Recent logs - v1.1.1

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Game title Version Latest Report Message
WWE 2K15 v1.1.1 2017-11-27 sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K15 v1.9.4 2024-04-09 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
WWE 2K15 v1.5.2 2021-01-16 Loading module sceFont_Library with version 0101, devkit 05050010
KINGDOM HEARTS Birth by Sleep v1.0.1-463-adhoclocal-chatSimple 2016-03-21 Unsupported depth range test without clipping - depth range: 0.999985-0.000000, test: 0.000000-1.000000
Burnout Legends v1.9.4 2024-04-19 UNIMPL sceUtilityGameSharingInitStart(08da5764)
Ape Escape Academy v1.9.4 2023-12-06 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=3
WWE'12 v1.0.1-463-adhoclocal-chatSimple 2016-01-30 sceAtracSetData(2, 08d4b180, 00010c58): atracID uses different codec type than data
Ape Escape Academy v1.8.0 2023-06-06 VTYPE with morph used: THRU=0 TC=0 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4
Ape Escape Academy v1.9.4 2023-11-25 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=6
LEMMINGS™ v1.2.2-180-g4568aff 2022-06-21 UNIMPL sceUtilityGameSharingInitStart(08abb0c8)
LEMMINGS™ v1.7.2 2023-12-03 Unimplemented HLE function sceNetResolverTerm
LEMMINGS™ v1.7.2 2021-03-14 Unimplemented HLE function sceNetApctlGetInfo
グランナイツヒストリー v1.9.3 2021-10-08 00000000=sceUtilityScreenshotInitStart(08de35a0)
(homebrew) v1.9.3 2022-05-21 Graphics init error: GetAdapterDisplayMode failed
デジモンワールド リ:デジタイズ v1.0.1-463-adhoclocal-chatSimple 2015-07-21 sceDmacMemcpy(dest=090bd018, src=090bca00, size=1560): overlapping read
デジモンワールド リ:デジタイズ v1.0.1-463-adhoclocal-chatSimple 2015-07-21 sceDmacMemcpy(dest=090bd118, src=090bcb00, size=1560): overlapping read
デジモンワールド リ:デジタイズ v1.0.1-463-adhoclocal-chatSimple 2015-07-21 sceDmacMemcpy(dest=090c6ae0, src=090c6900, size=480): overlapping read
FINAL FANTASY 零式 ディスク1 v1.4 2017-04-19 sceDmacMemcpy(dest=0868a000, src=097ba400, size=47696): overlapping read
FINAL FANTASY 零式 ディスク1 v1.0.1-463-adhoclocal-chatSimple 2015-06-20 sceDmacMemcpy(dest=08545000, src=0946b740, size=293248): overlapping read
FINAL FANTASY 零式 ディスク1 v1.0.1-463-adhoclocal-chatSimple 2015-06-20 sceDmacMemcpy(dest=085f4000, src=093e8e40, size=140976): overlapping read
WWE SmackDown vs. RAW 2009 v1.0.1-463-adhoclocal-chatSimple 2017-10-07 sceAtracSetData(2, 08be96c0, 0000dda0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.1.1-66-g5ebd7bf 2017-10-22 sceAtracSetData(2, 08be96c0, 00004c20): atracID uses different codec type than data
(homebrew) v1.9.3-481-gd0e2aa3a4 2022-11-06 Graphics init error: D3D9Ex available but context creation failed. Try reinstalling DirectX.
FINAL FANTASY 零式 ディスク1 v1.4.2 2017-08-07 sceDmacMemcpy(dest=08400000, src=093e8e40, size=922688): overlapping read
WWE'12 v1.7.5 2023-08-18 Render to texture using CLUT with offset at 00000000 +64x0
(homebrew) v1.8.0-39-g87c7f2f53 2022-11-24 Graphics init error: D3DX DLL not found! Try reinstalling DirectX.
MONSTER HUNTER FREEDOM UNITE™ v1.3.0.1 2023-04-21 Reader: Unsupported W0 Format 0
PATAPON™ 2 v1.9.4 2024-02-03 UNIMPL sceUtilityGameSharingInitStart(0969ee38)
WWE'12 v1.0.1-463-adhoclocal-chatSimple 2017-10-18 sceAtracSetData(2, 08d4b180, 000104b0): atracID uses different codec type than data
FINAL FANTASY 零式 ディスク1 v1.4.2 2019-05-25 sceDmacMemcpy(dest=08400000, src=0917d4c0, size=689536): overlapping read
KINGDOM HEARTS Birth by Sleep v1.7.5 2022-04-17 Render to texture with incompatible formats 5 != 1 at 00000000
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
(untitled homebrew) v1.7.5 2021-10-24 Rendering to framebuffer offset: 000cc000 +65x0
Grand Theft Auto: Vice City Stories v1.9.4 2024-04-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
グランナイツヒストリー v1.8.0 2022-02-02 00000000=sceUtilityScreenshotInitStart(08de3720)
(untitled homebrew) v1.7.5 2021-10-24 Render to area containing texture at 000cc000 +64x0
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
(untitled homebrew) v1.9.4 2022-11-12 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
(untitled homebrew) v1.5.2 2020-03-25 Loading module sceFont_Library with version 0101, devkit 05050010
GTA: Liberty City Stories v1.9.4 2024-04-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
グランナイツヒストリー v1.9.4 2023-04-07 00000000=sceUtilityScreenshotInitStart(08dedb10)
WWE SmackDown vs. RAW 2009 v1.1.1-66-g5ebd7bf 2017-10-07 sceAtracSetData(2, 08be96c0, 00002820): atracID uses different codec type than data
WWE'12 v1.1.1-66-g5ebd7bf 2017-11-11 sceAtracSetData(2, 08d4b180, 0000beb0): atracID uses different codec type than data
FINAL FANTASY 零式 ディスク1 v1.1.1-66-g5ebd7bf 2017-11-02 Lots of blits needed for obscure blending: 26 per frame, blend 10/7/0
Medal of Honor Heroes™ 2 v1.9.4 2024-04-12 Render to texture with different strides 64 != 128
Crash™ Tag Team Racing v1.5.2 2023-10-03 Loading module scePsmf_library with version 0101, devkit 00000000
WWE'12 v1.7.5 2023-08-22 Render to texture using CLUT with offset at 00044000 +64x0
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceNet_Library with version 0101, devkit 00000000
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
Ape Escape Academy v1.4.2-196-gdfdf548 2018-08-05 Loading module sceSAScore with version 0101, devkit 00000000
WWE SmackDown vs. RAW 2009 v1.6.3 2023-08-29 Render to area containing texture at 000cc000 +64x0
WWE SmackDown vs. RAW 2009 v1.6.3 2023-08-29 Rendering to framebuffer offset: 000cc000 +65x0
WWE SmackDown vs. RAW 2009 v1.5.2 2023-04-07 Loading module sceFont_Library with version 0101, devkit 03090510
WWE'12 v1.1.1 2017-09-20 sceAtracSetData(2, 08d4b180, 0000d6c0): atracID uses different codec type than data
PANGYA : Fantasy Golf v1.9.4 2024-02-10 Inter-buffer memcpy 04000000 -> 04088000
Hysteria Project v1.5.2 2021-09-24 Loading module scePsmf_library with version 0101, devkit 05050010
Hysteria Project v1.5.2 2021-09-24 Loading module scePsmfP_library with version 0101, devkit 05050010
Ratchet v1.9.4 2024-04-13 Render to texture with different strides 256 != 64
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-04-03 Render to texture using CLUT with different strides 256 != 512
Gran Turismo® v1.9.4 2024-04-20 Render to texture with incompatible formats 8 != 1 at 040cc000
Gran Turismo® v1.9.4 2024-04-20 Render to texture using CLUT with different strides 128 != 512
Ratchet v1.9.4 2024-04-13 Ignoring possible render to texture at 0416e000 +0x192 / 64x272
MONSTER HUNTER FREEDOM(TM) v1.5.2 2023-12-17 Loading module sceMpeg_library with version 0104, devkit 00000000
MONSTER HUNTER FREEDOM(TM) v1.5.2 2023-12-17 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
Obscure: The Aftermath v1.7.5 2024-04-06 Render to area containing texture at 00088000 +0x256
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2024-04-14 Render to texture with different strides 512 != 64
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2024-04-17 Render to texture with different strides 512 != 128
EA SPORTS™ FIGHT NIGHT Round 3 v1.7.5 2024-04-17 Render to texture with incompatible formats 3 != 1 at 00000000
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-03-21 Render to texture with different strides 256 != 128
METAL GEAR SOLID PEACE WALKER v1.9.4 2024-04-08 Render to texture with different strides 64 != 256
FIFA 14 v1.7.5 2024-04-07 Render to texture with incompatible formats 3 != 1 at 00000000
FINAL FANTASY 零式 ディスク1 v1.9.4 2023-12-10 Render to texture with different strides 64 != 128
PATAPON™ 2 v1.5.2-3-g58438b3c2 2021-10-14 Loading module scePsmf_library with version 0101, devkit 03090510
PATAPON™ 2 v1.5.2-3-g58438b3c2 2021-10-14 Loading module sceCcc_Library with version 0101, devkit 03090510
PATAPON™ 2 v1.5.2-3-g58438b3c2 2021-10-14 Loading module sceFont_Library with version 0101, devkit 03090510
KINGDOM HEARTS Birth by Sleep v1.7.5 2024-04-13 Render to texture with incompatible formats 3 != 1 at 00044000
NARUTO: Ultimate Ninja Heroes v1.9.4 2024-04-20 Render to texture with different strides 128 != 192
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2024-04-18 Render to texture with different strides 512 != 64
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-04-15 Render to texture with different strides 128 != 256
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceFont_Library with version 0101, devkit 03080010
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceMpeg_library with version 0104, devkit 00000000
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル5 v1.5.1 2024-03-08 Loading module sceSAScore with version 0103, devkit 00000000
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-04-14 Render to texture with different strides 128 != 256
God of War™: Ghost of Sparta v1.9.4 2024-04-19 Render to texture with different strides 1024 != 512
God of War™: Ghost of Sparta v1.7.5 2024-04-16 Ignoring possible render to texture at 00161800 +0x64 / 480x272
God of War™: Ghost of Sparta v1.7.5 2024-04-19 Render to area containing texture at 00162000 +256x0
God of War™: Ghost of Sparta v1.7.5 2024-04-19 Rendering to framebuffer offset: 00162000 +256x0
Medal of Honor Heroes™ 2 v1.7.5 2024-04-12 Render to texture with incompatible formats 3 != 0 at 00000000
Crash™ Tag Team Racing v1.5.2 2024-01-29 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2024-01-29 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2024-01-29 Loading module sceMpeg_library with version 0102, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2024-01-29 Loading module sceVideocodec_Driver with version 0101, devkit 00000000