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| Game title |
Version |
Latest Report |
Hits |
Message |
| Juiced: Eliminator |
v1.14.4 |
2023-03-15 |
1 |
Jump to invalid address: 02c32a40 PC 093dbdb0 LR 08a453cc |
| Juiced: Eliminator |
v1.14.4 |
2023-03-15 |
1 |
Jump to invalid address: 02ab7c00 PC 093dbda8 LR 08a453cc |
| Juiced: Eliminator |
v1.14.4 |
2023-03-15 |
1 |
WriteToHardware: Invalid address 00000090 near PC 08a1444c LR 08a144ec |
| MONSTER HUNTER PORTABLE 3rd |
v1.14.4 |
2023-03-15 |
1 |
Unknown GE command : efcc0482 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
MIPSCompileOp: Invalid instruction 4e4155a5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
MIPSCompileOp: Invalid instruction 003e3a5e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
MIPSCompileOp: Invalid instruction 4d4054ca |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
4 |
MIPSCompileOp: Invalid instruction 00c35fb9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
MIPSCompileOp: Invalid instruction 9d430f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
MIPSCompileOp: Invalid instruction 71432b20 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-09-17 |
3 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
WriteToHardware: Invalid address 426e2365 near PC 088a48e0 LR 088a48e0 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0023ce44, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
5 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001a0e54, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| Dragon Ball Tag VS |
v1.14.4 |
2023-03-15 |
1 |
Failed to read valid video stream data from header |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0015bfd4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00105094, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0021cc34, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
5 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001f0774, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| Sonic Rivals™ |
v1.14.4 |
2023-04-25 |
2 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00200764, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
3 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002251a4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-15 |
1 |
WriteToHardware: Invalid address 8f1045a8 near PC 0880dcc8 LR 0880dcc8 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-17 |
3 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
5 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002ab394, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0014d5c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
1 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00037f54, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| eFootball PES 2022 |
v1.14.4 |
2023-04-27 |
2 |
Replacement rowPitch=256, but w=1024 (level=0) |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-08-15 |
3 |
Replacement rowPitch=2048, but w=3644 (level=0) |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-04-09 |
2 |
Replacement rowPitch=256, but w=2400 (level=0) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-12-27 |
3 |
Ignoring possible texturing from framebuffer at 04176000 +768x169 / 512x272 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-14 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:72: 'function_call_constructor@vec4_vec4@26' : used without being initialised
WARNING: 0:78: 'function_call_constructor@uint_uint@57' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@137' : used without being initialised
WARNING: 0:109: 'function_call_constructor@vec3_vec3@141' : used without being initialised
WARNING: 4 compilation warnings.
07000000:c1000b39 HWX C T N LM Tex Bones:5 Light: LightUberShader WScale 3 Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07000000:c1000b39 HWX C T N LM Tex Bones:5 Light: LightUberShader WScale 3 Cull
in mediump vec4 w1;
in mediump float w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-14 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:70: 'function_call_constructor@vec4_vec4@24' : used without being initialised
WARNING: 0:76: 'function_call_constructor@uint_uint@55' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@135' : used without being initialised
WARNING: 0:107: 'function_call_constructor@vec3_vec3@139' : used without being initialised
WARNING: 4 compilation warnings.
07000000:c0c00b39 HWX C T N LM Tex Bones:4 Light: LightUberShader WScale 3 Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07000000:c0c00b39 HWX C T N LM Tex Bones:4 Light: LightUberShader WScale 3 Cull
in mediump vec4 w1;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction ec2b2468 |
| クイーンズブレイド スパイラルカオス |
v1.17.1 |
2024-07-05 |
2 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00190DAT/QB0021, 09e34ce8, 00000002) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-14 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-26745 / 64x256 |
| WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-26 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-12-03 |
2 |
Replacement rowPitch=1024, but w=3200 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-06-29 |
3 |
Replacement rowPitch=512, but w=3008 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-03-29 |
3 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092792e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0962f0d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09115d10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-04 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e15d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095d5440): duplicate handler |
| SBK® Superbike World Championship |
v1.8.0 |
2025-06-21 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 094d19d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090616a0): duplicate handler |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-14 |
1 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-14 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-14 |
1 |
Replacement rowPitch=1536, but w=2048 (level=0) |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-14 |
1 |
Ignoring possible texturing from framebuffer at 0417ae00 +1024x118 / 256x272 |
| El Padrino® |
v1.18.1 |
2025-06-08 |
29 |
00000800=sceGeEdramSetAddrTranslation(00000000) |
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-03-15 |
2 |
Replacement rowPitch=512, but w=1600 (level=0) |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-03-14 |
1 |
Replacement rowPitch=128, but w=256 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-14 |
2 |
MIPSCompileOp: Invalid instruction 40e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-07 |
4 |
MIPSCompileOp: Invalid instruction 40a00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction b1eef400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-14 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[00000130], deadbeef, 09fce4b4[00001000]): invalid pointers |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-03-14 |
1 |
Replacement rowPitch=512, but w=2780 (level=0) |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-03-14 |
1 |
Replacement rowPitch=512, but w=2872 (level=0) |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-03-14 |
1 |
Unknown GetPointerWrite 00000036 PC 08872ba4 LR 08872c0c |
| Driver 76 |
v1.15.4 |
2023-07-30 |
2 |
Block transfer invalid: b3b2b0b0/1b8 -> df5ee0d0/3f8, 1020x367x4 (239,125)->(0,0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-14 |
1 |
WriteToHardware: Invalid address 4bb0d308 near PC 0880dcc8 LR 0880dcc8 |
| Virtua Tennis 3 |
v1.14.4 |
2023-03-14 |
1 |
80630011=sceAtracSetDataAndGetID(08cd5200, 00000004): buffer too small |
| Elminage Original™ |
v1.18.1 |
2025-04-30 |
146 |
00000000=sceUtilityScreenshotInitStart(08f35324) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090da280): duplicate handler |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-14 |
1 |
Unknown GetPointerWrite 8b8107ab PC 0888d3ec LR 0888d3fc |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-14 |
1 |
Unknown GetPointerWrite f18c82a4 PC 0888d3ec LR 0888d3fc |
| TEKKEN 6 |
v1.14.4 |
2023-06-09 |
29 |
Replacement rowPitch=512, but w=3680 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e5520): duplicate handler |
| TEKKEN 6 |
v1.14.4 |
2024-01-24 |
13 |
Replacement rowPitch=128, but w=4320 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-19 |
2 |
Replacement rowPitch=256, but w=984 (level=0) |
| FIFA 07 |
v1.14.4 |
2023-03-14 |
1 |
Block transfer invalid: 85114260/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Crash® Mind Over Mutant |
v1.14.4 |
2023-04-21 |
3 |
Truncating vertex count from 31572 to 21845 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f60c0): duplicate handler |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction 45240080 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
Jump to invalid address: 01c46ca4 PC 040cc070 LR 0a1b0b4c |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction 9d4b383c |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
Branch in branch delay slot at 040cc048 with different target |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
3 |
MIPSCompileOp: Invalid instruction 04040004 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction 04040008 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction 04040006 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
2 |
MIPSCompileOp: Invalid instruction 0404001d |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
2 |
MIPSCompileOp: Invalid instruction 04040007 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
2 |
MIPSCompileOp: Invalid instruction 04040005 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
1 |
MIPSCompileOp: Invalid instruction 01000054 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-03-14 |
2 |
Trying to compile instruction 02000474 that can't be interpreted |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.15.4-717-g56c2974e5 |
2023-09-14 |
21 |
Branch in branch delay slot at 040cc000 with different target |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968c400): duplicate handler |
| TEKKEN 6 |
v1.14.4 |
2024-01-24 |
18 |
Replacement rowPitch=512, but w=2560 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-04-27 |
2 |
Replacement rowPitch=512, but w=7648 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2024-01-28 |
4 |
Replacement rowPitch=256, but w=3200 (level=0) |
| PES 2013 |
v1.14.4 |
2023-03-14 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-14 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aea804, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-14 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aea804, 4, 00000000, 0) |
| Daxter |
v1.14.4 |
2023-03-14 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec7780, 4, 00000000, 0) |
| GTA: Liberty City Stories |
v1.14.4 |
2023-03-14 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272 |
| Burnout™ Legends |
v1.14.4 |
2023-05-18 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-02-27 |
8 |
00000000=sceUtilityScreenshotInitStart(091b0ee0) |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2024-05-21 |
4 |
Replacement rowPitch=512, but w=6360 (level=0) |