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| Game title |
Version |
Latest Report |
Hits |
Message |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
8 |
Unaligned icache invalidation of 086062f8 (086062f8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
3 |
Unaligned icache invalidation of 0860ce78 (0860ce78 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-31 |
6 |
Unaligned icache invalidation of 0860d9b8 (0860d9b8 + 0) at PC=089741fc |
| Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2026-07-15 |
4 |
__KernelStopThread: thread 879 does not exist (helper deleted) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-19 |
6 |
Unaligned icache invalidation of 08605238 (08605238 + 0) at PC=088454a0 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-04-03 |
11 |
Unaligned icache invalidation of 086045b8 (086045b8 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-03 |
6 |
Unaligned icache invalidation of 086ca6f8 (086ca6f8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-09-25 |
3 |
Unaligned icache invalidation of 086ce478 (086ce478 + 0) at PC=089741fc |
| FIFA 14 - Por |
v1.18.1 |
2025-10-12 |
19 |
ReadFromHardware: Invalid address 00000020 near PC 08a1ef38 LR 08a222c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-09-11 |
39 |
Jump to invalid address: 0386c180 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2026-05-09 |
24 |
__KernelStopThread: thread 341 does not exist (ApctlThread deleted) |
| eFootball Play-C |
v1.18.1-968-g41b93c895c |
2026-11-04 |
4,533 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Batman™: The Videogame |
v1.17.1-545-g26ab2b77d |
2025-08-20 |
16 |
Unaligned icache invalidation of 086c9f78 (086c9f78 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2026-03-01 |
11 |
Unaligned icache invalidation of 086c8b78 (086c8b78 + 0) at PC=089741fc |
| ARMORED CORE FORMULA FRONT |
v1.20.4-479-gd82b795f6a |
2026-11-06 |
769 |
ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828 |
| ARMORED CORE FORMULA FRONT |
v1.20.4-479-gd82b795f6a |
2026-11-06 |
814 |
ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-08-08 |
9 |
Unaligned icache invalidation of 08704738 (08704738 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-05-12 |
16 |
Unaligned icache invalidation of 086081f8 (086081f8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-04 |
7 |
Unaligned icache invalidation of 086095b8 (086095b8 + 0) at PC=089741fc |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-07-14 |
29 |
00000000=sceUtilityScreenshotInitStart(091ab790) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-05-05 |
25 |
Unaligned icache invalidation of 08608678 (08608678 + 0) at PC=089741fc |
| eFootball Play-C |
v1.9.4 |
2026-11-04 |
20,791 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-11 |
5 |
Unaligned icache invalidation of 086c3df8 (086c3df8 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-10 |
10 |
Unaligned icache invalidation of 086c81b8 (086c81b8 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-23 |
7 |
Unaligned icache invalidation of 086c63b8 (086c63b8 + 0) at PC=0896f274 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-334-g1786a4ddb |
2024-08-13 |
31 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-19 |
10 |
Unaligned icache invalidation of 086c95f8 (086c95f8 + 0) at PC=089741fc |
| Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2025-02-17 |
22 |
__KernelStopThread: thread 1208 does not exist (helper deleted) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-35-g0159102a1 |
2025-01-25 |
9 |
Unaligned icache invalidation of 086caff8 (086caff8 + 0) at PC=0896f274 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-08 |
5 |
__KernelStopThread: thread 430 does not exist (ApctlThread deleted) |
| MicroMachines V4 |
v1.17.1-334-g1786a4ddb |
2025-01-02 |
17 |
sceNetAdhocMatchingInit(32768) at 088b6514 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-21 |
9 |
Unaligned icache invalidation of 0860a1b8 (0860a1b8 + 0) at PC=089741fc |
| Toy Story 3 |
v1.18.1 |
2025-10-07 |
37 |
__KernelStopThread: thread 674 does not exist (helper deleted) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-22 |
4 |
Unaligned icache invalidation of 086c7238 (086c7238 + 0) at PC=0896f274 |
| Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2025-04-27 |
39 |
__KernelStopThread: thread 1514 does not exist (helper deleted) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-05-19 |
13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-11-06 |
75,148 |
Savedata version requested: 3 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-24 |
6 |
Unaligned icache invalidation of 086c7f38 (086c7f38 + 0) at PC=089741fc |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
9 |
MIPSCompileOp: Invalid instruction 00000005 |
| Transformers |
v1.17.1-334-g1786a4ddb |
2025-02-01 |
3 |
__KernelStopThread: thread 379 does not exist (helper deleted) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-334-g1786a4ddb |
2025-06-09 |
2 |
00000000=sceUtilityScreenshotInitStart(09cb21a8) |
| Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2026-07-14 |
6 |
__KernelStopThread: thread 483 does not exist (helper deleted) |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-11-10 |
13 |
Unknown GetPointer 00000001 PC 0884d5b8 LR 0884d7dc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-18 |
2 |
Unaligned icache invalidation of 08703778 (08703778 + 0) at PC=088454a0 |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-30 |
12 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-06 |
3 |
Unaligned icache invalidation of 08604db8 (08604db8 + 0) at PC=0896f274 |
| Spider-Man 2 |
v1.9.4 |
2026-08-05 |
167 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-20 |
2 |
Unaligned icache invalidation of 08605bb8 (08605bb8 + 0) at PC=088454a0 |
| Toy Story 3 |
v1.20.4 |
2026-09-11 |
28 |
__KernelStopThread: thread 410 does not exist (helper deleted) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-11-07 |
10 |
Unaligned icache invalidation of 08605978 (08605978 + 0) at PC=089741fc |
| Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-02-10 |
5 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Tom Clancy's Ghost Recon® Predator |
v1.18.1 |
2026-02-18 |
13 |
__KernelStopThread: thread 395 does not exist (helper deleted) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
2 |
00000000=sceUtilityScreenshotInitStart(091b2330) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-27 |
8 |
Unaligned icache invalidation of 086c9ab8 (086c9ab8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
4 |
Unaligned icache invalidation of 086c9178 (086c9178 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2026-03-10 |
16 |
Unaligned icache invalidation of 08606778 (08606778 + 0) at PC=089741fc |
| MotorStorm®: Arctic Edge |
v1.20.4-699-g93bfd41e78 |
2026-11-07 |
5,248 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-20 |
3 |
Unaligned icache invalidation of 08606238 (08606238 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-03-03 |
2 |
Unaligned icache invalidation of 086d06b8 (086d06b8 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-27 |
9 |
Unaligned icache invalidation of 08704978 (08704978 + 0) at PC=088454a0 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-783-g81015abef7 |
2026-11-07 |
908 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.18.1 |
2026-03-12 |
19 |
sceDmacMemcpy(dest=096956b0, src=096936b0, size=8192): overlapping read |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-20 |
7 |
Unaligned icache invalidation of 086cb1f8 (086cb1f8 + 0) at PC=089741fc |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-11-20 |
11 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| Prince of Persia: The Forgotten Sands™ |
v1.18.1 |
2024-12-01 |
6 |
__KernelStopThread: thread 574 does not exist (helper deleted) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-957-g52cf10274c |
2025-05-27 |
23 |
Unaligned icache invalidation of 08609db8 (08609db8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-08-23 |
8 |
Unaligned icache invalidation of 086cbaf8 (086cbaf8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-06-13 |
3 |
Unaligned icache invalidation of 086d4bb8 (086d4bb8 + 0) at PC=089741fc |
| eFootball Play-C |
v1.9.4 |
2026-11-11 |
644,137 |
Savedata version requested: 3 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-02-02 |
4 |
Unaligned icache invalidation of 08605fb8 (08605fb8 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-24 |
4 |
Unaligned icache invalidation of 08605638 (08605638 + 0) at PC=0896f274 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-11-02 |
246 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Juiced: Eliminator |
v1.17.1-334-g1786a4ddb |
2024-12-08 |
3 |
__KernelStopThread: thread 474 does not exist (helper deleted) |
| Juiced: Eliminator |
v1.18.1 |
2025-05-26 |
4 |
__KernelStopThread: thread 410 does not exist (helper deleted) |
| LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2024-08-22 |
5 |
Unaligned icache invalidation of 086cdcb8 (086cdcb8 + 0) at PC=089741fc |
| TEST DRIVE UNLIMITED |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
2 |
__KernelStopThread: thread 439 does not exist (ApctlThread deleted) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-06-24 |
41 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Juiced 2: Hot Import Nights |
v1.18.1 |
2025-10-14 |
148 |
__KernelStopThread: thread 693 does not exist (helper deleted) |
| Tom Clancy's Ghost Recon® Predator |
v1.19.3 |
2025-12-14 |
15 |
__KernelStopThread: thread 392 does not exist (helper deleted) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
4 |
Unaligned icache invalidation of 086c9038 (086c9038 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-22 |
4 |
Unaligned icache invalidation of 086d4738 (086d4738 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
11 |
Unaligned icache invalidation of 086c7bb8 (086c7bb8 + 0) at PC=089741fc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-10-18 |
4,294 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-11 |
2 |
Unaligned icache invalidation of 08608d78 (08608d78 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-15 |
6 |
Unaligned icache invalidation of 086c67f8 (086c67f8 + 0) at PC=0896f274 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-01-06 |
2 |
Jump to invalid address: 078c8180 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-01-06 |
3 |
Jump to invalid address: 078c8580 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
2 |
00000000=sceUtilityScreenshotInitStart(09cae1e8) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-11-12 |
18 |
Unaligned icache invalidation of 08608278 (08608278 + 0) at PC=089741fc |
| Silent Hill: Shattered Memories |
v1.19.3 |
2025-12-15 |
4 |
__KernelStopThread: thread 859 does not exist (helper deleted) |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-11 |
3,725 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f574 / 0882f580 |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-11 |
3,099 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618 |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-11 |
3,119 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08900c60 / 08900c6c |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-11 |
3,141 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ef1c4 / 088ef1c8 |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-11 |
3,309 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ef180 / 088ef1bc |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2024-12-27 |
9 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-11-04 |
21 |
Unaligned icache invalidation of 086074f8 (086074f8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-02 |
11 |
Unaligned icache invalidation of 086c7938 (086c7938 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-10-15 |
4 |
Unaligned icache invalidation of 08705778 (08705778 + 0) at PC=088454a0 |
| eFootball Asia 2023 |
v1.17.1-334-g1786a4ddb |
2025-02-08 |
10 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |