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Game title |
Version |
Latest Report |
Message |
NBA STREET Showdown |
v1.18.1-1602-g8734df7cba |
2025-04-10 |
sceKernelCreateThread(name=sceNetAdhocctl_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.18.1-1602-g8734df7cba |
2025-04-10 |
sceKernelCreateThread(name=sceNetAdhoc_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.18.1-1602-g8734df7cba |
2025-04-10 |
sceKernelCreateThread(name=sceNet_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.18.1-1602-g8734df7cba |
2025-04-10 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.18.1-1602-g8734df7cba |
2025-04-10 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNetInet_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNetAdhocctl_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNet_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNetAdhoc_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNetApDialogDummy_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNetResolver_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceNetApctl_Library): unsupported attributes 00000006, ignoring |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1-1695-gedf2975a2c |
2025-04-15 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
Tales of Eternia |
v1.18.1-1602-g8734df7cba |
2025-04-04 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
Tales of Eternia |
v1.18.1-1602-g8734df7cba |
2025-04-04 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
eFootball RB - V. |
v1.9.4 |
2025-04-23 |
Savedata version requested: 3 |
eFootball CESAR - PATCH |
v1.18.1-362-g01b4eb41be |
2025-04-24 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EA FC 2024 BY RA-PATCH |
v1.18.1-908-gd7aa236e13 |
2025-04-24 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
EA FC 2024 BY RA-PATCH |
v1.18.1-908-gd7aa236e13 |
2025-04-24 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
PATCH RAFZPROJECT |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.18.1-162-gfe38e8822c |
2025-04-24 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball 2024 |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
Disney•Pixar Cars 2 |
v1.18.1-1602-g8734df7cba |
2025-04-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1 |
EA-Sports FC PC-V |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball 2024 By RH12 Official |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball Play-C |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
WWE SmackDown vs. RAW 2008 |
v1.18.1-551-g8c069917b5 |
2025-04-24 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE SmackDown vs. RAW 2010 |
v1.18.1-670-g63c7c73fa0 |
2025-04-24 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Pro Evolution Soccer 2013 |
v1.18.1-38-g2daca0fedf |
2025-04-24 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball By TM ARTS |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
Pro Evolution Soccer 2013 |
v1.18.1-38-g2daca0fedf |
2025-04-23 |
Unknown GetPointer 00000000 PC 0884a900 LR 0884a920 |
PES 2019 BY CHELITO 19 |
v1.18.1-1602-g8734df7cba |
2025-04-17 |
UNIMPL sceUtilityLoadUsbModule(1) |
PES 2019 BY CHELITO 19 |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
Pro Evolution Soccer 2013 |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
IRON MAN |
v1.9.4 |
2025-04-24 |
Video out requested, not supported: mode=0 size=0,0 |
Ratchet |
v1.9.4 |
2025-04-24 |
Video out requested, not supported: mode=0 size=0,0 |
Dante's Inferno™ |
v1.9.4 |
2025-04-24 |
Video out requested, not supported: mode=0 size=0,0 |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2025-04-24 |
sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid) |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2025-04-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.9.4 |
2025-04-24 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
NBA STREET Showdown |
v1.9.4 |
2025-04-10 |
BREAK instruction hit |
NBA STREET Showdown |
v1.9.4 |
2025-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.9.4 |
2025-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Tales of Eternia |
v1.9.4 |
2025-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Tales of Eternia |
v1.9.4 |
2025-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
The Godfather™ Mob Wars |
v1.9.4 |
2025-04-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
The Godfather™ Mob Wars |
v1.9.4 |
2025-04-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2025-04-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
GTA: Liberty City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER PORTABLE 3rd |
v1.9.4 |
2025-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-04-24 |
sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-23 |
BREAK instruction hit |