Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
MYFP26 ENGLISH v1.9.4 2026-10-16 360 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-10-11 2 Unknown GetPointerWrite 00000075 PC 08811304 LR 08811320
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1-334-g1786a4ddb 2025-10-11 1 80630007=sceAtracSetData(2, 08d4b180, 0001de58): atracID uses different codec type than data
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-10 1 Unknown GetPointerWrite 0000092d PC 08872ba4 LR 08872c0c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-10 1 Unaligned icache invalidation of 086c2878 (086c2878 + 0) at PC=089741fc
MYFP26 ENGLISH v1.20.4 2026-09-02 144 sceNetAdhocMatchingInit(32768) at 08a719b8
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-10-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(f1b1fd4, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 1 MIPSCompileOp: Invalid instruction 62626f6c
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-10-09 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
MYFP26 ENGLISH v1.18.1-968-g41b93c895c 2026-11-08 678 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 1 Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 1 MIPSCompileOp: Invalid instruction 9fffc500
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 1 MIPSCompileOp: Invalid instruction 00009fff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 MIPSCompileOp: Invalid instruction eefff000
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 1 MIPSCompileOp: Invalid instruction eeeeeed0
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 1 MIPSCompileOp: Invalid instruction 00000cff
Syphon Filter®: Logan's Shadow v1.17.1-334-g1786a4ddb 2025-10-07 1 Unknown GetPointerWrite 1fba6a48 PC 08c4e218 LR 08c483e0
Dragon Ball : Sparking Zero v1.20.4 2026-10-16 102 sceNetAdhocMatchingInit(32768) at 08812da4
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2025-10-07 1 MIPSCompileOp: Invalid instruction 7f7fffff
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2025-10-07 3 MIPSCompileOp: Invalid instruction 41800000
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-10-07 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09a51a54, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-10-07 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09a51a54, 4, 00000000, 0)
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 Branch in branch delay slot at 0803992c with different target
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 2 MIPSCompileOp: Invalid instruction 000006fe
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction 000009fd
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction cfe600be
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction 7fffb2c5
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction 00001bf8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction 05fd00cf
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction 7000bf93
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction ef307200
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 MIPSCompileOp: Invalid instruction 0004ffff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 1 WriteToHardware: Invalid address dead5e7f near PC 0803988c LR 08000020
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 2 MIPSCompileOp: Invalid instruction 41000008
UFC® Undisputed™ 2010 v1.17.1-334-g1786a4ddb 2025-10-05 1 80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.17.1-334-g1786a4ddb 2025-10-05 1 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.17.1-334-g1786a4ddb 2025-10-05 1 80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-04 1 Error in shader compilation: info: (unknown reason) 40000000:00000002 THR Flat #version 310 es // Driver: Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
WWE'12 v1.17.1-334-g1786a4ddb 2025-10-04 1 80630007=sceAtracSetData(2, 08bd6108, 00008200): atracID uses different codec type than data
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-10-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094759d4, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-10-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094759d4, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-03 1 Unaligned icache invalidation of 08613df8 (08613df8 + 0) at PC=089741fc
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-10-02 1 Unknown GetPointerWrite 0000006a PC 08811304 LR 08811320
Brothers in Arms D-Day v1.17.1-334-g1786a4ddb 2025-10-02 1 Unknown GetPointerWrite 0000006c PC 08cc52dc LR 08cb7d50
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 1 MIPSCompileOp: Invalid instruction 7c861095
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 1 MIPSCompileOp: Invalid instruction 7c281095
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 1 MIPSCompileOp: Invalid instruction 7c220295
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 1 MIPSCompileOp: Invalid instruction 7f00d0fd
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 2 MIPSCompileOp: Invalid instruction 7cdb0195
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 1 MIPSCompileOp: Invalid instruction 7c9b0195
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-10-01 1 Branch in branch delay slot at 09e18b9c with different target
FIFA 14 v1.17.1-334-g1786a4ddb 2025-10-01 1 MIPSCompileOp: Invalid instruction 0000017a
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-09-30 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(edbfdfd, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-09-30 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(81c3e1c, e4:0a:8b:c0:3e:18, 20000000, 0) at 0897eeec
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 2 MIPSCompileOp: Invalid instruction 0000003f
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-09-30 1 Vertices without position found: (04adf214) P: ? C: 5551 W: u8 (8x) I: u16 Morph: 4 (through) (56b)
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-09-30 1 Unusual bezier/spline vtype: 12adf214, morph: 3, bones: 8
DRAGONBALL: EVOLUTION v1.17.1-334-g1786a4ddb 2025-09-29 1 AT3 header map lacks entry for bpf: 0 channels: 0
The Golden Compass v1.17.1-334-g1786a4ddb 2025-09-29 1 Vertices without position found: (00000000) P: ? (3b)
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-29 1 MIPSCompileOp: Invalid instruction 9fb00000
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-29 1 MIPSCompileOp: Invalid instruction 47dfe400
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-29 2 MIPSCompileOp: Invalid instruction 000004ff
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-29 1 MIPSCompileOp: Invalid instruction 4540bf60
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-29 1 MIPSCompileOp: Invalid instruction 45445fc0
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-29 1 MIPSCompileOp: Invalid instruction ec06f7ef
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2025-09-28 30 AT3 header map lacks entry for bpf: 0 channels: 0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-27 1 Unaligned icache invalidation of 086057b8 (086057b8 + 0) at PC=089741fc
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-09-27 1 Unknown GetPointerWrite 000002d8 PC 08bb6b94 LR 08bb6b94
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-09-27 1 Unknown GE command : eda860b8
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-09-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fbf9c0, 4, 00000000, 0)
Miami Vice™ The Game v1.17.1-334-g1786a4ddb 2025-09-27 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-09-27 35 AT3 header map lacks entry for bpf: 0 channels: 0
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2025-09-26 1 MIPSCompileOp: Invalid instruction 00150015
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2025-09-26 2 MIPSCompileOp: Invalid instruction 00140014
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2025-09-26 1 MIPSCompileOp: Invalid instruction 000e000e
Prince of Persia - Revelations v1.17.1-334-g1786a4ddb 2025-09-26 1 Unknown GetPointerWrite 00000078 PC 08aeb4d8 LR 08aeb4f0
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-09-26 1 80630006=sceAtracSetData(0, 09470d80, 00000762): multiple fmt definitions
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-09-26 1 80630006=sceAtracSetData(0, 09470ec0, 00000762): multiple fmt definitions
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2025-09-24 1 Unknown GetPointerWrite 00004320 PC 08b3a088 LR 089fdf2c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-09-24 1 Jump in likely branch delay slot with link at 09876a00
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-09-24 2 MIPSCompileOp: Invalid instruction 00002438
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2025-09-24 65 Branch in JumpReg delay slot at 08801010 in block starting at 08801000
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08e9d440): duplicate handler
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-23 1 Unknown GE command : 35324251
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-22 1 MIPSCompileOp: Invalid instruction 00000081
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-22 1 Unknown GetPointerWrite 280b3d78 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-09-22 1 MIPSCompileOp: Invalid instruction 70251150
Crash™ Bandicoot Gatchanko World v1.17.1-334-g1786a4ddb 2025-10-01 2 Unknown GetPointerWrite 00000008 PC 08b3a8d4 LR 08a88d28
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-09-21 1 Unknown GetPointerWrite 00000068 PC 08811304 LR 08811320
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-20 1 Error in shader program link: info: (unknown reason) fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T720 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 310 es // Driver: Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-334-g1786a4ddb 2025-10-08 11 AT3 header map lacks entry for bpf: 0 channels: 0
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09a47ae0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0919b0e0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920c3e0): duplicate handler
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-18 1 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-09-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toL
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-09-16 1 Unaligned icache invalidation of 08705e38 (08705e38 + 0) at PC=088454a0
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-09-16 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d97ed5d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-09-16 1 Utility access thread still running, state: shutting down, dialog=1/1
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-09-16 1 Utility access thread still running, state: shutting down, dialog=2/1

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