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| Game title |
Version |
Latest Report |
Hits |
Message |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(09786d00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
7 |
80630006=sceAtracSetDataAndGetID(09772c80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(0995fe40, 00014000): invalid RIFF header |
| МЕГАМОЗГ |
v1.14.4 |
2023-02-04 |
1 |
Ignoring possible texturing from framebuffer at 041f6000 +0x35 / 64x64 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-04 |
1 |
MIPSCompileOp: Invalid instruction 6cfa1160 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-05-04 |
7 |
Replacement rowPitch=256, but w=3200 (level=0) |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-06-05 |
4 |
Replacement rowPitch=128, but w=800 (level=0) |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-04 |
1 |
WriteToHardware: Invalid address 00000064 near PC 08a53190 LR 08a531b0 |
| NUSANTARA |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=256, but w=1600 (level=0) |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-03 |
12 |
80630006=sceAtracSetDataAndGetID(09b304c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(09324340, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(092e8140, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
3 |
80630006=sceAtracSetDataAndGetID(092e8280, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(093108c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(092fc840, 00014000): invalid RIFF header |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-26 |
3 |
Replacement rowPitch=256, but w=1024 (level=0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=512, but w=3200 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-04 |
3 |
80630006=sceAtracSetDataAndGetID(09778780, 00014000): invalid RIFF header |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(09df4a40, 00014000): invalid RIFF header |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-04 |
4 |
80630006=sceAtracSetDataAndGetID(09c14480, 00014000): invalid RIFF header |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(09be3a40, 00014000): invalid RIFF header |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-04 |
3 |
80630006=sceAtracSetDataAndGetID(09bcf9c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
3 |
80630006=sceAtracSetDataAndGetID(0997bd00, 00014000): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=128, but w=5120 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
12 |
80630006=sceAtracSetDataAndGetID(094e7bc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
4 |
80630006=sceAtracSetDataAndGetID(094d3b40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(09bb2280, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(09b961c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(09d98140, 00014000): invalid RIFF header |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-12 |
3 |
Replacement rowPitch=512, but w=1260 (level=0) |
| 机动战士高达AGE Cosmic Drive |
v1.14.4 |
2023-02-04 |
1 |
WriteToHardware: Invalid address 000000ae near PC 0896880c LR 0896898c |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-05-29 |
11 |
Replacement rowPitch=1024, but w=8192 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
5 |
80630006=sceAtracSetDataAndGetID(09cc2840, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(09ca6780, 00014000): invalid RIFF header |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-06-09 |
6 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| Tomb Raider: Anniversary |
v1.14.4 |
2023-02-04 |
1 |
Truncating vertex count from 22026 to 21845 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=256, but w=1280 (level=0) |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=512, but w=8000 (level=0) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-06-26 |
37 |
Replacement rowPitch=128, but w=1600 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-04 |
1 |
Unknown GE command : 111f0030 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-04 |
1 |
Block transfer invalid: 02000000/e0 -> 00f21ee0/0, 32x973x4 (256,399)->(274,772) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-04 |
1 |
Unknown GE command : 1122cf32 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-04 |
1 |
Unknown GE command : edede11c |
| WORLD SOCCER Winning Eleven 2014 |
v1.15.4 |
2024-01-18 |
4 |
Unknown GetPointerWrite 00000000 PC 08828808 LR 08828810 |
| MotoGP |
v1.14.4 |
2026-07-21 |
4 |
Replacement rowPitch=256, but w=5120 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-09-07 |
26 |
Branch in branch delay slot at 088048cc with different target |
| Megamind |
v1.14.4 |
2023-02-04 |
1 |
Ignoring possible texturing from framebuffer at 04188000 +0x44 / 64x64 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-09 |
3 |
Replacement rowPitch=1024, but w=5760 (level=0) |
| UFC® Undisputed™ 2010 |
v1.14.4 |
2024-05-05 |
2 |
Replacement rowPitch=512, but w=2048 (level=0) |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-04 |
1 |
WriteToHardware: Invalid address 150ade50 near PC 08000000 LR 08000000 |
| eFootball Winning Eleven 2020 by SinSega |
v1.14.4 |
2023-02-04 |
1 |
Unknown GetPointerWrite 00000000 PC 08808468 LR 08808470 |
| RIDGE RACER |
v1.14.4 |
2023-02-04 |
1 |
Ignoring possible texturing from framebuffer at 0416b780 +512x247 / 256x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-23 |
5 |
Ignoring possible texturing from framebuffer at 08bb4780 +48x-4105 / 64x256 |
| eFootball Chelito 19 |
v1.14.4 |
2024-11-15 |
10 |
Replacement rowPitch=512, but w=4264 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-06 |
3 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-07-20 |
8 |
Replacement rowPitch=1024, but w=4000 (level=0) |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-02-04 |
1 |
Unknown GetPointerWrite eaaf94c7 PC 0888d570 LR 0888d580 |
| M.A.C.H.™ |
v1.18.1-362-g01b4eb41be |
2025-06-23 |
3 |
WriteToHardware: Invalid address 00000703 near PC 08000000 LR 08000000 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
6 |
80630006=sceAtracSetDataAndGetID(0944d640, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(094395c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(099209c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
2 |
80630006=sceAtracSetDataAndGetID(09934fc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetDataAndGetID(0945df00, 00014000): invalid RIFF header |
| eFootball By TM ARTS |
v1.14.4 |
2023-04-12 |
3 |
Replacement rowPitch=512, but w=1600 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-27 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ed8): duplicate handler |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=128, but w=1160 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-02-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ddaa24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-02-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ddaa24, 4, 00000000, 0) |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-05-04 |
5 |
Replacement rowPitch=512, but w=1200 (level=0) |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-04-11 |
4 |
Replacement rowPitch=512, but w=2872 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=512, but w=880 (level=0) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-04 |
2 |
Truncating vertex count from 25029 to 21845 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-04 |
1 |
Unknown GE command : b619bf8d |
| WWE'12 |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=128, but w=752 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
2 |
Ignoring possible texturing from framebuffer at 04158000 +0x140 / 480x272 |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.14.4 |
2023-02-04 |
1 |
00000000=sceUtilityScreenshotInitStart(09365280) |
| EFOOTBALL 2023 BRI LIGA 1 & EROPA |
v1.14.4 |
2023-05-04 |
4 |
Replacement rowPitch=256, but w=960 (level=0) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-09 |
3 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-05-13 |
4 |
Replacement rowPitch=256, but w=3736 (level=0) |
| NUSANTARA |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=512, but w=3072 (level=0) |
| PES 2014 |
v1.14.4 |
2023-02-04 |
1 |
WriteToHardware: Invalid address 00000024 near PC 08863d7c LR 089f58b8 |
| Twisted Metal: Head-On |
v1.14.4 |
2023-02-04 |
1 |
sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006 |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.14.4 |
2023-02-04 |
1 |
Replacement rowPitch=1024, but w=1600 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-04 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-24086 / 64x256 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2024-05-17 |
2 |
Replacement rowPitch=128, but w=2944 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2024-01-21 |
7 |
Replacement rowPitch=256, but w=800 (level=0) |
| Sega Genesis Collection™ |
v1.14.4 |
2023-02-04 |
1 |
80630006=sceAtracSetHalfwayBufferAndGetID(089e1f00, 00004000, 00010000): invalid RIFF header |
| eFootball PES 2023 by T4G |
v1.14.4 |
2023-02-03 |
1 |
Replacement rowPitch=256, but w=3072 (level=0) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2025-10-15 |
25 |
Replacement rowPitch=512, but w=1024 (level=0) |
| ナルティメットアクセル3 |
v1.14.4 |
2023-02-03 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| ナルティメットアクセル3 |
v1.14.4 |
2023-02-03 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:121: 'comp' : redefinition
ERROR: 0:122: 'type' : redefinition
ERROR: 0:170: 'comp' : redefinition
ERROR: 0:171: 'type' : redefinition
ERROR: 0:219: 'comp' : redefinition
ERROR: 0:220: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000120 HWX Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000120 HWX Light: LightUberShader Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspe |
| ナルティメットアクセル3 |
v1.14.4 |
2023-02-03 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lig |
| ナルティメットアクセル3 |
v1.14.4 |
2023-02-03 |
1 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 1 compilation errors. No code generated.
reinterpret
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 val = texture(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
fragColor0 = outColor;
}
|
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-23 |
5 |
Replacement rowPitch=1024, but w=18088 (level=0) |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-03 |
79 |
MIPSCompileOp: Invalid instruction 00f5fbfe |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-03 |
1 |
MIPSCompileOp: Invalid instruction 00897969 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-03 |
1 |
MIPSCompileOp: Invalid instruction 003d1d05 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-03 |
1 |
MIPSCompileOp: Invalid instruction 001d5fa8 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-03 |
1 |
Branch in branch delay slot at 0403773b with different target |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-02-03 |
1 |
Branch in branch delay slot at 04037737 with different target |