache invalidation of 08605fb8 (08605fb8 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-24 4 Unaligned icache invalidation of 08605638 (08605638 + 0) at PC=0896f274
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-11-02 246 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Juiced: Eliminator v1.17.1-334-g1786a4ddb 2024-12-08 3 __KernelStopThread: thread 474 does not exist (helper deleted)
Juiced: Eliminator v1.18.1 2025-05-26 4 __KernelStopThread: thread 410 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2024-08-22 5 Unaligned icache invalidation of 086cdcb8 (086cdcb8 + 0) at PC=089741fc
TEST DRIVE UNLIMITED v1.17.1-334-g1786a4ddb 2025-10-07 2 __KernelStopThread: thread 439 does not exist (ApctlThread deleted)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-24 41 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Juiced 2: Hot Import Nights v1.18.1 2025-10-14 148 __KernelStopThread: thread 693 does not exist (helper deleted)
Tom Clancy's Ghost Recon® Predator v1.19.3 2025-12-14 15 __KernelStopThread: thread 392 does not exist (helper deleted)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-10-07 4 Unaligned icache invalidation of 086c9038 (086c9038 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-22 4 Unaligned icache invalidation of 086d4738 (086d4738 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-28 11 Unaligned icache invalidation of 086c7bb8 (086c7bb8 + 0) at PC=089741fc
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-10-18 4,294 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-11 2 Unaligned icache invalidation of 08608d78 (08608d78 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-15 6 Unaligned icache invalidation of 086c67f8 (086c67f8 + 0) at PC=0896f274
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-01-06 2 Jump to invalid address: 078c8180
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-01-06 3 Jump to invalid address: 078c8580
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-334-g1786a4ddb 2025-03-25 2 00000000=sceUtilityScreenshotInitStart(09cae1e8)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-12 18 Unaligned icache invalidation of 08608278 (08608278 + 0) at PC=089741fc
Silent Hill: Shattered Memories v1.19.3 2025-12-15 4 __KernelStopThread: thread 859 does not exist (helper deleted)
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-11 3,725 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f574 / 0882f580
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-11 3,099 ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-11 3,119 ELF relocation HI16/1(16) pair (instead of LO16) at 08900c60 / 08900c6c
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-11 3,141 ELF relocation HI16/1(16) pair (instead of LO16) at 088ef1c4 / 088ef1c8
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-11 3,309 ELF relocation HI16/1(16) pair (instead of LO16) at 088ef180 / 088ef1bc
eFootball PES By HAROUN TECH v1.18.1 2024-12-27 9 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-04 21 Unaligned icache invalidation of 086074f8 (086074f8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-02 11 Unaligned icache invalidation of 086c7938 (086c7938 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-10-15 4 Unaligned icache invalidation of 08705778 (08705778 + 0) at PC=088454a0
eFootball Asia 2023 v1.17.1-334-g1786a4ddb 2025-02-08 10 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read

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