Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 1,503 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 3,961 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Crash™ Tag Team Racing v1.19.3-631-ga996645764 2026-10-09 10 Can't draw: No current render step. Step count: 0
eFootball 2024 By RH12 Official v1.18.1-968-g41b93c895c 2026-11-02 293 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2026-05-09 5 Unaligned icache invalidation of 086cb7f8 (086cb7f8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-07-22 5 Unaligned icache invalidation of 08704778 (08704778 + 0) at PC=088454a0
Winning Eleven Pro Evolution Soccer 2007 v1.18.1 2025-02-28 6 Can't draw: No current render step. Step count: 0
Toy Story 3 v1.18.1 2026-04-18 44 __KernelStopThread: thread 511 does not exist (helper deleted)
PES FL 2022 v1.8.0 2025-02-10 7 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
Toy Story 3 v1.17.1-334-g1786a4ddb 2024-12-20 5 __KernelStopThread: thread 931 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-09-14 3 Unaligned icache invalidation of 086d08f8 (086d08f8 + 0) at PC=089741fc
METAL SLUG Anthology v1.20.4 2026-10-29 40 Can't draw: No current render step. Step count: 0
PES FL 2022 v1.19.3 2026-05-06 248 sceNetAdhocMatchingInit(32768) at 08a71984
PES FL 2022 v1.18.1 2026-07-29 979 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
PES FL 2022 v1.18.1 2026-08-23 391 Unknown GetPointer 00000140 PC 08824a48 LR 088113c4
PES FL 2022 v1.18.1 2026-10-19 868 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
PES FL 2022 v1.18.1 2025-08-29 38 Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c
Pro Evolution Soccer 2013 v1.20.3 2026-07-31 96 Can't draw: No current render step. Step count: 0
PES FL 2022 v1.9.4 2026-11-08 78,717 Savedata version requested: 3
LigaPro de SUPER DUPER Gameplays v1.9.4 2026-08-20 766 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-24 116 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 926 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
DRAGON BALL Z SPARKING ZERO v1.18.1 2026-10-27 480 00000400=sceGeEdramSetAddrTranslation(00000800)
Grand Theft Auto®: Chinatown Wars™ v1.19.3 2026-07-02 19 Can't draw: No current render step. Step count: 0
NEED FOR SPEED™ UNDERCOVER v1.20.3 2026-04-12 10 Can't draw: No current render step. Step count: 0
PES FL 2022 v1.9.4 2026-10-30 24,616 Savedata version requested: 3
SBK-07 v1.17.1-76-g33dca6b24 2024-10-29 5 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090456e0): duplicate handler
WWE'12 v1.17.1-334-g1786a4ddb 2025-10-04 2 80630007=sceAtracSetData(2, 08bd6108, 00000e00): atracID uses different codec type than data
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2024-06-29 3 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-12-23 4 Unaligned icache invalidation of 0860d7f8 (0860d7f8 + 0) at PC=089741fc
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-10-05 8 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-17 3 Unaligned icache invalidation of 086caef8 (086caef8 + 0) at PC=0896f274
Daxter v1.17.1-334-g1786a4ddb 2026-01-06 5 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position
eFootball 2024 By RH12 Official v1.18.1-846-gab47c3cb1f 2026-11-03 2,363 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 By RH12 Official v1.9.4 2026-11-11 86,207 Savedata version requested: 3
LigaPro de SUPER DUPER Gameplays v1.9.4 2026-11-10 8,389 Savedata version requested: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 8,087 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.19.3 2026-04-09 9 Can't draw: No current render step. Step count: 0
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-10-10 2 Unaligned icache invalidation of 0860a078 (0860a078 + 0) at PC=0896f274
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 13,267 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 4,354 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 263 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 23,363 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Pro Evolution Soccer 2013 v1.7.5 2025-07-09 7 MIPSCompileOp: Invalid instruction 000003e8
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-04-25 2 Unaligned icache invalidation of 0860b3f8 (0860b3f8 + 0) at PC=0896f274
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 Branch in RSZeroComp delay slot at 08e83bb4 in block starting at 08e83ba8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 Branch in Jump delay slot at 08e83bb0 in block starting at 08e83ba8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 4 Jump to invalid address: 03b81a00
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 MIPSCompileOp: Invalid instruction 000000e8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 Unknown GetPointerWrite 80008ee7 PC 0888d3ec LR 0888d3fc
AngryBirds v1.17.1-334-g1786a4ddb 2025-07-18 28 Unknown GetPointer 00000000 PC 0890130c LR 0890130c
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-16 5 Unaligned icache invalidation of 086084f8 (086084f8 + 0) at PC=0896f274
Brothers in Arms D-Day v1.18.1-1195-ge8df6d453a 2025-05-30 14 Can't draw: No current render step. Step count: 0
AngryBirds v1.17.1-334-g1786a4ddb 2024-12-17 3 00000400=sceGeEdramSetAddrTranslation(00000800)
The Simpsons™ Game v1.17.1-669-gd298c6f6f5 2026-03-20 7 Can't draw: No current render step. Step count: 0
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-08-04 2 Unknown GetPointerWrite 00000000 PC 08811370 LR 088113e4
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-10-22 6 Unaligned icache invalidation of 086c7af8 (086c7af8 + 0) at PC=089741fc
4x4 Jam v1.17.1-334-g1786a4ddb 2025-03-01 2 Can't draw: No current render step. Step count: 0
LUCIANOÇÕES 2023 v1.19.3-787-g5aa0856280 2025-12-07 67 sceNetAdhocMatchingInit(32768) at 08a71984
LUCIANOÇÕES 2023 v1.17.1-334-g1786a4ddb 2026-01-25 65 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES 2018 GLGM PATCHS v1.18.1 2025-09-24 18 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808
頭文字D STREET STAGE v1.17.1-334-g1786a4ddb 2025-06-28 2 sceDmacMemcpy(dest=041d1200, src=092f1380, size=2048): overlapping read
James Cameron's AVATAR™: THE GAME v1.18.1 2025-10-11 13 Can't draw: No current render step. Step count: 0
Prince of Persia - Revelations v1.18.1 2026-02-27 38 Can't draw: No current render step. Step count: 0
Midnight Club 3: DUB Edition v1.19.2 2025-11-27 55 Can't draw: No current render step. Step count: 0
Juiced: Eliminator v1.18.1 2025-03-05 12 __KernelStopThread: thread 700 does not exist (helper deleted)
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2024-08-13 63 BREAK instruction hit
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-28 2 Unaligned icache invalidation of 086d18b8 (086d18b8 + 0) at PC=089741fc
Colin McRae Rally 2005 Plus v1.18.1-1136-g59aaff5954 2025-08-20 19 Can't draw: No current render step. Step count: 0
NEED FOR SPEED™ Carbon OTC v1.20.3 2026-04-13 15 Can't draw: No current render step. Step count: 0
UFC® Undisputed™ 2010 v1.20.4 2026-09-19 37 Can't draw: No current render step. Step count: 0
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.19.3 2025-11-10 15 Can't draw: No current render step. Step count: 0
NBA '09 v1.20.3 2026-08-19 8 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
eFootball Asia 2023 v1.17.1-334-g1786a4ddb 2025-04-09 11 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball 2024 By RH12 Official v1.18.1 2025-06-29 363 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
BOMBA PATCH JP GAMEPLAY'S v1.19.3-787-g5aa0856280 2026-01-14 29 __KernelReturnFromExtendStack() - no stack to restore?
Syphon Filter®: Logan's Shadow v1.18.1 2025-09-06 31 Can't draw: No current render step. Step count: 0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.19.3 2025-10-14 12 Can't draw: No current render step. Step count: 0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-20 2 Unaligned icache invalidation of 08611d78 (08611d78 + 0) at PC=089741fc
Juiced 2: Hot Import Nights v1.17.1-334-g1786a4ddb 2025-08-24 3 __KernelStopThread: thread 1946 does not exist (helper deleted)
Silent Hill® Origins v1.20.3 2026-08-03 52 Can't draw: No current render step. Step count: 0
WWE SmackDown vs. RAW 2008 v1.18.1 2025-06-14 7 Can't draw: No current render step. Step count: 0
Yu-Gi-Oh! GX Tag Force v1.18.1 2025-04-07 7 Can't draw: No current render step. Step count: 0
SOCOM: Fireteam Bravo 3 v1.18.1 2025-10-27 14 Can't draw: No current render step. Step count: 0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.19.3-787-g5aa0856280 2026-01-11 48 Can't draw: No current render step. Step count: 0
Toy Story 3 v1.19.3 2026-03-27 34 Can't draw: No current render step. Step count: 0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-05 9 Jump to invalid address: 02a031c0
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-19 5 Unaligned icache invalidation of 08605838 (08605838 + 0) at PC=0896f274
仮面ライダー 超クライマックスヒーローズ v1.19.3 2026-11-05 31 Can't draw: No current render step. Step count: 0
Silent Hill: Shattered Memories v1.19.2 2025-10-12 12 __KernelStopThread: thread 880 does not exist (helper deleted)
仮面ライダー クライマックスヒーローズ オーズ v1.17.1-334-g1786a4ddb 2024-07-07 2 Can't draw: No current render step. Step count: 0
eFootball 2024 By RH12 Official v1.18.1 2026-02-26 1,946 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores 2022 By T. Bendezu. v1.18.1 2026-04-15 5 Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8
SBK-07 v1.17.1-334-g1786a4ddb 2025-07-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09082cf0): duplicate handler
ウルトラマン Fighting Evolution 0 v1.20.4 2026-06-14 26 Can't draw: No current render step. Step count: 0
eFootball 2024 By RH12 Official v1.9.4 2026-11-05 26,544 Savedata version requested: 3
eFootball Asia 2023 v1.18.1 2025-03-29 19 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
Mortal Kombat: Unchained v1.18 2026-07-15 4 __KernelStopThread: thread 665 does not exist (helper deleted)
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-13 8 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-03-21 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57094, 4, 00000000, 0)

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