To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
6 |
MIPSCompileOp: Invalid instruction 430a0000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
8 |
MIPSCompileOp: Invalid instruction 41100000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 437a8000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
6 |
MIPSCompileOp: Invalid instruction 43098000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 43480000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
9 |
MIPSCompileOp: Invalid instruction 41080000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43310000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 432b0000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 42c20000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
22 |
MIPSCompileOp: Invalid instruction 00ffffff |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43880000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-24 |
3 |
MIPSCompileOp: Invalid instruction 43f00000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-11-30 |
2 |
MIPSCompileOp: Invalid instruction cf500000 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
17 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball Chelito 19 |
v1.18.1-384-g50fd2ea1b7 |
2026-10-22 |
82 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-05-30 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
| Medal of Honor Heroes™ 2 |
v1.18.1 |
2025-07-07 |
12 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
| WWE'12 |
v1.18.1 |
2025-03-08 |
4 |
Branch in branch delay slot at 0890106d with different target |
| WWE'12 |
v1.18.1 |
2025-03-08 |
4 |
MIPSCompileOp: Invalid instruction 01004328 |
| WWE'12 |
v1.18.1 |
2025-03-08 |
8 |
MIPSCompileOp: Invalid instruction 4c2a4100 |
| eFottball Hend Asean |
v1.18.1 |
2024-11-30 |
130 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.18.1-820-gea36cb7036 |
2026-08-18 |
726 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball Chelito 19 |
v1.20.4 |
2026-11-13 |
7,878 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2026-11-08 |
4,994 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-24 |
134 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
69,757 |
MIPSCompileOp: Invalid instruction 01010101 |
| Rapala® Pro Bass Fishing |
v1.18.1 |
2025-04-19 |
25 |
80630006=sceAtracSetDataAndGetID(08cb704c, 00010000): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-04-28 |
4 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
| Ghost Rider |
v1.18.1 |
2024-12-23 |
2 |
WriteToHardware: Invalid address 00000dd0 near PC 08a6d9c8 LR 08a6d73c |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.18.1 |
2025-07-29 |
7 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/ULUS10466DATAE/TEKKEN6.BIN, 09fd81d0, 00000002) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-20 |
2 |
00000000=sceUtilityScreenshotInitStart(09caade8) |
| ドラゴンボール エヴォリューション |
v1.18.1 |
2025-07-09 |
14 |
sceNetAdhocMatchingInit(4500) at 08860fd0 |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-31 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-08 |
33,125 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Gran Turismo® |
v1.18.1 |
2025-11-23 |
6 |
Branch in branch delay slot at 08922288 with different target |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-03-30 |
23 |
MIPSCompileOp: Invalid instruction 00000001 |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.18.1 |
2024-12-28 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.18.1 |
2024-12-28 |
3 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.18.1 |
2024-12-28 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.9.4 |
2024-12-28 |
11 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.9.4 |
2024-12-28 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.18.1 |
2024-12-28 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.9.4 |
2024-12-28 |
9 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.18.1 |
2024-12-28 |
3 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO |
v1.9.4 |
2024-12-28 |
10 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-01-27 |
3 |
MIPSCompileOp: Invalid instruction 74000000 |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2024-12-14 |
3 |
80630007=sceAtracSetData(2, 08b9d5c0, 0001bb58): atracID uses different codec type than data |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-01-20 |
24 |
MIPSCompileOp: Invalid instruction 711267e0 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-01-13 |
2 |
00000000=sceUtilityScreenshotInitStart(093c2990) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-01-13 |
3 |
00000000=sceUtilityScreenshotInitStart(093c2670) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-01-13 |
6 |
00000000=sceUtilityScreenshotInitStart(093c18d0) |
| Dragon Ball TAG VS |
v1.18.1 |
2025-03-01 |
4 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-04 |
2 |
MIPSCompileOp: Invalid instruction 000005ff |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1-820-gea36cb7036 |
2025-11-10 |
15 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| PES FL 2022 |
v1.18.1 |
2025-04-30 |
2 |
MIPSCompileOp: Invalid instruction 0000017e |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-08 |
2 |
80630006=sceAtracSetDataAndGetID(09a61b00, 00000800): invalid RIFF header |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-05-10 |
7 |
MIPSCompileOp: Invalid instruction 00000081 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-05-23 |
46 |
WriteToHardware: Invalid address 00008000 near PC 089b7d58 LR 089b8260 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-05-26 |
2 |
WriteToHardware: Invalid address 0c000000 near PC 08996a8c LR 0893f308 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-09 |
3 |
WriteToHardware: Invalid address 000009b8 near PC 089b83e0 LR 0885e168 |
| Shrek Smash n' Crash Racing |
v1.20.4 |
2026-08-12 |
15 |
sceNetAdhocMatchingInit(98304) at 0894a5dc |
| Shrek Smash n' Crash Racing |
v1.20.4 |
2026-05-28 |
13 |
sceNetAdhocMatchingInit(98304) at 0894a814 |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2025-04-02 |
3 |
Unknown GetPointerWrite 00002798 PC 08b902b0 LR 08b9420c |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2025-02-06 |
3 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-27 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-03-26 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-07-14 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00010e88): atracID uses different codec type than data |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-04-20 |
2 |
MIPSCompileOp: Invalid instruction 0000003f |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-12 |
3 |
Unknown GetPointerWrite 00000000 PC 08d09d20 LR 08d09df8 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction efedea00 |
| 十鬼の絆 |
v1.18.1 |
2024-12-21 |
3 |
00000000=sceUtilityScreenshotInitStart(08c008a8) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-22 |
8 |
MIPSCompileOp: Invalid instruction 05050bdb |
| EA FC 2024 BY MR-PATCH |
v1.5.4 |
2025-04-04 |
2,169 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-17 |
11 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-01-01 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8baa8) |
| Crash® Mind Over Mutant |
v1.18.1 |
2025-05-11 |
18 |
WriteToHardware: Invalid address 04800000 near PC 08c99778 LR 08baf890 |
| Footbal 2025 by Likz PROJECTS |
v1.18.1 |
2025-02-23 |
37 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Crash® of the Titans |
v1.18.1 |
2025-02-10 |
3 |
Unknown GetPointerWrite 00008b4c PC 08c59c48 LR 08b0d348 |
| Warhammer 40,000: Squad Command |
v1.18.1 |
2025-03-28 |
2 |
800200d2=scePsmfPlayerSetPsmf(08dde1b0, disc0:/PSP_GAME/USRDIR/video/title.pmf): too many streams in PSMF video, bogus data |
| eFootball 2025 Pre-Temporada By Naaxz |
v1.18.1 |
2025-01-28 |
4 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE'12 |
v1.18.1 |
2025-05-13 |
4 |
MIPSCompileOp: Invalid instruction 000249bc |
| FIFA 14 |
v1.18.1 |
2025-03-01 |
3 |
MIPSCompileOp: Invalid instruction 41000000 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-12-02 |
22 |
80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1-820-gea36cb7036 |
2025-11-10 |
4 |
WriteToHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.18.1 |
2026-11-08 |
738 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| WWE'12 |
v1.18.1 |
2025-04-21 |
5 |
MIPSCompileOp: Invalid instruction 462e866b |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.18.1 |
2025-01-29 |
94 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.18.1 |
2025-01-29 |
97 |
sceMp3Init: invalid data: not layer 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-04-17 |
22 |
MIPSCompileOp: Invalid instruction 43d70000 |
| Crash® of the Titans |
v1.18.1 |
2026-06-03 |
201 |
Vertices without position found: (04000000) [04000000] P: ? (3b) |
| Crash® of the Titans |
v1.18.1 |
2026-06-03 |
195 |
Vertices without position found: (12000000) [12000000] P: ? (3b) |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-05-14 |
2 |
MIPSCompileOp: Invalid instruction 43ff4344 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-05-14 |
2 |
MIPSCompileOp: Invalid instruction 43444300 |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-01 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (254d3629), bad data |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2026-04-18 |
6 |
Unknown GetPointerWrite 00000000 PC 08996a8c LR 08941038 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-06 |
2 |
00000000=sceUtilityScreenshotInitStart(09cadd88) |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2025-06-11 |
251 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-05-27 |
2 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| PES 2013 |
v1.18.1 |
2024-12-22 |
2 |
Unknown GetPointerWrite 00000900 PC 08872d40 LR 08872da8 |
| eFootball Asia Clasic 2010 |
v1.18.1 |
2025-04-18 |
14 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |