Recent logs - v1.11.3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PES 2020 "C19" v1.11.3 2023-03-31 1 MIPSCompileOp: Invalid instruction 79aafd6e
eFootball PES 2020 "C19" v1.11.3 2023-03-31 1 MIPSCompileOp: Invalid instruction 7766e936
PES VANDAMME EDITION v1.11.3 2023-05-22 3 Savedata version requested on save: 3
PES VANDAMME EDITION v1.11.3 2023-03-30 2 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Sulamericano 2023 By KEVEN GAMES. v1.9.4 2023-09-03 442 Savedata version requested on save: 3
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-05-27 88 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
eFootball PES PPSSPP A3 2023 MOD FIFA v1.11.3 2023-03-30 1 MIPSCompileOp: Invalid instruction b013d80d
Obscure: The Aftermath v1.11.3 2023-03-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b00c84, 4, 00000000, 0)
Obscure: The Aftermath v1.11.3 2023-03-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b00c84, 4, 00000000, 0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-10 2 80420014=__sceSasCore(08bb3ac0, 0cb66d80): invalid address
eFootball PES 2021 By GABRIEL v1.12.3 2026-03-02 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
SBK®09 Superbike World Championship v1.14.4 2023-06-12 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0943a600): duplicate handler
eFootball PES 2022 Danilo Gamer v1.5.3 2023-05-11 57 MIPSCompileOp: Invalid instruction 06070502
eFootball PES 2022 Danilo Gamer v1.5.3 2023-05-11 18 MIPSCompileOp: Invalid instruction 00000fb9
eFootball By TM ARTS v1.11.3 2023-05-31 45 Savedata version requested on save: 3
WWE SmackDown vs. RAW 2011 v1.14.4 2023-06-10 9 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
TEKKEN 6 v1.11.3 2023-03-29 1 800200d2=scePsmfPlayerSetPsmfCB(090e53a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2023-03-29 1 800200d2=scePsmfPlayerSetPsmfCB(090e6d24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2023-03-29 1 800200d2=scePsmfPlayerSetPsmfCB(090d67e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2023-03-29 1 800200d2=scePsmfPlayerSetPsmfCB(090d61e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-04-30 2 800200d2=scePsmfPlayerSetPsmfCB(090d8964, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.15.4 2023-07-26 3 800200d2=scePsmfPlayerSetPsmfCB(090eb9a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
DISSIDIA 012[duodecim] FINAL FANTASY v1.11.3 2023-03-29 1 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball PES 2022 Danilo Gamer v1.16.6 2023-11-19 3,094 MIPSCompileOp: Invalid instruction 4420a800
Dante's Inferno™ v1.11.3 2023-04-01 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f15515:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_
PES 2019 BY CHELITO 19 v1.11.3 2023-03-29 3 Savedata version requested on save: 3
家庭教師ヒットマンREBORN! バトルアリーナ v1.18.1 2024-11-24 2 80630006=sceAtracSetDataAndGetID(08a8fb04, 00010bc0): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-03-28 1 MIPSCompileOp: Invalid instruction 77a01d00
eFootball 2023 By Tutoriales Bendezu v1.14 2023-05-26 28 Savedata version requested on save: 3
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-28 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-31 2 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-31 2 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball 2023 By Tutoriales Bendezu v1.11.3 2023-03-31 2 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Dragon Ball Z: Forever Tenkaichi Tag Team v1.9.4 2026-10-16 149 Texture with unexpected bufw (full=2048)
eFooTBall Play Cesar Patch v1.9.4 2026-11-08 218,404 Savedata version requested on save: 3
RESISTANCE® ~報復の刻~ v1.11.3 2023-03-27 1 Unknown GE command : 0301428b
Assassin's Creed: Bloodlines™ v1.11.3 2023-03-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c297a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2023-03-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c297a4, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-03-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000767): duplicate handler
PES 2023 BY SPARTAN JR8 v1.11.3 2023-03-26 4 MIPSCompileOp: Invalid instruction 0000fffe
PES 2023 BY SPARTAN JR8 v1.11.3 2023-03-26 4 MIPSCompileOp: Invalid instruction 42200000
PES 2023 BY SPARTAN JR8 v1.11.3 2023-03-26 1 MIPSCompileOp: Invalid instruction 42ae0000
Ben 10 Alien Force: Vilgax Attacks v1.11.3 2023-03-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dcd3e916), bad data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 205 Rendering to framebuffer offset: 040cc000 +65x0
eFootball 2023 By Tutoriales Bendezu v1.9.4 2025-12-27 2,159 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 1,393 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 934 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Prince of Persia - Revelations v1.11.3 2023-03-25 4 80630006=sceAtracSetDataAndGetID(09676a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-03-25 1 80630006=sceAtracSetDataAndGetID(098cd480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-03-25 1 80630006=sceAtracSetDataAndGetID(09693f40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-03-25 1 80630006=sceAtracSetDataAndGetID(09926880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-03-25 1 80630006=sceAtracSetDataAndGetID(095e6540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-03-25 1 80630006=sceAtracSetDataAndGetID(0987e380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-03-25 1 80630006=sceAtracSetDataAndGetID(098d9480, 00000800): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2023-03-25 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01710551:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w;
eFootball PES 2023 "SNE" v1.9.4 2026-07-01 986 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
TEKKEN 6 v1.11.3 2023-03-25 1 800200d2=scePsmfPlayerSetPsmfCB(090e65e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2023-03-25 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c2ef1f80), bad data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-03-25 1 00000000=sceUtilityScreenshotInitStart(09d3fb88)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-03-25 1 00000000=sceUtilityScreenshotInitStart(09d3fb48)
ウルトラマン Fighting Evolution 0 v1.11.3 2023-03-25 1 WriteToHardware: Invalid address 00002e96 near PC 088d42d4 LR 088d4340
eFootball Chelito 19 v1.15.4 2024-05-13 25 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-03-24 1 MIPSCompileOp: Invalid instruction 79914920
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-03-24 1 MIPSCompileOp: Invalid instruction b2b645a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-03-24 1 MIPSCompileOp: Invalid instruction 7868e7a0
eFootball Chelito 19 v1.17.1 2024-08-19 11 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 0882bc04
eFootball Chelito 19 v1.17.1 2024-08-19 15 WriteToHardware: Invalid address 00000000 near PC 088111e8 LR 0882bc04
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.11.3 2023-03-24 1 80630007=sceAtracSetData(2, 08d4b180, 00006b90): atracID uses different codec type than data
FIFA 11 v1.11.3 2023-03-24 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.9.4 2025-06-14 2 80630007=sceAtracSetData(3, 08d4b180, 000078b0): atracID uses different codec type than data
TEST DRIVE UNLIMITED v1.14.4 2025-06-03 3 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.11.3 2023-03-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0966bce0): duplicate handler
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 002b393e
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 433e3ea2
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction b6afe23e
eFootball Chelito 19 v1.9.4 2026-02-20 5 MIPSCompileOp: Invalid instruction 43434343
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 43e23e43
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 43afe243
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction b6e2dbaf
eFootball Chelito 19 v1.11.3 2026-02-20 4 MIPSCompileOp: Invalid instruction 4e4343af
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 65d7ebb6
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 704e49b6
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction 4e494e88
eFootball Chelito 19 v1.11.3 2026-02-20 3 MIPSCompileOp: Invalid instruction cddbe2d4
eFootball Chelito 19 v1.9.4 2026-02-20 10 MIPSCompileOp: Invalid instruction 0000001e
eFootball Chelito 19 v1.11.3 2026-02-20 4 Branch in RSRTComp delay slot at 00010710 in block starting at 00010710
eFootball Chelito 19 v1.11.3 2026-02-20 4 Branch in RSRTComp delay slot at 00010708 in block starting at 00010708
eFootball Chelito 19 v1.11.3 2026-02-20 4 MIPSCompileOp: Invalid instruction 75730000
eFootball Chelito 19 v1.11.3 2026-02-20 4 MIPSCompileOp: Invalid instruction 00716735
GUILTYGEAR XX ΛCORE PLUS v1.14.4 2023-11-20 2 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
GUILTYGEAR XX ΛCORE PLUS v1.14.4 2023-11-20 2 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
The Godfather® v1.11.3 2023-03-22 1 Rendering to framebuffer offset: 04161800 +64x0
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-07-11 32 80630007=sceAtracSetData(2, 08d4b180, 0000835c): atracID uses different codec type than data
ナルティメットポータブル 無幻城の巻 v1.11.3 2023-03-22 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
ナルティメットポータブル 無幻城の巻 v1.11.3 2023-03-22 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
ナルティメットポータブル 無幻城の巻 v1.11.3 2023-03-22 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
ナルティメットポータブル 無幻城の巻 v1.11.3 2023-03-22 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256

« Newest   Older »