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| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 00000029 near PC 08a60700 LR 08a5f9f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 3721e36c near PC 0880dcc8 LR 0880dcc8 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-04-20 |
10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMa |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-03-31 |
3 |
MIPSCompileOp: Invalid instruction 63012c30 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-02 |
2 |
Replacement rowPitch=512, but w=4000 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=512, but w=1200 (level=0) |
| RIDGE RACERS 2 |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 041e4a80 +192x101 / 256x272 |
| RIDGE RACERS 2 |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 041d8ec0 +160x148 / 256x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09135b10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b8240): duplicate handler |
| RIDGE RACERS 2 |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 0415b500 +0x76 / 256x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-17 |
7 |
Replacement rowPitch=512, but w=4000 (level=0) |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2024-01-13 |
2 |
Replacement rowPitch=1024, but w=2000 (level=0) |
| EFOOTBALL 2023 BRI LIGA 1 & EROPA |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=256, but w=3072 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-04 |
3 |
Replacement rowPitch=128, but w=2400 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-27 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=512, but w=6000 (level=0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08ac00ac LR 08ac0084 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-04 |
3 |
Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c |
| The Fast and the Furious |
v1.14.4 |
2023-03-27 |
181 |
Unable to allocate kernel object, too many objects slots in use. |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-27 |
1 |
80630006=sceAtracSetDataAndGetID(096e4fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-27 |
2 |
80630006=sceAtracSetDataAndGetID(09047700, 00000800): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ec0a70): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (401b1d9c), bad data |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-27 |
1 |
80630006=sceAtracSetDataAndGetID(09aafd00, 00000800): invalid RIFF header |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.14.4 |
2023-03-27 |
1 |
Unknown GE command : fb823378 |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.14.4 |
2023-03-27 |
1 |
Unknown GE command : fba0338c |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-27 |
2 |
80630006=sceAtracSetDataAndGetID(0989e2c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-27 |
1 |
80630006=sceAtracSetDataAndGetID(09a2ccc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-27 |
1 |
80630006=sceAtracSetDataAndGetID(098aab00, 00000800): invalid RIFF header |
| WWE 2K14 |
v1.18.1 |
2025-04-20 |
5 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.14.4 |
2023-03-27 |
2 |
Truncating vertex count from 38616 to 21845 |
| みんなのテニス® ポータブル |
v1.16.6 |
2023-11-26 |
3 |
sceNetAdhocMatchingInit(4096) at 08a8a984 |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-27 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004000): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2023-03-28 |
2 |
Unknown GetPointerWrite 00020001 PC 08937270 LR 08934f10 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0946d620): duplicate handler |
| 仮面ライダー 超クライマックスヒーローズ |
v1.14.4 |
2023-10-01 |
5 |
Replacement rowPitch=128, but w=1600 (level=0) |
| Midnight Club 3: DUB Edition |
v1.14.4 |
2023-03-27 |
1 |
Unknown GE command : b692d4e4 |
| PES 2021 |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=512, but w=520 (level=0) |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 87af53bc near PC 0881f9f4 LR 0881f708 |
| โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.14.4 |
2023-06-02 |
2 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| Spider-Man: Friend or Foe |
v1.17.1 |
2026-07-27 |
6 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-03-27 |
1 |
Error in shader compilation: info: Compile failed.
reinterpret
#version 310 es
// Driver: PowerVR Rogue G6200 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
fragColor0 = outColor;
}
|
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-03-27 |
2 |
Replacement rowPitch=512, but w=2352 (level=0) |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=256, but w=2048 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dcbe0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09009f90): duplicate handler |
| BOMBERMAN |
v1.14.4 |
2023-03-27 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(J4K1IKc, 2, 2, 09fff470, 30000000, 0) at 088cd098 |
| RIDGE RACER |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +512x215 / 256x272 |
| BOMBERMAN |
v1.14.4 |
2023-03-27 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(J4K1IKc, 1c:54:d8:10:1a:3e, 30000000, 0) at 088ccd70 |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-14 |
5 |
00000000=sceUtilityScreenshotInitStart(093f5010) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 43570000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 43b00000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-10 |
2 |
WriteToHardware: Invalid address 00045038 near PC 08000000 LR 08000000 |
| TRON EVOLUTION |
v1.14.4 |
2023-03-27 |
1 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| RIDGE RACER |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +512x155 / 256x272 |
| MLB 08 The Show ™ |
v1.14.4 |
2023-03-27 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (853a1f59), bad data |
| FRONTIER GATE Boost+ |
v1.15.4 |
2023-10-23 |
3 |
Block transfer invalid: 0a0786e0/8 -> 04005860/20, 16x12x4 (6,0)->(4,0) |
| WWE SmackDown! vs. RAW 2006. |
v1.16.6 |
2023-11-08 |
2 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-27 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af19b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-27 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af19b4, 4, 00000000, 0) |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 000202c0 near PC 08835094 LR 098ef248 |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 000202c4 near PC 08835094 LR 098ef248 |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-03-27 |
1 |
WriteToHardware: Invalid address 000202be near PC 08835094 LR 098ef248 |
| MONSTER HUNTER FREEDOM(TM) |
v1.14.4 |
2023-03-27 |
1 |
Unknown GE command : 1134b5b0 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-18539 / 64x256 |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-27 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +1024x122 / 256x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 44f9c9e0 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-27 |
1 |
Unknown GetPointerWrite 00000000 PC 08a02a1c LR 0922dd94 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=256, but w=3968 (level=0) |
| MLB 08 The Show ™ |
v1.14.4 |
2026-07-19 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (82b1ba02), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
Replacement rowPitch=256, but w=1024 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b6b8ad9f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b4b794d7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b0b1949f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
2 |
MIPSCompileOp: Invalid instruction 9eadadab |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction d2d2d195 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction d2d2d295 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 9e9e94ad |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 9eadabab |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b0aeaaae |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b1b0b1b3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b3b1b0b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b0b3b4b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b6b4b4b6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b7b4b2b3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b2b7b8b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 9e9e94a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b3b1aeae |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
4 |
MIPSCompileOp: Invalid instruction 9ea48a8a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b6b2b2b1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 9e9e8a8a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction b1aeaaa7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 9e9e949f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
4 |
MIPSCompileOp: Invalid instruction 9f9f8c8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
38 |
MIPSCompileOp: Invalid instruction 9f9f9f9f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction 44f1c18c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-27 |
1 |
MIPSCompileOp: Invalid instruction efa6d776 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-635-g41bd984a7e |
2025-01-22 |
4 |
Branch in branch delay slot at 087c6c78 with different target |
| WWE 2K14 |
v1.20.4 |
2026-05-27 |
169 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |