Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.14.4 2023-01-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094da0b0): duplicate handler
Iron Man™ 2 v1.18.1 2025-02-07 2 Truncating vertex count from 36303 to 21845
DYNASTY WARRIORS: Strikeforce v1.16.6 2023-11-13 48 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLFRA/PARAM.SFO, 09fa82f0, 00000002)
DYNASTY WARRIORS: Strikeforce v1.16.6 2023-11-13 50 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLFRA/LDFRA.BIN, 09fa87d0, 00000002)
DYNASTY WARRIORS: Strikeforce v1.16.6 2023-11-13 2 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLFRA/PARAM.SFO, 09fa8790, 00000002)
BURNOUT DOMINATOR v1.14.4 2024-02-08 9 Ignoring possible texturing from framebuffer at 04176000 +384x98 / 512x272
God of War™: Ghost of Sparta v1.18.1 2024-12-07 4 00000800=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 WriteToHardware: Invalid address 0000009c near PC 088b623c LR 088b5fc0
Megamind v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 0415e000 +256x33 / 32x64
Def Jam® Fight For NY™: The Takeover v1.17.1 2026-02-03 17 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 MIPSCompileOp: Invalid instruction 78ea5bb0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 2 MIPSCompileOp: Invalid instruction cc864270
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 MIPSCompileOp: Invalid instruction ce760bb0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 MIPSCompileOp: Invalid instruction 61bc7f50
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 MIPSCompileOp: Invalid instruction 4ef25010
Iron Man™ 2 v1.18.1 2025-02-06 2 Truncating vertex count from 71085 to 21845
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(fc3238c, ec:e5:e1:66:e1:fe, 20000000, 0) at 0897ed90
RIDGE RACER 2 v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 0415f240 +256x129 / 480x272
Spider-Man 3 v1.17.1 2024-09-11 13 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-01-19 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9c5b8492), bad data
CID The Dummy v1.14.4 2023-04-14 4 Ignoring possible texturing from framebuffer at 04154000 +0x40 / 480x272
Crash™ Tag Team Racing v1.14.4 2023-01-19 12 80630006=sceAtracSetDataAndGetID(09ac7740, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-19 1 80630006=sceAtracSetDataAndGetID(092b3440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-19 1 80630006=sceAtracSetDataAndGetID(0929f3c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-19 1 80630006=sceAtracSetDataAndGetID(092b3680, 00014000): invalid RIFF header
VectorTD v1.18.1 2025-05-29 29 00000400=sceGeEdramSetAddrTranslation(00000000)
BOMBERMAN v1.14.4 2023-01-19 108 No DL ID available to enqueue
SBK®08 Superbike World Championship v1.14.4 2023-01-19 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09459490): duplicate handler
WWE SmackDown vs. RAW 2011 v1.9.4 2026-11-05 210 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1 2025-01-09 7 80630007=sceAtracSetData(3, 08d4b180, 00003c88): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2025-07-16 131 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.18.1 2025-01-09 12 80630007=sceAtracSetData(3, 08d4b180, 00009bb0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-12-13 9 80630007=sceAtracSetData(3, 08d4b180, 00004660): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.8.0 2025-07-12 47 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.6.3 2025-04-30 18 80630007=sceAtracSetData(3, 08d4b180, 0000c428): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.6.3 2025-07-15 75 80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.6.3 2025-07-16 73 80630007=sceAtracSetData(3, 08d4b180, 00007bf8): atracID uses different codec type than data
Need for Speed™ Shift v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 04176000 +1536x84 / 512x272
RIDGE RACER 2 v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 041d33c0 +32x171 / 256x272
Gran Turismo® v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 04154000 +1280x156 / 480x272
Pursuit Force v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 04154000 +64x141 / 128x272
Cars: Race-O-Rama v1.14.4 2023-04-17 17 Ignoring possible texturing from framebuffer at 09a48340 +0x-29361 / 8x8
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc5be4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc5be4, 4, 00000000, 0)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.18.1 2024-12-12 1,909 00000400=sceGeEdramSetAddrTranslation(00000800)
METAL SLUG Anthology v1.17.1 2024-07-21 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0aa4, 08:52:34:73:0a:a4, 20000000, 0) at 088e683c
Yu-Gi-Oh! 5D's Tag Force4 v1.20.3 2026-03-28 100 sceNetAdhocMatchingInit(32768) at 08849d74
God of War: Chains of Olympus v1.14.4 2023-01-19 1 Branch in RSRTComp delay slot at 089a22b0 in block starting at 089a22b0
Resistance: Retribution™ v1.14.4 2023-01-19 1 Unknown GE command : 11102e50
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2024-07-17 40 Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'v_texcoord' : undeclared identifier ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion) ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:26: 'texSize' : undeclared identifier ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:28: 'fragColor0' : undeclared identifier ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float' reinterpret #version 300 es // Driver: Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; out vec4 fragColor0; void main() { vec4 val = texture(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); fragColor0 = outColor; }
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.14.4 2023-01-19 1 Ignoring possible texturing from framebuffer at 04174000 +0x55 / 480x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 WriteToHardware: Invalid address 07032518 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-19 1 MIPSCompileOp: Invalid instruction 6b332f90
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-01-19 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dd9bb250), bad data
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Syphon Filter®: Logan's Shadow v1.14.4 2023-01-18 1 sceSasSetADSRMode(08a86580, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Crash™ Tag Team Racing v1.14.4 2023-01-18 13 80630006=sceAtracSetDataAndGetID(092dabc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-18 2 80630006=sceAtracSetDataAndGetID(092c6b40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-18 2 80630006=sceAtracSetDataAndGetID(092dac00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-18 1 80630006=sceAtracSetDataAndGetID(09e39cc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-18 11 80630006=sceAtracSetDataAndGetID(09e11bc0, 00014000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-05-21 2 00000000=sceUtilityScreenshotInitStart(09a80f68)
Megamind v1.14.4 2023-01-18 1 Ignoring possible texturing from framebuffer at 0414c000 +0x55 / 64x64
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(5f2642ca, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(6964b3eb, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 3 80630011=sceAtracSetDataAndGetID(c8b8f387, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(5830ca6c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(9c5bf7bf, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(90d7f920, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 3 80630011=sceAtracSetDataAndGetID(10db7027, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 2 80630011=sceAtracSetDataAndGetID(2680b73a, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(5c04c8af, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(17bd949d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 10 80630011=sceAtracSetDataAndGetID(06d4f020, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 1 80630011=sceAtracSetDataAndGetID(8209be33, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 2 80630011=sceAtracSetDataAndGetID(8209be33, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 2 80630011=sceAtracSetDataAndGetID(bc893bad, 00000002): buffer too small
The Legend of Zelda - The Minish Cap v1.14.4 2023-01-18 3 MFIC instruction hit (70020024) at 089bc020
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-07 2 MIPSCompileOp: Invalid instruction 013c5815
WWE SmackDown vs. RAW 2011 v1.6.3 2025-07-12 50 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2025-07-15 69 80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-04-24 19 sceFontGetFontInfo(0, 9ffc948): bad font
魔界戦記ディスガイアPORTABLE v1.18.1-539-g79940fe58a 2026-09-21 202 00000400=sceGeEdramSetAddrTranslation(00000000)
Burnout™ Dominator v1.14.4 2023-01-18 1 Ignoring possible texturing from framebuffer at 04176000 +832x149 / 512x272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-01-18 1 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:94: 'function_call_constructor@float_float@113' : used without being initialised WARNING: 0:99: 'function_call_constructor@vec3_vec3@117' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangl
PES 2019 VANDAMMEEDITION v1.14.4 2023-01-18 16 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
RIDGE RACER v1.14.4 2023-01-18 1 Ignoring possible texturing from framebuffer at 041e3dc0 +288x104 / 256x272
WWE SVR 2011MOD BY OUSSAMA BEN DZ v1.14.4 2023-01-18 1 80630007=sceAtracSetData(3, 08d4b180, 0000e958): atracID uses different codec type than data
Driver® '76 v1.14.4 2023-01-18 2 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-01-18 1 Ignoring possible texturing from framebuffer at 09c24140 +64x-12287 / 64x64
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-18 1 Branch in branch delay slot at 096a68c8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-18 1 Branch in branch delay slot at 096a68c0 with different target
Crash™ Tag Team Racing v1.14.4 2023-01-18 5 80630006=sceAtracSetDataAndGetID(09b399c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-18 6 80630006=sceAtracSetDataAndGetID(09b25940, 00014000): invalid RIFF header

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