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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
4 |
Vertices without position found: (0460004f) [0460004f] P: ? N: s16 C: ? T: f (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-27 |
2 |
Vertices without position found: (04000016) [04000016] P: ? C: 5551 T: u16 (10b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-04 |
3 |
Vertices without position found: (12220018) [12220018] P: ? C: 4444 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
8 |
Vertices without position found: (04000005) [04000005] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
10 |
Vertices without position found: (12000005) [12000005] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-11-11 |
2 |
Vertices without position found: (0420000c) [0420000c] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-04 |
3 |
Vertices without position found: (12000019) [12000019] P: ? C: 4444 T: u8 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
3 |
Vertices without position found: (04600005) [04600005] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
5 |
Vertices without position found: (0440001e) [0440001e] P: ? C: 8888 T: u16 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
2 |
Vertices without position found: (04400005) [04400005] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
4 |
Vertices without position found: (04400014) [04400014] P: ? C: 5551 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
9 |
Vertices without position found: (0440000b) [0440000b] P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
5 |
Vertices without position found: (04200009) [04200009] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-04 |
3 |
Vertices without position found: (1200000a) [1200000a] P: ? C: ? T: u16 (4b) |
| eFootball LUCIANO GAMER |
v1.18.1 |
2025-06-09 |
11 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Virtua Tennis 3 |
v1.18.1 |
2024-11-26 |
2 |
80630011=sceAtracSetDataAndGetID(08ce0b40, 00000004): buffer too small |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
17 |
Vertices without position found: (12000004) [12000004] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (07000004) [07000004] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (0740003f) [0740003f] P: ? N: s8 C: 8888 T: f (20b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (0760004e) [0760004e] P: ? N: s16 C: ? T: u16 (10b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (07600003) [07600003] P: ? T: f (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
8 |
Vertices without position found: (12600003) [12600003] P: ? T: f (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (0760001e) [0760001e] P: ? C: 8888 T: u16 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
12 |
Vertices without position found: (1260001e) [1260001e] P: ? C: 8888 T: u16 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (07240014) [07240014] P: ? C: 5551 Morph: 2 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (0760004f) [0760004f] P: ? N: s16 C: ? T: f (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
3 |
Vertices without position found: (0720000a) [0720000a] P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-20 |
13 |
Vertices without position found: (1220000a) [1220000a] P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
4 |
Vertices without position found: (0740000b) [0740000b] P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
4 |
Vertices without position found: (07c00003) [07c00003] P: ? T: f (through) (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
4 |
Vertices without position found: (07000003) [07000003] P: ? T: f (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
8 |
Vertices without position found: (12000003) [12000003] P: ? T: f (12b) |
| Syphon Filter®: Logan's Shadow |
v1.18.1 |
2025-05-26 |
7 |
Unknown GetPointerWrite 262c6b68 PC 08c4e218 LR 08c483e0 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-24 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00001600): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-08 |
3 |
Unknown GetPointerWrite 0d05a938 PC 08d09d20 LR 08cd6754 |
| eFootball |
v1.18.1-162-gfe38e8822c |
2026-02-02 |
962 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 By Komo Valeri |
v1.18.1 |
2025-01-10 |
11 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-04-18 |
42 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| Dragon Ball Z: Densetsu Tenkaichi |
v1.18.1 |
2025-02-06 |
173 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-27 |
2 |
00000000=sceUtilityScreenshotInitStart(09caede8) |
| Prince of Persia - Revelations |
v1.18.1 |
2025-06-01 |
5 |
Unknown GetPointerWrite 00000000 PC 08ae2cb4 LR 08ae1f8c |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-18 |
3 |
MIPSCompileOp: Invalid instruction 000006f8 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-18 |
4 |
Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-18 |
4 |
MIPSCompileOp: Invalid instruction 0000001f |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-02-28 |
7 |
WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-12-16 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data |
| MLB 11 The Show™ |
v1.18.1 |
2025-08-15 |
7 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0cfd8ff4), bad data |
| FRONTIER GATE Boost+ |
v1.9.3 |
2025-04-03 |
5 |
MIPSCompileOp: Invalid instruction 00ca013d |
| Disney•Pixar Cars 2 |
v1.18.1 |
2025-07-06 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worl |
| Disney•Pixar Cars 2 |
v1.18.1-1602-g8734df7cba |
2025-07-06 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1 |
| 頭文字D STREET STAGE |
v1.20.4 |
2026-07-25 |
16 |
sceNetAdhocMatchingInit(32768) at 08949f84 |
| Dragon Ball TAG VS |
v1.18.1 |
2025-02-11 |
91 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-08-09 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-01-17 |
4 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-03 |
19 |
Unknown GetPointerWrite 00000000 PC 08a9e008 LR 08929cd0 |
| DBZ TTT Ultimate Tenkaichi V2 |
v1.18.1 |
2025-11-29 |
7,267 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Prince of Persia - Revelations |
v1.8.0 |
2025-01-06 |
2 |
80630006=sceAtracSetDataAndGetID(08fffc00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.8.0 |
2024-11-23 |
2 |
80630006=sceAtracSetDataAndGetID(09a9c400, 00000800): invalid RIFF header |
| GTA: Liberty City Stories |
v1.18.1 |
2025-10-03 |
13 |
WriteToHardware: Invalid address 39a3dbc2 near PC 08000000 LR 08000000 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-19 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8f298) |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-22 |
5 |
80630007=sceAtracSetData(2, 08bd5600, 000016e0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-22 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 00001560): atracID uses different codec type than data |
| NEED FOR SPEED™ Carbon OTC |
v1.18.1 |
2025-06-05 |
6 |
Failed to truncate file. |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-05-08 |
2 |
00000000=sceUtilityScreenshotInitStart(09569710) |
| WWE 2K24
|
v1.9.4 |
2026-01-12 |
705 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K24
|
v1.9.4 |
2026-01-12 |
708 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE 2K24
|
v1.20.3 |
2026-04-28 |
23 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| WWE 2K24
|
v1.9.4 |
2025-12-15 |
37 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-01-19 |
970 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| HARVEST MOON: HERO OF LEAF VALLEY |
v1.18.1 |
2025-03-24 |
8 |
80630006=sceAtracSetDataAndGetID(08e4aa64, 000bceac): invalid RIFF header |
| HARVEST MOON: HERO OF LEAF VALLEY |
v1.18.1 |
2025-01-20 |
49 |
80630006=sceAtracSetDataAndGetID(08e4aa64, 0012978c): invalid RIFF header |
| WWE'12 |
v1.18.1 |
2025-07-10 |
2 |
Jump to invalid address: 07650140 PC 09fff2e0 LR 089166c4 |
| eFootball Garuda 2024 |
v1.18.1 |
2025-06-04 |
2 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| GODS EATER BURST |
v1.18.1 |
2025-03-15 |
2 |
Unknown GetPointerWrite 00000000 PC 08825e68 LR 08825e78 |
| Dragon Ball Z: Infinite Warriors |
v1.18.1 |
2025-05-22 |
362 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-24 |
2 |
MIPSCompileOp: Invalid instruction 9d0a94c8 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-24 |
2 |
MIPSCompileOp: Invalid instruction 9d0b9d2b |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-24 |
2 |
MIPSCompileOp: Invalid instruction 9d0b9d0a |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-25 |
2 |
MIPSCompileOp: Invalid instruction 9d099d09 |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-25 |
2 |
MIPSCompileOp: Invalid instruction 9d0a9909 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-29 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00008c60): atracID uses different codec type than data |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2025-05-14 |
10 |
WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2025-03-12 |
46 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-01-31 |
3 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.18.1 |
2025-07-01 |
4 |
Unknown GetPointerWrite 00014000 PC 088232b0 LR 088232c0 |
| 遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.18.1 |
2026-03-29 |
5 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-28 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data |
| eFootball PES 2025 C PRO GAMING V1.0.0 |
v1.18.1 |
2025-05-25 |
76 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-01-05 |
9 |
scePsmfPlayerSetPsmf*: unexpected streamID 74 |
| Resistance: Retribution™ |
v1.18.1 |
2026-03-04 |
7 |
Unknown GetPointerWrite 2879cce8 PC 08d09d20 LR 08cd6754 |
| eFootball 2024 V1 |
v1.18.1 |
2025-05-20 |
56 |
MIPSCompileOp: Invalid instruction 4472a800 |
| SBK® Superbike World Championship |
v1.18.1 |
2024-12-03 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 0945b7b0): duplicate handler |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-16 |
3 |
Unknown GetPointerWrite 19201eb8 PC 08d09d20 LR 08cd6754 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.18.1 |
2025-05-15 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00009aac): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-18 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f3e90): duplicate handler |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-11-15 |
35 |
WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8 |
| Shinobido: Tales of the Ninja |
v1.18.1 |
2024-12-06 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08eaf1d0, 4, 00000000, 0) |
| eFOOTBALL 2020 |
v1.18.1 |
2025-01-24 |
2 |
Branch in branch delay slot at 08efcb36 with different target |
| eFOOTBALL 2020 |
v1.18.1 |
2025-01-24 |
3 |
Branch in branch delay slot at 08efcb1a with different target |