To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-03-06 |
3 |
00000000=sceUtilityScreenshotInitStart(09caddc8) |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-07-17 |
1 |
80630006=sceAtracSetData(0, 093646c0, 000a2800): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-07-17 |
1 |
80630006=sceAtracSetData(1, 093646c0, 000a2800): invalid RIFF header |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-07-16 |
1 |
Replacement rowPitch=128, but w=2880 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-11-21 |
2 |
Replacement rowPitch=128, but w=2924 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-07-16 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab128) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-08-07 |
6 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-16 |
1 |
MIPSCompileOp: Invalid instruction 70fa1f68 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.6.3 |
2026-06-21 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.14.4 |
2023-07-16 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:127: 'comp' : redefinition
ERROR: 0:128: 'type' : redefinition
ERROR: 0:176: 'comp' : redefinition
ERROR: 0:177: 'type' : redefinition
ERROR: 0:225: 'comp' : redefinition
ERROR: 0:226: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80050b38 HWX C T N Tex TexProjUV UVMtx Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80050b38 HWX C T N Tex TexProjUV UVMtx Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : po |
| GTA: Liberty City Stories |
v1.14.4 |
2023-07-16 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000938 HWX C T Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000938 HWX C T Tex Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
|
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-18 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 0000c284): atracID uses different codec type than data |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-07-16 |
1 |
MIPSCompileOp: Invalid instruction 76afe400 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-07-16 |
1 |
MIPSCompileOp: Invalid instruction 00006ffa |
| 弹丸论破:希望的学园与绝望的高中生汉化版 |
v1.14.4 |
2023-07-16 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (11504f50), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-17 |
3 |
WriteToHardware: Invalid address 0000000c near PC 089ae674 LR 089ae674 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-17 |
3 |
WriteToHardware: Invalid address 00000004 near PC 089b0b94 LR 089b0b94 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-07-16 |
1 |
MIPSCompileOp: Invalid instruction b1c83eb0 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-07-16 |
1 |
MIPSCompileOp: Invalid instruction edc95000 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-18 |
8 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092834e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.15.4 |
2023-12-25 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908a4f0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-16 |
1 |
Unknown GE command : ef2f221a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-15 |
1 |
WriteToHardware: Invalid address 1c0371f4 near PC 08902b8c LR 08902b9c |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-07-15 |
1 |
MIPSCompileOp: Invalid instruction efefefea |
| 弹丸论破:希望的学园与绝望的高中生汉化版 |
v1.14.4 |
2023-07-15 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0f875f50), bad data |
| BLACK★ROCK SHOOTER THE GAME |
v1.14.4 |
2023-07-15 |
1 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Resistance: Retribution™ |
v1.15.4 |
2023-09-18 |
2 |
Unknown GetPointerWrite 0cffcce8 PC 08b52814 LR 08cd6754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-15 |
1 |
Vertices without position found: (040f0013) P: ? C: 565 T: f Morph: 4 (size: 64) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2024-03-26 |
6 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2023-12-18 |
2 |
WriteToHardware: Invalid address 27d21754 near PC 0880dcc8 LR 0880dcc8 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.4 |
2024-04-15 |
22 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-15 |
1 |
Replacement rowPitch=256, but w=800 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-12-26 |
7 |
Replacement rowPitch=256, but w=512 (level=0) |
| Mortal Kombat: Unchained |
v1.14.4 |
2023-07-14 |
1 |
Replacement rowPitch=256, but w=1024 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-07-14 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8f068) |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1-162-gfe38e8822c |
2025-04-14 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 00007624): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-14 |
1 |
WriteToHardware: Invalid address 17136824 near PC 08902b8c LR 08902b9c |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.6.3 |
2026-06-21 |
16 |
80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data |
| TEKKEN 6 |
v1.14.4 |
2023-12-11 |
22 |
Replacement rowPitch=128, but w=504 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-07-14 |
1 |
Replacement rowPitch=512, but w=3440 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-09-21 |
5 |
00000000=sceUtilityScreenshotInitStart(09a810e8) |
| eFootball Chelito 19 |
v1.14.4 |
2023-10-16 |
2 |
Replacement rowPitch=512, but w=2952 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-12-11 |
8 |
Replacement rowPitch=128, but w=3840 (level=0) |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.14.4 |
2024-02-24 |
3 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-07-14 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-14 |
1 |
Replacement rowPitch=512, but w=4336 (level=0) |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-07-14 |
1 |
Replacement rowPitch=64, but w=2048 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-14 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| ARMEN NOIR portable |
v1.18.1 |
2025-05-16 |
275 |
00000000=sceUtilityScreenshotInitStart(08b508d8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-07-13 |
1 |
MFIC instruction hit (70020024) at 088b63a8 |
| eFootball By Idandroid Official |
v1.14.4 |
2023-07-13 |
1 |
Replacement rowPitch=2048, but w=8800 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-13 |
1 |
Replacement rowPitch=512, but w=2000 (level=0) |
| Yu-Gi-Oh! GX Tag Force |
v1.14.4 |
2023-07-13 |
1 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| ファンタシースターポータブル2インフィニティ |
v1.14.4 |
2023-07-13 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +2304x116 / 480x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-07-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f5ff0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-07-13 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fe5a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-07-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f0eb0): duplicate handler |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-13 |
1 |
Replacement rowPitch=512, but w=3072 (level=0) |
| Yu-Gi-Oh! GX Tag Force |
v1.14.4 |
2023-07-13 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.18.1 |
2026-02-12 |
87 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-07-12 |
1 |
Replacement rowPitch=1024, but w=3648 (level=0) |
| Crash® of the Titans |
v1.14.4 |
2023-07-12 |
1 |
Unknown GetPointerWrite 00000000 PC 08b47bcc LR 08b47bd4 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-783-g81015abef7 |
2026-11-07 |
908 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-12 |
1 |
WriteToHardware: Invalid address 2ae37d60 near PC 08a9b70c LR 08a9b6d0 |
| Puzzle Challenge: Crosswords and More! |
v1.18.1 |
2025-02-18 |
11 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| WWE 2K23 by Gamer Modder and Finn |
v1.14.4 |
2023-07-12 |
1 |
Replacement rowPitch=256, but w=1016 (level=0) |
| WWE 2K23 by Gamer Modder and Finn |
v1.17.1 |
2024-07-09 |
17 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.17.1 |
2024-07-09 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-07-12 |
1 |
sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.14.4 |
2023-07-31 |
3 |
Replacement rowPitch=512, but w=2200 (level=0) |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.14.4 |
2023-07-12 |
1 |
Replacement rowPitch=512, but w=6360 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-08-08 |
7 |
Replacement rowPitch=128, but w=512 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-23 |
2 |
Replacement rowPitch=256, but w=2560 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-26 |
3 |
Replacement rowPitch=512, but w=2880 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-23 |
3 |
Replacement rowPitch=128, but w=2880 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-12 |
1 |
Replacement rowPitch=512, but w=2352 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-12 |
1 |
Replacement rowPitch=512, but w=2648 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
8 |
Replacement rowPitch=512, but w=2048 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
2 |
Replacement rowPitch=128, but w=2560 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-11 |
1 |
Replacement rowPitch=2048, but w=4324 (level=0) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.4.2 |
2025-09-21 |
322 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball PES 2020 "SA Design" |
v1.14.4 |
2023-07-11 |
1 |
Replacement rowPitch=512, but w=2000 (level=0) |
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-07-11 |
1 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-08-06 |
2 |
Replacement rowPitch=512, but w=2400 (level=0) |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-07-14 |
2 |
Replacement rowPitch=512, but w=4000 (level=0) |
| eFootball RH12 SEASON 5 |
v1.9.4 |
2025-04-21 |
111 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.14.4 |
2023-07-11 |
1 |
sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-11 |
1 |
WriteToHardware: Invalid address 4df10bf8 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2025-01-05 |
10 |
WriteToHardware: Invalid address 3f800008 near PC 08a552d0 LR 08a552d0 |
| eFootball RH12 SEASON 5 |
v1.14.4 |
2023-08-08 |
2 |
Replacement rowPitch=1024, but w=4000 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-07-11 |
2 |
80630006=sceAtracSetDataAndGetID(09d48680, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-07-11 |
2 |
80630006=sceAtracSetDataAndGetID(09d5c700, 00014000): invalid RIFF header |
| GTA: Liberty City Stories |
v1.17.1 |
2024-11-20 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| eFottball Hend Asean |
v1.18.1 |
2025-03-08 |
28 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-07-10 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-07-10 |
1 |
80630006=sceAtracSetDataAndGetID(09650f80, 00014000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2026-01-09 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-07-14 |
15 |
Unknown GE command : 35ef0fe2 |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2026-10-02 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-09-05 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data |