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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-11-02 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00019cb8): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
34,725 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.18.1-984-gfd4809490b |
2026-10-23 |
21,898 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| HUNTER×HUNTER ワンダーアドベンチャー |
v1.18.1-945-gb0182ed0e6 |
2026-09-30 |
15,767 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Need For Speed™ ProStreet |
v1.19.3 |
2026-04-17 |
16 |
Can't draw: No current render step. Step count: 0 |
| Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
7 |
WriteToHardware: Invalid address 00000078 near PC 088e29a8 LR 08b80f88 |
| Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
7 |
ReadFromHardware: Invalid address 00000000 near PC 08869558 LR 08869574 |
| Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
7 |
WriteToHardware: Invalid address 0000007c near PC 088e3ba4 LR 088e3c04 |
| Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
7 |
WriteToHardware: Invalid address 00000074 near PC 088e3ba4 LR 088e3c04 |
| Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
7 |
ReadFromHardware: Invalid address 0000001a near PC 088e9084 LR 08b7fa58 |
| Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
7 |
ReadFromHardware: Invalid address 0000000c near PC 089341d0 LR 08934228 |
| Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2025-08-14 |
2 |
sceDmacMemcpy(dest=041af800, src=08db94a0, size=5120): overlapping read |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-05-20 |
1,165 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2026-11-08 |
774,368 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
4,194 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-11 |
826,905 |
Savedata version requested: 3 |
| EA-Sports FC PC-V |
v1.18.1-993-ge80941403a |
2026-11-08 |
23,379 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| PES FL 2022 |
v1.20.3 |
2026-08-30 |
83 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Pro Evolution Soccer 2010 |
v1.18.1 |
2025-07-30 |
3 |
Can't draw: No current render step. Step count: 0 |
| Medal of Honor Heroes™ |
v1.18.1 |
2025-10-27 |
8 |
Can't draw: No current render step. Step count: 0 |
| The Sims™ 2 |
v1.18.1 |
2025-10-24 |
17 |
Can't draw: No current render step. Step count: 0 |
| PETER JACKSON'S KING KONG |
v1.18.1 |
2025-07-01 |
6 |
Can't draw: No current render step. Step count: 0 |
| eFootball v.2 by Tbose Jama |
v1.20.4 |
2026-11-08 |
886 |
Savedata version requested: 3 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-25 |
3 |
Unaligned icache invalidation of 086cd3b8 (086cd3b8 + 0) at PC=089741fc |
| WWE 2K22 |
v1.18.1 |
2026-05-14 |
10 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| SPORTS FC24 DL EDITION |
v1.19.3 |
2025-11-17 |
1,441 |
Savedata version requested: 3 |
| PES FL 2022 |
v1.19.3 |
2026-03-27 |
8 |
Can't draw: No current render step. Step count: 0 |
| Disney•Pixar UP |
v1.17.1-334-g1786a4ddb |
2025-07-06 |
7 |
__KernelStopThread: thread 654 does not exist (helper deleted) |
| Silent Hill: Shattered Memories |
v1.18.1 |
2025-03-27 |
7 |
__KernelStopThread: thread 856 does not exist (helper deleted) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-87-gda0168f41a |
2026-10-31 |
15,234 |
sceKernelCreateThread(name=nipvp): unsupported attributes 00001007 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-09 |
2 |
Unaligned icache invalidation of 086cc038 (086cc038 + 0) at PC=089741fc |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-04-17 |
34 |
80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
2 |
Unaligned icache invalidation of 08704578 (08704578 + 0) at PC=088454a0 |
| WWE 2K22 |
v1.17.1-334-g1786a4ddb |
2026-05-15 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| Manhunt2 |
v1.18.1-768-g2e297426e9 |
2026-10-10 |
1,056 |
sceKernelCreateThread(name=ManhuntUnlock): unsupported attributes 00001007 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-05 |
587 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| Scooby-Doo! Who's Watching Who |
v1.18.1 |
2025-08-21 |
4 |
Can't draw: No current render step. Step count: 0 |
| eFootball PC - V. |
v1.18.1-846-gab47c3cb1f |
2026-11-07 |
2,231 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| PES FL 2022 |
v1.9.4 |
2026-04-19 |
106 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-16 |
3 |
Unaligned icache invalidation of 086c77f8 (086c77f8 + 0) at PC=0896f274 |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-08-19 |
3 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f474 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-13 |
27 |
Jump to invalid address: 02a035c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-20 |
8 |
Jump to invalid address: 02a03540 |
| PES FL 2022 |
v1.8.0 |
2025-06-03 |
17 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| FIFA 14 |
v1.18.1 |
2025-10-04 |
8 |
Branch in Jump delay slot at 08f48e24 in block starting at 08f48e18 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-11-03 |
8 |
Unaligned icache invalidation of 0860bff8 (0860bff8 + 0) at PC=089741fc |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
107 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
107 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
119 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
123 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
185 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
35 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-29 |
237 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-07 |
55 |
80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data |
| Tony Hawk's Project 8™ |
v1.17.4-1 |
2025-04-06 |
12 |
Unaligned icache invalidation of 0889d630 (0889d630 + 0) at PC=0889b1a0 |
| MediEvil Resurrection |
v1.17.1-334-g1786a4ddb |
2025-01-11 |
2 |
Can't draw: No current render step. Step count: 0 |
| PES FL 2022 |
v1.18.1 |
2026-06-09 |
303 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.4-1 |
2025-09-01 |
4 |
Can't draw: No current render step. Step count: 0 |
| Silent Hill: Shattered Memories |
v1.17.1-334-g1786a4ddb |
2025-10-15 |
11 |
__KernelStopThread: thread 788 does not exist (helper deleted) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-12-01 |
23 |
Unknown GetPointerWrite 00000000 PC 08a9e008 LR 088ebde4 |
| ダンジョンエクスプローラー『盟約の扉』 |
v1.19.3 |
2025-11-15 |
4 |
sceNetAdhocMatchingInit(32768) at 0880a0ac |
| Crash® of the Titans |
v1.18.1 |
2026-05-26 |
21 |
Unknown GetPointerWrite 00028384 PC 08c59c48 LR 08b0d348 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-09 |
442 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-08-29 |
2 |
Jump to invalid address: 033a0a20 |
| eFootball Chelito 19 |
v1.18.1 |
2026-10-05 |
20 |
Unknown GetPointer 002a0000 PC 0884a918 LR 0884a938 |
| Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2026-07-21 |
2 |
__KernelStopThread: thread 695 does not exist (helper deleted) |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-12-23 |
7 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2024-11-27 |
2 |
ReadFromHardware: Invalid address 00000000 near PC 0881c198 LR 0881c16c |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-27 |
9 |
Unknown GetPointer 00290000 PC 0884a918 LR 0884a938 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
66 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Juiced: Eliminator |
v1.18.1 |
2025-03-25 |
10 |
__KernelStopThread: thread 435 does not exist (helper deleted) |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
39 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-10-08 |
44 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| eFootball PC - V. |
v1.18.1-945-gb0182ed0e6 |
2026-11-06 |
4,013 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-18 |
232 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2026-04-30 |
53 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-09 |
6,340 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-09 |
6,343 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| PES MY 2024 |
v1.20.3-3-g86379a82d3 |
2026-11-10 |
5,901 |
Savedata version requested: 3 |
| ASPHALT : URBAN GT 2 |
v1.17.1-334-g1786a4ddb |
2025-08-04 |
2 |
__KernelStopThread: thread 418 does not exist (helper deleted) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2026-02-18 |
11 |
ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1-334-g1786a4ddb |
2025-06-29 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 000081e4): atracID uses different codec type than data |
| Spider-Man: Friend or Foe |
v1.18.1 |
2025-09-24 |
11 |
Can't draw: No current render step. Step count: 0 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-09-05 |
42 |
80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data |
| eFootball PC - V. |
v1.20.4 |
2026-11-08 |
14,582 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| PES FL 2022 |
v1.18.1 |
2025-02-27 |
8 |
Unknown GetPointer 00000000 PC 0887285c LR 08872874 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-08-19 |
4 |
Unaligned icache invalidation of 086c6638 (086c6638 + 0) at PC=0896f274 |
| eFootball PC - V. |
v1.9.4 |
2026-11-05 |
5,810 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| PES FL 2022 |
v1.9.4 |
2026-11-10 |
17,430 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-11 |
986,060 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.18.1-993-ge80941403a |
2026-11-08 |
31,685 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-04-27 |
2 |
Unaligned icache invalidation of 086c6bb8 (086c6bb8 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.18.1 |
2025-05-19 |
4 |
Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c |
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldno |
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34551:00000f09 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34551:00000f09 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldno |
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01b34051:00000f09 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b34051:00000f09 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-04-30 |
2 |
Unaligned icache invalidation of 08606db8 (08606db8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-26 |
3 |
Unaligned icache invalidation of 086caaf8 (086caaf8 + 0) at PC=089741fc |
| Myuno eFootball 24 |
v1.9.4 |
2026-09-07 |
6,419 |
Savedata version requested: 3 |
| Cabela's® North American Adventures |
v1.18.1 |
2025-07-17 |
4 |
Can't draw: No current render step. Step count: 0 |