Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Juiced: Eliminator v1.14.4 2023-03-15 1 Jump to invalid address: 02c32a40 PC 093dbdb0 LR 08a453cc
Juiced: Eliminator v1.14.4 2023-03-15 1 Jump to invalid address: 02ab7c00 PC 093dbda8 LR 08a453cc
Juiced: Eliminator v1.14.4 2023-03-15 1 WriteToHardware: Invalid address 00000090 near PC 08a1444c LR 08a144ec
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-03-15 1 Unknown GE command : efcc0482
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 MIPSCompileOp: Invalid instruction 4e4155a5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 MIPSCompileOp: Invalid instruction 003e3a5e
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 MIPSCompileOp: Invalid instruction 4d4054ca
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 4 MIPSCompileOp: Invalid instruction 00c35fb9
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 MIPSCompileOp: Invalid instruction 9d430f00
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 MIPSCompileOp: Invalid instruction 71432b20
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-09-17 3 sceNetAdhocMatchingInit(3000) at 088f31c0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 WriteToHardware: Invalid address 426e2365 near PC 088a48e0 LR 088a48e0
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0023ce44, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 5 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001a0e54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Dragon Ball Tag VS v1.14.4 2023-03-15 1 Failed to read valid video stream data from header
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0015bfd4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00105094, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0021cc34, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 5 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001f0774, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Sonic Rivals™ v1.14.4 2023-04-25 2 sceNetAdhocMatchingInit(65536) at 08864640
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00200764, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 3 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002251a4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-15 1 WriteToHardware: Invalid address 8f1045a8 near PC 0880dcc8 LR 0880dcc8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-17 3 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War: Chains of Olympus v1.14.4 2023-03-15 5 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002ab394, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0014d5c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 1 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00037f54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
eFootball PES 2022 v1.14.4 2023-04-27 2 Replacement rowPitch=256, but w=1024 (level=0)
OJR EDIÇÕES 2020 v1.14.4 2023-08-15 3 Replacement rowPitch=2048, but w=3644 (level=0)
EFOOTBALL 2023 PSP REALISTIC MOD v1.14.4 2023-04-09 2 Replacement rowPitch=256, but w=2400 (level=0)
BURNOUT DOMINATOR v1.14.4 2023-12-27 3 Ignoring possible texturing from framebuffer at 04176000 +768x169 / 512x272
God of War: Chains of Olympus v1.14.4 2023-03-14 1 Error in shader compilation: info: Compile failed. WARNING: 0:72: 'function_call_constructor@vec4_vec4@26' : used without being initialised WARNING: 0:78: 'function_call_constructor@uint_uint@57' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@137' : used without being initialised WARNING: 0:109: 'function_call_constructor@vec3_vec3@141' : used without being initialised WARNING: 4 compilation warnings. 07000000:c1000b39 HWX C T N LM Tex Bones:5 Light: LightUberShader WScale 3 Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07000000:c1000b39 HWX C T N LM Tex Bones:5 Light: LightUberShader WScale 3 Cull in mediump vec4 w1; in mediump float w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if
God of War: Chains of Olympus v1.14.4 2023-03-14 1 Error in shader compilation: info: Compile failed. WARNING: 0:70: 'function_call_constructor@vec4_vec4@24' : used without being initialised WARNING: 0:76: 'function_call_constructor@uint_uint@55' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@135' : used without being initialised WARNING: 0:107: 'function_call_constructor@vec3_vec3@139' : used without being initialised WARNING: 4 compilation warnings. 07000000:c0c00b39 HWX C T N LM Tex Bones:4 Light: LightUberShader WScale 3 Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07000000:c0c00b39 HWX C T N LM Tex Bones:4 Light: LightUberShader WScale 3 Cull in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else {
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction ec2b2468
クイーンズブレイド スパイラルカオス v1.17.1 2024-07-05 2 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00190DAT/QB0021, 09e34ce8, 00000002)
Silent Hill: Shattered Memories v1.14.4 2023-03-14 1 Ignoring possible texturing from framebuffer at 08bb4780 +96x-26745 / 64x256
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-26 3 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-12-03 2 Replacement rowPitch=1024, but w=3200 (level=0)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-06-29 3 Replacement rowPitch=512, but w=3008 (level=0)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-03-29 3 Replacement rowPitch=1024, but w=5120 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092792e0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0962f0d0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09115d10): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-04 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e15d0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095d5440): duplicate handler
SBK® Superbike World Championship v1.8.0 2025-06-21 3 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 094d19d0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090616a0): duplicate handler
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-14 1 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-14 1 Replacement rowPitch=512, but w=1024 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-14 1 Replacement rowPitch=1536, but w=2048 (level=0)
RIDGE RACER 2 v1.14.4 2023-03-14 1 Ignoring possible texturing from framebuffer at 0417ae00 +1024x118 / 256x272
El Padrino® v1.18.1 2025-06-08 29 00000800=sceGeEdramSetAddrTranslation(00000000)
FIFA 2023 BETA VERSION MOD BY NP v1.14.4 2023-03-15 2 Replacement rowPitch=512, but w=1600 (level=0)
OJR EDIÇÕES 2020 v1.14.4 2023-03-14 1 Replacement rowPitch=128, but w=256 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-14 2 MIPSCompileOp: Invalid instruction 40e00000
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-07 4 MIPSCompileOp: Invalid instruction 40a00000
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction b1eef400
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-14 1 00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[00000130], deadbeef, 09fce4b4[00001000]): invalid pointers
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-03-14 1 Replacement rowPitch=512, but w=2780 (level=0)
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-03-14 1 Replacement rowPitch=512, but w=2872 (level=0)
PES 2019 BY CHELITO 19 v1.14.4 2023-03-14 1 Unknown GetPointerWrite 00000036 PC 08872ba4 LR 08872c0c
Driver 76 v1.15.4 2023-07-30 2 Block transfer invalid: b3b2b0b0/1b8 -> df5ee0d0/3f8, 1020x367x4 (239,125)->(0,0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-14 1 WriteToHardware: Invalid address 4bb0d308 near PC 0880dcc8 LR 0880dcc8
Virtua Tennis 3 v1.14.4 2023-03-14 1 80630011=sceAtracSetDataAndGetID(08cd5200, 00000004): buffer too small
Elminage Original™ v1.18.1 2025-04-30 146 00000000=sceUtilityScreenshotInitStart(08f35324)
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090da280): duplicate handler
eFootball By TM ARTS v1.14.4 2023-03-14 1 Unknown GetPointerWrite 8b8107ab PC 0888d3ec LR 0888d3fc
eFootball By TM ARTS v1.14.4 2023-03-14 1 Unknown GetPointerWrite f18c82a4 PC 0888d3ec LR 0888d3fc
TEKKEN 6 v1.14.4 2023-06-09 29 Replacement rowPitch=512, but w=3680 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e5520): duplicate handler
TEKKEN 6 v1.14.4 2024-01-24 13 Replacement rowPitch=128, but w=4320 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-19 2 Replacement rowPitch=256, but w=984 (level=0)
FIFA 07 v1.14.4 2023-03-14 1 Block transfer invalid: 85114260/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Crash® Mind Over Mutant v1.14.4 2023-04-21 3 Truncating vertex count from 31572 to 21845
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f60c0): duplicate handler
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction 45240080
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 Jump to invalid address: 01c46ca4 PC 040cc070 LR 0a1b0b4c
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction 9d4b383c
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 Branch in branch delay slot at 040cc048 with different target
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 3 MIPSCompileOp: Invalid instruction 04040004
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction 04040008
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction 04040006
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 2 MIPSCompileOp: Invalid instruction 0404001d
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 2 MIPSCompileOp: Invalid instruction 04040007
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 2 MIPSCompileOp: Invalid instruction 04040005
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 1 MIPSCompileOp: Invalid instruction 01000054
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.4 2023-03-14 2 Trying to compile instruction 02000474 that can't be interpreted
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.15.4-717-g56c2974e5 2023-09-14 21 Branch in branch delay slot at 040cc000 with different target
SBK®09 Superbike World Championship v1.14.4 2023-03-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968c400): duplicate handler
TEKKEN 6 v1.14.4 2024-01-24 18 Replacement rowPitch=512, but w=2560 (level=0)
TEKKEN 6 v1.14.4 2023-04-27 2 Replacement rowPitch=512, but w=7648 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2024-01-28 4 Replacement rowPitch=256, but w=3200 (level=0)
PES 2013 v1.14.4 2023-03-14 1 Replacement rowPitch=512, but w=1024 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-14 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aea804, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-14 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aea804, 4, 00000000, 0)
Daxter v1.14.4 2023-03-14 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec7780, 4, 00000000, 0)
GTA: Liberty City Stories v1.14.4 2023-03-14 1 Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272
Burnout™ Legends v1.14.4 2023-05-18 2 Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272
Kenka Bancho: Badass Rumble v1.18.1 2025-02-27 8 00000000=sceUtilityScreenshotInitStart(091b0ee0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2024-05-21 4 Replacement rowPitch=512, but w=6360 (level=0)

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