Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 636e616c
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 626d7572
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 00007375
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 8 MIPSCompileOp: Invalid instruction 00000069
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 6e614c20
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 74614d00
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 6e69206e
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 7a696853
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 00003639
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 12 MIPSCompileOp: Invalid instruction 006d7569
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 6e614d00
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 72747365
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-19 9 MIPSCompileOp: Invalid instruction 00000035
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 40 MIPSCompileOp: Invalid instruction 74734500
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 16 MIPSCompileOp: Invalid instruction 00006f69
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 6e616c72
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 726f6547
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 6b726150
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 00003637
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 74532061
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 4120616d
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 4 MIPSCompileOp: Invalid instruction 6e657241
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 8 MIPSCompileOp: Invalid instruction 75696461
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-09 8 MIPSCompileOp: Invalid instruction 00000039
PPSSPP PATCH FARIS V7 Bendezu v1.18.1 2026-08-10 82 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-09 1 WriteToHardware: Invalid address 9cdf539c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-09 1 WriteToHardware: Invalid address 4f25adec near PC 089adbb4 LR 089adbb4
SBK-07 v1.18.1 2025-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fd14f0): duplicate handler
eFootball PC - V. v1.18.1 2025-06-30 3 Unknown GetPointerWrite 00008000 PC 08808448 LR 08808460
SBK-07 v1.18.1 2025-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09114b90): duplicate handler
SBK-07 v1.18.1 2025-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09095a00): duplicate handler
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction b0220d00
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-06-09 1 Branch in RSZeroComp delay slot at 08000434 in block starting at 0800042c
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-06-09 1 Branch in RSRTComp delay slot at 08000414 in block starting at 0800040c
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-06-09 2 Branch in RSRTComp delay slot at 08000414 in block starting at 08000404
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-06-09 88 MIPSCompileOp: Invalid instruction ec2b9c40
Pro Evolution Soccer 2025 v1.18.1 2025-06-09 1 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00001076): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7fcebc7, 04:fe:a0:df:88:fc, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8b7c871, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Football 2025 BRAYEN RPOJECT V6 v1.18.1 2025-06-30 5 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SBK-07 v1.18.1 2025-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09155fc0): duplicate handler
SBK-07 v1.18.1 2025-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091400b0): duplicate handler
SBK-07 v1.18.1 2025-06-09 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f821d0): duplicate handler
eFootball 2024 v1.18.1 2025-06-10 6 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
eFootball 2024 v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 71cc50d8
eFootball 2024 v1.18.1 2025-06-09 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
Prince of Persia - Revelations v1.18.1 2025-06-09 1 GetIndexBounds: Decoding 32-bit indexes
Tomb Raider : Legend v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 4c028028
God of War: Chains of Olympus v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 46c11f95
Grand Theft Auto: Liberty City Stories v1.18.1 2025-06-09 1 Unknown GetPointerWrite 0a0007e0 PC 08aed618 LR 0896218c
MLB 11 The Show™ v1.18.1 2025-06-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00042200), bad data
Grand Theft Auto: Vice City Stories v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction d11448be
Grand Theft Auto: Vice City Stories v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 40c4202a
Crash® of the Titans v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 42896500
Crash® of the Titans v1.18.1 2025-06-09 2 MIPSCompileOp: Invalid instruction 00000038
Crash® of the Titans v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction b1986800
Resistance: Retribution™ v1.18.1 2025-06-09 1 Unknown GetPointerWrite 265685d8 PC 08d09d20 LR 08cd6754
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-06-09 1 Branch in RSZeroComp delay slot at 09cd567c in block starting at 09cd5480
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-06-09 2 MIPSCompileOp: Invalid instruction 4373bbbb
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 000023d4
EA FC 2024 BY RA-PATCH v1.18.1 2025-06-09 1 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
METAL SLUG Anthology v1.18.1 2025-06-09 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9709, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
WWE 2K24 v1.18.1 2025-06-09 1 80630006=sceAtracSetData(2, 08d4b180, 00019800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-09 1 Branch in branch delay slot at 08e61b88 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-09 1 Branch in branch delay slot at 08e61b90 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-09 1 WriteToHardware: Invalid address 0a56fec0 near PC 08832b70 LR 08832b70
Call of Duty : Roads to Victory™ v1.18.1 2025-06-09 22 MIPSCompileOp: Invalid instruction 05d8ef8e
Call of Duty : Roads to Victory™ v1.18.1 2025-06-09 22 MIPSCompileOp: Invalid instruction 0030258e
BOMBERMAN LAND v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(LAE, 1, 2, 09fff634, 20000000, 0) at 08911db0
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(2b7b6a7, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(45d46f5, b4:71:52:34:b4:ee, 20000000, 0) at 0897ed90
METAL SLUG Anthology v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI6d90, 2c:e2:d3:1a:6d:90, 20000000, 0) at 08829190
BOMBERMAN LAND v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(VVLYT, 1, 2, 09fff634, 20000000, 0) at 08911db0
The King Of Fighters - The Orochi Saga v1.18.1 2025-06-14 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI4b50, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.18.1 2025-06-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIc046, 04:5b:7a:6f:c0:46, 20000000, 0) at 0888c440
Dragon Ball TAG VS v1.18.1 2025-06-20 29 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-06-09 1 Unknown GetPointerWrite 00000000 PC 08816090 LR 08816098
Resistance: Retribution™ v1.18.1 2025-06-09 1 Unknown GetPointerWrite 01970688 PC 08d09d20 LR 08cd6754
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 781461c2
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 MIPSCompileOp: Invalid instruction 7aa60aaa
LEGO® Batman™: The Videogame v1.18.1 2025-06-09 1 Jump in likely branch delay slot with link at 0894a0a4
God of War®: Ghost of Sparta v1.18.1 2025-06-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
God of War®: Ghost of Sparta v1.18.1 2025-06-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
PES 2014 v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 007e0041
MLB 10 The Show ™ v1.18.1 2025-06-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (54764027), bad data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-08 1 00000000=sceUtilityScreenshotInitStart(09d4e768)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-08 1 00000000=sceUtilityScreenshotInitStart(09d4e7a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-06-08 2 00000000=sceUtilityScreenshotInitStart(09a82468)
Kenka Bancho: Badass Rumble v1.18.1 2025-06-08 1 00000000=sceUtilityScreenshotInitStart(09418440)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfbd84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfbd84, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000cf6): duplicate handler
eFootball By TM ARTS v1.18.1 2025-06-08 1 MFIC instruction hit (70020024) at 08992870
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Jump to invalid address: 02bab950 PC 09fdd668 LR 0888d330
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Branch in RSRTComp delay slot at 09fdd668 in block starting at 09fdd660
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Jump to invalid address: 02babae0 PC 09fdd660 LR 0888d330
EA-Sports FC PC-V v1.18.1 2025-06-08 1 Jump to invalid address: 05c04180 PC 09fdd664 LR 0888d330
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 46460038
EA-Sports FC PC-V v1.18.1 2025-06-08 1 MIPSCompileOp: Invalid instruction 430dfc00

« Newest   Older »