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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 636e616c |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 626d7572 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 00007375 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
8 |
MIPSCompileOp: Invalid instruction 00000069 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 6e614c20 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 74614d00 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 6e69206e |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 7a696853 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 00003639 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
12 |
MIPSCompileOp: Invalid instruction 006d7569 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 6e614d00 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 72747365 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-19 |
9 |
MIPSCompileOp: Invalid instruction 00000035 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
40 |
MIPSCompileOp: Invalid instruction 74734500 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
16 |
MIPSCompileOp: Invalid instruction 00006f69 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 6e616c72 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 726f6547 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 6b726150 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 00003637 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 74532061 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 4120616d |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
4 |
MIPSCompileOp: Invalid instruction 6e657241 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
8 |
MIPSCompileOp: Invalid instruction 75696461 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-09 |
8 |
MIPSCompileOp: Invalid instruction 00000039 |
| PPSSPP PATCH FARIS V7 Bendezu |
v1.18.1 |
2026-08-10 |
82 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-09 |
1 |
WriteToHardware: Invalid address 9cdf539c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-09 |
1 |
WriteToHardware: Invalid address 4f25adec near PC 089adbb4 LR 089adbb4 |
| SBK-07 |
v1.18.1 |
2025-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fd14f0): duplicate handler |
| eFootball PC - V. |
v1.18.1 |
2025-06-30 |
3 |
Unknown GetPointerWrite 00008000 PC 08808448 LR 08808460 |
| SBK-07 |
v1.18.1 |
2025-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09114b90): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09095a00): duplicate handler |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction b0220d00 |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-06-09 |
1 |
Branch in RSZeroComp delay slot at 08000434 in block starting at 0800042c |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-06-09 |
1 |
Branch in RSRTComp delay slot at 08000414 in block starting at 0800040c |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-06-09 |
2 |
Branch in RSRTComp delay slot at 08000414 in block starting at 08000404 |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-06-09 |
88 |
MIPSCompileOp: Invalid instruction ec2b9c40 |
| Pro Evolution Soccer 2025 |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00001076): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7fcebc7, 04:fe:a0:df:88:fc, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(8b7c871, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Football 2025 BRAYEN RPOJECT V6 |
v1.18.1 |
2025-06-30 |
5 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| SBK-07 |
v1.18.1 |
2025-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09155fc0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091400b0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-06-09 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f821d0): duplicate handler |
| eFootball 2024 |
v1.18.1 |
2025-06-10 |
6 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
| eFootball 2024 |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 71cc50d8 |
| eFootball 2024 |
v1.18.1 |
2025-06-09 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-06-09 |
1 |
GetIndexBounds: Decoding 32-bit indexes |
| Tomb Raider : Legend |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 4c028028 |
| God of War: Chains of Olympus |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 46c11f95 |
| Grand Theft Auto: Liberty City Stories |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 0a0007e0 PC 08aed618 LR 0896218c |
| MLB 11 The Show™ |
v1.18.1 |
2025-06-09 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00042200), bad data |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction d11448be |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 40c4202a |
| Crash® of the Titans |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 42896500 |
| Crash® of the Titans |
v1.18.1 |
2025-06-09 |
2 |
MIPSCompileOp: Invalid instruction 00000038 |
| Crash® of the Titans |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction b1986800 |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 265685d8 PC 08d09d20 LR 08cd6754 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-06-09 |
1 |
Branch in RSZeroComp delay slot at 09cd567c in block starting at 09cd5480 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-06-09 |
2 |
MIPSCompileOp: Invalid instruction 4373bbbb |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 000023d4 |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-06-09 |
1 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| METAL SLUG Anthology |
v1.18.1 |
2025-06-09 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9709, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| WWE 2K24
|
v1.18.1 |
2025-06-09 |
1 |
80630006=sceAtracSetData(2, 08d4b180, 00019800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-09 |
1 |
Branch in branch delay slot at 08e61b88 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-09 |
1 |
Branch in branch delay slot at 08e61b90 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-09 |
1 |
WriteToHardware: Invalid address 0a56fec0 near PC 08832b70 LR 08832b70 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-06-09 |
22 |
MIPSCompileOp: Invalid instruction 05d8ef8e |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-06-09 |
22 |
MIPSCompileOp: Invalid instruction 0030258e |
| BOMBERMAN LAND |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(LAE, 1, 2, 09fff634, 20000000, 0) at 08911db0 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(2b7b6a7, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(45d46f5, b4:71:52:34:b4:ee, 20000000, 0) at 0897ed90 |
| METAL SLUG Anthology |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI6d90, 2c:e2:d3:1a:6d:90, 20000000, 0) at 08829190 |
| BOMBERMAN LAND |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(VVLYT, 1, 2, 09fff634, 20000000, 0) at 08911db0 |
| The King Of Fighters - The Orochi Saga |
v1.18.1 |
2025-06-14 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI4b50, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
| The King Of Fighters - The Orochi Saga |
v1.18.1 |
2025-06-09 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIc046, 04:5b:7a:6f:c0:46, 20000000, 0) at 0888c440 |
| Dragon Ball TAG VS |
v1.18.1 |
2025-06-20 |
29 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 00000000 PC 08816090 LR 08816098 |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-09 |
1 |
Unknown GetPointerWrite 01970688 PC 08d09d20 LR 08cd6754 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 781461c2 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
MIPSCompileOp: Invalid instruction 7aa60aaa |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-09 |
1 |
Jump in likely branch delay slot with link at 0894a0a4 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-06-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-06-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| PES 2014 |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 007e0041 |
| MLB 10 The Show ™ |
v1.18.1 |
2025-06-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (54764027), bad data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09d4e768) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09d4e7a8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-08 |
2 |
00000000=sceUtilityScreenshotInitStart(09a82468) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09418440) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfbd84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfbd84, 4, 00000000, 0) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000cf6): duplicate handler |
| eFootball By TM ARTS |
v1.18.1 |
2025-06-08 |
1 |
MFIC instruction hit (70020024) at 08992870 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 02bab950 PC 09fdd668 LR 0888d330 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Branch in RSRTComp delay slot at 09fdd668 in block starting at 09fdd660 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 02babae0 PC 09fdd660 LR 0888d330 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
Jump to invalid address: 05c04180 PC 09fdd664 LR 0888d330 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 46460038 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-06-08 |
1 |
MIPSCompileOp: Invalid instruction 430dfc00 |