Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.18.1 2025-06-20 4 Vertices without position found: (0460004f) [0460004f] P: ? N: s16 C: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-02-27 2 Vertices without position found: (04000016) [04000016] P: ? C: 5551 T: u16 (10b)
Resistance: Retribution™ v1.18.1 2024-12-04 3 Vertices without position found: (12220018) [12220018] P: ? C: 4444 (6b)
Resistance: Retribution™ v1.18.1 2025-06-20 8 Vertices without position found: (04000005) [04000005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-06-20 10 Vertices without position found: (12000005) [12000005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-11 2 Vertices without position found: (0420000c) [0420000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-12-04 3 Vertices without position found: (12000019) [12000019] P: ? C: 4444 T: u8 (8b)
Resistance: Retribution™ v1.18.1 2025-06-20 3 Vertices without position found: (04600005) [04600005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-06-20 5 Vertices without position found: (0440001e) [0440001e] P: ? C: 8888 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2024-12-21 2 Vertices without position found: (04400005) [04400005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-05-13 4 Vertices without position found: (04400014) [04400014] P: ? C: 5551 (6b)
Resistance: Retribution™ v1.18.1 2025-06-20 9 Vertices without position found: (0440000b) [0440000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-05-13 5 Vertices without position found: (04200009) [04200009] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-12-04 3 Vertices without position found: (1200000a) [1200000a] P: ? C: ? T: u16 (4b)
eFootball LUCIANO GAMER v1.18.1 2025-06-09 11 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Virtua Tennis 3 v1.18.1 2024-11-26 2 80630011=sceAtracSetDataAndGetID(08ce0b40, 00000004): buffer too small
Resistance: Retribution™ v1.18.1 2025-06-20 17 Vertices without position found: (12000004) [12000004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (07000004) [07000004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (0740003f) [0740003f] P: ? N: s8 C: 8888 T: f (20b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (0760004e) [0760004e] P: ? N: s16 C: ? T: u16 (10b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (07600003) [07600003] P: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-06-20 8 Vertices without position found: (12600003) [12600003] P: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (0760001e) [0760001e] P: ? C: 8888 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2025-06-20 12 Vertices without position found: (1260001e) [1260001e] P: ? C: 8888 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (07240014) [07240014] P: ? C: 5551 Morph: 2 (12b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (0760004f) [0760004f] P: ? N: s16 C: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-05-17 3 Vertices without position found: (0720000a) [0720000a] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2025-06-20 13 Vertices without position found: (1220000a) [1220000a] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2025-05-17 4 Vertices without position found: (0740000b) [0740000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-05-17 4 Vertices without position found: (07c00003) [07c00003] P: ? T: f (through) (12b)
Resistance: Retribution™ v1.18.1 2025-05-17 4 Vertices without position found: (07000003) [07000003] P: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-05-17 8 Vertices without position found: (12000003) [12000003] P: ? T: f (12b)
Syphon Filter®: Logan's Shadow v1.18.1 2025-05-26 7 Unknown GetPointerWrite 262c6b68 PC 08c4e218 LR 08c483e0
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-24 4 80630007=sceAtracSetData(3, 08d4b180, 00001600): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-04-08 3 Unknown GetPointerWrite 0d05a938 PC 08d09d20 LR 08cd6754
eFootball v1.18.1-162-gfe38e8822c 2026-02-02 962 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 By Komo Valeri v1.18.1 2025-01-10 11 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
MYFC 25 MYUNO4U v1.18.1 2025-04-18 42 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Dragon Ball Z: Densetsu Tenkaichi v1.18.1 2025-02-06 173 AT3 header map lacks entry for bpf: 0 channels: 0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-27 2 00000000=sceUtilityScreenshotInitStart(09caede8)
Prince of Persia - Revelations v1.18.1 2025-06-01 5 Unknown GetPointerWrite 00000000 PC 08ae2cb4 LR 08ae1f8c
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 3 MIPSCompileOp: Invalid instruction 000006f8
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 4 Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 4 MIPSCompileOp: Invalid instruction 0000001f
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 32 80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-02-28 7 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-12-16 7 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-08-15 7 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0cfd8ff4), bad data
FRONTIER GATE Boost+ v1.9.3 2025-04-03 5 MIPSCompileOp: Invalid instruction 00ca013d
Disney•Pixar Cars 2 v1.18.1 2025-07-06 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worl
Disney•Pixar Cars 2 v1.18.1-1602-g8734df7cba 2025-07-06 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1
頭文字D STREET STAGE v1.20.4 2026-07-25 16 sceNetAdhocMatchingInit(32768) at 08949f84
Dragon Ball TAG VS v1.18.1 2025-02-11 91 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-09 15 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-01-17 4 sceNetAdhocMatchingInit(32768) at 08a719b8
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-03 19 Unknown GetPointerWrite 00000000 PC 08a9e008 LR 08929cd0
DBZ TTT Ultimate Tenkaichi V2 v1.18.1 2025-11-29 7,267 AT3 header map lacks entry for bpf: 0 channels: 0
Prince of Persia - Revelations v1.8.0 2025-01-06 2 80630006=sceAtracSetDataAndGetID(08fffc00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.8.0 2024-11-23 2 80630006=sceAtracSetDataAndGetID(09a9c400, 00000800): invalid RIFF header
GTA: Liberty City Stories v1.18.1 2025-10-03 13 WriteToHardware: Invalid address 39a3dbc2 near PC 08000000 LR 08000000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-19 2 00000000=sceUtilityScreenshotInitStart(09a8f298)
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 5 80630007=sceAtracSetData(2, 08bd5600, 000016e0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 3 80630007=sceAtracSetData(2, 08bd5600, 00001560): atracID uses different codec type than data
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-06-05 6 Failed to truncate file.
喧嘩番長5~漢の法則~ v1.18.1 2025-05-08 2 00000000=sceUtilityScreenshotInitStart(09569710)
WWE 2K24 v1.9.4 2026-01-12 705 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K24 v1.9.4 2026-01-12 708 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K24 v1.20.3 2026-04-28 23 sceNetAdhocMatchingInit(32768) at 08a587d0
WWE 2K24 v1.9.4 2025-12-15 37 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
MYFC 25 MYUNO4U v1.9.4 2026-01-19 970 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
HARVEST MOON: HERO OF LEAF VALLEY v1.18.1 2025-03-24 8 80630006=sceAtracSetDataAndGetID(08e4aa64, 000bceac): invalid RIFF header
HARVEST MOON: HERO OF LEAF VALLEY v1.18.1 2025-01-20 49 80630006=sceAtracSetDataAndGetID(08e4aa64, 0012978c): invalid RIFF header
WWE'12 v1.18.1 2025-07-10 2 Jump to invalid address: 07650140 PC 09fff2e0 LR 089166c4
eFootball Garuda 2024 v1.18.1 2025-06-04 2 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
GODS EATER BURST v1.18.1 2025-03-15 2 Unknown GetPointerWrite 00000000 PC 08825e68 LR 08825e78
Dragon Ball Z: Infinite Warriors v1.18.1 2025-05-22 362 AT3 header map lacks entry for bpf: 0 channels: 0
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d0a94c8
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d0b9d2b
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d0b9d0a
Resistance: Retribution™ v1.18.1 2025-04-25 2 MIPSCompileOp: Invalid instruction 9d099d09
Resistance: Retribution™ v1.18.1 2025-04-25 2 MIPSCompileOp: Invalid instruction 9d0a9909
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-29 3 80630007=sceAtracSetData(2, 08d4b180, 00008c60): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-05-14 10 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-03-12 46 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-01-31 3 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.18.1 2025-07-01 4 Unknown GetPointerWrite 00014000 PC 088232b0 LR 088232c0
遊戯王デュエルモンスターズGX タッグフォース 3 v1.18.1 2026-03-29 5 00000800=sceGeEdramSetAddrTranslation(00000800)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-28 8 80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data
eFootball PES 2025 C PRO GAMING V1.0.0 v1.18.1 2025-05-25 76 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-01-05 9 scePsmfPlayerSetPsmf*: unexpected streamID 74
Resistance: Retribution™ v1.18.1 2026-03-04 7 Unknown GetPointerWrite 2879cce8 PC 08d09d20 LR 08cd6754
eFootball 2024 V1 v1.18.1 2025-05-20 56 MIPSCompileOp: Invalid instruction 4472a800
SBK® Superbike World Championship v1.18.1 2024-12-03 2 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 0945b7b0): duplicate handler
Resistance: Retribution™ v1.18.1 2026-06-16 3 Unknown GetPointerWrite 19201eb8 PC 08d09d20 LR 08cd6754
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-05-15 2 80630007=sceAtracSetData(2, 08d4b180, 00009aac): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-06-18 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f3e90): duplicate handler
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-11-15 35 WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8
Shinobido: Tales of the Ninja v1.18.1 2024-12-06 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08eaf1d0, 4, 00000000, 0)
eFOOTBALL 2020 v1.18.1 2025-01-24 2 Branch in branch delay slot at 08efcb36 with different target
eFOOTBALL 2020 v1.18.1 2025-01-24 3 Branch in branch delay slot at 08efcb1a with different target

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