Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-03-06 3 00000000=sceUtilityScreenshotInitStart(09caddc8)
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-07-17 1 80630006=sceAtracSetData(0, 093646c0, 000a2800): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-07-17 1 80630006=sceAtracSetData(1, 093646c0, 000a2800): invalid RIFF header
eFootball PES 2020 "C19" v1.14.4 2023-07-16 1 Replacement rowPitch=128, but w=2880 (level=0)
eFootball PES 2021 By GABRIEL v1.14.4 2023-11-21 2 Replacement rowPitch=128, but w=2924 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-07-16 1 00000000=sceUtilityScreenshotInitStart(09cab128)
eFootball RH12 SEASON 5 v1.14.4 2023-08-07 6 Replacement rowPitch=512, but w=2048 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-16 1 MIPSCompileOp: Invalid instruction 70fa1f68
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2026-06-21 18 80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data
GTA: Liberty City Stories v1.14.4 2023-07-16 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:127: 'comp' : redefinition ERROR: 0:128: 'type' : redefinition ERROR: 0:176: 'comp' : redefinition ERROR: 0:177: 'type' : redefinition ERROR: 0:225: 'comp' : redefinition ERROR: 0:226: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80050b38 HWX C T N Tex TexProjUV UVMtx Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80050b38 HWX C T N Tex TexProjUV UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : po
GTA: Liberty City Stories v1.14.4 2023-07-16 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000938 HWX C T Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000938 HWX C T Tex Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0;
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-07-18 15 80630007=sceAtracSetData(2, 08d4b180, 0000c284): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-07-16 1 MIPSCompileOp: Invalid instruction 76afe400
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-07-16 1 MIPSCompileOp: Invalid instruction 00006ffa
弹丸论破:希望的学园与绝望的高中生汉化版 v1.14.4 2023-07-16 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (11504f50), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-17 3 WriteToHardware: Invalid address 0000000c near PC 089ae674 LR 089ae674
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-17 3 WriteToHardware: Invalid address 00000004 near PC 089b0b94 LR 089b0b94
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-07-16 1 MIPSCompileOp: Invalid instruction b1c83eb0
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-07-16 1 MIPSCompileOp: Invalid instruction edc95000
SBK®09 Superbike World Championship v1.9.4 2025-04-18 8 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092834e0): duplicate handler
SBK®09 Superbike World Championship v1.15.4 2023-12-25 6 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908a4f0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-16 1 Unknown GE command : ef2f221a
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-15 1 WriteToHardware: Invalid address 1c0371f4 near PC 08902b8c LR 08902b9c
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-07-15 1 MIPSCompileOp: Invalid instruction efefefea
弹丸论破:希望的学园与绝望的高中生汉化版 v1.14.4 2023-07-15 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0f875f50), bad data
BLACK★ROCK SHOOTER THE GAME v1.14.4 2023-07-15 1 Replacement rowPitch=512, but w=2048 (level=0)
Resistance: Retribution™ v1.15.4 2023-09-18 2 Unknown GetPointerWrite 0cffcce8 PC 08b52814 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-15 1 Vertices without position found: (040f0013) P: ? C: 565 T: f Morph: 4 (size: 64)
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.14.4 2024-03-26 6 Replacement rowPitch=2048, but w=4096 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2023-12-18 2 WriteToHardware: Invalid address 27d21754 near PC 0880dcc8 LR 0880dcc8
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.14.4 2024-04-15 22 Replacement rowPitch=1024, but w=4096 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-07-15 1 Replacement rowPitch=256, but w=800 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-12-26 7 Replacement rowPitch=256, but w=512 (level=0)
Mortal Kombat: Unchained v1.14.4 2023-07-14 1 Replacement rowPitch=256, but w=1024 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-07-14 1 00000000=sceUtilityScreenshotInitStart(09a8f068)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1-162-gfe38e8822c 2025-04-14 7 80630007=sceAtracSetData(3, 08d4b180, 00007624): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-14 1 WriteToHardware: Invalid address 17136824 near PC 08902b8c LR 08902b9c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2026-06-21 16 80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data
TEKKEN 6 v1.14.4 2023-12-11 22 Replacement rowPitch=128, but w=504 (level=0)
TEKKEN 6 v1.14.4 2023-07-14 1 Replacement rowPitch=512, but w=3440 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-09-21 5 00000000=sceUtilityScreenshotInitStart(09a810e8)
eFootball Chelito 19 v1.14.4 2023-10-16 2 Replacement rowPitch=512, but w=2952 (level=0)
TEKKEN 6 v1.14.4 2023-12-11 8 Replacement rowPitch=128, but w=3840 (level=0)
eFootball Libertadores 2022 By T. Bendezu. v1.14.4 2024-02-24 3 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
RESISTANCE® ~報復の刻~ v1.14.4 2023-07-14 1 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
eFootball RH12 SEASON 5 v1.14.4 2023-07-14 1 Replacement rowPitch=512, but w=4336 (level=0)
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-07-14 1 Replacement rowPitch=64, but w=2048 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-07-14 1 Replacement rowPitch=2048, but w=4096 (level=0)
ARMEN NOIR portable v1.18.1 2025-05-16 275 00000000=sceUtilityScreenshotInitStart(08b508d8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-07-13 1 MFIC instruction hit (70020024) at 088b63a8
eFootball By Idandroid Official v1.14.4 2023-07-13 1 Replacement rowPitch=2048, but w=8800 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-07-13 1 Replacement rowPitch=512, but w=2000 (level=0)
Yu-Gi-Oh! GX Tag Force v1.14.4 2023-07-13 1 Replacement rowPitch=1024, but w=4096 (level=0)
ファンタシースターポータブル2インフィニティ v1.14.4 2023-07-13 1 Ignoring possible texturing from framebuffer at 04154000 +2304x116 / 480x272
SBK®09 Superbike World Championship v1.14.4 2023-07-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f5ff0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-07-13 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fe5a0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-07-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f0eb0): duplicate handler
eFootball RH12 SEASON 5 v1.14.4 2023-07-13 1 Replacement rowPitch=512, but w=3072 (level=0)
Yu-Gi-Oh! GX Tag Force v1.14.4 2023-07-13 1 Replacement rowPitch=128, but w=512 (level=0)
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2026-02-12 87 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
OJR EDIÇÕES 2020 v1.14.4 2023-07-12 1 Replacement rowPitch=1024, but w=3648 (level=0)
Crash® of the Titans v1.14.4 2023-07-12 1 Unknown GetPointerWrite 00000000 PC 08b47bcc LR 08b47bd4
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-783-g81015abef7 2026-11-07 908 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-12 1 WriteToHardware: Invalid address 2ae37d60 near PC 08a9b70c LR 08a9b6d0
Puzzle Challenge: Crosswords and More! v1.18.1 2025-02-18 11 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE 2K23 by Gamer Modder and Finn v1.14.4 2023-07-12 1 Replacement rowPitch=256, but w=1016 (level=0)
WWE 2K23 by Gamer Modder and Finn v1.17.1 2024-07-09 17 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.17.1 2024-07-09 15 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-07-12 1 sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.14.4 2023-07-31 3 Replacement rowPitch=512, but w=2200 (level=0)
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.14.4 2023-07-12 1 Replacement rowPitch=512, but w=6360 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-08-08 7 Replacement rowPitch=128, but w=512 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-23 2 Replacement rowPitch=256, but w=2560 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-26 3 Replacement rowPitch=512, but w=2880 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-23 3 Replacement rowPitch=128, but w=2880 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-07-12 1 Replacement rowPitch=512, but w=2352 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-12 1 Replacement rowPitch=512, but w=2648 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 8 Replacement rowPitch=512, but w=2048 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 2 Replacement rowPitch=128, but w=2560 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-11 1 Replacement rowPitch=2048, but w=4324 (level=0)
eFootball 2024 Beta By Tutoriales Bendezu v1.4.2 2025-09-21 322 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball PES 2020 "SA Design" v1.14.4 2023-07-11 1 Replacement rowPitch=512, but w=2000 (level=0)
FIFA 2023 BETA VERSION MOD BY NP v1.14.4 2023-07-11 1 Replacement rowPitch=1024, but w=2048 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-08-06 2 Replacement rowPitch=512, but w=2400 (level=0)
eFootball RH12 SEASON 5 v1.14.4 2023-07-14 2 Replacement rowPitch=512, but w=4000 (level=0)
eFootball RH12 SEASON 5 v1.9.4 2025-04-21 111 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.14.4 2023-07-11 1 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-11 1 WriteToHardware: Invalid address 4df10bf8 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2025-01-05 10 WriteToHardware: Invalid address 3f800008 near PC 08a552d0 LR 08a552d0
eFootball RH12 SEASON 5 v1.14.4 2023-08-08 2 Replacement rowPitch=1024, but w=4000 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-07-11 2 80630006=sceAtracSetDataAndGetID(09d48680, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-07-11 2 80630006=sceAtracSetDataAndGetID(09d5c700, 00014000): invalid RIFF header
GTA: Liberty City Stories v1.17.1 2024-11-20 9 00000400=sceGeEdramSetAddrTranslation(00000400)
eFottball Hend Asean v1.18.1 2025-03-08 28 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-07-10 1 Replacement rowPitch=512, but w=4096 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-07-10 1 80630006=sceAtracSetDataAndGetID(09650f80, 00014000): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.17.1 2026-01-09 9 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Prince of Persia® Rival Swords v1.14.4 2023-07-14 15 Unknown GE command : 35ef0fe2
WWE SmackDown vs. RAW 2011 v1.18.1 2026-10-02 22 80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.17.1 2024-09-05 6 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data

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