To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE'12 |
v1.18.1 |
2024-12-10 |
1 |
Branch in RSRTComp delay slot at 089ea54c in block starting at 089ea54c |
| WWE'12 |
v1.18.1 |
2024-12-10 |
1 |
Unknown GetPointerWrite 1f3fcef6 PC 08bfbde0 LR 08bfbe04 |
| tball by Riski project |
v1.18.1 |
2024-12-10 |
2 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
in vec2 omega;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.2000000476837158203125;
float brt = 1.0;
float con = 1.0;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (false)
{
sat = 0.10999999940395355224609375;
brt = 0.87000000476837158203125;
con = 1.2000000476837158203125;
AvgLumR = 1.1993000507354736328125;
AvgLumG = 0.959999978542327880859375;
AvgLumB = 0.6754000186920166015625;
}
if (false)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
if (false)
{
color = color.xzy;
}
if (false)
{
color = color.zyx;
}
if (true)
{
color = color.zxy;
}
if (false)
{
color = color.yxz;
}
if (true)
{
color = color.yzx;
}
return color;
}
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _131 = processSHADEBOOST(param);
color = _131;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
out vec2 v_texcoord5;
void main()
{
v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
gl_Position = a_position;
v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875;
}
|
| Medal of Honor Heroes™ 2 |
v1.18.1 |
2025-06-05 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
| Dragon Ball Xenoverse Absalon |
v1.18.1 |
2025-10-29 |
538 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 001a143a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
Branch in branch delay slot at 0999a284 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction f3251e1c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
Branch in branch delay slot at 0999a288 with different target |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 9cb7699d |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 76ad0723 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 4c00e500 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 7800dd00 |
| WWE SmackDown vs. RAW 2009 |
v1.18.1 |
2025-09-12 |
3 |
80630007=sceAtracSetData(2, 08be95c0, 00005800): atracID uses different codec type than data |
| eFootball 25 Hend Asean New Season |
v1.18.1-993-ge80941403a |
2026-10-21 |
4,204 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 4ff1000d |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction cfc0000d |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction d1008fb0 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
2 |
MIPSCompileOp: Invalid instruction cccccccc |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 002effff |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction efff503f |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction eded9000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 44689aff |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction ededeefe |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 0000003d |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 9fffffff |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
WriteToHardware: Invalid address deadceef near PC 0805aaf8 LR deae0eef |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 76f976cf |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction edededff |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 05f900cf |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction ede40000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00019ffb |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 004fffff |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction ef34f51d |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00008f9f |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 0004333d |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 06fc19fd |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 0005fb05 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction ee301ef3 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 43409ff9 |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 005ef805 |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 000003ff |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction ef708f90 |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction cfbababa |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00009ef5 |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 007fb05f |
| PES 2013 |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00000175 |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-10 |
3 |
80630006=sceAtracSetDataAndGetID(09a87d40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-10 |
1 |
80630006=sceAtracSetDataAndGetID(09a897c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-10 |
1 |
80630006=sceAtracSetDataAndGetID(09844400, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-10 |
2 |
80630006=sceAtracSetDataAndGetID(09786cc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-10 |
1 |
80630006=sceAtracSetDataAndGetID(09aa9600, 00000800): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2024-12-10 |
2 |
00000000=sceUtilityScreenshotInitStart(09a733e8) |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2024-12-10 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08957c34 LR 08957bec |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2024-12-10 |
1 |
WriteToHardware: Invalid address 00000018 near PC 08957b90 LR 08957b8c |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-10 |
1 |
80630006=sceAtracSetDataAndGetID(09d060d0, 000d9b24): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-10 |
1 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bb0e00, 00010000, 00020000): invalid RIFF header |
| 喧嘩番長4~一年戦争~ |
v1.18.1 |
2024-12-10 |
1 |
00000000=sceUtilityScreenshotInitStart(0980ee20) |
| The King Of Fighters - The Orochi Saga |
v1.18.1 |
2024-12-11 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3910, fc:81:44:5e:39:10, 20000000, 0) at 0888c440 |
| Myuno eFootball 24 |
v1.18.1 |
2024-12-10 |
36 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| 実況パワフルプロ野球2010 |
v1.18.1 |
2024-12-10 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
| SBK-07 |
v1.18.1 |
2024-12-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0909ef10): duplicate handler |
| FIFA STREET 2 |
v1.18.1 |
2024-12-10 |
1 |
80630011=sceAtracSetDataAndGetID(08956780, 00000000): buffer too small |
| Pro Evolution Soccer 2014 |
v1.18.1 |
2024-12-10 |
1 |
Unknown GetPointerWrite 00007800 PC 08849f74 LR 0884aaf8 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-12-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929ced0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-12-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09679960): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-10 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7fc6bdb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Iron Man™ 2 |
v1.18.1 |
2024-12-10 |
1 |
WriteToHardware: Invalid address 0000081b near PC 0890ace4 LR 08907c7c |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-10 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(34334f3, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| WWE'12 |
v1.18.1 |
2024-12-10 |
1 |
Unknown GetPointerWrite 0e7db1b3 PC 08bfbde0 LR 08bfbe04 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-12-10 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(560f209, c8:a7:f7:dc:37:1b, 20000000, 0) at 0897eeec |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-10 |
1 |
80630011=sceAtracSetDataAndGetID(09a4ec00, 00004000): too small for WAVE chunk at 269419312 |
| MLB 11 The Show™ |
v1.18.1 |
2024-12-10 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0000000e), bad data |
| The Fast and the Furious |
v1.18.1 |
2024-12-10 |
1 |
Truncating vertex count from 26073 to 21845 |
| eFootball 2024 |
v1.18.1 |
2025-03-15 |
11 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
| eFootball 2024 |
v1.18.1 |
2025-01-17 |
5 |
WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18 |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-03 |
8 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcf4f, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-12-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09064f50): duplicate handler |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.18.1 |
2024-12-09 |
1 |
MIPSCompileOp: Invalid instruction 71146308 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.18.1 |
2024-12-09 |
2 |
MIPSCompileOp: Invalid instruction 71145d8c |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.18.1 |
2024-12-09 |
4 |
MIPSCompileOp: Invalid instruction 711267e0 |
| PES FL 2022 |
v1.18.1 |
2024-12-09 |
1 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-05-16 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 0001a230): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-05-16 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0000f218): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-05-27 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00010b40): atracID uses different codec type than data |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2024-12-09 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1d03f7e0), bad data |
| METAL GEAR SOLID PORTABLE OPS + |
v1.18.1 |
2024-12-09 |
1 |
MIPSCompileOp: Invalid instruction 000003e8 |
| METAL GEAR SOLID PORTABLE OPS + |
v1.18.1-908-gd7aa236e13 |
2025-06-13 |
9 |
MIPSCompileOp: Invalid instruction 00010001 |
| METAL GEAR SOLID PORTABLE OPS + |
v1.18.1-908-gd7aa236e13 |
2025-01-21 |
11 |
MIPSCompileOp: Invalid instruction 00000005 |
| METAL GEAR SOLID PORTABLE OPS + |
v1.18.1-908-gd7aa236e13 |
2025-06-13 |
33 |
MIPSCompileOp: Invalid instruction 00000001 |
| WWE 2K14 |
v1.18.1 |
2024-12-09 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00007ae0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-09 |
1 |
MIPSCompileOp: Invalid instruction 70d993b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-09 |
1 |
MIPSCompileOp: Invalid instruction 72e5fc0a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-09 |
1 |
MIPSCompileOp: Invalid instruction 67d6e9a6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-09 |
1 |
MIPSCompileOp: Invalid instruction 70ffa83a |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-05-08 |
2 |
WriteToHardware: Invalid address 0000028c near PC 08000000 LR 08000000 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-09 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08825d44 LR 08825d54 |
| Yu-Gi-Oh! 5D's Tag Force4 |
v1.18.1 |
2026-10-04 |
2 |
WriteToHardware: Invalid address 26914b4c near PC 0886a050 LR 0886a050 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-12 |
2 |
MIPSCompileOp: Invalid instruction 00000045 |
| MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2024-12-12 |
3 |
80630006=sceAtracSetDataAndGetID(08c17080, 00027800): invalid RIFF header |