Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-09 3 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
SBK® Superbike World Championship v1.17.1 2024-05-09 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08fd0910): duplicate handler
戦国BASARA CHRONICLE HEROES v1.17.1 2024-05-09 1 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
LEGO® Batman™: The Videogame v1.17.1 2024-05-09 1 Unaligned icache invalidation of 086c64b8 (086c64b8 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-05-08 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D0n1J14S, 68:43:9b:17:15:1d, 10000000, 0) at 089ae254
WWE'12 v1.17.1 2024-05-08 65 sceUtilityOskInitStart: invalid status
Resistance: Retribution™ v1.17.1 2024-05-08 36 80631003=sceAtracSetAA3DataAndGetID(090202c0, 0000c800, 00f6d000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-05-08 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5bc8ab6, 30:34:6e:25:d4:a6, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-05-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5bc8ab6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-05-08 1 Utility access thread still running, state: shutting down, dialog=1/1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-05-08 1 Utility access thread still running, state: shutting down, dialog=2/1
METAL SLUG Anthology v1.18.1 2025-03-03 5 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4b1b, 40:61:61:65:4b:1b, 20000000, 0) at 088e683c
Hot Wheels Ultimate Racing v1.17.1 2024-05-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(LANKCMPF, 1, 2, 09fff5c0, 15000000, 0) at 08829fac
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ace): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-05-08 1 00000000=sceUtilityScreenshotInitStart(09a8d7e8)
Everybody's Tennis™ v1.17.1 2024-05-08 55 sceMpegRingbufferPut(): invalid mpeg data
初音ミク -Project DIVA- extend v1.17.1 2024-05-08 1 00000000=sceUtilityScreenshotInitStart(0997bc70)
Call of Duty : Roads to Victory™ v1.17.1 2024-05-08 1 MIPSCompileOp: Invalid instruction 70370003
Call of Duty : Roads to Victory™ v1.17.1 2024-05-08 1 MIPSCompileOp: Invalid instruction 02a029bc
F1 2021 LBMODS v1.17.1 2024-05-11 2 sceNetAdhocMatchingInit(131072) at 089137b4
Resistance: Retribution™ v1.17.1 2024-05-08 1 Unknown GetPointerWrite 20171e78 PC 08d09d20 LR 08cd6754
eFootball PC - V. v1.18.1 2026-10-31 949 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
PES UNIVERSE V2 v1.17.1 2024-11-04 17 sceNetAdhocMatchingInit(32768) at 08a719b8
LEGO® Indiana Jones™: TOA v1.17.1 2024-09-09 2 Unaligned icache invalidation of 086c5df8 (086c5df8 + 0) at PC=0896f274
SBK®09 Superbike World Championship v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092959a0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920ede0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08ec0f30): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0935e210): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093475e0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094c58e0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09513ce0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093c97a0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093c42b0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093b2060): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094f3c60): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09295920): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09019cb0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.18.1 2025-04-15 10 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0943dee0): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.18.1 2025-04-15 10 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09097d00): duplicate handler
The Fast and the Furious v1.18.1 2024-11-09 3 WriteToHardware: Invalid address ffffe94c near PC 08aec718 LR 08923468
EA-Sports FC PC-V v1.17.1 2024-05-08 1 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0007
MLB 11 The Show™ v1.18.1 2024-12-14 2 Unknown GetPointerWrite 0a000024 PC 097033e8 LR 097033e0
EA-Sports FC PC-V v1.17.1 2024-05-08 1 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
EA-Sports FC PC-V v1.17.1 2024-05-08 1 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009
寂静岭:破碎的记忆 v1.17.1 2024-05-08 2 00000400=sceGeEdramSetAddrTranslation(00000800)
イノセントライフ v1.17.1 2024-05-08 1 00000400=sceGeEdramSetAddrTranslation(00000000)
イレギュラーハンターX v1.17.1 2024-05-08 1 MFIC instruction hit (70020024) at 088f01f4
無雙OROCHI 蛇魔 v1.17.1 2024-05-08 1 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-09-14 54 80630006=sceAtracSetData(3, 08d4b180, 00007044): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-09-08 80 80630006=sceAtracSetData(3, 08d4b180, 000052e4): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 1,388 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 378 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 959 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
PES FL 2022 v1.18.1 2025-02-07 8 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-05-08 1 Unaligned icache invalidation of 08605778 (08605778 + 0) at PC=0896f274
MotoGP™22 | By CahNdutz v1.17.1 2024-05-24 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0903c2c0): duplicate handler
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-05-08 1 MIPSCompileOp: Invalid instruction 00030001
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-05-08 6 MIPSCompileOp: Invalid instruction 428b344a
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-05-08 1 MIPSCompileOp: Invalid instruction 428b3333
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-05-08 1 MIPSCompileOp: Invalid instruction 000007a8
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-05-08 1 MIPSCompileOp: Invalid instruction 00001ce8
The 3rd Birthday® v1.17.1 2024-05-08 2 Jump to invalid address: 00000080 PC 083ffef4 LR 08000020
Grand Theft Auto: Vice City Stories v1.17.1-491-g9cdd97c13b 2024-05-17 2 00000400=sceGeEdramSetAddrTranslation(00000200)
DISSIDIA duodecim FINAL FANTASY v1.17.1 2024-05-08 1 00000400=sceGeEdramSetAddrTranslation(00000000)
God of War™: Ghost of Sparta v1.17.1 2024-10-16 3 00000400=sceGeEdramSetAddrTranslation(00001000)
魔界戦記ディスガイア2 PORTABLE v1.17.1 2024-05-08 1 00000400=sceGeEdramSetAddrTranslation(00000200)
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-08 1 Unaligned icache invalidation of 086c7b38 (086c7b38 + 0) at PC=0896f274
Twisted Metal: Head-On v1.17.1 2024-05-08 1 Unknown GetPointerWrite 0a006340 PC 089cfa28 LR 0897c0dc
Ben 10 Ultimate Alien Cosmic Destruction v1.17.1 2024-05-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (40e63bfa), bad data
仮面ライダー 超クライマックスヒーローズ v1.17.1 2024-05-08 1 00000400=sceGeEdramSetAddrTranslation(00000000)
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-08 1 Unaligned icache invalidation of 0860b6b8 (0860b6b8 + 0) at PC=0896f274
SBK®09 Superbike World Championship v1.17.1 2024-05-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09686120): duplicate handler
God of War®: Ghost of Sparta v1.18.1 2025-05-17 2 WriteToHardware: Invalid address 0000004c near PC 08a9b96c LR 08a9824c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-05-08 1 00000000=sceUtilityScreenshotInitStart(09a7fa08)
LEGO® Batman™: The Videogame v1.17.1 2024-07-16 2 Unaligned icache invalidation of 08615878 (08615878 + 0) at PC=089741fc
PES MY 2024 v1.17.1 2024-06-13 3 sceNetAdhocMatchingInit(32768) at 08a71984
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-08 1 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-09 3 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-09 4 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-08 1 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-08 1 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-08 1 80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data
WWE 2K16 REMASTERED VERSION v1.17.1 2024-05-08 2 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.17.1 2024-05-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093a0f10): duplicate handler
Crash® of the Titans v1.18.1 2025-09-11 4 Unknown GetPointerWrite 00016954 PC 08c59c48 LR 08b0d348
eFootball 2022 mxc�� v1.17.1 2024-05-16 3 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
God of War®: Ghost of Sparta v1.17.1 2024-05-07 1 WriteToHardware: Invalid address 0000004c near PC 08a63da0 LR 08a645f8
eFootball PES 2023 Danilo Gamer v1.17.1 2024-05-07 2 Branch in branch delay slot at 080e4f44 with different target
PES FL 2022 v1.18.1 2025-02-10 2 Unknown GetPointerWrite 00000db6 PC 08872ba4 LR 08872c0c
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-05-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8b724120), bad data
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-07 1 Unaligned icache invalidation of 086c4678 (086c4678 + 0) at PC=0896f274
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.17.1 2024-07-10 2 00000400=sceGeEdramSetAddrTranslation(00000800)
LEGO® Indiana Jones™: TOA v1.17.1 2024-08-22 2 Unaligned icache invalidation of 08605638 (08605638 + 0) at PC=0896f274
LEGO® Indiana Jones™: TOA v1.17.1 2024-06-18 2 Unaligned icache invalidation of 086c96b8 (086c96b8 + 0) at PC=0896f274
Resistance: Retribution™ v1.17.1 2024-05-07 1 Unknown GE command : fa988820
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-07 1 Unaligned icache invalidation of 086c5238 (086c5238 + 0) at PC=0896f274
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-05-23 8 00000000=sceUtilityScreenshotInitStart(09a824e8)
Resistance: Retribution™ v1.17.1 2024-05-07 1 Unknown GE command : 035218c0
God of War®: Ghost of Sparta v1.17.1 2024-05-07 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLig
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-07 1 Unaligned icache invalidation of 086c7578 (086c7578 + 0) at PC=0896f274

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