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| Game title |
Version |
Latest Report |
Hits |
Message |
| MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz |
v1.14.4 |
2023-01-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094da0b0): duplicate handler |
| Iron Man™ 2 |
v1.18.1 |
2025-02-07 |
2 |
Truncating vertex count from 36303 to 21845 |
| DYNASTY WARRIORS: Strikeforce |
v1.16.6 |
2023-11-13 |
48 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLFRA/PARAM.SFO, 09fa82f0, 00000002) |
| DYNASTY WARRIORS: Strikeforce |
v1.16.6 |
2023-11-13 |
50 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLFRA/LDFRA.BIN, 09fa87d0, 00000002) |
| DYNASTY WARRIORS: Strikeforce |
v1.16.6 |
2023-11-13 |
2 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLFRA/PARAM.SFO, 09fa8790, 00000002) |
| BURNOUT DOMINATOR |
v1.14.4 |
2024-02-08 |
9 |
Ignoring possible texturing from framebuffer at 04176000 +384x98 / 512x272 |
| God of War™: Ghost of Sparta |
v1.18.1 |
2024-12-07 |
4 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
WriteToHardware: Invalid address 0000009c near PC 088b623c LR 088b5fc0 |
| Megamind |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 0415e000 +256x33 / 32x64 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2026-02-03 |
17 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
MIPSCompileOp: Invalid instruction 78ea5bb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
2 |
MIPSCompileOp: Invalid instruction cc864270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
MIPSCompileOp: Invalid instruction ce760bb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
MIPSCompileOp: Invalid instruction 61bc7f50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
MIPSCompileOp: Invalid instruction 4ef25010 |
| Iron Man™ 2 |
v1.18.1 |
2025-02-06 |
2 |
Truncating vertex count from 71085 to 21845 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-01-19 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(fc3238c, ec:e5:e1:66:e1:fe, 20000000, 0) at 0897ed90 |
| RIDGE RACER 2 |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 0415f240 +256x129 / 480x272 |
| Spider-Man 3 |
v1.17.1 |
2024-09-11 |
13 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-01-19 |
4 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (9c5b8492), bad data |
| CID The Dummy |
v1.14.4 |
2023-04-14 |
4 |
Ignoring possible texturing from framebuffer at 04154000 +0x40 / 480x272 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-19 |
12 |
80630006=sceAtracSetDataAndGetID(09ac7740, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-19 |
1 |
80630006=sceAtracSetDataAndGetID(092b3440, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-19 |
1 |
80630006=sceAtracSetDataAndGetID(0929f3c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-19 |
1 |
80630006=sceAtracSetDataAndGetID(092b3680, 00014000): invalid RIFF header |
| VectorTD |
v1.18.1 |
2025-05-29 |
29 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| BOMBERMAN |
v1.14.4 |
2023-01-19 |
108 |
No DL ID available to enqueue |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-01-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09459490): duplicate handler |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-11-05 |
210 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-01-09 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 00003c88): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2025-07-16 |
131 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-01-09 |
12 |
80630007=sceAtracSetData(3, 08d4b180, 00009bb0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-12-13 |
9 |
80630007=sceAtracSetData(3, 08d4b180, 00004660): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-07-12 |
47 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2025-04-30 |
18 |
80630007=sceAtracSetData(3, 08d4b180, 0000c428): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2025-07-15 |
75 |
80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2025-07-16 |
73 |
80630007=sceAtracSetData(3, 08d4b180, 00007bf8): atracID uses different codec type than data |
| Need for Speed™ Shift |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1536x84 / 512x272 |
| RIDGE RACER 2 |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 041d33c0 +32x171 / 256x272 |
| Gran Turismo® |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +1280x156 / 480x272 |
| Pursuit Force |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +64x141 / 128x272 |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-17 |
17 |
Ignoring possible texturing from framebuffer at 09a48340 +0x-29361 / 8x8 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-19 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc5be4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-19 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc5be4, 4, 00000000, 0) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.18.1 |
2024-12-12 |
1,909 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-21 |
3 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0aa4, 08:52:34:73:0a:a4, 20000000, 0) at 088e683c |
| Yu-Gi-Oh! 5D's Tag Force4 |
v1.20.3 |
2026-03-28 |
100 |
sceNetAdhocMatchingInit(32768) at 08849d74 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-01-19 |
1 |
Branch in RSRTComp delay slot at 089a22b0 in block starting at 089a22b0 |
| Resistance: Retribution™ |
v1.14.4 |
2023-01-19 |
1 |
Unknown GE command : 11102e50 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2024-07-17 |
40 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:25: 'v_texcoord' : undeclared identifier
ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:26: 'texSize' : undeclared identifier
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:28: 'fragColor0' : undeclared identifier
ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float'
reinterpret
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 val = texture(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
fragColor0 = outColor;
}
|
| KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2023-01-19 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x55 / 480x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
WriteToHardware: Invalid address 07032518 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-19 |
1 |
MIPSCompileOp: Invalid instruction 6b332f90 |
| Prince of Persia: The Forgotten Sands™ |
v1.14.4 |
2023-01-19 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (dd9bb250), bad data |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-01-18 |
1 |
sceSasSetADSRMode(08a86580, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
13 |
80630006=sceAtracSetDataAndGetID(092dabc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
2 |
80630006=sceAtracSetDataAndGetID(092c6b40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
2 |
80630006=sceAtracSetDataAndGetID(092dac00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
1 |
80630006=sceAtracSetDataAndGetID(09e39cc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
11 |
80630006=sceAtracSetDataAndGetID(09e11bc0, 00014000): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-21 |
2 |
00000000=sceUtilityScreenshotInitStart(09a80f68) |
| Megamind |
v1.14.4 |
2023-01-18 |
1 |
Ignoring possible texturing from framebuffer at 0414c000 +0x55 / 64x64 |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(5f2642ca, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(6964b3eb, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
3 |
80630011=sceAtracSetDataAndGetID(c8b8f387, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(5830ca6c, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(9c5bf7bf, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(90d7f920, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
3 |
80630011=sceAtracSetDataAndGetID(10db7027, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
2 |
80630011=sceAtracSetDataAndGetID(2680b73a, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(5c04c8af, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(17bd949d, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
10 |
80630011=sceAtracSetDataAndGetID(06d4f020, 00000002): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
1 |
80630011=sceAtracSetDataAndGetID(8209be33, 00000002): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
2 |
80630011=sceAtracSetDataAndGetID(8209be33, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
2 |
80630011=sceAtracSetDataAndGetID(bc893bad, 00000002): buffer too small |
| The Legend of Zelda - The Minish Cap |
v1.14.4 |
2023-01-18 |
3 |
MFIC instruction hit (70020024) at 089bc020 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-07 |
2 |
MIPSCompileOp: Invalid instruction 013c5815 |
| WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2025-07-12 |
50 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2025-07-15 |
69 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-04-24 |
19 |
sceFontGetFontInfo(0, 9ffc948): bad font |
| 魔界戦記ディスガイアPORTABLE |
v1.18.1-539-g79940fe58a |
2026-09-21 |
202 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Burnout™ Dominator |
v1.14.4 |
2023-01-18 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +832x149 / 512x272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-01-18 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:94: 'function_call_constructor@float_float@113' : used without being initialised
WARNING: 0:99: 'function_call_constructor@vec3_vec3@117' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangl |
| PES 2019 VANDAMMEEDITION |
v1.14.4 |
2023-01-18 |
16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| RIDGE RACER |
v1.14.4 |
2023-01-18 |
1 |
Ignoring possible texturing from framebuffer at 041e3dc0 +288x104 / 256x272 |
| WWE SVR 2011MOD BY OUSSAMA BEN DZ |
v1.14.4 |
2023-01-18 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 0000e958): atracID uses different codec type than data |
| Driver® '76 |
v1.14.4 |
2023-01-18 |
2 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-01-18 |
1 |
Ignoring possible texturing from framebuffer at 09c24140 +64x-12287 / 64x64 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-18 |
1 |
Branch in branch delay slot at 096a68c8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-18 |
1 |
Branch in branch delay slot at 096a68c0 with different target |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
5 |
80630006=sceAtracSetDataAndGetID(09b399c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-18 |
6 |
80630006=sceAtracSetDataAndGetID(09b25940, 00014000): invalid RIFF header |