Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
グランナイツヒストリー v1.14.4 2023-06-16 1 00000000=sceUtilityScreenshotInitStart(08de3480)
グランナイツヒストリー v1.14.4 2023-06-16 1 00000000=sceUtilityScreenshotInitStart(08de94f0)
グランナイツヒストリー v1.14.4 2023-06-16 2 00000000=sceUtilityScreenshotInitStart(08de34a0)
グランナイツヒストリー v1.14.4 2023-06-16 4 00000000=sceUtilityScreenshotInitStart(08c299c0)
グランナイツヒストリー v1.16.1 2023-09-19 4 00000000=sceUtilityScreenshotInitStart(08de32a0)
グランナイツヒストリー v1.18.1 2025-03-14 6 00000000=sceUtilityScreenshotInitStart(08de9bb0)
グランナイツヒストリー v1.18.1 2026-06-04 12 00000000=sceUtilityScreenshotInitStart(08de9180)
グランナイツヒストリー v1.18.1 2026-06-04 17 00000000=sceUtilityScreenshotInitStart(08de0e20)
METAL SLUG XX™ v1.14.4 2023-06-16 66 sceSasSetADSRMode(08c29540, 24, 15, 00000000, 00000004, 00000004, 00000004): invalid modes
METAL SLUG XX™ v1.14.4 2023-06-16 25 sceSasSetADSRMode(08c29540, 25, 15, 00000000, 00000004, 00000004, 00000004): invalid modes
Sonic Rivals 2 v1.14.4 2023-06-19 2 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-06-16 1 WriteToHardware: Invalid address 428407c0 near PC 088215e4 LR 088215e4
普利尼 ~我当主角行不行?~ v1.18.1-539-g79940fe58a 2025-05-12 11 sceNetAdhocMatchingInit(32768) at 0886f4f8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-16 1 WriteToHardware: Invalid address 1a7a246c near PC 08a552d0 LR 08a552d0
SplinterCell v1.18.1 2024-11-24 61 sceKernelCreateThread(name=SplinterCellEssentials.PPSS): unsupported attributes 00001007
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 0025f2f4): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(094aa440, 00008000): invalid RIFF header
TEST DRIVE UNLIMITED v1.17.1 2024-03-28 2 80630006=sceAtracSetDataAndGetID(08400000, 002a195c): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 2 80630006=sceAtracSetDataAndGetID(094b22c0, 00008000): invalid RIFF header
TEST DRIVE UNLIMITED v1.17.1 2024-07-21 2 80630006=sceAtracSetDataAndGetID(08400000, 002a8d44): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 002a13e4): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 0024fc24): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 00261a9c): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 0018e8f4): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 00258824): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 00274cf4): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 002207cc): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 002ab024): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 0028bf2c): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 00238364): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(08400000, 0022f7e4): invalid RIFF header
TEST DRIVE UNLIMITED v1.17.1 2024-07-21 2 80630006=sceAtracSetDataAndGetID(08400000, 0029ca8c): invalid RIFF header
TEST DRIVE UNLIMITED v1.17.1 2024-07-21 4 80630006=sceAtracSetDataAndGetID(08400000, 0028fc34): invalid RIFF header
TEST DRIVE UNLIMITED v1.14.4 2023-06-16 1 80630006=sceAtracSetDataAndGetID(094aa200, 00008000): invalid RIFF header
TEST DRIVE UNLIMITED v1.17.1 2024-03-28 2 80630006=sceAtracSetDataAndGetID(08400000, 002e9d74): invalid RIFF header
PES HAROUN ZASIA 2022 v1.14.4 2023-06-16 1 Replacement rowPitch=128, but w=512 (level=0)
Resistance: Retribution™ v1.14.4 2023-06-16 1 MIPSCompileOp: Invalid instruction 42aa24ea
Resistance: Retribution™ v1.14.4 2023-06-16 1 MIPSCompileOp: Invalid instruction 4382012e
Resistance: Retribution™ v1.14.4 2023-06-16 1 MIPSCompileOp: Invalid instruction 428412ca
Call of Duty : Roads to Victory™ v1.14.4 2023-06-16 1 WriteToHardware: Invalid address 00000078 near PC 08a56250 LR 08a56250
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-06-15 1 WriteToHardware: Invalid address 002e0059 near PC 0880a4e0 LR 0880b460
Pro Evolution Soccer 2013 v1.14.4 2023-06-15 1 Jump to invalid address: 03b68000 PC 08eda008 LR 088e9d1c
Pro Evolution Soccer 2013 v1.14.4 2023-06-15 1 Unknown GetPointerWrite c3582f10 PC 0888d578 LR 0888d580
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-06-15 2 MIPSCompileOp: Invalid instruction b3afbf00
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-06-15 1 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
SBK®08 Superbike World Championship v1.16.6 2024-02-13 9 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e7ffc0): duplicate handler
TEKKEN 6 v1.14.4 2023-06-15 1 Replacement rowPitch=128, but w=2000 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-06-15 1 00000000=sceUtilityScreenshotInitStart(09cb08e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-06-15 1 00000000=sceUtilityScreenshotInitStart(09cb08a8)
仮面ライダー クライマックスヒーローズ フォーゼ v1.14.4 2023-11-23 3 Replacement rowPitch=512, but w=2000 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-06-15 1 Replacement rowPitch=256, but w=3336 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2025-06-02 124 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
流行り神PORTABLE v1.14.4 2023-06-15 1 00000400=sceGeEdramSetAddrTranslation(00000000)
Tony Hawk's Underground 2 Remix v1.14.4 2023-06-14 1 Unknown GetPointerWrite 00000000 PC 0880cd5c LR 0880cd68
PES 2023 BY SPARTAN JR8 v1.14.4 2023-06-14 1 Replacement rowPitch=128, but w=2872 (level=0)
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-10-02 4 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
X-Men Legends 2: Rise of Apocalypse v1.14.4 2023-06-14 1 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball PES 2023 "SNE" v1.16.6 2025-02-05 317 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2026-09-30 877 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK®09 Superbike World Championship v1.14.4 2025-12-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907b2e0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-06-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09081d10): duplicate handler
Ghost Rider v1.14.4 2023-06-14 1 WriteToHardware: Invalid address 00000aac near PC 089c0784 LR 089b230c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-14 1 WriteToHardware: Invalid address 00021080 near PC 089adbb4 LR 089adbb4
SBK®08 Superbike World Championship v1.14.4 2023-06-14 1 Replacement rowPitch=512, but w=4000 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-06-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09641df0): duplicate handler
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-06-13 4 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.14.4 2023-12-13 36 Replacement rowPitch=512, but w=2000 (level=0)
eFootball PES 2022 "HG22" v1.14.4 2023-06-13 1 Replacement rowPitch=512, but w=3072 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-06-13 1 Replacement rowPitch=1024, but w=1200 (level=0)
God of War®: Ghost of Sparta v1.14.4 2023-06-13 1 Replacement rowPitch=256, but w=7412 (level=0)
第2次スーパーロボット大戦Z 再世篇 v1.15.4 2025-02-10 5 A game install request is already running, not starting a new one
天誅 参 Portable v1.14.4 2023-06-13 1 Replacement rowPitch=2048, but w=2880 (level=0)
Phantasy Star Portable™ 2 v1.14.4 2023-06-14 2 Ignoring possible texturing from framebuffer at 04154000 +1792x181 / 480x272
FIFA22 JOAQUINDLS C19 & Nibeck Tv v1.14.4 2023-06-12 1 Replacement rowPitch=256, but w=984 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-12 1 WriteToHardware: Invalid address 00fdcc80 near PC 088048a4 LR 08902c48
Phantasy Star Portable™ 2 v1.14.4 2023-06-12 1 Ignoring possible texturing from framebuffer at 04154000 +2048x194 / 480x272
WWE'12 v1.14.4 2023-06-12 1 MIPSCompileOp: Invalid instruction 000000ba
SBK®09 Superbike World Championship v1.14.4 2023-06-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929a490): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-06-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0939fdc0): duplicate handler
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.14.4 2024-05-12 12 Replacement rowPitch=1024, but w=4000 (level=0)
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.14.4 2023-10-06 8 Replacement rowPitch=128, but w=512 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-12 1 WriteToHardware: Invalid address 009e99de near PC 08a552d0 LR 08a552d0
仮面ライダー クライマックスヒーローズ フォーゼ v1.14.4 2023-06-12 1 Unknown GE command : fee38e00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-200-gfc58a9702 2026-07-26 4 Unknown GE command : fe0fe001
eFootball PES 2021 By TM ARTS v1.14.4 2023-06-12 1 Replacement rowPitch=512, but w=2200 (level=0)
RIDGE RACER® v1.14.4 2023-08-07 2 Ignoring possible texturing from framebuffer at 041d2bc0 +32x173 / 256x272
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.3-64-g0b17dd04e 2025-03-27 300 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2025-12-11 1,157 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-12 1 WriteToHardware: Invalid address 005b5804 near PC 0883e380 LR 0883e380
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.14.4 2024-06-18 362 Replacement rowPitch=256, but w=1600 (level=0)
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2026-08-25 11,904 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-06-12 1 Replacement rowPitch=512, but w=744 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-06-11 6 Replacement rowPitch=128, but w=2108 (level=0)
eFootball PES 2020 "C19" v1.14.4 2023-08-20 3 Replacement rowPitch=2048, but w=3644 (level=0)
WWE'12 v1.14.4 2023-06-11 1 80630011=sceAtracSetData(2, 08d4b180, 0001a348): no data chunk
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2025-05-20 95 80630006=sceAtracSetData(2, 08d4b180, 00004500): invalid RIFF header
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.14.4 2023-06-11 1 Replacement rowPitch=256, but w=1600 (level=0)
Syphon Filter™: Logan's Shadow v1.14.4 2023-06-13 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f14880:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:2 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14880:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:2 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= dis
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-11 1 Unknown GE command : 030ce042
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-11 1 Unknown GE command : ef12e112

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