Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE'12 v1.18.1 2024-12-10 1 Branch in RSRTComp delay slot at 089ea54c in block starting at 089ea54c
WWE'12 v1.18.1 2024-12-10 1 Unknown GetPointerWrite 1f3fcef6 PC 08bfbde0 LR 08bfbe04
tball by Riski project v1.18.1 2024-12-10 2 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; in vec2 omega; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2000000476837158203125; float brt = 1.0; float con = 1.0; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (true) { color = color.zxy; } if (false) { color = color.yxz; } if (true) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _131 = processSHADEBOOST(param); color = _131; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
Medal of Honor Heroes™ 2 v1.18.1 2025-06-05 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
Dragon Ball Xenoverse Absalon v1.18.1 2025-10-29 538 AT3 header map lacks entry for bpf: 0 channels: 0
Call of Duty : Roads to Victory™ v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 001a143a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 Branch in branch delay slot at 0999a284 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction f3251e1c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 Branch in branch delay slot at 0999a288 with different target
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 9cb7699d
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 76ad0723
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 4c00e500
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 7800dd00
WWE SmackDown vs. RAW 2009 v1.18.1 2025-09-12 3 80630007=sceAtracSetData(2, 08be95c0, 00005800): atracID uses different codec type than data
eFootball 25 Hend Asean New Season v1.18.1-993-ge80941403a 2026-10-21 4,204 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 4ff1000d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction cfc0000d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction d1008fb0
eFootball Chelito 19 v1.18.1 2025-02-01 2 MIPSCompileOp: Invalid instruction cccccccc
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 002effff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction efff503f
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction eded9000
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 44689aff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ededeefe
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0000003d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 9fffffff
eFootball Chelito 19 v1.18.1 2024-12-10 1 WriteToHardware: Invalid address deadceef near PC 0805aaf8 LR deae0eef
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 76f976cf
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction edededff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 05f900cf
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ede40000
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00019ffb
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 004fffff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ef34f51d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00008f9f
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0004333d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 06fc19fd
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0005fb05
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ee301ef3
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 43409ff9
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 005ef805
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 000003ff
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ef708f90
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction cfbababa
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00009ef5
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 007fb05f
PES 2013 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00000175
Prince of Persia - Revelations v1.18.1 2024-12-10 3 80630006=sceAtracSetDataAndGetID(09a87d40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-12-10 1 80630006=sceAtracSetDataAndGetID(09a897c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-12-10 1 80630006=sceAtracSetDataAndGetID(09844400, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-12-10 2 80630006=sceAtracSetDataAndGetID(09786cc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-12-10 1 80630006=sceAtracSetDataAndGetID(09aa9600, 00000800): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-12-10 2 00000000=sceUtilityScreenshotInitStart(09a733e8)
Grand Theft Auto: Vice City Stories v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 00000000 near PC 08957c34 LR 08957bec
Grand Theft Auto: Vice City Stories v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 00000018 near PC 08957b90 LR 08957b8c
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 80630006=sceAtracSetDataAndGetID(09d060d0, 000d9b24): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 80630006=sceAtracSetHalfwayBufferAndGetID(08bb0e00, 00010000, 00020000): invalid RIFF header
喧嘩番長4~一年戦争~ v1.18.1 2024-12-10 1 00000000=sceUtilityScreenshotInitStart(0980ee20)
The King Of Fighters - The Orochi Saga v1.18.1 2024-12-11 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3910, fc:81:44:5e:39:10, 20000000, 0) at 0888c440
Myuno eFootball 24 v1.18.1 2024-12-10 36 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
実況パワフルプロ野球2010 v1.18.1 2024-12-10 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
SBK-07 v1.18.1 2024-12-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0909ef10): duplicate handler
FIFA STREET 2 v1.18.1 2024-12-10 1 80630011=sceAtracSetDataAndGetID(08956780, 00000000): buffer too small
Pro Evolution Soccer 2014 v1.18.1 2024-12-10 1 Unknown GetPointerWrite 00007800 PC 08849f74 LR 0884aaf8
SBK®09 Superbike World Championship v1.18.1 2024-12-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929ced0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2024-12-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09679960): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(7fc6bdb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Iron Man™ 2 v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 0000081b near PC 0890ace4 LR 08907c7c
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(34334f3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE'12 v1.18.1 2024-12-10 1 Unknown GetPointerWrite 0e7db1b3 PC 08bfbde0 LR 08bfbe04
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(560f209, c8:a7:f7:dc:37:1b, 20000000, 0) at 0897eeec
eFootball Chelito 19 v1.18.1 2024-12-10 1 80630011=sceAtracSetDataAndGetID(09a4ec00, 00004000): too small for WAVE chunk at 269419312
MLB 11 The Show™ v1.18.1 2024-12-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0000000e), bad data
The Fast and the Furious v1.18.1 2024-12-10 1 Truncating vertex count from 26073 to 21845
eFootball 2024 v1.18.1 2025-03-15 11 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
eFootball 2024 v1.18.1 2025-01-17 5 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
METAL SLUG Anthology v1.18.1 2025-03-03 8 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcf4f, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
SBK®09 Superbike World Championship v1.18.1 2024-12-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09064f50): duplicate handler
eFootball 2025 Pre-Temporada By T. Bendezu v1.18.1 2024-12-09 1 MIPSCompileOp: Invalid instruction 71146308
eFootball 2025 Pre-Temporada By T. Bendezu v1.18.1 2024-12-09 2 MIPSCompileOp: Invalid instruction 71145d8c
eFootball 2025 Pre-Temporada By T. Bendezu v1.18.1 2024-12-09 4 MIPSCompileOp: Invalid instruction 711267e0
PES FL 2022 v1.18.1 2024-12-09 1 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-16 2 80630007=sceAtracSetData(3, 08d4b180, 0001a230): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-16 10 80630007=sceAtracSetData(2, 08d4b180, 0000f218): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 9 80630007=sceAtracSetData(2, 08d4b180, 00010b40): atracID uses different codec type than data
Prince of Persia The Forgotten Sands™ v1.18.1 2024-12-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1d03f7e0), bad data
METAL GEAR SOLID PORTABLE OPS + v1.18.1 2024-12-09 1 MIPSCompileOp: Invalid instruction 000003e8
METAL GEAR SOLID PORTABLE OPS + v1.18.1-908-gd7aa236e13 2025-06-13 9 MIPSCompileOp: Invalid instruction 00010001
METAL GEAR SOLID PORTABLE OPS + v1.18.1-908-gd7aa236e13 2025-01-21 11 MIPSCompileOp: Invalid instruction 00000005
METAL GEAR SOLID PORTABLE OPS + v1.18.1-908-gd7aa236e13 2025-06-13 33 MIPSCompileOp: Invalid instruction 00000001
WWE 2K14 v1.18.1 2024-12-09 2 80630007=sceAtracSetData(2, 08d4b180, 00007ae0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-09 1 MIPSCompileOp: Invalid instruction 70d993b0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-09 1 MIPSCompileOp: Invalid instruction 72e5fc0a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-09 1 MIPSCompileOp: Invalid instruction 67d6e9a6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-09 1 MIPSCompileOp: Invalid instruction 70ffa83a
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-05-08 2 WriteToHardware: Invalid address 0000028c near PC 08000000 LR 08000000
eFootball Chelito 19 v1.18.1 2024-12-09 1 WriteToHardware: Invalid address 00000000 near PC 08825d44 LR 08825d54
Yu-Gi-Oh! 5D's Tag Force4 v1.18.1 2026-10-04 2 WriteToHardware: Invalid address 26914b4c near PC 0886a050 LR 0886a050
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-12 2 MIPSCompileOp: Invalid instruction 00000045
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-12 3 80630006=sceAtracSetDataAndGetID(08c17080, 00027800): invalid RIFF header

« Newest   Older »