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| Game title |
Version |
Latest Report |
Message |
| Grand Theft Auto: Vice City Stories |
v1.19.3-1053-g03ee74c03c |
2026-09-04 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:00000000 Flat FragUber
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| GTA: Liberty City Stories |
v1.19.3-1053-g03ee74c03c |
2026-08-28 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:0020d800 Fog LM FragUber AlphaTest >
vs: 01000000:80000321 HWX N LM Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000321 HWX N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * ligh |
| GTA: Liberty City Stories |
v1.19.3-1053-g03ee74c03c |
2026-08-28 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:0020d800 Fog LM FragUber AlphaTest >
vs: 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor |
| MONSTER HUNTER PORTABLE 2nd G |
v1.19.3-1053-g03ee74c03c |
2026-08-24 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000001 Clear
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Pirates of the Caribbean: Dead Man's Chest |
v1.20.4 |
2026-09-08 |
sceKernelCreateThread(name=update_thread): unsupported attributes 20000000, ignoring |
| WipEout Portable Collection |
v1.19.3-1053-g03ee74c03c |
2025-11-14 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006, ignoring |
| WipEout Portable Collection |
v1.19.3-1053-g03ee74c03c |
2025-11-14 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00000006, ignoring |
| WipEout Portable Collection |
v1.19.3-1053-g03ee74c03c |
2025-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1 |
| WipEout Portable Collection |
v1.19.3-1053-g03ee74c03c |
2025-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be4950, pos=0, access=1, data=2, text=2 |
| MONSTER HUNTER PORTABLE 2nd G |
v1.20.4-12-g4fb74aa5a9 |
2026-09-04 |
UNTESTED sceHttpCreateTemplate(Capcom Portable Browser v1.3 for MH_Portable_2nd_G, 1, 1) |
| MotorStorm®: Arctic Edge |
v1.20.4-699-g93bfd41e78 |
2026-09-09 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-09-09 |
Unexpected mpeg first timestamp: 0 / 0 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| RIDGE RACER |
v1.19.3-1053-g03ee74c03c |
2026-07-31 |
sceNetAdhocMatchingInit(32768) at 0888b51c |
| God of War: Chains of Olympus |
v1.20.4 |
2026-09-08 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| God of War: Chains of Olympus |
v1.20.4-635-g862012b1e3 |
2026-09-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Air Conflicts: Aces of World War II |
v1.20.4 |
2026-09-03 |
sceNetAdhocMatchingInit(32768) at 08806b70 |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-09-08 |
sceNetAdhocMatchingInit(13620) at 08a56264 |
| BURNOUT DOMINATOR |
v1.20.4 |
2026-09-09 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
| Call of Duty : Roads to Victory™ |
v1.20.4-111-gf163d1ecbc |
2026-09-05 |
sceNetAdhocMatchingInit(32768) at 0895fb24 |
| CODED ARMS |
v1.9.4 |
2026-09-01 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| Pirates of the Caribbean: Dead Man's Chest |
v1.9.4 |
2026-09-08 |
An uneaten prefix at end of block: 08ab5b60 |
| PES 2014 |
v1.9.4 |
2026-09-09 |
Savedata version requested: 3 |
| 真・三國無雙5 Special |
v1.9.4 |
2026-09-05 |
An uneaten prefix at end of block: 08969bf4 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-09-09 |
An uneaten prefix at end of block: 08ac3ba4 |
| Heatseeker |
v1.9.4 |
2026-06-10 |
Video out requested, not supported: mode=0 size=0,0 |
| No Gravity - The Plague Of Mind |
v1.9.4 |
2026-08-18 |
Video out requested, not supported: mode=0 size=0,0 |
| LEGO® Indiana Jones™ 2 |
v1.9.4 |
2026-09-06 |
Video out requested, not supported: mode=0 size=0,0 |
| James Cameron's AVATAR™: THE GAME |
v1.9.4 |
2026-09-09 |
Video out requested, not supported: mode=0 size=0,0 |
| Bloons |
v1.9.4 |
2026-09-05 |
Video out requested, not supported: mode=0 size=480,480 |
| Prince of Persia The Forgotten Sands™ |
v1.9.4 |
2026-09-09 |
Video out requested, not supported: mode=0 size=0,0 |
| IRON MAN |
v1.9.4 |
2026-09-09 |
Video out requested, not supported: mode=0 size=0,0 |
| LEGO® Pirates of the Caribbean: The Video Game PSP® |
v1.9.4 |
2026-09-09 |
Video out requested, not supported: mode=0 size=0,0 |
| Harvest Moon®: Boy & Girl |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| Harvest Moon®: Boy & Girl |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
| Dante's Inferno™ |
v1.9.4 |
2026-09-09 |
Video out requested, not supported: mode=0 size=0,0 |
| RIDGE RACER |
v1.9.4 |
2026-09-07 |
sceUtilityOskInitStart: invalid status |
| METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2026-09-09 |
Video out requested, not supported: mode=0 size=512,272 |
| LEGO® Harry Potter™: Years 1-4 |
v1.9.4 |
2026-09-06 |
Video out requested, not supported: mode=0 size=0,0 |
| RIDGE RACER |
v1.9.4 |
2026-09-07 |
sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0) |
| RIDGE RACER |
v1.9.4 |
2026-09-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
| RIDGE RACER |
v1.9.4 |
2026-09-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
| Daxter |
v1.9.4 |
2026-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
| Daxter |
v1.9.4 |
2026-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
| IL-2 STURMOVIK: BIRDS OF PREY |
v1.9.4 |
2026-08-28 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=2, text=2 |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=1, text=1 |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=2, text=2 |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1 |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Field Commander™ |
v1.9.4 |
2026-08-19 |
sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Pilot Academy |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Pilot Academy |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Daxter |
v1.9.4 |
2026-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=1, text=1 |
| Daxter |
v1.9.4 |
2026-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=2, text=2 |
| METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2026-09-07 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF |
| 大戦略ポータブル |
v1.9.4 |
2026-09-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| 機動戦士ガンダム ギレンの野望 |
v1.9.4 |
2026-08-19 |
BREAK instruction hit |
| LocoRoco |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
| LocoRoco |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
| SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! |
v1.9.4 |
2026-08-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! |
v1.9.4 |
2026-08-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Pirates of the Caribbean: Dead Man's Chest |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
| Pirates of the Caribbean: Dead Man's Chest |
v1.9.4 |
2026-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1 |
| Rocky Balboa |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Rocky Balboa |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1 |
| Rocky Balboa |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=2, text=2 |
| Rocky Balboa |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=1, text=1 |
| CODED ARMS |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| CODED ARMS |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| PARAPPA THE RAPPER™ |
v1.9.4 |
2026-09-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| F1 Grand Prix |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2 |
| F1 Grand Prix |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1 |
| STREET FIGHTER ALPHA3 MAX |
v1.9.4 |
2026-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| STREET FIGHTER ALPHA3 MAX |
v1.9.4 |
2026-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| 侍道2ポータブル |
v1.9.4 |
2026-09-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
| God of War: Chains of Olympus |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
| God of War: Chains of Olympus |
v1.9.4 |
2026-09-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |