Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.18.1 2025-02-24 6 MIPSCompileOp: Invalid instruction 430a0000
eFootball Chelito 19 v1.18.1 2025-02-24 8 MIPSCompileOp: Invalid instruction 41100000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 437a8000
eFootball Chelito 19 v1.18.1 2025-02-24 6 MIPSCompileOp: Invalid instruction 43098000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 43480000
eFootball Chelito 19 v1.18.1 2025-02-24 9 MIPSCompileOp: Invalid instruction 41080000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43310000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 432b0000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 42c20000
eFootball Chelito 19 v1.18.1 2025-02-24 22 MIPSCompileOp: Invalid instruction 00ffffff
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43880000
eFootball Chelito 19 v1.18.1 2025-02-24 3 MIPSCompileOp: Invalid instruction 43f00000
eFootball Chelito 19 v1.18.1 2024-11-30 2 MIPSCompileOp: Invalid instruction cf500000
eFootball Chelito 19 v1.9.4 2026-10-16 17 MIPSCompileOp: Invalid instruction 00000005
eFootball Chelito 19 v1.18.1-384-g50fd2ea1b7 2026-10-22 82 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
EA-Sports FC PC-V v1.18.1 2025-05-30 6 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
Medal of Honor Heroes™ 2 v1.18.1 2025-07-07 12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
WWE'12 v1.18.1 2025-03-08 4 Branch in branch delay slot at 0890106d with different target
WWE'12 v1.18.1 2025-03-08 4 MIPSCompileOp: Invalid instruction 01004328
WWE'12 v1.18.1 2025-03-08 8 MIPSCompileOp: Invalid instruction 4c2a4100
eFottball Hend Asean v1.18.1 2024-11-30 130 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball Chelito 19 v1.18.1-820-gea36cb7036 2026-08-18 726 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball Chelito 19 v1.20.4 2026-11-13 7,878 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.18.1-945-gb0182ed0e6 2026-11-08 4,994 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.9.4 2026-10-24 134 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFootball Chelito 19 v1.9.4 2026-11-06 69,757 MIPSCompileOp: Invalid instruction 01010101
Rapala® Pro Bass Fishing v1.18.1 2025-04-19 25 80630006=sceAtracSetDataAndGetID(08cb704c, 00010000): invalid RIFF header
eFootball PES 2023 "SNE" v1.18.1 2025-04-28 4 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
Ghost Rider v1.18.1 2024-12-23 2 WriteToHardware: Invalid address 00000dd0 near PC 08a6d9c8 LR 08a6d73c
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.18.1 2025-07-29 7 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/ULUS10466DATAE/TEKKEN6.BIN, 09fd81d0, 00000002)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-20 2 00000000=sceUtilityScreenshotInitStart(09caade8)
ドラゴンボール エヴォリューション v1.18.1 2025-07-09 14 sceNetAdhocMatchingInit(4500) at 08860fd0
Prince of Persia - Revelations v1.18.1 2024-12-31 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-08 33,125 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Gran Turismo® v1.18.1 2025-11-23 6 Branch in branch delay slot at 08922288 with different target
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-30 23 MIPSCompileOp: Invalid instruction 00000001
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.18.1 2024-12-28 2 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.18.1 2024-12-28 3 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.18.1 2024-12-28 7 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.9.4 2024-12-28 11 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.9.4 2024-12-28 4 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.18.1 2024-12-28 4 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.9.4 2024-12-28 9 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.18.1 2024-12-28 3 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SVR 2011MOD 2K24 PSP BY CHARLES GAMING PRO v1.9.4 2024-12-28 10 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-27 3 MIPSCompileOp: Invalid instruction 74000000
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-14 3 80630007=sceAtracSetData(2, 08b9d5c0, 0001bb58): atracID uses different codec type than data
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 24 MIPSCompileOp: Invalid instruction 711267e0
Kenka Bancho: Badass Rumble v1.18.1 2025-01-13 2 00000000=sceUtilityScreenshotInitStart(093c2990)
Kenka Bancho: Badass Rumble v1.18.1 2025-01-13 3 00000000=sceUtilityScreenshotInitStart(093c2670)
Kenka Bancho: Badass Rumble v1.18.1 2025-01-13 6 00000000=sceUtilityScreenshotInitStart(093c18d0)
Dragon Ball TAG VS v1.18.1 2025-03-01 4 MIPSCompileOp: Invalid instruction 00000001
eFootball Chelito 19 v1.18.1 2025-06-04 2 MIPSCompileOp: Invalid instruction 000005ff
eFootball Euro y Copa America By T. Bendezu v1.18.1-820-gea36cb7036 2025-11-10 15 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
PES FL 2022 v1.18.1 2025-04-30 2 MIPSCompileOp: Invalid instruction 0000017e
Prince of Persia - Revelations v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(09a61b00, 00000800): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-05-10 7 MIPSCompileOp: Invalid instruction 00000081
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-05-23 46 WriteToHardware: Invalid address 00008000 near PC 089b7d58 LR 089b8260
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-05-26 2 WriteToHardware: Invalid address 0c000000 near PC 08996a8c LR 0893f308
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-09 3 WriteToHardware: Invalid address 000009b8 near PC 089b83e0 LR 0885e168
Shrek Smash n' Crash Racing v1.20.4 2026-08-12 15 sceNetAdhocMatchingInit(98304) at 0894a5dc
Shrek Smash n' Crash Racing v1.20.4 2026-05-28 13 sceNetAdhocMatchingInit(98304) at 0894a814
クロヒョウ 龍が如く新章 v1.18.1 2025-04-02 3 Unknown GetPointerWrite 00002798 PC 08b902b0 LR 08b9420c
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1 2025-02-06 3 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-27 21 80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-03-26 5 80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-07-14 8 80630007=sceAtracSetData(2, 08d4b180, 00010e88): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.18.1 2025-04-20 2 MIPSCompileOp: Invalid instruction 0000003f
Resistance: Retribution™ v1.18.1 2025-03-12 3 Unknown GetPointerWrite 00000000 PC 08d09d20 LR 08d09df8
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction efedea00
十鬼の絆 v1.18.1 2024-12-21 3 00000000=sceUtilityScreenshotInitStart(08c008a8)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-22 8 MIPSCompileOp: Invalid instruction 05050bdb
EA FC 2024 BY MR-PATCH v1.5.4 2025-04-04 2,169 MIPSCompileOp: Invalid instruction 01010101
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-17 11 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-01-01 2 00000000=sceUtilityScreenshotInitStart(09a8baa8)
Crash® Mind Over Mutant v1.18.1 2025-05-11 18 WriteToHardware: Invalid address 04800000 near PC 08c99778 LR 08baf890
Footbal 2025 by Likz PROJECTS v1.18.1 2025-02-23 37 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Crash® of the Titans v1.18.1 2025-02-10 3 Unknown GetPointerWrite 00008b4c PC 08c59c48 LR 08b0d348
Warhammer 40,000: Squad Command v1.18.1 2025-03-28 2 800200d2=scePsmfPlayerSetPsmf(08dde1b0, disc0:/PSP_GAME/USRDIR/video/title.pmf): too many streams in PSMF video, bogus data
eFootball 2025 Pre-Temporada By Naaxz v1.18.1 2025-01-28 4 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE'12 v1.18.1 2025-05-13 4 MIPSCompileOp: Invalid instruction 000249bc
FIFA 14 v1.18.1 2025-03-01 3 MIPSCompileOp: Invalid instruction 41000000
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-12-02 22 80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data
eFootball Euro y Copa America By T. Bendezu v1.18.1-820-gea36cb7036 2025-11-10 4 WriteToHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4
eFootball 2025 Pre-Temporada By T. Bendezu v1.18.1 2026-11-08 738 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
WWE'12 v1.18.1 2025-04-21 5 MIPSCompileOp: Invalid instruction 462e866b
PRO EVOLUTION SOCCER VANDAMME EDITION v1.18.1 2025-01-29 94 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
PRO EVOLUTION SOCCER VANDAMME EDITION v1.18.1 2025-01-29 97 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-04-17 22 MIPSCompileOp: Invalid instruction 43d70000
Crash® of the Titans v1.18.1 2026-06-03 201 Vertices without position found: (04000000) [04000000] P: ? (3b)
Crash® of the Titans v1.18.1 2026-06-03 195 Vertices without position found: (12000000) [12000000] P: ? (3b)
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-05-14 2 MIPSCompileOp: Invalid instruction 43ff4344
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-05-14 2 MIPSCompileOp: Invalid instruction 43444300
MLB 11 The Show™ v1.18.1 2025-04-01 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (254d3629), bad data
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-04-18 6 Unknown GetPointerWrite 00000000 PC 08996a8c LR 08941038
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-06 2 00000000=sceUtilityScreenshotInitStart(09cadd88)
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1 2025-06-11 251 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-05-27 2 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
PES 2013 v1.18.1 2024-12-22 2 Unknown GetPointerWrite 00000900 PC 08872d40 LR 08872da8
eFootball Asia Clasic 2010 v1.18.1 2025-04-18 14 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c

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