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| Game title |
Version |
Latest Report |
Hits |
Message |
| MYFP26 ENGLISH |
v1.9.4 |
2026-10-16 |
360 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-10-11 |
2 |
Unknown GetPointerWrite 00000075 PC 08811304 LR 08811320 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1-334-g1786a4ddb |
2025-10-11 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0001de58): atracID uses different codec type than data |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-10 |
1 |
Unknown GetPointerWrite 0000092d PC 08872ba4 LR 08872c0c |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-10 |
1 |
Unaligned icache invalidation of 086c2878 (086c2878 + 0) at PC=089741fc |
| MYFP26 ENGLISH |
v1.20.4 |
2026-09-02 |
144 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(f1b1fd4, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 62626f6c |
| Disney•Pixar Cars 2 |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| MYFP26 ENGLISH |
v1.18.1-968-g41b93c895c |
2026-11-08 |
678 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 9fffc500 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 00009fff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
2 |
MIPSCompileOp: Invalid instruction eefff000 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction eeeeeed0 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 00000cff |
| Syphon Filter®: Logan's Shadow |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
1 |
Unknown GetPointerWrite 1fba6a48 PC 08c4e218 LR 08c483e0 |
| Dragon Ball : Sparking Zero |
v1.20.4 |
2026-10-16 |
102 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
1 |
MIPSCompileOp: Invalid instruction 7f7fffff |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
3 |
MIPSCompileOp: Invalid instruction 41800000 |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09a51a54, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09a51a54, 4, 00000000, 0) |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
Branch in branch delay slot at 0803992c with different target |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
2 |
MIPSCompileOp: Invalid instruction 000006fe |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction 000009fd |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction cfe600be |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction 7fffb2c5 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction 00001bf8 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction 05fd00cf |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction 7000bf93 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction ef307200 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
MIPSCompileOp: Invalid instruction 0004ffff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
1 |
WriteToHardware: Invalid address dead5e7f near PC 0803988c LR 08000020 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
2 |
MIPSCompileOp: Invalid instruction 41000008 |
| UFC® Undisputed™ 2010 |
v1.17.1-334-g1786a4ddb |
2025-10-05 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data |
| UFC® Undisputed™ 2010 |
v1.17.1-334-g1786a4ddb |
2025-10-05 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
| UFC® Undisputed™ 2010 |
v1.17.1-334-g1786a4ddb |
2025-10-05 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-04 |
1 |
Error in shader compilation: info: (unknown reason)
40000000:00000002 THR Flat
#version 310 es
// Driver: Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-10-04 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00008200): atracID uses different codec type than data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-10-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094759d4, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-10-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094759d4, 4, 00000000, 0) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-03 |
1 |
Unaligned icache invalidation of 08613df8 (08613df8 + 0) at PC=089741fc |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-10-02 |
1 |
Unknown GetPointerWrite 0000006a PC 08811304 LR 08811320 |
| Brothers in Arms D-Day |
v1.17.1-334-g1786a4ddb |
2025-10-02 |
1 |
Unknown GetPointerWrite 0000006c PC 08cc52dc LR 08cb7d50 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
MIPSCompileOp: Invalid instruction 7c861095 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
MIPSCompileOp: Invalid instruction 7c281095 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
MIPSCompileOp: Invalid instruction 7c220295 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
MIPSCompileOp: Invalid instruction 7f00d0fd |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
2 |
MIPSCompileOp: Invalid instruction 7cdb0195 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
MIPSCompileOp: Invalid instruction 7c9b0195 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
Branch in branch delay slot at 09e18b9c with different target |
| FIFA 14 |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
1 |
MIPSCompileOp: Invalid instruction 0000017a |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-09-30 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(edbfdfd, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-09-30 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(81c3e1c, e4:0a:8b:c0:3e:18, 20000000, 0) at 0897eeec |
| eFootball 2024 By RH12 Official |
v1.17.1-334-g1786a4ddb |
2025-11-28 |
2 |
MIPSCompileOp: Invalid instruction 0000003f |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-09-30 |
1 |
Vertices without position found: (04adf214) P: ? C: 5551 W: u8 (8x) I: u16 Morph: 4 (through) (56b) |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-09-30 |
1 |
Unusual bezier/spline vtype: 12adf214, morph: 3, bones: 8 |
| DRAGONBALL: EVOLUTION |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| The Golden Compass |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
Vertices without position found: (00000000) P: ? (3b) |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
MIPSCompileOp: Invalid instruction 9fb00000 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
MIPSCompileOp: Invalid instruction 47dfe400 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
2 |
MIPSCompileOp: Invalid instruction 000004ff |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
MIPSCompileOp: Invalid instruction 4540bf60 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
MIPSCompileOp: Invalid instruction 45445fc0 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-29 |
1 |
MIPSCompileOp: Invalid instruction ec06f7ef |
| Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
30 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
1 |
Unaligned icache invalidation of 086057b8 (086057b8 + 0) at PC=089741fc |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
1 |
Unknown GetPointerWrite 000002d8 PC 08bb6b94 LR 08bb6b94 |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
1 |
Unknown GE command : eda860b8 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fbf9c0, 4, 00000000, 0) |
| Miami Vice™ The Game |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| Tomb Raider : Legend |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
35 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| James Cameron's AVATAR™: THE GAME |
v1.17.1-334-g1786a4ddb |
2025-09-26 |
1 |
MIPSCompileOp: Invalid instruction 00150015 |
| James Cameron's AVATAR™: THE GAME |
v1.17.1-334-g1786a4ddb |
2025-09-26 |
2 |
MIPSCompileOp: Invalid instruction 00140014 |
| James Cameron's AVATAR™: THE GAME |
v1.17.1-334-g1786a4ddb |
2025-09-26 |
1 |
MIPSCompileOp: Invalid instruction 000e000e |
| Prince of Persia - Revelations |
v1.17.1-334-g1786a4ddb |
2025-09-26 |
1 |
Unknown GetPointerWrite 00000078 PC 08aeb4d8 LR 08aeb4f0 |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-09-26 |
1 |
80630006=sceAtracSetData(0, 09470d80, 00000762): multiple fmt definitions |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-09-26 |
1 |
80630006=sceAtracSetData(0, 09470ec0, 00000762): multiple fmt definitions |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2025-09-24 |
1 |
Unknown GetPointerWrite 00004320 PC 08b3a088 LR 089fdf2c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-09-24 |
1 |
Jump in likely branch delay slot with link at 09876a00 |
| Tomb Raider : Legend |
v1.17.1-334-g1786a4ddb |
2025-09-24 |
2 |
MIPSCompileOp: Invalid instruction 00002438 |
| Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2025-09-24 |
65 |
Branch in JumpReg delay slot at 08801010 in block starting at 08801000 |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08e9d440): duplicate handler |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-23 |
1 |
Unknown GE command : 35324251 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-22 |
1 |
MIPSCompileOp: Invalid instruction 00000081 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-22 |
1 |
Unknown GetPointerWrite 280b3d78 PC 08d09d20 LR 08cd6754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-09-22 |
1 |
MIPSCompileOp: Invalid instruction 70251150 |
| Crash™ Bandicoot Gatchanko World |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
2 |
Unknown GetPointerWrite 00000008 PC 08b3a8d4 LR 08a88d28 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-09-21 |
1 |
Unknown GetPointerWrite 00000068 PC 08811304 LR 08811320 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-20 |
1 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 310 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T720 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 310 es
// Driver: Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-334-g1786a4ddb |
2025-10-08 |
11 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-09-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09a47ae0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-09-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0919b0e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-09-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920c3e0): duplicate handler |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Disney•Pixar Cars 2 |
v1.17.1-334-g1786a4ddb |
2025-09-17 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toL |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-09-16 |
1 |
Unaligned icache invalidation of 08705e38 (08705e38 + 0) at PC=088454a0 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-09-16 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d97ed5d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1-334-g1786a4ddb |
2025-09-16 |
1 |
Utility access thread still running, state: shutting down, dialog=1/1 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1-334-g1786a4ddb |
2025-09-16 |
1 |
Utility access thread still running, state: shutting down, dialog=2/1 |