Recent logs - v1.19.3-1053-g03ee74c03c

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.19.3-1053-g03ee74c03c 2026-09-04 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:00000000 Flat FragUber vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
GTA: Liberty City Stories v1.19.3-1053-g03ee74c03c 2026-08-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0020d800 Fog LM FragUber AlphaTest > vs: 01000000:80000321 HWX N LM Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000321 HWX N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * ligh
GTA: Liberty City Stories v1.19.3-1053-g03ee74c03c 2026-08-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0020d800 Fog LM FragUber AlphaTest > vs: 01000000:80000b21 HWX T N LM Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b21 HWX T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor
MONSTER HUNTER PORTABLE 2nd G v1.19.3-1053-g03ee74c03c 2026-08-24 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000001 Clear vs: 00000000:0000000a THR C #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Pirates of the Caribbean: Dead Man's Chest v1.20.4 2026-09-08 sceKernelCreateThread(name=update_thread): unsupported attributes 20000000, ignoring
WipEout Portable Collection v1.19.3-1053-g03ee74c03c 2025-11-14 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006, ignoring
WipEout Portable Collection v1.19.3-1053-g03ee74c03c 2025-11-14 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00000006, ignoring
WipEout Portable Collection v1.19.3-1053-g03ee74c03c 2025-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
WipEout Portable Collection v1.19.3-1053-g03ee74c03c 2025-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=08be4950, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 2nd G v1.20.4-12-g4fb74aa5a9 2026-09-04 UNTESTED sceHttpCreateTemplate(Capcom Portable Browser v1.3 for MH_Portable_2nd_G, 1, 1)
MotorStorm®: Arctic Edge v1.20.4-699-g93bfd41e78 2026-09-09 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864
GTA: Sindacco Chronicles v1.9.4 2026-09-09 Unexpected mpeg first timestamp: 0 / 0
GTA: Sindacco Chronicles v1.9.4 2026-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2026-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
GTA: Sindacco Chronicles v1.9.4 2026-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2026-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
RIDGE RACER v1.19.3-1053-g03ee74c03c 2026-07-31 sceNetAdhocMatchingInit(32768) at 0888b51c
God of War: Chains of Olympus v1.20.4 2026-09-08 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War: Chains of Olympus v1.20.4-635-g862012b1e3 2026-09-09 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Air Conflicts: Aces of World War II v1.20.4 2026-09-03 sceNetAdhocMatchingInit(32768) at 08806b70
Grand Theft Auto: Vice City Stories v1.20.4 2026-09-08 sceNetAdhocMatchingInit(13620) at 08a56264
BURNOUT DOMINATOR v1.20.4 2026-09-09 sceNetAdhocMatchingInit(9816) at 088fc4e8
Call of Duty : Roads to Victory™ v1.20.4-111-gf163d1ecbc 2026-09-05 sceNetAdhocMatchingInit(32768) at 0895fb24
CODED ARMS v1.9.4 2026-09-01 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2026-09-08 An uneaten prefix at end of block: 08ab5b60
PES 2014 v1.9.4 2026-09-09 Savedata version requested: 3
真・三國無雙5 Special v1.9.4 2026-09-05 An uneaten prefix at end of block: 08969bf4
Call of Duty : Roads to Victory™ v1.9.4 2026-09-09 An uneaten prefix at end of block: 08ac3ba4
Heatseeker v1.9.4 2026-06-10 Video out requested, not supported: mode=0 size=0,0
No Gravity - The Plague Of Mind v1.9.4 2026-08-18 Video out requested, not supported: mode=0 size=0,0
LEGO® Indiana Jones™ 2 v1.9.4 2026-09-06 Video out requested, not supported: mode=0 size=0,0
James Cameron's AVATAR™: THE GAME v1.9.4 2026-09-09 Video out requested, not supported: mode=0 size=0,0
Bloons v1.9.4 2026-09-05 Video out requested, not supported: mode=0 size=480,480
Prince of Persia The Forgotten Sands™ v1.9.4 2026-09-09 Video out requested, not supported: mode=0 size=0,0
IRON MAN v1.9.4 2026-09-09 Video out requested, not supported: mode=0 size=0,0
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2026-09-09 Video out requested, not supported: mode=0 size=0,0
Harvest Moon®: Boy & Girl v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Harvest Moon®: Boy & Girl v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.9.4 2026-09-09 Video out requested, not supported: mode=0 size=0,0
RIDGE RACER v1.9.4 2026-09-07 sceUtilityOskInitStart: invalid status
METAL GEAR SOLID PEACE WALKER v1.9.4 2026-09-09 Video out requested, not supported: mode=0 size=512,272
LEGO® Harry Potter™: Years 1-4 v1.9.4 2026-09-06 Video out requested, not supported: mode=0 size=0,0
RIDGE RACER v1.9.4 2026-09-07 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
RIDGE RACER v1.9.4 2026-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
RIDGE RACER v1.9.4 2026-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Daxter v1.9.4 2026-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Daxter v1.9.4 2026-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
IL-2 STURMOVIK: BIRDS OF PREY v1.9.4 2026-08-28 Decoding texture from VRAM mirror at 04710000 swizzle=0
Field Commander™ v1.9.4 2026-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=2, text=2
Field Commander™ v1.9.4 2026-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=1, text=1
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=2, text=2
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Field Commander™ v1.9.4 2026-08-19 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Pilot Academy v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Pilot Academy v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Daxter v1.9.4 2026-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=1, text=1
Daxter v1.9.4 2026-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.4 2026-09-07 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
大戦略ポータブル v1.9.4 2026-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
機動戦士ガンダム ギレンの野望 v1.9.4 2026-08-19 BREAK instruction hit
LocoRoco v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
LocoRoco v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! v1.9.4 2026-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! v1.9.4 2026-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2026-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
Rocky Balboa v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Rocky Balboa v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1
Rocky Balboa v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=2, text=2
Rocky Balboa v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=1, text=1
CODED ARMS v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
CODED ARMS v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
PARAPPA THE RAPPER™ v1.9.4 2026-09-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
F1 Grand Prix v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
F1 Grand Prix v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
STREET FIGHTER ALPHA3 MAX v1.9.4 2026-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
STREET FIGHTER ALPHA3 MAX v1.9.4 2026-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
侍道2ポータブル v1.9.4 2026-09-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2026-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1