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| Game title |
Version |
Latest Report |
Hits |
Message |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
3 |
Unaligned icache invalidation of 086cc738 (086cc738 + 0) at PC=0896f274 |
| Ben 10 Alien Force™ |
v1.18.1 |
2025-05-16 |
14 |
Can't draw: No current render step. Step count: 0 |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-09-30 |
2 |
Block transfer invalid: 00000000/0 -> 00000000/0, 408x638x2 (1,0)->(1,0) |
| DiRT™ 2™ |
v1.17.1-334-g1786a4ddb |
2025-10-31 |
4 |
Can't draw: No current render step. Step count: 0 |
| デジモンアドベンチャー |
v1.18.1 |
2025-08-27 |
12 |
Can't draw: No current render step. Step count: 0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-19 |
6 |
Unaligned icache invalidation of 086c12b8 (086c12b8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-22 |
2 |
Unaligned icache invalidation of 086d4df8 (086d4df8 + 0) at PC=089741fc |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-07-21 |
20 |
__KernelStopThread: thread 1233 does not exist (helper deleted) |
| WWE 2K22 |
v1.9.4 |
2026-10-25 |
1,662 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Silent Hill: Shattered Memories |
v1.17.1-334-g1786a4ddb |
2024-07-30 |
3 |
__KernelStopThread: thread 942 does not exist (helper deleted) |
| EA SPORTS 2010 FIFA World Cup™ |
v1.20.3 |
2026-08-21 |
7 |
Can't draw: No current render step. Step count: 0 |
| NBA2K12 |
v1.18.1-362-g01b4eb41be |
2025-03-13 |
7 |
Can't draw: No current render step. Step count: 0 |
| eFootball Chelito 19 |
v1.7.2 |
2026-08-18 |
17 |
MIPSCompileOp: Invalid instruction 0000009f |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-18 |
3 |
Unaligned icache invalidation of 08607078 (08607078 + 0) at PC=089741fc |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2025-11-01 |
4 |
00000000=sceUtilityScreenshotInitStart(093c6650) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-28 |
4 |
Unaligned icache invalidation of 0860e0f8 (0860e0f8 + 0) at PC=089741fc |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-12-11 |
3 |
Unknown GetPointer 003e0100 PC 0884a908 LR 0884a928 |
| Juiced: Eliminator |
v1.17.1-334-g1786a4ddb |
2025-01-05 |
2 |
__KernelStopThread: thread 1070 does not exist (helper deleted) |
| PES FL 2022 |
v1.18.1 |
2026-07-04 |
22 |
Unknown GetPointerWrite 000004a4 PC 08872ba4 LR 08872c0c |
| Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-09-01 |
18 |
Can't draw: No current render step. Step count: 0 |
| Crash™ Bandicoot Gatchanko World |
v1.17.1-334-g1786a4ddb |
2025-04-28 |
5 |
__KernelStopThread: thread 328 does not exist (helper deleted) |
| Ford Street Racing - XR Edition |
v1.17.1-334-g1786a4ddb |
2026-06-21 |
9 |
565 depal unsupported: shift=3 mask=fc offset=0 |
| PES FL 2022 |
v1.18.1 |
2025-10-21 |
7 |
Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-08-06 |
6 |
Unaligned icache invalidation of 08607038 (08607038 + 0) at PC=089741fc |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-10-31 |
7 |
Unknown GetPointerWrite 00000000 PC 08976474 LR 08976490 |
| PES FL 2022 |
v1.18.1 |
2025-10-12 |
17 |
MIPSCompileOp: Invalid instruction 00000001 |
| Toy Story 3 |
v1.18.1-635-g41bd984a7e |
2026-04-18 |
90 |
__KernelStopThread: thread 693 does not exist (helper deleted) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-05 |
4 |
Unaligned icache invalidation of 086c65f8 (086c65f8 + 0) at PC=089741fc |
| FIFA 14 |
v1.20.3 |
2026-05-30 |
24 |
Can't draw: No current render step. Step count: 0 |
| Fate/unlimited codes |
v1.18.1 |
2025-03-29 |
5 |
Can't draw: No current render step. Step count: 0 |
| Medal of Honor Heroes™ 2 |
v1.17.1-334-g1786a4ddb |
2025-10-28 |
8 |
Can't draw: No current render step. Step count: 0 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-02 |
4 |
Unaligned icache invalidation of 08605938 (08605938 + 0) at PC=0896f274 |
| DRAGONBALL: EVOLUTION |
v1.17.1-334-g1786a4ddb |
2025-05-23 |
3 |
Can't draw: No current render step. Step count: 0 |
| Silent Hill: Shattered Memories |
v1.20.3 |
2026-04-13 |
8 |
__KernelStopThread: thread 412 does not exist (helper deleted) |
| PES FL 2022 |
v1.9.4 |
2026-10-23 |
10,261 |
Savedata version requested: 3 |
| PES FL 2022 |
v1.18.1 |
2024-12-13 |
7 |
Unknown GetPointerWrite 00000924 PC 08872ba4 LR 08872c0c |
| eFootball |
v1.9.4 |
2026-11-02 |
13,949 |
Savedata version requested: 3 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
2 |
Jump to invalid address: 0bd39d70 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
2 |
Jump to invalid address: 0bd39c70 |
| Tom Clancy's Ghost Recon® Predator |
v1.19.3 |
2026-01-22 |
18 |
__KernelStopThread: thread 382 does not exist (helper deleted) |
| クロヒョウ 龍が如く新章 |
v1.20.4 |
2026-10-15 |
8 |
Can't draw: No current render step. Step count: 0 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
4 |
Unaligned icache invalidation of 086071b8 (086071b8 + 0) at PC=0896f274 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-10-15 |
5 |
Unaligned icache invalidation of 08604c78 (08604c78 + 0) at PC=088454a0 |
| Need for Speed™ Shift |
v1.18.1-1211-g6770122c5c |
2025-06-15 |
19 |
Can't draw: No current render step. Step count: 0 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
3 |
__KernelStopThread: thread 441 does not exist (ApctlThread deleted) |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
3 |
__KernelStopThread: thread 441 does not exist (ApctlThread stopped) |
| Dragon Ball Z Shin Budokai |
v1.19.2 |
2025-08-31 |
35 |
Can't draw: No current render step. Step count: 0 |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-11-14 |
10 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| BOMBA PATCH JP GAMEPLAY'S |
v1.18.1 |
2025-05-09 |
54 |
Unknown GetPointer 00000000 PC 0883e6ec LR 0883e700 |
| PES FL 2022 |
v1.18.1 |
2026-05-24 |
18 |
Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c |
| PES FL 2022 |
v1.8.0 |
2025-03-12 |
9 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
| Army of TWO™: The 40th Day |
v1.18.1 |
2026-02-27 |
7 |
Can't draw: No current render step. Step count: 0 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-04-03 |
3 |
Unaligned icache invalidation of 086065b8 (086065b8 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
24 |
Can't draw: No current render step. Step count: 0 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
5 |
Jump to invalid address: 0bd3c370 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
7 |
Jump to invalid address: 0bd3c070 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
4 |
Jump to invalid address: 0bd3bf70 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
9 |
Jump to invalid address: 0723bc60 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
2 |
Jump to invalid address: 0bd3be70 |
| Obscure: The Aftermath |
v1.7.4 |
2025-07-26 |
3 |
sceDmacMemcpy(dest=0936ae60, src=098bc2c0, size=8192): overlapping read |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-10-12 |
3 |
MIPSCompileOp: Invalid instruction 0000003f |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-07-08 |
18 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| Madden NFL 12 |
v1.19.3 |
2025-12-07 |
10 |
Can't draw: No current render step. Step count: 0 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
49 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
48 |
Branch in Jump delay slot at 08000038 in block starting at 08000020 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
49 |
Branch in Jump delay slot at 08000034 in block starting at 08000020 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
49 |
Branch in Jump delay slot at 08000030 in block starting at 08000020 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
49 |
Branch in Jump delay slot at 0800002c in block starting at 08000020 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
48 |
Branch in Jump delay slot at 08000028 in block starting at 08000020 |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
51 |
Branch in Jump delay slot at 08000024 in block starting at 08000020 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-11-01 |
4 |
Unaligned icache invalidation of 086091b8 (086091b8 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-16 |
2 |
Unaligned icache invalidation of 086ccef8 (086ccef8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-21 |
10 |
Unaligned icache invalidation of 08609d78 (08609d78 + 0) at PC=089741fc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-09-03 |
14 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| eFootball 2024 LaLiga Hypermotion By Bendezu |
v1.9.4 |
2026-10-03 |
12,529 |
Savedata version requested: 3 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-334-g1786a4ddb |
2025-04-18 |
2 |
__KernelStopThread: thread 330 does not exist (helper deleted) |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-07-01 |
2 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| BEN 10: Protector of Earth |
v1.18.1 |
2025-06-11 |
20 |
Can't draw: No current render step. Step count: 0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-30 |
2 |
Unaligned icache invalidation of 08604078 (08604078 + 0) at PC=089741fc |
| eFootball Play-C |
v1.9.4 |
2026-11-02 |
2,595 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| PES FL 2022 |
v1.9.4 |
2025-11-02 |
135 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| PES FL 2022 |
v1.8.0 |
2025-05-08 |
21 |
Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4 |
| Toy Story 3 |
v1.17.1-334-g1786a4ddb |
2025-03-06 |
19 |
__KernelStopThread: thread 808 does not exist (helper deleted) |
| PES FL 2022 |
v1.18.1 |
2025-10-03 |
34 |
Jump to invalid address: 00000080 |
| PES FL 2022 |
v1.8.0 |
2025-08-30 |
34 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
| PES FL 2022 |
v1.8.0 |
2025-12-29 |
198 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| PES FL 2022 |
v1.18.1 |
2026-04-03 |
510 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES FL 2022 |
v1.18.1 |
2026-07-04 |
13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb2c |
| PES FL 2022 |
v1.18.1 |
2025-03-05 |
13 |
Unknown GetPointerWrite 000004ad PC 08872ba4 LR 08872c0c |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.17.1-334-g1786a4ddb |
2025-04-12 |
5 |
Can't draw: No current render step. Step count: 0 |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
23 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
24 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-29 |
124 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-26 |
198 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
3,123 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-08-23 |
6 |
Unaligned icache invalidation of 086c1178 (086c1178 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.8.0 |
2026-01-13 |
33 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
1,435 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
7,056 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-07 |
688 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |