Recent logs - v1.14.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
God of War®: Ghost of Sparta v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 00000029 near PC 08a60700 LR 08a5f9f0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 3721e36c near PC 0880dcc8 LR 0880dcc8
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-20 10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMa
eFootball PES 2022 Danilo Gamer v1.14.4 2023-03-31 3 MIPSCompileOp: Invalid instruction 63012c30
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-02 2 Replacement rowPitch=512, but w=4000 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-27 1 Replacement rowPitch=512, but w=1200 (level=0)
RIDGE RACERS 2 v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 041e4a80 +192x101 / 256x272
RIDGE RACERS 2 v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 041d8ec0 +160x148 / 256x272
SBK®09 Superbike World Championship v1.14.4 2023-03-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09135b10): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b8240): duplicate handler
RIDGE RACERS 2 v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 0415b500 +0x76 / 256x272
SBK®09 Superbike World Championship v1.14.4 2023-04-17 7 Replacement rowPitch=512, but w=4000 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2024-01-13 2 Replacement rowPitch=1024, but w=2000 (level=0)
EFOOTBALL 2023 BRI LIGA 1 & EROPA v1.14.4 2023-03-27 1 Replacement rowPitch=256, but w=3072 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-04 3 Replacement rowPitch=128, but w=2400 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-27 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Efootball 2022 Komo Valeri... v1.14.4 2023-03-27 1 Replacement rowPitch=512, but w=6000 (level=0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 00000038 near PC 08ac00ac LR 08ac0084
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-04 3 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
The Fast and the Furious v1.14.4 2023-03-27 181 Unable to allocate kernel object, too many objects slots in use.
Prince of Persia - Revelations v1.14.4 2023-03-27 1 80630006=sceAtracSetDataAndGetID(096e4fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-27 2 80630006=sceAtracSetDataAndGetID(09047700, 00000800): invalid RIFF header
SBK®09 Superbike World Championship v1.14.4 2023-03-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ec0a70): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (401b1d9c), bad data
Prince of Persia - Revelations v1.14.4 2023-03-27 1 80630006=sceAtracSetDataAndGetID(09aafd00, 00000800): invalid RIFF header
Yu-Gi-Oh! GX Tag Force 2 v1.14.4 2023-03-27 1 Unknown GE command : fb823378
Yu-Gi-Oh! GX Tag Force 2 v1.14.4 2023-03-27 1 Unknown GE command : fba0338c
Prince of Persia - Revelations v1.14.4 2023-03-27 2 80630006=sceAtracSetDataAndGetID(0989e2c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-27 1 80630006=sceAtracSetDataAndGetID(09a2ccc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-27 1 80630006=sceAtracSetDataAndGetID(098aab00, 00000800): invalid RIFF header
WWE 2K14 v1.18.1 2025-04-20 5 sceNetAdhocMatchingInit(32768) at 08a587d0
CRISIS CORE -FINAL FANTASY VII- v1.14.4 2023-03-27 2 Truncating vertex count from 38616 to 21845
みんなのテニス® ポータブル v1.16.6 2023-11-26 3 sceNetAdhocMatchingInit(4096) at 08a8a984
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-27 1 80630007=sceAtracSetData(2, 08bd5600, 00004000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2023-03-28 2 Unknown GetPointerWrite 00020001 PC 08937270 LR 08934f10
SBK®09 Superbike World Championship v1.14.4 2023-03-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0946d620): duplicate handler
仮面ライダー 超クライマックスヒーローズ v1.14.4 2023-10-01 5 Replacement rowPitch=128, but w=1600 (level=0)
Midnight Club 3: DUB Edition v1.14.4 2023-03-27 1 Unknown GE command : b692d4e4
PES 2021 v1.14.4 2023-03-27 1 Replacement rowPitch=512, but w=520 (level=0)
第2次スーパーロボット大戦Z 破界篇 v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 87af53bc near PC 0881f9f4 LR 0881f708
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.14.4 2023-06-02 2 Replacement rowPitch=2048, but w=8192 (level=0)
Spider-Man: Friend or Foe v1.17.1 2026-07-27 6 00000400=sceGeEdramSetAddrTranslation(00000400)
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-03-27 1 Error in shader compilation: info: Compile failed. reinterpret #version 310 es // Driver: PowerVR Rogue G6200 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; out vec4 fragColor0; void main() { vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); fragColor0 = outColor; }
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-03-27 2 Replacement rowPitch=512, but w=2352 (level=0)
MotoGP™22 | By CahNdutz v1.14.4 2023-03-27 1 Replacement rowPitch=256, but w=2048 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dcbe0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09009f90): duplicate handler
BOMBERMAN v1.14.4 2023-03-27 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(J4K1IKc, 2, 2, 09fff470, 30000000, 0) at 088cd098
RIDGE RACER v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 04193ac0 +512x215 / 256x272
BOMBERMAN v1.14.4 2023-03-27 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(J4K1IKc, 1c:54:d8:10:1a:3e, 30000000, 0) at 088ccd70
初音ミク -Project DIVA- v1.18.1 2025-05-14 5 00000000=sceUtilityScreenshotInitStart(093f5010)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 43570000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 43b00000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-10 2 WriteToHardware: Invalid address 00045038 near PC 08000000 LR 08000000
TRON EVOLUTION v1.14.4 2023-03-27 1 00000000=sceDisplaySetHoldMode(00000001): unsupported
RIDGE RACER v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 04195140 +512x155 / 256x272
MLB 08 The Show ™ v1.14.4 2023-03-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (853a1f59), bad data
FRONTIER GATE Boost+ v1.15.4 2023-10-23 3 Block transfer invalid: 0a0786e0/8 -> 04005860/20, 16x12x4 (6,0)->(4,0)
WWE SmackDown! vs. RAW 2006. v1.16.6 2023-11-08 2 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af19b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af19b4, 4, 00000000, 0)
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 000202c0 near PC 08835094 LR 098ef248
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 000202c4 near PC 08835094 LR 098ef248
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-03-27 1 WriteToHardware: Invalid address 000202be near PC 08835094 LR 098ef248
MONSTER HUNTER FREEDOM(TM) v1.14.4 2023-03-27 1 Unknown GE command : 1134b5b0
Silent Hill: Shattered Memories v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 08bb4780 +96x-18539 / 64x256
RIDGE RACER 2 v1.14.4 2023-03-27 1 Ignoring possible texturing from framebuffer at 04195140 +1024x122 / 256x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 44f9c9e0
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-27 1 Unknown GetPointerWrite 00000000 PC 08a02a1c LR 0922dd94
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-27 1 Replacement rowPitch=256, but w=3968 (level=0)
MLB 08 The Show ™ v1.14.4 2026-07-19 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (82b1ba02), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 Replacement rowPitch=256, but w=1024 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b6b8ad9f
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b4b794d7
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b0b1949f
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 2 MIPSCompileOp: Invalid instruction 9eadadab
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction d2d2d195
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction d2d2d295
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 9e9e94ad
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 9eadabab
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b0aeaaae
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b1b0b1b3
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b3b1b0b0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b0b3b4b7
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b6b4b4b6
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b7b4b2b3
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b2b7b8b8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 9e9e94a4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b3b1aeae
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 4 MIPSCompileOp: Invalid instruction 9ea48a8a
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b6b2b2b1
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 9e9e8a8a
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction b1aeaaa7
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 9e9e949f
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 4 MIPSCompileOp: Invalid instruction 9f9f8c8c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 38 MIPSCompileOp: Invalid instruction 9f9f9f9f
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction 44f1c18c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-27 1 MIPSCompileOp: Invalid instruction efa6d776
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-635-g41bd984a7e 2025-01-22 4 Branch in branch delay slot at 087c6c78 with different target
WWE 2K14 v1.20.4 2026-05-27 169 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)

« Newest   Older »